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Not just new units in the sc2 expansions - Page 10

Forum Index > Closed
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relyt
Profile Blog Joined November 2010
United States1073 Posts
February 13 2011 23:51 GMT
#181
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.

Oh man if they did that I would switch to protoss. I love the reaver.
Arkless
Profile Joined April 2010
Canada1547 Posts
February 13 2011 23:53 GMT
#182
On February 14 2011 08:45 branflakes14 wrote:
Show nested quote +
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 23:56 GMT
#183
On February 14 2011 08:53 Arkless wrote:
Show nested quote +
On February 14 2011 08:45 branflakes14 wrote:
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.


http://dictionary.reference.com/browse/dire

"causing or involving great fear or suffering; dreadful; terrible: a dire calamity."

Sure as hell caused me a lot of suffering
Arkless
Profile Joined April 2010
Canada1547 Posts
February 13 2011 23:57 GMT
#184
On February 14 2011 08:56 branflakes14 wrote:
Show nested quote +
On February 14 2011 08:53 Arkless wrote:
On February 14 2011 08:45 branflakes14 wrote:
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.


http://dictionary.reference.com/browse/dire

"causing or involving great fear or suffering; dreadful; terrible: a dire calamity."

Sure as hell caused me a lot of suffering


Read point B now plz and begone.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
branflakes14
Profile Joined July 2010
2082 Posts
February 13 2011 23:59 GMT
#185
On February 14 2011 08:57 Arkless wrote:
Show nested quote +
On February 14 2011 08:56 branflakes14 wrote:
On February 14 2011 08:53 Arkless wrote:
On February 14 2011 08:45 branflakes14 wrote:
On February 14 2011 08:43 jmack wrote:
If there's no new units added to multi player, then there's no reason to further divide the servers for those who have the expansion and those who don't. MP wouldn't change.

Therefore, if not receiving new units means I can not buy the two overpriced expansions and still play SC2 then so be it.



Oh god I'd prefer this so much if it meant I didn't have to endorse their DIRE story writing.



a) I think u need to look up the definition of dire......
b) this not a single player qq story thread. I happen to enjoy the campaign as well as the multiplayer. We all got that friend IRL that hates everything to be cool, you guys are them. I am excited to the continuation of the story. So go to the actual qq threads plz.


http://dictionary.reference.com/browse/dire

"causing or involving great fear or suffering; dreadful; terrible: a dire calamity."

Sure as hell caused me a lot of suffering


Read point B now plz and begone.


I apologize if my expression of an opinion related to the discussion in hand has offended and will now proceed to Ctrl + W in shame.
SecondChance
Profile Joined December 2010
Australia603 Posts
February 14 2011 00:00 GMT
#186
Meh. If they aren't going to change anything that impacts multiplayer, then I hope I can still ladder without having to buy the expansion.

The campaign was boring.
I see the want to in your eyes.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
February 14 2011 00:01 GMT
#187
Clearly it will be one new building instead xD
Meh.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
February 14 2011 00:04 GMT
#188
I think people need to remember the mod edit and maybe mods should also change the quote since the OP got it completely wrong.

The idea is its not JUST adding new units that they want to do but to add new units brings the CHALLENGE of making sure no other units become useless because two units do the same thing.

They will figure something out I am sure so everybody relax :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 14 2011 00:09 GMT
#189
Maxium possible profit with minimal possible effort? Sounds about right.
"If you're not angry, you're not paying attention"
Ushio
Profile Blog Joined June 2010
Canada868 Posts
February 14 2011 00:12 GMT
#190
On February 14 2011 09:09 Arisen wrote:
Maxium possible profit with minimal possible effort? Sounds about right.


Sigh, us consumers being taken advantage of.
http://myanimelist.net/profile/billng
Smigi
Profile Joined April 2010
United States328 Posts
February 14 2011 00:19 GMT
#191
On February 14 2011 08:21 Boblion wrote:
Remove the colossus and add the reaver please.


I'm with you on this one.

Collusi are the stupidest units ever.

They are made in all match ups because of how retardedly strong they are.
They make for the most uninteresting games, A+Click unit with micro ability ect.

the reaver was exciting. Even when it was in a shuttle, and scourges were chasing after it. Made for so much better gameplay.
Drone then Own
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 14 2011 00:19 GMT
#192
On February 14 2011 09:04 ZeromuS wrote:
I think people need to remember the mod edit and maybe mods should also change the quote since the OP got it completely wrong.

The idea is its not JUST adding new units that they want to do but to add new units brings the CHALLENGE of making sure no other units become useless because two units do the same thing.

