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Active: 807 users

Not just new units in the sc2 expansions

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sysrpl
Profile Joined February 2010
United States222 Posts
Last Edited: 2011-02-13 21:01:30
February 13 2011 20:46 GMT
#1
modedit: It should be noted that the OP quoted the paragraph exactly except for removing 1 key word. It should read "We don't want to just add another three units.." Original thread title was "No new units in the sc2 expansions"

According a recent Dustin Browder interview, when asked about Heart of the Swarm, he replied:

"We don't want to add another three units to the game [one new unit per race] for this expansion, three units to the game for the next expansion. That would be a very bloated game for us at that point and the chances that some of those units would be duplicates of other units that already exist in the game in one form or another would be extremely high. So we're looking at the different solutions."

Source: http://bit.ly/dW5ghs

So what do you people think? A StarCraft II expansion that didn't add any new units? Possibly only a new campaign, new tilesets, and new battlenet/gameplay tweaks.

StayFrosty
Profile Joined February 2010
Canada743 Posts
February 13 2011 20:48 GMT
#2
Wow that's total BS.
ineedadrink
Profile Joined January 2011
United States108 Posts
Last Edited: 2011-02-13 20:49:01
February 13 2011 20:48 GMT
#3
I bet theyre going to add heroes to the multiplayer game instead.
ReTr0[p.S]
Profile Joined March 2005
Argentina1590 Posts
Last Edited: 2011-02-13 20:49:22
February 13 2011 20:48 GMT
#4
I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.
apm66
Profile Blog Joined April 2010
Canada943 Posts
February 13 2011 20:49 GMT
#5
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude
(╯°□°)╯︵ ┻━┻
TigerKarl
Profile Joined November 2010
1757 Posts
February 13 2011 20:49 GMT
#6
I can't believe that.
I was hoping so much for additional units to give more diversity to the game. Especially Zerg need more diversity in their army compositions, and not just muta/sling/bling or roach/hydra.
So if this is true i am very disappointed
Turgid
Profile Blog Joined September 2010
United States1623 Posts
February 13 2011 20:49 GMT
#7
That's fine. It doesn't even rule out the possibility of new units in Legacy of the Void, or new abilities on old units. I'd like to see them get the balance just right on the WoL units than worry about how Lurkers or a brand new unit would need to work or be balanced.
(╬ ಠ益ಠ)
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 13 2011 20:49 GMT
#8
Nothing wrong with not adding new units. As expected, the expansions would just be huge patches for overall improvement of the game + story mode continuation.
ineedadrink
Profile Joined January 2011
United States108 Posts
February 13 2011 20:50 GMT
#9
On February 14 2011 05:49 apm66 wrote:
Show nested quote +
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude


Hey I'm not saying I like it, I'm just saying that thats what I think the big 'change' will be.
darkcloud8282
Profile Joined December 2010
Canada776 Posts
February 13 2011 20:50 GMT
#10
So why doesn't each race come with equal amounts of different units to begin with? I think Terran has the most variety followed by Protoss and then Zerg...
gr8ape
Profile Joined July 2008
Canada302 Posts
February 13 2011 20:50 GMT
#11
New abilities and upgrades are pretty much guaranteed. I trust blizzard to make the right choice.
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
February 13 2011 20:51 GMT
#12
So... An >>EXPANSION<< without any new units??
what horseshit is this. Dustin Browder should realize, that its a little strange to release a new pricey expansion without any new units and only make it for the new story is a strange story.
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
February 13 2011 20:51 GMT
#13
Not a bad idea, but they should at least give something to zerg, they feel so...uh, less expansive than the other two races. Terran has the most flexibility.
Hark!
vyyye
Profile Joined July 2010
Sweden3917 Posts
February 13 2011 20:51 GMT
#14
On February 14 2011 05:50 ineedadrink wrote:
Show nested quote +
On February 14 2011 05:49 apm66 wrote:
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude


Hey I'm not saying I like it, I'm just saying that thats what I think the big 'change' will be.

Based on what exactly? Just a hunch?

There used to be hero units in SC2, look at the old Mothership. They realized it was a stupid idea and changed it to the current form.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 13 2011 20:51 GMT
#15
Pretty much what everyone expected right?
Just listen http://www.youtube.com/watch?v=__lCZeePG48
zere
Profile Blog Joined October 2010
Germany1287 Posts
Last Edited: 2011-02-13 20:52:20
February 13 2011 20:51 GMT
#16
Please quote correctly before trying to hype your thread.


We don't want to just add another three units to the game for this expansion, three units to the game for the next expansion.


And although I don't have the source/link right now, in a recent interview with one of the Blizz guys I read that the upcoming expansions will bring back units that we have seen previously (as in 'in Brood War').
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
shawty
Profile Joined June 2010
United Kingdom294 Posts
February 13 2011 20:51 GMT
#17
He doesn't say there won't be new units, just that there won't be one per race. I wouldn't mind all that much if T don't get a new unit, but I would mind if Z didn't get a new one or two as they have fewer units already
ShcShc
Profile Joined October 2006
Canada912 Posts
February 13 2011 20:51 GMT
#18
meh. They should add something. Units in its current form is kind of bland and missing "something".
God DAJNFBGHSfIDSHUKLFHSGUIO! -Jinro
supersoft
Profile Joined April 2010
Germany3729 Posts
February 13 2011 20:51 GMT
#19
hmm Lurker/Vessel/Dark archon would have been pretty nice...
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 13 2011 20:52 GMT
#20
I imagine they could add a unit tree so that, for example, the Ultralisk and Lurker could switch each other out.

They also could add 2 units for Z in this expo, and 1 unit for T&P in each other expo.

They also could remove a unit and replace it with a better one.
http://grooveshark.com/#/deltrus/music
Dental Floss
Profile Joined September 2009
United States1015 Posts
February 13 2011 20:52 GMT
#21
He says they wont add 1 unit per race for a total of 3 new units each expansion pack. You have to take that very literally. He never says there won't be new units.
Kim Tae Gyun.... never forget Perfectman RIP
S.O.L.I.D.
Profile Blog Joined September 2010
United States792 Posts
February 13 2011 20:52 GMT
#22
Just because there won't be new units doesn't mean there won't be changed units, new abilities, etc. I was hoping for new units, but I think they'll make it work. This may or may not be actually true also. This could be their feelings now, which could change. We don't know.
decaf
Profile Joined October 2010
Austria1797 Posts
February 13 2011 20:52 GMT
#23
Learn english?
They just don't wanna add 3 units cuz they have to, they want to do meaningful shit.
Rareware
Profile Joined November 2010
Canada340 Posts
February 13 2011 20:53 GMT
#24
Have people even considered that they might re-work current units that suck, like the ultralisk and archon.
ROOT Fighting!!!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-02-13 20:54:11
February 13 2011 20:53 GMT
#25
On February 14 2011 05:50 ineedadrink wrote:
Show nested quote +
On February 14 2011 05:49 apm66 wrote:
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude


Hey I'm not saying I like it, I'm just saying that thats what I think the big 'change' will be.


I doubt it as they know the backlash for that would be terrible. Would ruin sc2 if they added hero units to the multiplayer and they know it so I wouldn't worry about that ^_^.

I just hope they give the zerg a new unit at least or bring back scourge .

I think they will add a unit but it might not be for all the races to get a new unit in this expansion is what it sounds like to me. But I could be wrong of course.
When I think of something else, something will go here
hackmed
Profile Joined July 2010
United Kingdom74 Posts
Last Edited: 2011-02-13 20:56:10
February 13 2011 20:53 GMT
#26
Did you purposely miss-quote? I mean seriously, you left out one word in the quote out of the paragraph which changes what he is saying.

"We don't want to just add another three units to the game for this expansion" is what he really said.

I pointed out your general point in the original thread where this interview was posted, i wasnt sure exactly what he was saying. Are they just focusing on new things and leaving out new units, or are they focusing on new things in addition to new units. It doesnt seem very clear to me.


hifriend
Profile Blog Joined June 2009
China7935 Posts
February 13 2011 20:54 GMT
#27
Uh I think that's very good news actually. 2*3 new units would make the game even harder to balance and there would probably be some redundant units without much of a role as a result.
duckii
Profile Joined April 2010
Germany1017 Posts
Last Edited: 2011-02-13 20:54:55
February 13 2011 20:54 GMT
#28
pls quote correctly

"We don't want to just add another three units to the game for this expansion, three units to the game for the next expansion. That would be a very bloated game for us at that point and the chances that some of those units would be duplicates of other units that already exist in the game in one form or another would be extremely high. So we're looking at the different solutions. We don't know for sure yet, but there will definitely be fixes and changes and various improvements to the multiplayer experience."

Sounds more like some unit may be scrapped... (reaper?)
ineedadrink
Profile Joined January 2011
United States108 Posts
February 13 2011 20:54 GMT
#29
On February 14 2011 05:51 vyyye wrote:
Show nested quote +
On February 14 2011 05:50 ineedadrink wrote:
On February 14 2011 05:49 apm66 wrote:
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude


Hey I'm not saying I like it, I'm just saying that thats what I think the big 'change' will be.

Based on what exactly? Just a hunch?

There used to be hero units in SC2, look at the old Mothership. They realized it was a stupid idea and changed it to the current form.


Macro is easier, they will have to find some way to increase the depth of the game and if they say they arent going to add new units I'm guessing they'd just add heroes and call it an expansion.
papaz
Profile Joined December 2009
Sweden4149 Posts
February 13 2011 20:55 GMT
#30
Nothing wrong with this. In fact im glad they dont att new units. They should put focus on maps, balance and bnet functionality
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
February 13 2011 20:55 GMT
#31
It's OK as a philosophy, but I think this game needs new units. At least IMO, it doesn't feel like what's currently there is going to last years like BW has. Especially Zerg, I really feel like they could use some other unit. Or maybe they will come up with something creative that's not another unit, and I will be impressed.

Lurker/Corsair/DT/Medic took something that was flawed and made it whole, and I think a lot of people are feeling a "flawed" feeling in vanilla sc2 also.
Yeah, well, you know, that's just like, your opinion man
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 20:55 GMT
#32
I've pointed out this multiple times. Hotls is not an expansion for multiplayer but a continuation to the sequel after The Wings of Liberty.

Where did people get the idea that Hotls will come with new units in multiplayer? This is a bad move. If they wanted to introduce new units, they would do so in a manner that wont disect players from the rest who are playing Wings of the Liberty and any other expansions.

Chances are we are only going to see new single player campaign and not a single affect on multiplayer. Think about it, introduce more units when the game isnt even balanced?
Seriously? Dustin is right. the game will feel bloated as more units are introduced while not perfecting the balance with Liberty.
RushBoxer!
Profile Joined September 2010
United States173 Posts
February 13 2011 20:55 GMT
#33
On February 14 2011 05:51 zere wrote:
Please quote correctly before trying to hype your thread.

