Not just new units in the sc2 expansions - Page 6
Forum Index > Closed |
PetitCrabe
Canada410 Posts
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okrane
France265 Posts
Zerg: - Lurker (fan favorite) - Any sort of ground siege/long range unit: think of a Baneling Launcher... - Air Spellcaster (like the old Queen with some extra utility in there) - Scourge can still work Protoss - Arbiter: oh and scrap the Mothershit please. (Vortex is overpowered and ridiculous and Mass recall doesnt fit on such a slow unit) Terran: - Something for better map presence | ||
norterrible
United States618 Posts
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faylayen
Netherlands62 Posts
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Medzo
United States627 Posts
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Steelflight-Rx
United States1389 Posts
I hope they do something like remove units that don't add to interesting gameplay (i.e. remove reaper, remove warp prism, remove curruptor) and replace them with more interesting units. Of course they would have to do this very carefully as to not destroy the game's balance | ||
BGrael
Germany229 Posts
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Resilient
United Kingdom1431 Posts
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esaul17
Canada547 Posts
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Sicky
United Kingdom121 Posts
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Essentia
1150 Posts
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hackmed
United Kingdom74 Posts
On February 14 2011 06:46 FrostOtter wrote: You can, with a straight face, tell me that those changes wouldn't break the game? Considering his blatent miss-quote in the OP, im guessing he is a troll. But if he isn't, the roach could heal just as fast above ground in the alpha/early beta and it was clearly broken (if i recall). | ||
Azuroz
Sweden1630 Posts
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BatCat
Austria630 Posts
like vultures, lurkers and darchons. thad's be cool I think. | ||
Celadan
Norway471 Posts
On February 14 2011 06:58 Azuroz wrote: id place a bet on heroes, moon wants his blademaster back. Moon did not play orc... and besides i doubt blizzard would want to destroy their game with heroes. | ||
Zozo
Brazil2579 Posts
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ZidaneTribal
United States2800 Posts
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Yung
United States727 Posts
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aka_star
United Kingdom1546 Posts
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Gladiator6
Sweden7024 Posts
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