Not just new units in the sc2 expansions - Page 9
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Notorious-B.I.G
77 Posts
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Bommes
Germany1226 Posts
I'd be fine if they don't add any units at all, maybe they could make certain tech pathes more versatile and interesting (for example do something about Zerg Hydra-tech, give terran mech proper AA, or make DT tech more charming in some way), but if they add units they should only fill some niche roles and even there they should be very careful in how to introduce them. It could make the game more interesting, but it could also go horribly wrong and destroy balance. | ||
thehitman
1105 Posts
I think this thread is basically worthless. | ||
Boblion
France8043 Posts
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NicolBolas
United States1388 Posts
It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD. Um, it also regens quickly underground. And can move while burrowed. There's plenty of micro that you could do with it; Zerg players simply don't. What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game. Removing the Zealot is different from replacing the Roach with the Lurker. Removing the Zealot only takes away from the Protoss. Replacing a unit with a different unit changes things; you lose some thing but gain others. Assuming that the Lurker you're replacing the Roach with would be a full replacement (Tier 1.5, Lurker Den, built from Larva rather than Hydralisks), are you really saying that you want a Tier 1.5 burrowing unit? And if you're replacing the Tier 1.5 Roach with a Tier 2.5 Lurker, then what exactly are the Zerg supposed to do until then? There are unit compositions against which the Zerg need Roaches. And they will face those compositions well before Tier 2.5 Lurkers could come out. However "boring" you may find the Roach, it is a vital component of the Zerg. You can't replace it with something unless you also add something that can handle the particular needs that the Roach currently fills. | ||
nTwLegy
Croatia63 Posts
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Grumbels
Netherlands7031 Posts
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arb
Noobville17921 Posts
On February 14 2011 08:09 Cain0 wrote: How is it boring??? Seriously??? It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD. Zealot in unique because it is the only melee unit protoss has, however, im pretty sure that a zerg player could survive just aswell with a unique unit in place of the roach. What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game. Note: I pretty much feel the same way about the marauder. DT says hello | ||
aka_star
United Kingdom1546 Posts
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Sworn
Canada920 Posts
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daxile
Canada829 Posts
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Yamulo
United States2096 Posts
yea if they add heros i am done lol | ||
BeMannerDuPenner
Germany5638 Posts
On February 14 2011 08:21 Boblion wrote: Remove the colossus and add the reaver please. this pretty much. worst unit in sc2. overall i dont quite understand them. no matter what and how many units they change. balance will completly change(unless the new units are something like the reaper). thats expected and necessary. yes that will throw up evrything esports wise but thats what addons do. also its the only situation where you can change and add aton where no one can bitch much about the possibly bad effect on balance. they should add atleast 1 unit/race AND change aton of the existing ones./ their mechanics to make the game more fun. esp zerg with their very limited arsenal should get more then that. also they were talking about 2-3 units /expansions/race before. i remember interviews where they said " oh yah we mostly went for less units now cause we dont want to have too many after we add 2-3 per race each expansion". | ||
FMJ
United States169 Posts
You make it sound like they're throwing in more than a few units, whereas what I read from your post is "likely no new units in sc2 expansion". | ||
StarStruck
25339 Posts
On February 14 2011 08:32 BeMannerDuPenner wrote: this pretty much. worst unit in sc2. overall i dont quite understand them. no matter what and how many units they change. balance will completly change(unless the new units are something like the reaper). thats expected and necessary. yes that will throw up evrything esports wise but thats what addons do. also its the only situation where you can change and add aton where no one can bitch much about the possibly bad effect on balance. they should add atleast 1 unit/race AND change aton of the existing ones./ their mechanics to make the game more fun. esp zerg with their very limited arsenal should get more then that. also they were talking about 2-3 units /expansions/race before. i remember interviews where they said " oh yah we mostly went for less units now cause we dont want to have too many after we add 2-3 per race each expansion". You know, I think this could fix a ton of the shit we see in every P matchup. I definitely think they should do that. | ||
LesPhoques
Canada782 Posts
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jmack
Canada285 Posts
Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it. | ||
akaname
United Kingdom599 Posts
On February 14 2011 06:55 Resilient wrote: I found the comments regarding bringing back the WC3 daily tournament-style events interesting. That was one of the best things about BNet 1.0 for my friends and me. i totally agree, we need these. i think enhancing b.net would actually be more important than adding new units. in fact, the more i think about it, the more i think they're holding this back deliberately as a expansion feature. before beta, i remember thinking "why doesn't SC2 have as many units as BW?", but really i think the set we have is so well designed that you would risk dead weight or overlapping roles. remove marauders and put in firebats (nobody else managed to turn this into a balance whine, so I had to ![]() edit: not a chance in hell of heroes. if anybody really believes that... they need to stop believin.... | ||
branflakes14
2082 Posts
On February 14 2011 08:43 jmack wrote: If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change. Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it. Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing. | ||
Butcherski
Poland446 Posts
Even without new units are you going to buy it ? And thats exactly why they can do whatever they want :D | ||
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