Show nested quote +

We don't want to just add another three units to the game for this expansion, three units to the game for the next expansion.


And although I don't have the source/link right now, in a recent interview with one of the Blizz guys I read that the upcoming expansions will bring back units that we have seen previously (as in 'in Brood War').



yeah the OP quote is wrong.
spoons and forks
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-13 20:59:46
February 13 2011 20:57 GMT
#34
renamed thread
ModeratorBlame yourself or God
hackmed
Profile Joined July 2010
United Kingdom74 Posts
February 13 2011 20:57 GMT
#35
On February 14 2011 05:54 quarky wrote:

Sounds more like some unit may be scrapped... (reaper?)


Give reapers spider mines!
willoc
Profile Joined February 2011
Canada1530 Posts
February 13 2011 20:59 GMT
#36
Upgrades could replace new units as well. For example:


Archon upgrade that allows them to charge like a Void Ray. When fully charged their AOE is increased in radius.

Queen upgrade: allows dark swarm to be cast.

Etc.
Be bold and mighty forces will come to your aid!
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
February 13 2011 21:00 GMT
#37
There is a lot of people who would be pretty upset not to see the return of some of there favorite bw units, but I have pretty good faith in blizz in that if they don't create new units they're probably making a good effort to improve or innovate in other areas. I am hoping for a lot of new battle.net features.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
February 13 2011 21:00 GMT
#38
They will probably have something like hydra speed upgrade. and thor anti air range upgrade
Jaedong :3
ineedadrink
Profile Joined January 2011
United States108 Posts
February 13 2011 21:01 GMT
#39
Ok, now that the OP is correctly quoted I'm just going to say.

THANK GOD.
Headshot
Profile Blog Joined May 2010
United States1656 Posts
February 13 2011 21:01 GMT
#40
Zerg needs a new unit so badly.
-
FrostOtter
Profile Joined September 2010
United States537 Posts
February 13 2011 21:02 GMT
#41
On February 14 2011 06:00 Lemonayd wrote:
There is a lot of people who would be pretty upset not to see the return of some of there favorite bw units, but I have pretty good faith in blizz in that if they don't create new units they're probably making a good effort to improve or innovate in other areas. I am hoping for a lot of new battle.net features.

I don't want to see a return of the BW units. I'm not paying another 60 bucks (or even another 20) to see Lurker 2.0. Either give me something new, be it a unit, ability, or whatever, or don't release the expansion-- don't sell me old stuff with new graphics.
diLLa
Profile Joined November 2010
Netherlands247 Posts
February 13 2011 21:02 GMT
#42
The problem with this news might be that they don't change the content in the multiplayer possibly, but just patch it a bit while adding a new campaign.

I for one am only interested in the multiplayer part, but im forced to buy a campaign expansion which im not interested in just to be able to play online again with changes they could apply with a patch too.

Comeh
Profile Blog Joined July 2008
United States18918 Posts
February 13 2011 21:02 GMT
#43
It's much more likely they mean they will replace units / change how some units work fundamentally.
Not that they won't add units.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2011-02-13 21:03:22
February 13 2011 21:02 GMT
#44
Oh man can someone give that OP a warning?

He obviously left out the "just" on purpose in order to get some attention for his thread. That's just pathetic.

I was like "can't imagine that going to happen". Checked the Interview and yep. He misquoted. Weird how you can copy past the whole paragraph but somehow, someway a word goes loose
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Logarythm
Profile Joined November 2010
United States264 Posts
February 13 2011 21:03 GMT
#45
Maybe they will just make the current units more useful.
Making bad decisions.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 13 2011 21:03 GMT
#46
im pretty sure they're gonna add units and remove some of the lesser used ones.
When they see MC Probe, all the ladies disrobe.
decaf
Profile Joined October 2010
Austria1797 Posts
February 13 2011 21:04 GMT
#47
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-02-13 21:06:55
February 13 2011 21:04 GMT
#48
ROFL that was a terrible misquote. Haha.

I think P and T may have some units changed/removed while Z will get a tier 1.5 spellcaster equivalent to the sentry. This unit would help with early game defense and late game utility. I imagine Z would have some unit changes aswell.
http://grooveshark.com/#/deltrus/music
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 13 2011 21:05 GMT
#49
@dilla Blizzard has repeatedly stated clearly that they are making additions/changes/etc for the multiplayer part of the expansions as well as the new campaigns
ModeratorBlame yourself or God
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 13 2011 21:05 GMT
#50
On February 14 2011 06:04 decaf wrote:
Show nested quote +
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Nevy
Profile Joined September 2010
Canada169 Posts
February 13 2011 21:06 GMT
#51
On February 14 2011 06:05 etheovermind wrote:
Show nested quote +
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Not at all. Zerg has fewest. Unless you wanna count broodlings/changelings/infested terrans.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 13 2011 21:07 GMT
#52
They will never be able to get away with not adding new units to multiplayer. Units feel bloated and overlapping? Make it work!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Siraz
Profile Joined June 2010
United States18 Posts
February 13 2011 21:08 GMT
#53
I guess i don't really care about new units. However, I do hope they change a few things in the gameplay department. I'd like to see some useless abilities worked on such as neosteel frames and neural parasite. Really, even some unit redoes would be sick(reaper, hydra, carrier, corrupter, ultralisk).
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 13 2011 21:08 GMT
#54
On February 14 2011 06:07 Archerofaiur wrote:
They will never be able to get away with not adding new units to multiplayer. Units feel bloated and overlapping? Make it work!


That isn't what they said. They said that they WILL add new units, but will also change or remove existing units to get rid of redundancies and other things that aren't fun.
http://grooveshark.com/#/deltrus/music
JDeathmetal
Profile Joined May 2010
Netherlands81 Posts
February 13 2011 21:08 GMT
#55
i need more units
Some people don't like metal ............... FUCK THEM!
UisTehSux
Profile Blog Joined June 2009
United States693 Posts
February 13 2011 21:08 GMT
#56
It would be a shame to only get the next chapter of the campaign. Not touching multiplayer at all.

Hopefully the expansions will improve multiplayer in some way like improving Bnet 2.0 or something.
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage.
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 21:09 GMT
#57
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.


Don't even joke about that.

I wouldn't mind them not adding units to be honest. If anything new units would just completely reset all progress made on solving the metagame and delay game balance.
compscidude
Profile Joined December 2010
176 Posts
Last Edited: 2011-02-13 21:11:02
February 13 2011 21:09 GMT
#58
Not just new unit could mean a lot of things.
Here are some suggestions to Dustin and the rest of SC2 development team.


Problem with Ladder:

The point system for ladder is too one dimensional. There needs to be more depth to it.
For example, people seek to obtain "prestigious" accolades that not many people can earn.
The only real motivation to laddering is the portrat that we obtain from winning a certain number of games. But.. What if you expand that further into "Divisions" ?
The only reason why Facebook got popular in the first place is because of its pretigious name.
People wanted to use ".harvard" behind their email address or ".princeton"
So why not host a weekly tourney consisting of top 10 players from each division and these 10 people would play a tourney to win the top place.
The winners would move on to the next prestigious division[how you make certain division more prestigious is your decision], so on and so forth.
Also you can implement a portrat for winning 50 champions or 100 champions. These will take true dedication and you can truly say oh shit... this guy is good by just looking at the portrait.

nihlon
Profile Joined April 2010
Sweden5581 Posts
February 13 2011 21:10 GMT
#59
On February 14 2011 06:08 DeltruS wrote:
Show nested quote +
On February 14 2011 06:07 Archerofaiur wrote:
They will never be able to get away with not adding new units to multiplayer. Units feel bloated and overlapping? Make it work!


That isn't what they said. They said that they WILL add new units, but will also change or remove existing units to get rid of redundancies and other things that aren't fun.


*cough* reapers *cough*

Banelings are too cute to blow up
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 13 2011 21:10 GMT
#60
On February 14 2011 06:06 Nevy wrote:
Show nested quote +
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Not at all. Zerg has fewest. Unless you wanna count broodlings/changelings/infested terrans.

why wouldn't you?
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Proto_Protoss
Profile Joined September 2010
United States495 Posts
Last Edited: 2011-02-13 21:12:06
February 13 2011 21:11 GMT
#61
On February 14 2011 06:04 decaf wrote:
Show nested quote +
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).


Roaches + Claws? or Infestor with burrow? are they not cloaked units. Burrow in general makes all your units invisible, even if they cant move.

I don't think i would care if they put more units in. I would hate to see some ridiculous unit come into play. I doubt blizzard would do something like that. New units would be fun but not a necessity.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 21:11 GMT
#62
On February 14 2011 06:10 etheovermind wrote:
Show nested quote +
On February 14 2011 06:06 Nevy wrote:
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Not at all. Zerg has fewest. Unless you wanna count broodlings/changelings/infested terrans.

why wouldn't you?


why would you ? thats like saying count hallucination you have x2 times the unit protoss already have.
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 21:13 GMT
#63
On February 14 2011 06:05 Zelniq wrote:
@dilla Blizzard has repeatedly stated clearly that they are making additions/changes/etc for the multiplayer part of the expansions as well as the new campaigns


Really? I heard Hotls had the campaign story as their first priority. They wernt even sure if they were going to make changes in multiplayer considering the number of issues rising everyday.
And considering that this is blizzard etertainment, chances are their not going to balance the game with new units, but make it worse..

They put colosuss in sc2 for god sakes. you think they'll make the game better?
skirmisheR
Profile Joined August 2010
Sweden451 Posts
February 13 2011 21:14 GMT
#64
On February 14 2011 05:48 ReTr0[p.S] wrote:
I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.


You play Terran or Protoss right? Zerg needs new units so badly
I can jungle Pudge, can you?
mardi
Profile Blog Joined August 2010
United States1164 Posts
February 13 2011 21:14 GMT
#65
I was really expecting Zerg to get some new units.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 13 2011 21:14 GMT
#66
On February 14 2011 06:11 Proto_Protoss wrote:
Show nested quote +
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).


Roaches + Claws? or Infestor with burrow? are they not cloaked units. Burrow in general makes all your units invisible, even if they cant move.

