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Not just new units in the sc2 expansions - Page 9

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Notorious-B.I.G
Profile Joined February 2010
77 Posts
February 13 2011 23:15 GMT
#161
They should add new units per race. I think the community would understand if they took time in making the new expansion if they added new units and new upgrades and new macro mechanics for each race
Bommes
Profile Joined June 2010
Germany1226 Posts
February 13 2011 23:19 GMT
#162
Funny how a lot of people are saying that 2 units per race are not a big deal on game balance, because Brood War introduced 2 or 3 per race. They seem to neglect that BW had a HUGE impact on the game balance, the balance of vanilla and BW isn't even comparable imo.

I'd be fine if they don't add any units at all, maybe they could make certain tech pathes more versatile and interesting (for example do something about Zerg Hydra-tech, give terran mech proper AA, or make DT tech more charming in some way), but if they add units they should only fill some niche roles and even there they should be very careful in how to introduce them. It could make the game more interesting, but it could also go horribly wrong and destroy balance.
thehitman
Profile Blog Joined July 2010
1105 Posts
February 13 2011 23:19 GMT
#163
I agree with the mod, its not that they won't add any new units, its not JUST add new units.

I think this thread is basically worthless.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2011-02-13 23:22:06
February 13 2011 23:21 GMT
#164
Remove the colossus and add the reaver please.
fuck all those elitists brb watching streams of elite players.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
February 13 2011 23:22 GMT
#165
It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD.


Um, it also regens quickly underground. And can move while burrowed. There's plenty of micro that you could do with it; Zerg players simply don't.

What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game.


Removing the Zealot is different from replacing the Roach with the Lurker. Removing the Zealot only takes away from the Protoss. Replacing a unit with a different unit changes things; you lose some thing but gain others.

Assuming that the Lurker you're replacing the Roach with would be a full replacement (Tier 1.5, Lurker Den, built from Larva rather than Hydralisks), are you really saying that you want a Tier 1.5 burrowing unit? And if you're replacing the Tier 1.5 Roach with a Tier 2.5 Lurker, then what exactly are the Zerg supposed to do until then? There are unit compositions against which the Zerg need Roaches. And they will face those compositions well before Tier 2.5 Lurkers could come out.

However "boring" you may find the Roach, it is a vital component of the Zerg. You can't replace it with something unless you also add something that can handle the particular needs that the Roach currently fills.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
nTwLegy
Profile Joined December 2010
Croatia63 Posts
February 13 2011 23:22 GMT
#166
there will be new units i cut my hands if not.
If you see an insulting post,it's just me having a lose streak of 3-10,and if you see a nice post,it's me after having sex.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 13 2011 23:23 GMT
#167
Honestly though, 1 unit per race per expansion is just two new units per race total. I can definitely imagine zerg with two more combat units and I'm not sure they'll feel bloated then. Terran already has something like this where a unit as the Thor fills the role of multiple other units and it could be removed without too many problems; it is still a distinct unit with its own style of play and I think people would be sad if it was removed though. Obviously, when designing you should never be happy with units that just copy other units, but on the other hand: multiple units with the same role allow the player to choose which one is best for this situation, which can be good design.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
February 13 2011 23:23 GMT
#168
On February 14 2011 08:09 Cain0 wrote:
Show nested quote +
On February 14 2011 07:12 FrostOtter wrote:
On February 14 2011 07:08 sysrpl wrote:
On February 14 2011 06:58 hackmed wrote:
You can, with a straight face, tell me that those changes wouldn't break the game?

On February 14 2011 06:46 FrostOtter wrote:
Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall).


Making the roach heal at the same rate above ground and below would be fine. You just need to tweak their damage, range, move speed, health, and armor. Then, you have a unique unit ... one that can will heal itself quickly, rather than the boring unit it is now.

How is it boring? That's just like throwing out that zealots are boring...you are just saying it is so, without any reason or explanation.



How is it boring??? Seriously??? It has a short range, it is unmicroable, it has thick armour and high health. ITS A MEATSHEILD. Zealot in unique because it is the only melee unit protoss has, however, im pretty sure that a zerg player could survive just aswell with a unique unit in place of the roach. What im trying to say is if remove the zealot, protoss cannot defend from cheese or very early pressure. Remove the roach on the other hand and and add in a lurker and you have an interesting game.

Note: I pretty much feel the same way about the marauder.

