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Not just new units in the sc2 expansions - Page 4

Forum Index > Closed
Post a Reply
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Proto_Protoss
Profile Joined September 2010
United States495 Posts
Last Edited: 2011-02-13 21:12:06
February 13 2011 21:11 GMT
#61
On February 14 2011 06:04 decaf wrote:
Show nested quote +
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).


Roaches + Claws? or Infestor with burrow? are they not cloaked units. Burrow in general makes all your units invisible, even if they cant move.

I don't think i would care if they put more units in. I would hate to see some ridiculous unit come into play. I doubt blizzard would do something like that. New units would be fun but not a necessity.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 21:11 GMT
#62
On February 14 2011 06:10 etheovermind wrote:
Show nested quote +
On February 14 2011 06:06 Nevy wrote:
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Not at all. Zerg has fewest. Unless you wanna count broodlings/changelings/infested terrans.

why wouldn't you?


why would you ? thats like saying count hallucination you have x2 times the unit protoss already have.
compscidude
Profile Joined December 2010
176 Posts
February 13 2011 21:13 GMT
#63
On February 14 2011 06:05 Zelniq wrote:
@dilla Blizzard has repeatedly stated clearly that they are making additions/changes/etc for the multiplayer part of the expansions as well as the new campaigns


Really? I heard Hotls had the campaign story as their first priority. They wernt even sure if they were going to make changes in multiplayer considering the number of issues rising everyday.
And considering that this is blizzard etertainment, chances are their not going to balance the game with new units, but make it worse..

They put colosuss in sc2 for god sakes. you think they'll make the game better?
skirmisheR
Profile Joined August 2010
Sweden451 Posts
February 13 2011 21:14 GMT
#64
On February 14 2011 05:48 ReTr0[p.S] wrote:
I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.


You play Terran or Protoss right? Zerg needs new units so badly
I can jungle Pudge, can you?
mardi
Profile Blog Joined August 2010
United States1164 Posts
February 13 2011 21:14 GMT
#65
I was really expecting Zerg to get some new units.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 13 2011 21:14 GMT
#66
On February 14 2011 06:11 Proto_Protoss wrote:
Show nested quote +
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).


Roaches + Claws? or Infestor with burrow? are they not cloaked units. Burrow in general makes all your units invisible, even if they cant move.

I don't think i would care if they put more units in. I would hate to see some ridiculous unit come into play. I doubt blizzard would do something like that. New units would be fun but not a necessity.

except neither of them can attack when underground. that's a pretty major difference from them and the lurker + ghosts + dt's + banshees, etc


(roaches need to unburrow before they attack)
(infestors -> infested terrans could be considered an attack, however, that's an mp dump and prob isn't a too good idea compared to using fungal growth.....which you can't use fungal or neural underground.)

so IMO I'd just consider the burrow+claws there as mainly an escape mechanism instead of being "cloak" and being able to attack.

but whatever.
Twitter: @zhurai | Site: http://zhurai.com
tok
Profile Joined April 2010
United States691 Posts
February 13 2011 21:15 GMT
#67
As long as the gameplay is just as fun to watch as it is to play I don't care if there aren't any new units.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 13 2011 21:16 GMT
#68
On February 14 2011 05:52 DeltruS wrote:
They also could remove a unit and replace it with a better one.


- collossi
+ Reaver

And if Z doesn't get a new Unit, SC2 is gonna be doomed....
https://soundcloud.com/thesamplethief
nalgene
Profile Joined October 2010
Canada2153 Posts
February 13 2011 21:16 GMT
#69
as long as Maelstorm/mind control is back... it'll be fun in pvz
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-13 21:29:30
February 13 2011 21:17 GMT
#70
On February 14 2011 06:05 etheovermind wrote:
Show nested quote +
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Medivac
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone
ModeratorBlame yourself or God
soullogik
Profile Joined April 2010
United States1171 Posts
February 13 2011 21:17 GMT
#71
if they did something like
remove banelings & create a new unit in its place
rework old units more than what they normally do (archon/carrier/etc)

i wouldn't care bout new units
young ho
PanN
Profile Blog Joined December 2008
United States2828 Posts
February 13 2011 21:19 GMT
#72
On February 14 2011 06:17 soullogik wrote:
if they did something like
remove banelings & create a new unit in its place
rework old units more than what they normally do (archon/carrier/etc)

i wouldn't care bout new units


They won't ever remove banelings, and why you want them removed confuses me. They're one of the most unique zerg units in SC2.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
kNightLite
Profile Blog Joined December 2010
United States408 Posts
February 13 2011 21:20 GMT
#73
Oh I'm certain they will add something to the multiplayer in order to sell more copies. There's a lot of people who play SC2 just for the multiplayer and don't care about the campaign.