I don't think i would care if they put more units in. I would hate to see some ridiculous unit come into play. I doubt blizzard would do something like that. New units would be fun but not a necessity.

except neither of them can attack when underground. that's a pretty major difference from them and the lurker + ghosts + dt's + banshees, etc


(roaches need to unburrow before they attack)
(infestors -> infested terrans could be considered an attack, however, that's an mp dump and prob isn't a too good idea compared to using fungal growth.....which you can't use fungal or neural underground.)

so IMO I'd just consider the burrow+claws there as mainly an escape mechanism instead of being "cloak" and being able to attack.

but whatever.
Twitter: @zhurai | Site: http://zhurai.com
tok
Profile Joined April 2010
United States691 Posts
February 13 2011 21:15 GMT
#67
As long as the gameplay is just as fun to watch as it is to play I don't care if there aren't any new units.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 13 2011 21:16 GMT
#68
On February 14 2011 05:52 DeltruS wrote:
They also could remove a unit and replace it with a better one.


- collossi
+ Reaver

And if Z doesn't get a new Unit, SC2 is gonna be doomed....
https://soundcloud.com/thesamplethief
nalgene
Profile Joined October 2010
Canada2153 Posts
February 13 2011 21:16 GMT
#69
as long as Maelstorm/mind control is back... it'll be fun in pvz
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-13 21:29:30
February 13 2011 21:17 GMT
#70
On February 14 2011 06:05 etheovermind wrote:
Show nested quote +
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Medivac
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone
ModeratorBlame yourself or God
soullogik
Profile Joined April 2010
United States1171 Posts
February 13 2011 21:17 GMT
#71
if they did something like
remove banelings & create a new unit in its place
rework old units more than what they normally do (archon/carrier/etc)

i wouldn't care bout new units
young ho
PanN
Profile Blog Joined December 2008
United States2828 Posts
February 13 2011 21:19 GMT
#72
On February 14 2011 06:17 soullogik wrote:
if they did something like
remove banelings & create a new unit in its place
rework old units more than what they normally do (archon/carrier/etc)

i wouldn't care bout new units


They won't ever remove banelings, and why you want them removed confuses me. They're one of the most unique zerg units in SC2.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
kNightLite
Profile Blog Joined December 2010
United States408 Posts
February 13 2011 21:20 GMT
#73
Oh I'm certain they will add something to the multiplayer in order to sell more copies. There's a lot of people who play SC2 just for the multiplayer and don't care about the campaign.

They don't necessarily need to add new units to make the multiplayer more interesting. Instead, it could come in the form of upgrades. Imagine something like an upgrade at the robo support bay that adds +3 shield armor to immortals. Or imagine a new structure that both emits a pylon power field and recharges shields.
compscidude
Profile Joined December 2010
176 Posts
Last Edited: 2011-02-13 21:22:35
February 13 2011 21:20 GMT
#74
Its so frustrating that SC2 is so god damn one dimensional.

Just give zerg scourage back, we dont need corruptors. we dont need broodlords. their all useuless and take too long, and even if zerg survives up to this point, chances are zerg is going to win without them.

Btw, does anyone know why zerg's units are still 2 supply? You would think zerg should have a unit somewhere in 3 ~ 5 supply somewhere in 2.5 tech so we can match with colosuss ?
and 2 supply army of 200 vs 2 supply army of 200
zerg always lose. explanation ?
how come? its not that zerg is even mobile, protoss has blink and colosuss can go hop and off, along with charge lots
so how is zerg even mobile let alone their units are squishy require upgrades to even be useful and MUST have CREEP rather than giving bonus booost.

SO BROKEN
Just focus on wings of liberty, and stop focusing on releasing expansions. stop adding more weight on top of a weak base that you've built blizzard
chances are this whole tower your building is going to collapse just becuase theres no strong base to support more weight.

Work from ground up not from top to botttom.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
February 13 2011 21:21 GMT
#75
From a recent Dustin Browder interview about the expansion:

Q. New units?

Yeah.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-13 21:29:02
February 13 2011 21:22 GMT
#76
everyone concerned about whether or not zerg will get love should stop worrying. Terran received the most love in Wings of Liberty as naturally terran race received the most attention/thought/creativity just from all the focus on the terran campaign. Now that zerg is getting all the attention I'm sure that will reflect in multiplayer as well

My prediction, especially given that quote from Browder about how they're looking at other ways besides just adding new units to enhance the game, is that they're going to revamp/add upgrades/add abilities to some existing units, making them more interesting or what not. very possibly also adding/changing some new mechanics, possibly a new unique structure or 2 (like the sensor tower). My #1 guess for a unit that will see some changes will be the hydralisk, or maybe that's just my hope. More likely the reaper is a safer bet
ModeratorBlame yourself or God
FrostOtter
Profile Joined September 2010
United States537 Posts
February 13 2011 21:23 GMT
#77
On February 14 2011 06:20 compscidude wrote:


Just give zerg scourage back, we dont need corruptors. we dont need broodlords. their all useuless and take too long, and even if zerg survives up to this point, chances are zerg is going to win without them.

I'd trade in scourge for flying zerglings. By which I mean zerglings with an upgrade or something that made them only able to target air (using their wings)-- sort of like corrupter into broodlord.
BamBam
Profile Blog Joined November 2009
745 Posts
February 13 2011 21:23 GMT
#78
On February 14 2011 06:19 PanN wrote:
Show nested quote +
On February 14 2011 06:17 soullogik wrote:
if they did something like
remove banelings & create a new unit in its place
rework old units more than what they normally do (archon/carrier/etc)

i wouldn't care bout new units


They won't ever remove banelings, and why you want them removed confuses me. They're one of the most unique zerg units in SC2.


I would give up banelings in a heartbeat for lurkers. Banelings are just a poor placeholder for how great the lurker was.
"two is way better than twice as one" - artosis
compscidude
Profile Joined December 2010
176 Posts
Last Edited: 2011-02-13 21:24:51
February 13 2011 21:23 GMT
#79
On February 14 2011 06:21 FrogOfWar wrote:
From a recent Dustin Browder interview about the expansion:

Show nested quote +
Q. New units?

Yeah.


My own Q: Multiplayer?

Single player
morimacil
Profile Joined March 2010
France921 Posts
February 13 2011 21:26 GMT
#80
On February 14 2011 06:17 Zelniq wrote:
Show nested quote +
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone

You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-02-13 21:31:23
February 13 2011 21:28 GMT
#81
On February 14 2011 06:26 morimacil wrote:
Show nested quote +
On February 14 2011 06:17 Zelniq wrote:
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone

You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.


And don't forget Infested Terran, the damage output of them is terrifying. Base damage is something like 33% higher than a regular Marine and they have the same firing speed.

Edit: On second thoughts Changelings aren't too great as combat units.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 13 2011 21:29 GMT
#82
On February 14 2011 06:26 morimacil wrote:
Show nested quote +
On February 14 2011 06:17 Zelniq wrote:
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone

You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.

fixed. thanks
ModeratorBlame yourself or God
Kutip
Profile Joined February 2011
Germany27 Posts
February 13 2011 21:30 GMT
#83
woul've been quite a waste if they didn't use the units they already implemented.
also i don't think many people woul've bought an expansion just for the campaign...
"Why are you so good MC?" - "Good brain?"
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 13 2011 21:32 GMT
#84
On February 14 2011 06:28 branflakes14 wrote:
Show nested quote +
On February 14 2011 06:26 morimacil wrote:
On February 14 2011 06:17 Zelniq wrote:
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone

You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.


And don't forget Changelings and Infested Terran. The damage output of Infested Terran is terrifying. Base damage is something like 33% higher than a regular Marine and they have the same firing speed.


Those are summoned units, kind of different. really we should also then consider auto turrets, PDDs, hallucinations
ModeratorBlame yourself or God
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 21:34 GMT
#85
On February 14 2011 06:32 Zelniq wrote:
Show nested quote +
On February 14 2011 06:28 branflakes14 wrote:
On February 14 2011 06:26 morimacil wrote:
On February 14 2011 06:17 Zelniq wrote:
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone

You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.


And don't forget Changelings and Infested Terran. The damage output of Infested Terran is terrifying. Base damage is something like 33% higher than a regular Marine and they have the same firing speed.


Those are summoned units, kind of different. really we should also then consider auto turrets, PDDs, hallucinations


Zelniq #1 zerg
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
February 13 2011 21:36 GMT
#86
OK, how about this. You remove boring crappy dull overused units like the roach, marauder and replace them with exciting units like the lurker or something along those lines.

Seriously, who thought of the roach please? Everything about it is boring as hell.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 13 2011 21:36 GMT
#87

On the software side, our whole game, in many ways, is basically built around how important it is for us as an eSport.


Yet... no lan?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
shankems2000
Profile Joined April 2010
United States103 Posts
February 13 2011 21:37 GMT
#88
New units are a necessity for an expansion in my opinion. There's no way I'd pay for the expo without at least 1 for each race, each expansion. They'll figure out how to balance it, that's what they get paid all this money for.
What the uff
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-02-13 21:37:24
February 13 2011 21:37 GMT
#89
On February 14 2011 06:36 Cain0 wrote:
OK, how about this. You remove boring crappy dull overused units like the roach, marauder and replace them with exciting units like the lurker or something along those lines.

Seriously, who thought of the roach please? Everything about it is boring as hell.


I disagree. Roach is my favourite unit. I love how it can burrow, melee attack units in close range, range spit attack and looks awesome!

You're thinking of corruptors.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
decaf
Profile Joined October 2010
Austria1797 Posts
February 13 2011 21:37 GMT
#90
On February 14 2011 06:22 Zelniq wrote:
everyone concerned about whether or not zerg will get love should stop worrying. Terran received the most love in Wings of Liberty as naturally terran race received the most attention/thought/creativity just from all the focus on the terran campaign. Now that zerg is getting all the attention I'm sure that will reflect in multiplayer as well

My prediction, especially given that quote from Browder about how they're looking at other ways besides just adding new units to enhance the game, is that they're going to revamp/add upgrades/add abilities to some existing units, making them more interesting or what not. very possibly also adding/changing some new mechanics, possibly a new unique structure or 2 (like the sensor tower). My #1 guess for a unit that will see some changes will be the hydralisk, or maybe that's just my hope. More likely the reaper is a safer bet

Well, the goal isn't to make another race op. I think Blizz learnt from the fact that their heavy single player focus influenced the multiplayer quite a bit. They should have enough time now to create an even more balanced multiplayer. I think Dustin's statement kinda implies that they are going to implement different amounts of units for each race, that's just a wil guess though.

Btw, thanks for the list of the units, couldn't find a decent one and wasn't able to think of all the units.
ineedadrink
Profile Joined January 2011
United States108 Posts
February 13 2011 21:38 GMT
#91
On February 14 2011 06:36 Cain0 wrote:
OK, how about this. You remove boring crappy dull overused units like the roach, marauder and replace them with exciting units like the lurker or something along those lines.

Seriously, who thought of the roach please? Everything about it is boring as hell.


The developers probably just finished playing COD:MW2
sysrpl
Profile Joined February 2010
United States222 Posts
February 13 2011 21:38 GMT
#92
On February 14 2011 06:36 Cain0 wrote:
Seriously, who thought of the roach please? Everything about it is boring as hell.