DT says hello
Artillery spawned from the forges of Hell
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
February 13 2011 23:26 GMT
#169
i wouldn't buy it if no new multiplayer units were added, no point imo.
FlashDave.999 aka Star
Sworn
Profile Blog Joined January 2010
Canada920 Posts
February 13 2011 23:27 GMT
#170
A little overlap isnt a bad thing as long as they are different enough. Aka Thors and Goliaths if you had them both they would overlap heavily but gols would still be alot more massable. I want to see a new mech unit for terran personally and a harassment unit for toss and for zergs a AoE unit like lurker
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
daxile
Profile Joined April 2010
Canada829 Posts
February 13 2011 23:29 GMT
#171
hmm should this thread be closed, clearly a lot of people are skimming the OP and giving their opinions on what a bad idea expansions w/o new units would be. creating a lot of confusion in the process
to live is to suffer
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 13 2011 23:29 GMT
#172
On February 14 2011 05:49 apm66 wrote:
Show nested quote +
On February 14 2011 05:48 ineedadrink wrote:
I bet theyre going to add heroes to the multiplayer game instead.

ew. this is not warcraft dude

yea if they add heros i am done lol
~~~Liquid Fighting (SC2)~~~
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 13 2011 23:32 GMT
#173
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.


this pretty much.


worst unit in sc2.




overall i dont quite understand them. no matter what and how many units they change. balance will completly change(unless the new units are something like the reaper). thats expected and necessary. yes that will throw up evrything esports wise but thats what addons do. also its the only situation where you can change and add aton where no one can bitch much about the possibly bad effect on balance.


they should add atleast 1 unit/race AND change aton of the existing ones./ their mechanics to make the game more fun. esp zerg with their very limited arsenal should get more then that.



also they were talking about 2-3 units /expansions/race before. i remember interviews where they said " oh yah we mostly went for less units now cause we dont want to have too many after we add 2-3 per race each expansion".





life of lively to live to life of full life thx to shield battery
FMJ
Profile Joined February 2011
United States169 Posts
February 13 2011 23:34 GMT
#174
OP: Your title is misleading.

You make it sound like they're throwing in more than a few units, whereas what I read from your post is "likely no new units in sc2 expansion".
StarStruck
Profile Blog Joined April 2010
25339 Posts
February 13 2011 23:38 GMT
#175
On February 14 2011 08:32 BeMannerDuPenner wrote:
Show nested quote +
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.


this pretty much.


worst unit in sc2.




overall i dont quite understand them. no matter what and how many units they change. balance will completly change(unless the new units are something like the reaper). thats expected and necessary. yes that will throw up evrything esports wise but thats what addons do. also its the only situation where you can change and add aton where no one can bitch much about the possibly bad effect on balance.


they should add atleast 1 unit/race AND change aton of the existing ones./ their mechanics to make the game more fun. esp zerg with their very limited arsenal should get more then that.



also they were talking about 2-3 units /expansions/race before. i remember interviews where they said " oh yah we mostly went for less units now cause we dont want to have too many after we add 2-3 per race each expansion".







You know, I think this could fix a ton of the shit we see in every P matchup.

I definitely think they should do that.
LesPhoques
Profile Joined December 2010
Canada782 Posts
February 13 2011 23:40 GMT
#176
I just want them to add units that will bring more skill into the scene, more micro intense battles would be interesting
jmack
Profile Joined August 2010
Canada285 Posts
February 13 2011 23:43 GMT
#177
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.

" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
akaname
Profile Joined July 2010
United Kingdom599 Posts
Last Edited: 2011-02-13 23:45:25
February 13 2011 23:44 GMT
#178
On February 14 2011 06:55 Resilient wrote:
I found the comments regarding bringing back the WC3 daily tournament-style events interesting. That was one of the best things about BNet 1.0 for my friends and me.


i totally agree, we need these. i think enhancing b.net would actually be more important than adding new units. in fact, the more i think about it, the more i think they're holding this back deliberately as a expansion feature.

before beta, i remember thinking "why doesn't SC2 have as many units as BW?", but really i think the set we have is so well designed that you would risk dead weight or overlapping roles. remove marauders and put in firebats (nobody else managed to turn this into a balance whine, so I had to ). Seriously though ... i would LOVE lurkers back.

edit: not a chance in hell of heroes. if anybody really believes that... they need to stop believin....
There can be only none
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 23:45 GMT
#179
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.
Butcherski
Profile Joined April 2010
Poland446 Posts
February 13 2011 23:49 GMT
#180
You should ask yourself this one question :

Even without new units are you going to buy it ?

And thats exactly why they can do whatever they want :D
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
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