They will figure something out I am sure so everybody relax :/

Or, you know, people could actually read the OP instead of just auto running to blizzard hate.
OMG THEY ARENT ADDING NEW UNITS BLIZZ CORPORATION MAKING PROFITS LOLOL

Or, you know, you could interpret what he meant properly.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Novembermike
Profile Joined April 2010
United States102 Posts
February 14 2011 00:21 GMT
#193
In BW they added an air unit and a ground unit for each race. In TFT they added a hero, a ground unit and an air unit for each race. I think he's just saying they don't want to do that again, and might add two new ground units for zerg, a new air unit for terran and nothing strictly new for protoss but repurpose an existing unit like the mothership and add some new abilities.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-02-14 00:24:31
February 14 2011 00:23 GMT
#194
If the metagame evolves in such a way that you NEED new units to fix whatever's wrong with the metagame, then they'll probably reconsider. Kinda like how before Brood War, mutas were fucking bullshit so every race got new units to deal with mutas.
SolidusR
Profile Joined November 2010
United States217 Posts
Last Edited: 2011-02-14 00:27:39
February 14 2011 00:26 GMT
#195
If they aren't adding any new units then I don't want to have to pay for an expansion to continue to enjoy battle.net. The whole POINT of new expansion is to play multiplayer with new or improved units...

Most people have seen the unit variations breakdown between the races. Zerg have far less combat unit choices than the other two races, and if things stay that way for Heart of the Swarm then I don't see the point of buying it. I don't like seeing that the lead developer considers an obviously unfinished race to be in danger of overlapping unit roles. That's a terrible excuse, but then again they think that banelings overlap with lurkers so I shouldn't be surprised.

Edit: Uhhh Browder mentioned a fear of unit bloat, so please explain how he can reconcile adding new units to both expansions while avoiding this alleged bloat? I'm not convinced that new units are going to be added from what I read...
Roggay
Profile Joined April 2010
Switzerland6320 Posts
February 14 2011 00:26 GMT
#196
On February 14 2011 06:21 FrogOfWar wrote:
From a recent Dustin Browder interview about the expansion:

Show nested quote +
Q. New units?

Yeah.


Oh man

Q. Return of old units?

We’ll certainly have the old units [laughs].

LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 14 2011 00:28 GMT
#197
On February 14 2011 09:26 SolidusR wrote:
If they aren't adding any new units then I don't want to have to pay for an expansion to continue to enjoy battle.net. The whole POINT of new expansion is to play multiplayer with new or improved units...

No, the whole point of a new expansions for a whole new campaign. That's the way expansions have been since the dawn of PC gaming.
SolidusR
Profile Joined November 2010
United States217 Posts
February 14 2011 00:29 GMT
#198
That's a nice opinion, but I disagree with it. Expansions mean different things to different people, and in case you hadn't noticed this is a multi-player discussion I couldn't care less about the continuation of the crappy story.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
February 14 2011 00:33 GMT
#199
On February 14 2011 05:48 ReTr0[p.S] wrote:
I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.


That's not true. And while keeping the unit count small is good for simplicity, its also bad for strategy. The whole dice roll problem is because of bad unit design, not because of how many units there are.

Broodwar added 7 new units, quite a few seemingly overpowered units at that (lurker, medic, DT) and it did wonders for the game.

If it wasn't for these 7 new units we wouldn't have the bisu build, or the fantasy build, and boxers crazy micro.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-02-14 00:42:21
February 14 2011 00:36 GMT
#200
Bring in the Spectre for Terran, Defiler for Zerg and Arbiter for Protoss, add those units back into the game, we'd get some interesting end game strategies for sure.

Spectre should be T3, you need a Science Facility to make one out of a tech lab barracks. Remove fusion core requirement for Battle Cruiser and make Science Facility the requirement to unlock spectres and BC's. Spectre would be like the late game ghost of SC:BW and have Lockdown ability. I'm sure other unique abilities could be invented for this unit, rather than using the abilities in campaign which wouldn't be balanced in Multiplayer.

Defiler for zerg would be just like in BW but remove consume and plague ability, that would make it too strong in SC2. A T3 caster that can use Dark Swarm, make DS have different properties from BW, maybe in the cloud all units take less damage? It would be like a guardian shield to help your ultras get to the front lines without dying immediately. Or make DS as an ability that purely counters tanks, and doesn't allow siege tanks to fire within a radius of DS. I'm sure other cool abilities could be brought in for the Defiler, like bring back Infesting buildings, allow Defilers to infest Command Centers, Nexus and even enemy hatcheries! I'm not sure what purpose these infested buildings would serve but I'm sure something could be figured out by blizzard. Maybe give defiler the queens old abilities from BW?

Arbiter would be a cool unit to see, we have the mothership but you only get one per game! I think this unit would be super cool to see return, either that or Dark Archon or Reaver but I'm not sure how that could balance out.

I'd also love to see Goliaths for Terran and lurkers for zerg, dunno about protoss tho.
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