Roach could be good if they made it heal above ground as fast as it heals whiles burrowed. Also, all zerg units should be able to move while burrowed with an upgrade (possibly make that upgrade tier 3).
arterian
Profile Joined September 2010
Canada1157 Posts
February 13 2011 21:39 GMT
#93
i wouldn't mind them not adding new units so long as every unit got new upgrades and abilities
http://www.twitch.tv/arterian
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
Last Edited: 2011-02-13 21:43:41
February 13 2011 21:40 GMT
#94
Thank you moddedit!

Geez idk what would happen if people would continue to read the a misquote. Well I do know but it would be ugly

Anyways, do you guys think he means 3 units as in 1 per race or 3 units total I think he probably means 1 per race, 3 total. Although I hope zerg gets at least 1 more unit than the other races over the course of the next 2 expansions, since they have less units.

Yet... no lan?


They don't want an organization like Kespa to "steal control" of the game. Don't underestimate Blizzard, there's always a good reason
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Spawkuring
Profile Joined July 2008
United States755 Posts
February 13 2011 21:41 GMT
#95
In all honesty, only the Zerg really needs any new units. T and P are fine as far as unit count goes.

What I would really want for SC2 would be reworking over many existing units in the game. One major advantage BW has over SC2 I feel is the fact that units used the most in BW often had amazing spectator and micro potential. I have yet to see any Colossus play be even remotely as interesting as Reaver usage, Vultures still manage to be more fun to use and watch than Hellions, Reapers need a complete re-working, Roaches need to be more unique again, and so on.

SC2 units need more micro potential. I noticed this the most in the GTSL finals where I found the PvT matches to be infinitely more exciting when the P player stopped using Colossi. The Colossus is cool looking, but is also an extremely boring unit to use, and I was amazed at how much more I enjoyed the games when the maps were bigger and people stopped using boring units.

Couple new Z units, better maps, better Bnet, reworked existing units. HotS will be a solid expansion if it manages to do all that.
FenneK
Profile Joined November 2010
France1231 Posts
Last Edited: 2011-02-13 21:45:52
February 13 2011 21:43 GMT
#96
Make Zerg buildings able to burrow

But seriously, give it a while and let the game develop. Then we can really see whether or not new units are required for it to be perfect.
good luck have batman
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 13 2011 21:46 GMT
#97
Look at SC;BW to SC2 progression. There are many units deleted, switched weapons and roles and changes specific on the battlefield. There can be not only new units, we can have new zerglings, that will slowdown enemy units, and new melee unit, that will damage them, but more better, than zergling damage. It's as example.

They can split 2 units into one or 1 unit into 2 units, but more good in their role
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-02-13 21:47:18
February 13 2011 21:46 GMT
#98
lol at the modedit in the OP.

The difference between

"We don't want to add another three units"

and

"We don't want to just add another three units"

is huuuuuuuuuuuuuuuuuge

:D
Ben...
Profile Joined January 2011
Canada3485 Posts
February 13 2011 21:46 GMT
#99
I hope they have more units to add a bit of depth to the multiplayer. Zerg especially feels lacking. They should bring back lurkers. Those were sweet.

Also, if they brought back vessels I would switch to Terran. That is by far my favourite unit in the SC universe. I go for a ton of vessels in the SC2 campaign and they just slaughter zerg with irradiate and you can make a wall of Thors with one vessel per Thor and be invincible. They were so awesome in SC1. I couldn't see them bringing the arbiter back for Protoss as the mothership kinda covers that role. It would be sweet if they brought back the dragoon. Those things were so cool even though they seemed to not be able to do anything right.

"Cliiiiiiiiiiiiiiiiide" -Tastosis
FrostOtter
Profile Joined September 2010
United States537 Posts
February 13 2011 21:46 GMT
#100
On February 14 2011 06:38 sysrpl wrote:
Show nested quote +
On February 14 2011 06:36 Cain0 wrote:
Seriously, who thought of the roach please? Everything about it is boring as hell.


Roach could be good if they made it heal above ground as fast as it heals whiles burrowed. Also, all zerg units should be able to move while burrowed with an upgrade (possibly make that upgrade tier 3).

You can, with a straight face, tell me that those changes wouldn't break the game?
PetitCrabe
Profile Blog Joined September 2010
Canada410 Posts
February 13 2011 21:47 GMT
#101
I'm no pro or game designer, but I'm hoping/expecting to see some HT/DT fusion that would create something else then Archon. Like a hybrid archon. If the unit was actually good, wouldn't it increase the usage of HT and DT instead of always going collosi? I personally really like this idea, of having a Archon, a Dark Archon and a Hybrid Archon or whatever you want to call it. Blizzard! take this idea please! (here comes the flaming)
okrane
Profile Joined April 2010
France265 Posts
February 13 2011 21:50 GMT
#102
No new units??? That's sad. Just out the top of my head stuff that could work:

Zerg:
- Lurker (fan favorite)
- Any sort of ground siege/long range unit: think of a Baneling Launcher...
- Air Spellcaster (like the old Queen with some extra utility in there)
- Scourge can still work

Protoss
- Arbiter: oh and scrap the Mothershit please. (Vortex is overpowered and ridiculous and Mass recall doesnt fit on such a slow unit)

Terran:
- Something for better map presence
Really disappointed with Starcraft II Zerg! :(
norterrible
Profile Joined October 2009
United States618 Posts
February 13 2011 21:50 GMT
#103
I don't know if anyone knows this, but when the expansion comes out will there be two separate ladders? Will you have to choose which version of starcraft you want and have a reset achievement score? I know achievements don't matter to most people but it will make me really sad if all my AI achievements that I grinded for hours to get are irrelevant in the new expansion.
kekeke
faylayen
Profile Joined August 2010
Netherlands62 Posts
February 13 2011 21:51 GMT
#104
We're getting a 4th race! even if only for campaign purposes.
Medzo
Profile Blog Joined June 2009
United States627 Posts
February 13 2011 21:51 GMT
#105
Im glad. I hope they add new units that are needed or bring something positive to the game and not add units for the sake of adding units in expansions.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
February 13 2011 21:54 GMT
#106
I hope blizzard is very careful about how they add units. For one, I agree that the game would be just too "bloated" by adding 6 more units to the game (3 races per expansion).

I hope they do something like remove units that don't add to interesting gameplay (i.e. remove reaper, remove warp prism, remove curruptor) and replace them with more interesting units. Of course they would have to do this very carefully as to not destroy the game's balance
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
BGrael
Profile Joined November 2010
Germany229 Posts
February 13 2011 21:55 GMT
#107
He said "we're looking into different solutions". Maybe they will add other stuff, new mechanics for example. Could be.
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
February 13 2011 21:55 GMT
#108
I found the comments regarding bringing back the WC3 daily tournament-style events interesting. That was one of the best things about BNet 1.0 for my friends and me.
esaul17
Profile Joined May 2010
Canada547 Posts
February 13 2011 21:55 GMT
#109
Removing warp prism is insanity.
Sicky
Profile Joined August 2010
United Kingdom121 Posts
February 13 2011 21:55 GMT
#110
Haha, oh wow. What a crucial error. Thanks for the link though!
Essentia
Profile Joined July 2010
1150 Posts
February 13 2011 21:56 GMT
#111
Add a new race instead.
hackmed
Profile Joined July 2010
United Kingdom74 Posts
Last Edited: 2011-02-13 22:02:48
February 13 2011 21:58 GMT
#112
On February 14 2011 06:46 FrostOtter wrote:
Show nested quote +
On February 14 2011 06:38 sysrpl wrote:
On February 14 2011 06:36 Cain0 wrote:
Seriously, who thought of the roach please? Everything about it is boring as hell.


Roach could be good if they made it heal above ground as fast as it heals whiles burrowed. Also, all zerg units should be able to move while burrowed with an upgrade (possibly make that upgrade tier 3).

You can, with a straight face, tell me that those changes wouldn't break the game?


Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall).
Azuroz
Profile Joined November 2010
Sweden1630 Posts
February 13 2011 21:58 GMT
#113
id place a bet on heroes, moon wants his blademaster back.
Team NSHoseo <3
BatCat
Profile Blog Joined November 2010
Austria630 Posts
February 13 2011 21:59 GMT
#114
I want new units T_T
like vultures, lurkers and darchons. thad's be cool I think.
¯\_(ツ)_/¯
Celadan
Profile Joined September 2010
Norway471 Posts
February 13 2011 22:00 GMT
#115
On February 14 2011 06:58 Azuroz wrote:
id place a bet on heroes, moon wants his blademaster back.

Moon did not play orc... and besides i doubt blizzard would want to destroy their game with heroes.
спеціальна Тактика
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
February 13 2011 22:02 GMT
#116
Reminds me of broodwar, few fixes came from upgrades, not units. Goliath boosters, ultra speed+armor come to mind. Sure corsairs/valks/medics are what stopped mutas, but these upgrades filled other holes in the balance.
EGM guides me
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
February 13 2011 22:03 GMT
#117
maybe they will replace some of the current units??
fuck lag
Yung
Profile Blog Joined May 2010
United States727 Posts
February 13 2011 22:03 GMT
#118
So are the next two games going to be "Expansions" as in you need WoL to play HotS?
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
February 13 2011 22:03 GMT
#119
i wouldn't buy it if no new multiplayer units were added, no point imo.
FlashDave.999 aka Star
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
February 13 2011 22:04 GMT
#120
I have always liked vultures, they're awesome! Would be cool to see them on the ladder.
Flying, sOs, free, Light, Soulkey & ZerO
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 13 2011 22:04 GMT
#121
So are the next two games going to be "Expansions" as in you need WoL to play HotS?


Yes. They've always been expansions.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 13 2011 22:06 GMT
#122
There is like so much vitriol in this thread I am amazed that the OP didn't get banned for selectively editing Browders statement.

TL's mods must have been feeling nice.

People should realize that there is a lot they can do to expand on multiplayer besides JUST adding new units.

They can add new terrain and map features.

They can add new unit types, and change around existing types slightly. Wouldn't it be cool if some stuff had +damage to Psionic, for example?

They can add new upgrades and abilities, things which are not strictly units.


Lot of flame in this thread, not much thought.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2011-02-13 22:08:10
February 13 2011 22:07 GMT
#123
Oh, god, this thread is going to be filled with unit ideas etc.

ULTRALISKS STAMPEDING UNITS TO BREAK DEATHBALLS APART PLZ.
ARCHONS GETTING MASSIVE ATTRIBUTE, HUGE BUFFS, AND TIMED LIFE PLZ.