They don't necessarily need to add new units to make the multiplayer more interesting. Instead, it could come in the form of upgrades. Imagine something like an upgrade at the robo support bay that adds +3 shield armor to immortals. Or imagine a new structure that both emits a pylon power field and recharges shields.
compscidude
Profile Joined December 2010
176 Posts
Last Edited: 2011-02-13 21:22:35
February 13 2011 21:20 GMT
#74
Its so frustrating that SC2 is so god damn one dimensional.

Just give zerg scourage back, we dont need corruptors. we dont need broodlords. their all useuless and take too long, and even if zerg survives up to this point, chances are zerg is going to win without them.

Btw, does anyone know why zerg's units are still 2 supply? You would think zerg should have a unit somewhere in 3 ~ 5 supply somewhere in 2.5 tech so we can match with colosuss ?
and 2 supply army of 200 vs 2 supply army of 200
zerg always lose. explanation ?
how come? its not that zerg is even mobile, protoss has blink and colosuss can go hop and off, along with charge lots
so how is zerg even mobile let alone their units are squishy require upgrades to even be useful and MUST have CREEP rather than giving bonus booost.

SO BROKEN
Just focus on wings of liberty, and stop focusing on releasing expansions. stop adding more weight on top of a weak base that you've built blizzard
chances are this whole tower your building is going to collapse just becuase theres no strong base to support more weight.

Work from ground up not from top to botttom.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
February 13 2011 21:21 GMT
#75
From a recent Dustin Browder interview about the expansion:

Q. New units?

Yeah.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2011-02-13 21:29:02
February 13 2011 21:22 GMT
#76
everyone concerned about whether or not zerg will get love should stop worrying. Terran received the most love in Wings of Liberty as naturally terran race received the most attention/thought/creativity just from all the focus on the terran campaign. Now that zerg is getting all the attention I'm sure that will reflect in multiplayer as well

My prediction, especially given that quote from Browder about how they're looking at other ways besides just adding new units to enhance the game, is that they're going to revamp/add upgrades/add abilities to some existing units, making them more interesting or what not. very possibly also adding/changing some new mechanics, possibly a new unique structure or 2 (like the sensor tower). My #1 guess for a unit that will see some changes will be the hydralisk, or maybe that's just my hope. More likely the reaper is a safer bet
ModeratorBlame yourself or God
FrostOtter
Profile Joined September 2010
United States537 Posts
February 13 2011 21:23 GMT
#77
On February 14 2011 06:20 compscidude wrote:


Just give zerg scourage back, we dont need corruptors. we dont need broodlords. their all useuless and take too long, and even if zerg survives up to this point, chances are zerg is going to win without them.

I'd trade in scourge for flying zerglings. By which I mean zerglings with an upgrade or something that made them only able to target air (using their wings)-- sort of like corrupter into broodlord.
BamBam
Profile Blog Joined November 2009
745 Posts
February 13 2011 21:23 GMT
#78
On February 14 2011 06:19 PanN wrote:
Show nested quote +
On February 14 2011 06:17 soullogik wrote:
if they did something like
remove banelings & create a new unit in its place
rework old units more than what they normally do (archon/carrier/etc)

i wouldn't care bout new units


They won't ever remove banelings, and why you want them removed confuses me. They're one of the most unique zerg units in SC2.


I would give up banelings in a heartbeat for lurkers. Banelings are just a poor placeholder for how great the lurker was.
"two is way better than twice as one" - artosis
compscidude
Profile Joined December 2010
176 Posts
Last Edited: 2011-02-13 21:24:51
February 13 2011 21:23 GMT
#79
On February 14 2011 06:21 FrogOfWar wrote:
From a recent Dustin Browder interview about the expansion:

Show nested quote +
Q. New units?

Yeah.


My own Q: Multiplayer?

Single player
morimacil
Profile Joined March 2010
France921 Posts
February 13 2011 21:26 GMT
#80
On February 14 2011 06:17 Zelniq wrote:
Show nested quote +
On February 14 2011 06:05 etheovermind wrote:
On February 14 2011 06:04 decaf wrote:
On February 14 2011 06:01 Headshot wrote:
Zerg needs a new unit so badly.

Indeed..
Zerg got the least amount of units afaik
We at least need a new spell caster and a cloaked unit (something like the lurker).

Wait don't all the races have the same number of units?


Archon
Carrier
Colossus
Dark Templar
High Templar
Immortal
Mothership
Phoenix
Sentry
Stalker
Void Ray
Zealot

Protoss Combat units: 12

Warp Prism
Observer
Probe

Banshee
Battlecruiser
Ghost
Hellion
Marauder
Marine
Raven
Reaper
Siege Tank
Thor
Viking

Terran Combat units: 11

SCV
MULE

Corruptor
Broodlord
Hydralisk
Infestor
Mutalisk
Roach
Ultralisk
Zergling
Baneling

Zerg Combat units: 9. 10 if you consider the Queen a combat unit

Queen
Overseer
Overlord
Drone

You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.
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