On February 14 2011 06:01 Headshot wrote: Zerg needs a new unit so badly.
Indeed.. Zerg got the least amount of units afaik We at least need a new spell caster and a cloaked unit (something like the lurker).
Roaches + Claws? or Infestor with burrow? are they not cloaked units. Burrow in general makes all your units invisible, even if they cant move.
I don't think i would care if they put more units in. I would hate to see some ridiculous unit come into play. I doubt blizzard would do something like that. New units would be fun but not a necessity.
On February 14 2011 06:05 Zelniq wrote: @dilla Blizzard has repeatedly stated clearly that they are making additions/changes/etc for the multiplayer part of the expansions as well as the new campaigns
Really? I heard Hotls had the campaign story as their first priority. They wernt even sure if they were going to make changes in multiplayer considering the number of issues rising everyday. And considering that this is blizzard etertainment, chances are their not going to balance the game with new units, but make it worse..
They put colosuss in sc2 for god sakes. you think they'll make the game better?
On February 14 2011 05:48 ReTr0[p.S] wrote: I agree with Browder, there would be WAY too many tech choices if a new unit per race is added in every game, it would lead to a game where the winner is not the better player, but the one that had the luck of choosing the right strategy to use.
You play Terran or Protoss right? Zerg needs new units so badly
On February 14 2011 06:01 Headshot wrote: Zerg needs a new unit so badly.
Indeed.. Zerg got the least amount of units afaik We at least need a new spell caster and a cloaked unit (something like the lurker).
Roaches + Claws? or Infestor with burrow? are they not cloaked units. Burrow in general makes all your units invisible, even if they cant move.
I don't think i would care if they put more units in. I would hate to see some ridiculous unit come into play. I doubt blizzard would do something like that. New units would be fun but not a necessity.
except neither of them can attack when underground. that's a pretty major difference from them and the lurker + ghosts + dt's + banshees, etc
(roaches need to unburrow before they attack) (infestors -> infested terrans could be considered an attack, however, that's an mp dump and prob isn't a too good idea compared to using fungal growth.....which you can't use fungal or neural underground.)
so IMO I'd just consider the burrow+claws there as mainly an escape mechanism instead of being "cloak" and being able to attack.
On February 14 2011 06:17 soullogik wrote: if they did something like remove banelings & create a new unit in its place rework old units more than what they normally do (archon/carrier/etc)
i wouldn't care bout new units
They won't ever remove banelings, and why you want them removed confuses me. They're one of the most unique zerg units in SC2.
Oh I'm certain they will add something to the multiplayer in order to sell more copies. There's a lot of people who play SC2 just for the multiplayer and don't care about the campaign.
They don't necessarily need to add new units to make the multiplayer more interesting. Instead, it could come in the form of upgrades. Imagine something like an upgrade at the robo support bay that adds +3 shield armor to immortals. Or imagine a new structure that both emits a pylon power field and recharges shields.
Its so frustrating that SC2 is so god damn one dimensional.
Just give zerg scourage back, we dont need corruptors. we dont need broodlords. their all useuless and take too long, and even if zerg survives up to this point, chances are zerg is going to win without them.
Btw, does anyone know why zerg's units are still 2 supply? You would think zerg should have a unit somewhere in 3 ~ 5 supply somewhere in 2.5 tech so we can match with colosuss ? and 2 supply army of 200 vs 2 supply army of 200 zerg always lose. explanation ? how come? its not that zerg is even mobile, protoss has blink and colosuss can go hop and off, along with charge lots so how is zerg even mobile let alone their units are squishy require upgrades to even be useful and MUST have CREEP rather than giving bonus booost.
SO BROKEN Just focus on wings of liberty, and stop focusing on releasing expansions. stop adding more weight on top of a weak base that you've built blizzard chances are this whole tower your building is going to collapse just becuase theres no strong base to support more weight.
everyone concerned about whether or not zerg will get love should stop worrying. Terran received the most love in Wings of Liberty as naturally terran race received the most attention/thought/creativity just from all the focus on the terran campaign. Now that zerg is getting all the attention I'm sure that will reflect in multiplayer as well
My prediction, especially given that quote from Browder about how they're looking at other ways besides just adding new units to enhance the game, is that they're going to revamp/add upgrades/add abilities to some existing units, making them more interesting or what not. very possibly also adding/changing some new mechanics, possibly a new unique structure or 2 (like the sensor tower). My #1 guess for a unit that will see some changes will be the hydralisk, or maybe that's just my hope. More likely the reaper is a safer bet
Just give zerg scourage back, we dont need corruptors. we dont need broodlords. their all useuless and take too long, and even if zerg survives up to this point, chances are zerg is going to win without them.
I'd trade in scourge for flying zerglings. By which I mean zerglings with an upgrade or something that made them only able to target air (using their wings)-- sort of like corrupter into broodlord.
On February 14 2011 06:17 soullogik wrote: if they did something like remove banelings & create a new unit in its place rework old units more than what they normally do (archon/carrier/etc)
i wouldn't care bout new units
They won't ever remove banelings, and why you want them removed confuses me. They're one of the most unique zerg units in SC2.
I would give up banelings in a heartbeat for lurkers. Banelings are just a poor placeholder for how great the lurker was.
Zerg Combat units: 9. 10 if you consider the Queen a combat unit
Queen Overseer Overlord Drone
You forgot the medivac, its a combat unit in its own right, and part of many compositions, just it because it can carry stuff around on top of being a flying medic doesnt mean it isnt still a flying medic.