MOTHERSHIP MADE EVEN SLOWER BUT WITH BUFF TO LIFE AND A PROPER PORTRAIT PLZ.

THORS WITH HELLION ROLLERSKATES PLZ.
now run into the setting sun, and suffer, but don't mess up your hair.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 13 2011 22:08 GMT
#124
On February 14 2011 07:03 XKiller wrote:
So are the next two games going to be "Expansions" as in you need WoL to play HotS?


I can't find the source but i know blizzard said that you have to get WoL to play HotS in multiplayer, if you want to play only single you wont need both game
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
sysrpl
Profile Joined February 2010
United States222 Posts
February 13 2011 22:08 GMT
#125
On February 14 2011 06:58 hackmed wrote:
You can, with a straight face, tell me that those changes wouldn't break the game?

On February 14 2011 06:46 FrostOtter wrote:
Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall).


Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now.
.Aar
Profile Joined September 2010
2177 Posts
February 13 2011 22:08 GMT
#126
On February 14 2011 07:08 StoLiVe wrote:
Show nested quote +
On February 14 2011 07:03 XKiller wrote:
So are the next two games going to be "Expansions" as in you need WoL to play HotS?


I can't find the source but i know blizzard said that you have to get WoL to play HotS in multiplayer, if you want to play only single you wont need both game


Are you sure it wasn't the other way around?
now run into the setting sun, and suffer, but don't mess up your hair.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
February 13 2011 22:09 GMT
#127
Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus"
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2011-02-13 22:12:19
February 13 2011 22:11 GMT
#128
On February 14 2011 07:09 TedJustice wrote:
Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus"


Well, considering after there's detection out they're basically shitty Zealots, I propose..

HOVERBOARDS.

[image loading]
now run into the setting sun, and suffer, but don't mess up your hair.
kidcrash
Profile Joined September 2009
United States620 Posts
February 13 2011 22:12 GMT
#129
On February 14 2011 07:09 TedJustice wrote:
Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus"


This is what I was thinking too.. remember brood war added a few upgrades to existing units to stop them from becoming obsolete in the face of new units. Remember goliath range and ultralisk upgrades? I
FrostOtter
Profile Joined September 2010
United States537 Posts
February 13 2011 22:12 GMT
#130
On February 14 2011 07:08 sysrpl wrote:
Show nested quote +
On February 14 2011 06:58 hackmed wrote:
You can, with a straight face, tell me that those changes wouldn't break the game?

Show nested quote +
On February 14 2011 06:46 FrostOtter wrote:
Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall).


Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now.

How is it boring? That's just like throwing out that zealots are boring...you are just saying it is so, without any reason or explanation.

morimacil
Profile Joined March 2010
France921 Posts
February 13 2011 22:16 GMT
#131
On February 14 2011 06:59 BatCat wrote:
I want new units T_T
like vultures, lurkers and darchons. thad's be cool I think.

Its funny how people dont seem to see the contradiction in something like that.
If they were to bring back lurkers, vessels, vultures, or whatever other BW unit, since they would be bringing it back, it wouldnt be a new unit.
And also, quite honestly, that would never happen (bringing back the old units)
If their marketing scheme for WoL was just "Hey! we removed all the new units, and added back all of the old BW units into the game! Now its just BW with shiny graphics, and a different engine, enjoy!", then that wouldnt work, obviously. Nostalgia is nice, but if all you want is for SC2 to be BW, then you should probably play BW instead.
morimacil
Profile Joined March 2010
France921 Posts
February 13 2011 22:19 GMT
#132
On February 14 2011 07:11 .Aar wrote:
Show nested quote +
On February 14 2011 07:09 TedJustice wrote:
Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus"


Well, considering after there's detection out they're basically shitty Zealots, I propose..

HOVERBOARDS.

Shitty zealots? They are super expensive super awesome zealots!
Any toss lategame army should be replkacing zealots with DTs progressively, their sheer dps when massed, with some units behind makes them incredibly scary.
Essentia
Profile Joined July 2010
1150 Posts
February 13 2011 22:19 GMT
#133
They should make the macro mechanics MUCH harder than they currently are right now.
FrostOtter
Profile Joined September 2010
United States537 Posts
February 13 2011 22:23 GMT
#134
On February 14 2011 07:19 Essentia wrote:
They should make the macro mechanics MUCH harder than they currently are right now.

Cuz you're playing perfectly right now, right? Oh wait, no one is.
Magnox
Profile Joined October 2010
United Kingdom7 Posts
February 13 2011 22:24 GMT
#135
How about hybrids of the main teams, like in Generals Zero hour, that way you could loose unit and gain advanges with other, like a warp gate protoss no tanks etc. just warp prisims and harder infrantry, or will this complicate the professional league and ladder balances? Just a thought please dont flame
YoungNeil
Profile Joined October 2010
Canada328 Posts
Last Edited: 2011-02-13 22:26:48
February 13 2011 22:26 GMT
#136
On February 14 2011 07:19 morimacil wrote:
Show nested quote +
On February 14 2011 07:11 .Aar wrote:
On February 14 2011 07:09 TedJustice wrote:
Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus"


Well, considering after there's detection out they're basically shitty Zealots, I propose..

HOVERBOARDS.

Shitty zealots? They are super expensive super awesome zealots!
Any toss lategame army should be replkacing zealots with DTs progressively, their sheer dps when massed, with some units behind makes them incredibly scary.

That would be true, if it weren't for the fact that DTs are quite slow and extremely fragile. If you try running 10 DTs (instead of ~25-30 Zealots) into a late-game MMM ball with detection, it will make you cry. Zealots can remain relevant in the late game because of Charge and their awesome HP for cost, DTs have neither of those things. It's just impossible to keep them alive for long enough to take advantage of their DPS if your opponent has detection in place.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
February 13 2011 22:27 GMT
#137
i dont see at all why this is a thread. it makes more than enough senses that 3 units for each race added to the game would be far too many. its unlikely that they would remove a unit, that would be ridiculous in terms of balance and consistency.
Arco
Profile Joined September 2009
United States2090 Posts
February 13 2011 22:29 GMT
#138
Well just because they don't add units isn't the worst thing ever. If you remember, Brood War added some key upgrades that made existing units even more useful (Goliath Range, Ultralisk Armor).

Reaper mines, anyone?
FrostyTreats
Profile Joined January 2011
United States355 Posts
February 13 2011 22:30 GMT
#139
we might expect new units to zerg at the very least
synapse
Profile Blog Joined January 2009
China13814 Posts
February 13 2011 22:34 GMT
#140
On February 14 2011 07:29 Tump wrote:
Well just because they don't add units isn't the worst thing ever. If you remember, Brood War added some key upgrades that made existing units even more useful (Goliath Range, Ultralisk Armor).

Reaper mines, anyone?

That would actually be pretty cool.

Honestly, right now I just want Blizz to experiment with the supply cap, or give supply cap options etc.
:)
Bagi
Profile Joined August 2010
Germany6799 Posts
February 13 2011 22:35 GMT
#141
I dont think 1 unit/expansion sounds like too much, or would lead to a too "bloated" game.

BW introduced 2 for T/Z and 3 for P.

WC3:TFT introduced 2 units for all races.

If they can come up with other improvements its fine by me. But I still think each race will still be getting at least 1 new unit eventually, probably 2.
morimacil
Profile Joined March 2010
France921 Posts
February 13 2011 22:36 GMT
#142
On February 14 2011 07:26 YoungNeil wrote:
Show nested quote +
On February 14 2011 07:19 morimacil wrote:
On February 14 2011 07:11 .Aar wrote:
On February 14 2011 07:09 TedJustice wrote:
Could be some new upgrades. I'd be okay with that. Something to research at the Dark Shrine would be nice so it isn't just a giant sign saying "hey, I'm going DT's, look at my waving phallus"


Well, considering after there's detection out they're basically shitty Zealots, I propose..

HOVERBOARDS.

Shitty zealots? They are super expensive super awesome zealots!
Any toss lategame army should be replkacing zealots with DTs progressively, their sheer dps when massed, with some units behind makes them incredibly scary.

That would be true, if it weren't for the fact that DTs are quite slow and extremely fragile. If you try running 10 DTs (instead of ~25-30 Zealots) into a late-game MMM ball with detection, it will make you cry. Zealots can remain relevant in the late game because of Charge and their awesome HP for cost, DTs have neither of those things. It's just impossible to keep them alive for long enough to take advantage of their DPS if your opponent has detection in place.

If you try to compare 10 DTs to 30 zealots, then yeah, they are less than optimal.
But 30 DTs take up exactly as much food in a 200/200 army as 30 zealots. And if you have 30 DTs in your army, even if he has detection, its quite scary compared to 30 zealots.
At 3/3 for example, it takes a zealot 50 hits to kill an ultralisk, and he can tank 9 hits.
A DT on the other hand, kills an ultralisk in 9 hits and dies in 8 hits.
So sure enough, the zealot tanks a little bit better, but Id rather face them any day than equal numbers of DTs that do 60 damage per hit
People_0f_Color
Profile Joined August 2010
177 Posts
February 13 2011 22:37 GMT
#143
They should think of making some units that are underused more used. For instance, an overseer upgrade might be nice (to make it start with more energy for contaminate or something). Queen and hydra speed off creep would be nice (with a bigger speed bonus on creep). Zergling wings would be nice (for going down tiers but not up tiers) as they might increase the use of nydus on maps with cliffs, and lead to better surrounds.

Baneling catapult is a must.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
February 13 2011 22:38 GMT
#144
I'm pretty fine with this, in fact I hoped it would turn out this way (without groundbreaking changes and new units).

Unlike SC1, competitive SC2 scene developed pretty much at release day (even since beta actually), and it would be annoying for people to have to re-learn the game with every expansion. It needs to stabilize and strategies need to be given enough time to evolve properly.
MrTortoise
Profile Joined January 2011
1388 Posts
February 13 2011 22:40 GMT
#145
On February 14 2011 06:02 Na_Dann_Ma_GoGo wrote:
Oh man can someone give that OP a warning?

He obviously left out the "just" on purpose in order to get some attention for his thread. That's pathetic.

I was like "can't imagine that going to happen". Checked the Interview and yep. He misquoted. Weird how you can copy past the whole paragraph but somehow, someway a word goes loose


I fixed your quote and left the "just" out, im sure you didnt mean that. I mean, its not like you wrote it or anything.

On topic:
I think they left it open deliberately. He wants to say they dont want to be constrained by some arbitrary restriction. All he has said is that they are not just adding 1 unit per race
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
February 13 2011 22:43 GMT
#146
On February 14 2011 05:59 willoc wrote:
Upgrades could replace new units as well. For example:


Archon upgrade that allows them to charge like a Void Ray. When fully charged their AOE is increased in radius.

Queen upgrade: allows dark swarm to be cast.

Etc.


Do you realize why things like dark swarm were removed? Because with smart-casting, they are completely ridiculous. Spells all have to be weakened now.
Conrose
Profile Joined October 2010
437 Posts
Last Edited: 2011-02-13 22:48:25
February 13 2011 22:44 GMT
#147
1 new unit per race per expansion isn't going to be that taxing on gaming balance, Broodwar introduced 2 new units per race, 3 in the case of Protoss. They should at least provide Terran and Zerg their own "Super" Unit over the course of the next two expansions.

Additionally, none of the new units from broodwar required a new building, but rather an altered tech path for terran and zerg units (Protoss teching did not get altered at all).

Valkyries were Stargate + Armory (A requirement combo not present in SCII presently btw), Lurker was Hydra Den + Lair + Research. Medics shared tech paths with firebats and Devourer shared tech requirements with Guardians. DT's and Dark Archons had the same requirements as HTs and Archons, and Corsairs were stargate only.
ClanOverdosed
Profile Blog Joined March 2009
691 Posts
February 13 2011 22:46 GMT
#148
why not take just replace units?
Overdosed--www.overdosed.net
MisterPuppy
Profile Joined August 2010
161 Posts
February 13 2011 22:48 GMT
#149
On February 14 2011 07:46 Beloth(OD) wrote:
why not take just replace units?



if not work when purchase left
MavercK
Profile Joined March 2010
Australia2181 Posts
February 13 2011 22:48 GMT
#150
they could always completely replace or rework the current boring units
thats what im hoping for.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
cskalias.pbe
Profile Joined April 2010
United States293 Posts
Last Edited: 2011-02-13 22:51:18
February 13 2011 22:49 GMT
#151
i hope the new units helps balance races so that maps aren't such a big factor. wouldn't it be cool if zerg got a unit that made it really competitive on close spawn metal/steppes?

might not be easy/possible though.

people are looking too deeply into the # of units per expansion and making all sorts of comparisons that aren't necessarily valid. although i agree zero units in an expansion would be pretty disappointing, unless current units get some cool new abilities.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 13 2011 22:53 GMT
#152
On February 14 2011 05:48 ReTr0[p.S] wrote:
I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.

isnt that what the game boils down to now?

But from the way it looks, get used to seeing the same strategies every game in every expansion
Artillery spawned from the forges of Hell
LeGeNDz
Profile Joined November 2010
60 Posts
Last Edited: 2011-02-13 22:57:02
February 13 2011 22:55 GMT
#153
Honestly I could see a Lurker having a Tier3 upgrade at Hive tech to move while burrowed. I thought about what Dustin said about the lurker and baneling overlapping I just don't see it like that. It's like saying the Templar and Collosus overlap because they both are good at AOE, its just that there are different ways the other races deal with Templars and deal with collosus. Dustin also said the lurker just halted the game against the other races at its tier2 tech level. Causing the races to turtle until detection I could agree with this but seeing how fast protoss and terrans can do either 1/1/1 builds and how cheap the observer is currently it shouldnt be that much of a problem and if you add in the cost of what lurker could cost alot of gas guessing it would cost around 100 gas to morph from a roach or hydra its not like there would be 50 of them on the field.
Anyways enough of the lurker. I don't see the metagame changing too much from its current state without new units. To me new units should represent style preferences in gameplay such as the lurker and baneling example, where if players prefer banelings or if they prefer lurkers both doing the same thing basically and being dealt with in slightly different ways its up to the player which they like better. Similar to collosus and high templar, both good for protoss at dealing with mass amounts of units but they have different counters from the other races.
I could see adding new spells and abilities to other units being a good idea, such as adding a shield regeneration spell to the high templar which there is Hero unit in the campaign that has this ability already. If they don't add new units which I still hope they do, they should add new abilities atleast.
Overall I'd be dissapointed with no new units.
bole
Profile Joined January 2011
Serbia164 Posts
February 13 2011 22:55 GMT
#154
i think there will be at lest 2 unites per race...

exemple : toss get dark archon , and maby somthing like arbitar ? and some new abylity for phoenix of some other unite...

zerg : some good unite AA (like in bw small unite) and unite that jump over clifs (like riper) and maby something like lurker (resurce)

terrans : they need something like spider mines (abylity) they need some air unite AA...maby some new mecha unite T2... that is it..

if they dont input at list 2 unites in expo...(Or eny unites) in multiplayer whay whould i by it ? :D
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 13 2011 22:58 GMT
#155
SPOILERS : They will be adding new and improved, PINK DESTRUCTIBLE ROCKS.

They now have 5000 hp and 7 armor.

Think of the strategic possibilities!
Nik0
Profile Joined April 2010
Uruguay460 Posts
February 13 2011 23:03 GMT
#156
On February 14 2011 07:58 Fa1nT wrote:
SPOILERS : They will be adding new and improved, PINK DESTRUCTIBLE ROCKS.

They now have 5000 hp and 7 armor.

Think of the strategic possibilities!

With the way blizzard has been designing maps i don't think this is out of the realm of possibility
Daralii
Profile Joined March 2010
United States16991 Posts
February 13 2011 23:08 GMT
#157
On February 14 2011 07:58 Fa1nT wrote:
SPOILERS : They will be adding new and improved, PINK DESTRUCTIBLE ROCKS.

They now have 5000 hp and 7 armor.

Think of the strategic possibilities!

I laughed. I then realized that this is probably something they'll add.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
Last Edited: 2011-02-13 23:11:43
February 13 2011 23:09 GMT
#158
On February 14 2011 07:12 FrostOtter wrote:
Show nested quote +
On February 14 2011 07:08 sysrpl wrote:
On February 14 2011 06:58 hackmed wrote:
You can, with a straight face, tell me that those changes wouldn't break the game?

On February 14 2011 06:46 FrostOtter wrote:
Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall).


Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now.

How is it boring? That's just like throwing out that zealots are boring...you are just saying it is so, without any reason or explanation.



How is it boring??? Seriously??? It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD. Zealot in unique because it is the only melee unit protoss has, however, im pretty sure that a zerg player could survive just aswell with a unique unit in place of the roach. What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game.

Note: I pretty much feel the same way about the marauder.
Gescom
Profile Joined February 2010
Canada3370 Posts
February 13 2011 23:13 GMT
#159
This really just is a misinterpratation of the quote. =/
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
February 13 2011 23:14 GMT
#160
Interesting.. I agree they shouldnt feel obligated to add units x per race etc, "just 'cuz", but I hope they dont rule it out completely. And if they were to add units, the expac would be a good time to do it.

I am very of interested how they pull off the expansion. They obviously dont want to totally alter the game, but need to make it enough of a change to be compelling to get. (eg if it was just new missions, I can see alot of people skipping it.) That's why I was pretty surprised they had a predetermined number of expansions,
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
Notorious-B.I.G
Profile Joined February 2010
77 Posts
February 13 2011 23:15 GMT
#161
They should add new units per race. I think the community would understand if they took time in making the new expansion if they added new units and new upgrades and new macro mechanics for each race
Bommes
Profile Joined June 2010
Germany1226 Posts
February 13 2011 23:19 GMT
#162
Funny how a lot of people are saying that 2 units per race are not a big deal on game balance, because Brood War introduced 2 or 3 per race. They seem to neglect that BW had a HUGE impact on the game balance, the balance of vanilla and BW isn't even comparable imo.

I'd be fine if they don't add any units at all, maybe they could make certain tech pathes more versatile and interesting (for example do something about Zerg Hydra-tech, give terran mech proper AA, or make DT tech more charming in some way), but if they add units they should only fill some niche roles and even there they should be very careful in how to introduce them. It could make the game more interesting, but it could also go horribly wrong and destroy balance.
thehitman
Profile Blog Joined July 2010
1105 Posts
February 13 2011 23:19 GMT
#163
I agree with the mod, its not that they won't add any new units, its not JUST add new units.

I think this thread is basically worthless.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-02-13 23:22:06
February 13 2011 23:21 GMT
#164
Remove the colossus and add the reaver please.
fuck all those elitists brb watching streams of elite players.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 13 2011 23:22 GMT
#165
It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD.


Um, it also regens quickly underground. And can move while burrowed. There's plenty of micro that you could do with it; Zerg players simply don't.

What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game.


Removing the Zealot is different from replacing the Roach with the Lurker. Removing the Zealot only takes away from the Protoss. Replacing a unit with a different unit changes things; you lose some thing but gain others.

Assuming that the Lurker you're replacing the Roach with would be a full replacement (Tier 1.5, Lurker Den, built from Larva rather than Hydralisks), are you really saying that you want a Tier 1.5 burrowing unit? And if you're replacing the Tier 1.5 Roach with a Tier 2.5 Lurker, then what exactly are the Zerg supposed to do until then? There are unit compositions against which the Zerg need Roaches. And they will face those compositions well before Tier 2.5 Lurkers could come out.

However "boring" you may find the Roach, it is a vital component of the Zerg. You can't replace it with something unless you also add something that can handle the particular needs that the Roach currently fills.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
nTwLegy
Profile Joined December 2010
Croatia63 Posts
February 13 2011 23:22 GMT
#166
there will be new units i cut my hands if not.
If you see an insulting post,it's just me having a lose streak of 3-10,and if you see a nice post,it's me after having sex.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 13 2011 23:23 GMT
#167
Honestly though, 1 unit per race per expansion is just two new units per race total. I can definitely imagine zerg with two more combat units and I'm not sure they'll feel bloated then. Terran already has something like this where a unit as the Thor fills the role of multiple other units and it could be removed without too many problems; it is still a distinct unit with its own style of play and I think people would be sad if it was removed though. Obviously, when designing you should never be happy with units that just copy other units, but on the other hand: multiple units with the same role allow the player to choose which one is best for this situation, which can be good design.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 13 2011 23:23 GMT
#168
On February 14 2011 08:09 Cain0 wrote:
Show nested quote +
On February 14 2011 07:12 FrostOtter wrote:
On February 14 2011 07:08 sysrpl wrote:
On February 14 2011 06:58 hackmed wrote:
You can, with a straight face, tell me that those changes wouldn't break the game?

On February 14 2011 06:46 FrostOtter wrote:
Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall).


Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now.

How is it boring? That's just like throwing out that zealots are boring...you are just saying it is so, without any reason or explanation.



How is it boring??? Seriously??? It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD. Zealot in unique because it is the only melee unit protoss has, however, im pretty sure that a zerg player could survive just aswell with a unique unit in place of the roach. What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game.

Note: I pretty much feel the same way about the marauder.

DT says hello
Artillery spawned from the forges of Hell
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
February 13 2011 23:26 GMT
#169
i wouldn't buy it if no new multiplayer units were added, no point imo.
FlashDave.999 aka Star
Sworn
Profile Blog Joined January 2010
Canada920 Posts
February 13 2011 23:27 GMT
#170
A little overlap isnt a bad thing as long as they are different enough. Aka Thors and Goliaths if you had them both they would overlap heavily but gols would still be alot more massable. I want to see a new mech unit for terran personally and a harassment unit for toss and for zergs a AoE unit like lurker
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
daxile
Profile Joined April 2010
Canada829 Posts
February 13 2011 23:29 GMT
#171
hmm should this thread be closed, clearly a lot of people are skimming the OP and giving their opinions on what a bad idea expansions w/o new units would be. creating a lot of confusion in the process
to live is to suffer
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 13 2011 23:29 GMT
#172
On February 14 2011 05:49 apm66 wrote:
Show nested quote +
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude

yea if they add heros i am done lol
~~~Liquid Fighting (SC2)~~~
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 13 2011 23:32 GMT
#173
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.


this pretty much.


worst unit in sc2.




overall i dont quite understand them. no matter what and how many units they change. balance will completly change(unless the new units are something like the reaper). thats expected and necessary. yes that will throw up evrything esports wise but thats what addons do. also its the only situation where you can change and add aton where no one can bitch much about the possibly bad effect on balance.


they should add atleast 1 unit/race AND change aton of the existing ones./ their mechanics to make the game more fun. esp zerg with their very limited arsenal should get more then that.



also they were talking about 2-3 units /expansions/race before. i remember interviews where they said " oh yah we mostly went for less units now cause we dont want to have too many after we add 2-3 per race each expansion".





life of lively to live to life of full life thx to shield battery
FMJ
Profile Joined February 2011
United States169 Posts
February 13 2011 23:34 GMT
#174
OP: Your title is misleading.

You make it sound like they're throwing in more than a few units, whereas what I read from your post is "likely no new units in sc2 expansion".
StarStruck
Profile Blog Joined April 2010
25339 Posts
February 13 2011 23:38 GMT
#175
On February 14 2011 08:32 BeMannerDuPenner wrote:
Show nested quote +
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.


this pretty much.


worst unit in sc2.




overall i dont quite understand them. no matter what and how many units they change. balance will completly change(unless the new units are something like the reaper). thats expected and necessary. yes that will throw up evrything esports wise but thats what addons do. also its the only situation where you can change and add aton where no one can bitch much about the possibly bad effect on balance.


they should add atleast 1 unit/race AND change aton of the existing ones./ their mechanics to make the game more fun. esp zerg with their very limited arsenal should get more then that.



also they were talking about 2-3 units /expansions/race before. i remember interviews where they said " oh yah we mostly went for less units now cause we dont want to have too many after we add 2-3 per race each expansion".







You know, I think this could fix a ton of the shit we see in every P matchup.

I definitely think they should do that.
LesPhoques
Profile Joined December 2010
Canada782 Posts
February 13 2011 23:40 GMT
#176
I just want them to add units that will bring more skill into the scene, more micro intense battles would be interesting
jmack
Profile Joined August 2010
Canada285 Posts
February 13 2011 23:43 GMT
#177
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.

" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
akaname
Profile Joined July 2010
United Kingdom599 Posts
Last Edited: 2011-02-13 23:45:25
February 13 2011 23:44 GMT
#178
On February 14 2011 06:55 Resilient wrote:
I found the comments regarding bringing back the WC3 daily tournament-style events interesting. That was one of the best things about BNet 1.0 for my friends and me.


i totally agree, we need these. i think enhancing b.net would actually be more important than adding new units. in fact, the more i think about it, the more i think they're holding this back deliberately as a expansion feature.

before beta, i remember thinking "why doesn't SC2 have as many units as BW?", but really i think the set we have is so well designed that you would risk dead weight or overlapping roles. remove marauders and put in firebats (nobody else managed to turn this into a balance whine, so I had to ). Seriously though ... i would LOVE lurkers back.

edit: not a chance in hell of heroes. if anybody really believes that... they need to stop believin....
There can be only none
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 23:45 GMT
#179
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.
Butcherski
Profile Joined April 2010
Poland446 Posts
February 13 2011 23:49 GMT
#180
You should ask yourself this one question :

Even without new units are you going to buy it ?

And thats exactly why they can do whatever they want :D
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
relyt
Profile Blog Joined November 2010
United States1073 Posts
February 13 2011 23:51 GMT
#181
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.

Oh man if they did that I would switch to protoss. I love the reaver.
Arkless
Profile Joined April 2010
Canada1547 Posts
February 13 2011 23:53 GMT
#182
On February 14 2011 08:45 branflakes14 wrote:
Show nested quote +
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 23:56 GMT
#183
On February 14 2011 08:53 Arkless wrote:
Show nested quote +
On February 14 2011 08:45 branflakes14 wrote:
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.


http://dictionary.reference.com/browse/dire

"causing or involving great fear or suffering; dreadful; terrible: a dire calamity."

Sure as hell caused me a lot of suffering
Arkless
Profile Joined April 2010
Canada1547 Posts
February 13 2011 23:57 GMT
#184
On February 14 2011 08:56 branflakes14 wrote:
Show nested quote +
On February 14 2011 08:53 Arkless wrote:
On February 14 2011 08:45 branflakes14 wrote:
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.


http://dictionary.reference.com/browse/dire

"causing or involving great fear or suffering; dreadful; terrible: a dire calamity."

Sure as hell caused me a lot of suffering


Read point B now plz and begone.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 23:59 GMT
#185
On February 14 2011 08:57 Arkless wrote:
Show nested quote +
On February 14 2011 08:56 branflakes14 wrote:
On February 14 2011 08:53 Arkless wrote:
On February 14 2011 08:45 branflakes14 wrote:
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.


http://dictionary.reference.com/browse/dire

"causing or involving great fear or suffering; dreadful; terrible: a dire calamity."

Sure as hell caused me a lot of suffering


Read point B now plz and begone.


I apologize if my expression of an opinion related to the discussion in hand has offended and will now proceed to Ctrl + W in shame.
SecondChance
Profile Joined December 2010
Australia603 Posts
February 14 2011 00:00 GMT
#186
Meh. If they aren't going to change anything that impacts multiplayer, then I hope I can still ladder without having to buy the expansion.

The campaign was boring.
I see the want to in your eyes.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
February 14 2011 00:01 GMT
#187
Clearly it will be one new building instead xD
Meh.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 14 2011 00:04 GMT
#188
I think people need to remember the mod edit and maybe mods should also change the quote since the OP got it completely wrong.

The idea is its not JUST adding new units that they want to do but to add new units brings the CHALLENGE of making sure no other units become useless because two units do the same thing.

They will figure something out I am sure so everybody relax :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 14 2011 00:09 GMT
#189
Maxium possible profit with minimal possible effort? Sounds about right.
"If you're not angry, you're not paying attention"
Ushio
Profile Blog Joined June 2010
Canada868 Posts
February 14 2011 00:12 GMT
#190
On February 14 2011 09:09 Arisen wrote:
Maxium possible profit with minimal possible effort? Sounds about right.


Sigh, us consumers being taken advantage of.
http://myanimelist.net/profile/billng
Smigi
Profile Joined April 2010
United States328 Posts
February 14 2011 00:19 GMT
#191
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.


I'm with you on this one.

Collusi are the stupidest units ever.

They are made in all match ups because of how retardedly strong they are.
They make for the most uninteresting games, A+Click unit with micro ability ect.

the reaver was exciting. Even when it was in a shuttle, and scourges were chasing after it. Made for so much better gameplay.
Drone then Own
Comeh
Profile Blog Joined July 2008
United States18918 Posts
February 14 2011 00:19 GMT
#192
On February 14 2011 09:04 ZeromuS wrote:
I think people need to remember the mod edit and maybe mods should also change the quote since the OP got it completely wrong.

The idea is its not JUST adding new units that they want to do but to add new units brings the CHALLENGE of making sure no other units become useless because two units do the same thing.

They will figure something out I am sure so everybody relax :/

Or, you know, people could actually read the OP instead of just auto running to blizzard hate.
OMG THEY ARENT ADDING NEW UNITS BLIZZ CORPORATION MAKING PROFITS LOLOL

Or, you know, you could interpret what he meant properly.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Novembermike
Profile Joined April 2010
United States102 Posts
February 14 2011 00:21 GMT
#193
In BW they added an air unit and a ground unit for each race. In TFT they added a hero, a ground unit and an air unit for each race. I think he's just saying they don't want to do that again, and might add two new ground units for zerg, a new air unit for terran and nothing strictly new for protoss but repurpose an existing unit like the mothership and add some new abilities.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-02-14 00:24:31
February 14 2011 00:23 GMT
#194
If the metagame evolves in such a way that you NEED new units to fix whatever's wrong with the metagame, then they'll probably reconsider. Kinda like how before Brood War, mutas were fucking bullshit so every race got new units to deal with mutas.
SolidusR
Profile Joined November 2010
United States217 Posts
Last Edited: 2011-02-14 00:27:39
February 14 2011 00:26 GMT
#195
If they aren't adding any new units then I don't want to have to pay for an expansion to continue to enjoy battle.net. The whole POINT of new expansion is to play multiplayer with new or improved units...

Most people have seen the unit variations breakdown between the races. Zerg have far less combat unit choices than the other two races, and if things stay that way for Heart of the Swarm then I don't see the point of buying it. I don't like seeing that the lead developer considers an obviously unfinished race to be in danger of overlapping unit roles. That's a terrible excuse, but then again they think that banelings overlap with lurkers so I shouldn't be surprised.

Edit: Uhhh Browder mentioned a fear of unit bloat, so please explain how he can reconcile adding new units to both expansions while avoiding this alleged bloat? I'm not convinced that new units are going to be added from what I read...
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 14 2011 00:26 GMT
#196
On February 14 2011 06:21 FrogOfWar wrote:
From a recent Dustin Browder interview about the expansion:

Show nested quote +
Q. New units?

Yeah.


Oh man

Q. Return of old units?

We’ll certainly have the old units [laughs].

LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 14 2011 00:28 GMT
#197
On February 14 2011 09:26 SolidusR wrote:
If they aren't adding any new units then I don't want to have to pay for an expansion to continue to enjoy battle.net. The whole POINT of new expansion is to play multiplayer with new or improved units...

No, the whole point of a new expansions for a whole new campaign. That's the way expansions have been since the dawn of PC gaming.
SolidusR
Profile Joined November 2010
United States217 Posts
February 14 2011 00:29 GMT
#198
That's a nice opinion, but I disagree with it. Expansions mean different things to different people, and in case you hadn't noticed this is a multi-player discussion I couldn't care less about the continuation of the crappy story.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 14 2011 00:33 GMT
#199
On February 14 2011 05:48 ReTr0[p.S] wrote:
I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.


That's not true. And while keeping the unit count small is good for simplicity, its also bad for strategy. The whole dice roll problem is because of bad unit design, not because of how many units there are.

Broodwar added 7 new units, quite a few seemingly overpowered units at that (lurker, medic, DT) and it did wonders for the game.

If it wasn't for these 7 new units we wouldn't have the bisu build, or the fantasy build, and boxers crazy micro.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-02-14 00:42:21
February 14 2011 00:36 GMT
#200
Bring in the Spectre for Terran, Defiler for Zerg and Arbiter for Protoss, add those units back into the game, we'd get some interesting end game strategies for sure.

Spectre should be T3, you need a Science Facility to make one out of a tech lab barracks. Remove fusion core requirement for Battle Cruiser and make Science Facility the requirement to unlock spectres and BC's. Spectre would be like the late game ghost of SC:BW and have Lockdown ability. I'm sure other unique abilities could be invented for this unit, rather than using the abilities in campaign which wouldn't be balanced in Multiplayer.

Defiler for zerg would be just like in BW but remove consume and plague ability, that would make it too strong in SC2. A T3 caster that can use Dark Swarm, make DS have different properties from BW, maybe in the cloud all units take less damage? It would be like a guardian shield to help your ultras get to the front lines without dying immediately. Or make DS as an ability that purely counters tanks, and doesn't allow siege tanks to fire within a radius of DS. I'm sure other cool abilities could be brought in for the Defiler, like bring back Infesting buildings, allow Defilers to infest Command Centers, Nexus and even enemy hatcheries! I'm not sure what purpose these infested buildings would serve but I'm sure something could be figured out by blizzard. Maybe give defiler the queens old abilities from BW?

Arbiter would be a cool unit to see, we have the mothership but you only get one per game! I think this unit would be super cool to see return, either that or Dark Archon or Reaver but I'm not sure how that could balance out.

I'd also love to see Goliaths for Terran and lurkers for zerg, dunno about protoss tho.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
February 14 2011 00:41 GMT
#201
+ Show Spoiler +
On February 14 2011 06:50 okrane wrote:
No new units??? That's sad. Just out the top of my head stuff that could work:

Zerg:
- Lurker (fan favorite)
- Any sort of ground siege/long range unit: think of a Baneling Launcher...
- Air Spellcaster (like the old Queen with some extra utility in there)
- Scourge can still work

Protoss
- Arbiter: oh and scrap the Mothershit please. (Vortex is overpowered and ridiculous and Mass recall doesnt fit on such a slow unit)

Terran:
- Something for better map presence



I cant lie if they scrapped the mothership i would probably lose all hope in SC2. The arbiter was awesome, i miss my statis fields but Vortex i would take any day.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 14 2011 00:44 GMT
#202
On February 14 2011 09:26 Roggay wrote:
Show nested quote +
On February 14 2011 06:21 FrogOfWar wrote:
From a recent Dustin Browder interview about the expansion:

Q. New units?

Yeah.


Oh man

Show nested quote +
Q. Return of old units?

We’ll certainly have the old units [laughs].


The second answer was probably relating to the campaign, as all the StarCraft 1 Terran units were in the SC2 terran campaign, so I expect to see the SC1 zerg units in HotS (dunno what they'll do about the queen, though...)
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
barkles
Profile Joined May 2010
United States285 Posts
February 14 2011 00:48 GMT
#203
I think what people are forgetting is that Starcraft 1 was super heavily imbalanced before broodwar came out. I mean, come on. Can you imagine playing as zerg with zero lurkers in BW? It would make every matchup (except ZvZ obv) a nightmare. BW's new units were necessary to balance the game and make it playable at high levels. Since such an effort has already been made to balance SC2, I can see how the prospect of adding an additional unit to each race while maintaining balance is a daunting idea to the developers. If they were forced to add them, they would have to be mostly useless units that fulfill some niche role (like the valkyrie or the devourer). This would be fine, but as Dustin Browder said, it would be hard to do this without stepping on another units toes.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
February 14 2011 00:48 GMT
#204
Zerg is missing scourge sooo bad, I don't know why they appear in the campaign only, just imagine how less effective terran drops would be if you had banelings in the heavens patroling around your base bw style... Zerg also needs a midgame siege unit, I don't understand what was Blizzard's reasoning when they decided to make zerg the underranged race when clearly the ranged unit always has the advantage of the melee unit ...
Change a vote, and change the world
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 14 2011 00:52 GMT
#205
Can you imagine playing as zerg with zero lurkers in BW? It would make every matchup (except ZvZ obv) a nightmare.


Actually, it'd be great for Zerg. No corsairs. No Valks. No medics. Sure, Zergs would go Muta-ling all the time, but they'd be pretty strong overall.

Zerg is missing scourge sooo bad, I don't know why they appear in the campaign only, just imagine how less effective terran drops would be if you had banelings in the heavens patroling around your base bw style...


Of course, that's why they're gone.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Artisan
Profile Joined February 2010
United States336 Posts
February 14 2011 00:53 GMT
#206
I hope zerg gets more options and I hope they completely redo the custom game system and I would be a happy camper.
CASLsoju
Profile Joined August 2010
Canada253 Posts
February 14 2011 00:53 GMT
#207
Please oh please let there be a new race.
barkles
Profile Joined May 2010
United States285 Posts
February 14 2011 00:54 GMT
#208
On February 14 2011 09:48 TheBlueMeaner wrote:
Zerg is missing scourge sooo bad, I don't know why they appear in the campaign only, just imagine how less effective terran drops would be if you had banelings in the heavens patroling around your base bw style... Zerg also needs a midgame siege unit, I don't understand what was Blizzard's reasoning when they decided to make zerg the underranged race when clearly the ranged unit always has the advantage of the melee unit ...


The same was true of zerg in BW (no midgame siege unit), are you saying that BW is imbalanced? And don't say that the lurker was a siege unit, since both reavers and tanks outranged lurkers, and bunkers (with marine range upgrade) were equal in range.
bole
Profile Joined January 2011
Serbia164 Posts
February 14 2011 00:57 GMT
#209
i think this topic is fake... dont know but i am sure at list 1 new unite per race will be...

topic is fake... hope you close it sone..
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 14 2011 01:05 GMT
#210
I'm sure they will throw in a few upgrades in addition to new units. Brood War gave the Goliath a range upgrade that made it a dominant anti-air unit. Considering that the Fleet Beacon went from a treasure trove of upgrades in BW to only having a paltry one upgrade in SC2, I have a feeling that Blizzard might add something to make it a more viable building. Also, I heard a rumor that the Dark Shrine might be getting an upgrade, though it is a very, very shady rumor.

I really hope Blizzard adds some units to completely flesh out the Zerg, since right now it feels like there are significant holes in the Zerg unit composition with the removal of Lurkers and Defilers. IMO, Zerg really need a mid-game siege unit, a unit that can attack while burrowed, and a late-game spellcaster.
ㅇㅅㅌㅅ
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
February 14 2011 01:05 GMT
#211
I think they are referring to keeping roughly the same number of units overall so that any role overlaps are minimized. I'm sure we will see some new stuff. It's just not necessarily going to be the addition of 1-2 units over the next couple expansions. Maybe they will try and make units which are relatively unused different or replace them with something else or add some interesting upgrades which change the dynamic of certain units. I would love to trade my useless carriers for something more interesting, or see some new zerg units. I trust that DB isn't going to allow anything completely retarded to happen, I mean so far blizzard has been pretty good about balance.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 14 2011 01:09 GMT
#212
Wr3k, that's a really good theory. Right now, reapers are pretty underused, so adding in new abilities or even replacing the unit is probably what's going to happen.
Falcor
Profile Joined February 2010
Canada894 Posts
Last Edited: 2011-02-14 01:12:15
February 14 2011 01:09 GMT
#213
On February 14 2011 09:54 barkles wrote:
Show nested quote +
On February 14 2011 09:48 TheBlueMeaner wrote:
Zerg is missing scourge sooo bad, I don't know why they appear in the campaign only, just imagine how less effective terran drops would be if you had banelings in the heavens patroling around your base bw style... Zerg also needs a midgame siege unit, I don't understand what was Blizzard's reasoning when they decided to make zerg the underranged race when clearly the ranged unit always has the advantage of the melee unit ...


The same was true of zerg in BW (no midgame siege unit), are you saying that BW is imbalanced? And don't say that the lurker was a siege unit, since both reavers and tanks outranged lurkers, and bunkers (with marine range upgrade) were equal in range.


the lurker was a siege unit. range doesnt come into the equation when you talk about a seige unit. A siege unit is something that sits in one place and blocks enemy units from crossing through the section they are guarding(controlling space and where battles happen which is essential for zerg). There are some exceptions but from the litteral definition of the word a lurker is a siege unit

Kamikiri
Profile Joined October 2010
United States1319 Posts
February 14 2011 01:12 GMT
#214
Maybe they're going to add a 4th race!
ZergMaestro
Profile Joined January 2011
United States169 Posts
February 14 2011 01:17 GMT
#215
Tanks get owned by lurkers, with dark swarm.


I would like to see more micro units, kike the defiler/lurker stuff from bw, and the reaver. The infestor is pretty boring.
Ma Jae Yoon #1. The ONLY Maestro. Effort.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 14 2011 01:25 GMT
#216
On February 14 2011 10:12 Kamikiri wrote:
Maybe they're going to add a 4th race!

That won't happen, as it would completely destroy game balance, unless the essentially made the race a duplicate of an existing race.
"If you're not angry, you're not paying attention"
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2011-02-14 01:37:55
February 14 2011 01:35 GMT
#217
hi
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 14 2011 01:36 GMT
#218
A siege unit is something that sits in one place and blocks enemy units from crossing through the section they are guarding(controlling space and where battles happen which is essential for zerg). There are some exceptions but from the litteral definition of the word a lurker is a siege unit


No. No it isn't. The "litteral" definition of the word "Siege" focuses on attacking a place. A fortified position. They are the opposite of territory defense; "siege" always means attack.

The Terrans get territory defense and siege in one package. And you're right that it would be nice for the Zerg to have some unit that can hold territory. But that unit does not have to be a "siege unit."
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
dragonblade369
Profile Joined May 2010
Canada464 Posts
February 14 2011 01:37 GMT
#219
On February 14 2011 10:35 stroggos wrote:
No new units? this is blizzards way of admitting that starcraft brood war was already a perfect game and that sc2 is just a graphical/ui update.





I wonder when will people learn to read....
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2011-02-14 01:38:03
February 14 2011 01:37 GMT
#220
.
hi
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 14 2011 01:38 GMT
#221
This has already been posted twice.
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