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Players vs Casters - Page 9

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Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 06 2010 04:32 GMT
#161
I think the idea of simply playing the game, saving the replay, and having that replay IMMEDIATELY casted is a good one.

Like HuK says I mean there's no opportunity really for spoilers, we'll be watching the game with possibly as little as a 2 minute delay.
jeddus
Profile Blog Joined September 2005
United States832 Posts
Last Edited: 2010-09-06 04:38:49
September 06 2010 04:37 GMT
#162
On September 06 2010 11:33 JoshSuth wrote:
The ONLY issue that sucks and is out of everyone's control is the fact that Match Histories are so easily accessed by anyone. People will spoil results because people suck. =(


In other sports, when we had a spoiler free discussion or broadcast, those who spoiled were banned.

End of discussion.

IP Banned, Account banned.

We had a seperate location where people could "live discuss" ie spoilers were allowed.

It was widely used by journalists and professional analysts.
sex appeal
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
September 06 2010 04:38 GMT
#163
JW... Wasn't the TSL2 casted off of replays? Personally I didn't see a problem with that, even if the game is played before the streams start, as long as Games start at X and everything is ready... I personally wouldn't mind if its a replay or not, as long as its a live event.
Pobearo
Profile Joined August 2009
United States351 Posts
Last Edited: 2010-09-06 04:43:19
September 06 2010 04:42 GMT
#164
I think it should definitely be up to the player. If it is effecting their performance, and possibly costing them games, it just doesn't seem worth it. And it also seems detrimental to the people watching, not being able to see the game being played at the highest possible level due to lag or other factors.

I can handle waiting an hour or so to watch a game if I know me watching the game had no negative effect on the players. Don't get me wrong, I love livestreams, but I can go without them if it means everything works out better that way.
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
September 06 2010 04:44 GMT
#165
You guys do realize that for E-Sports to grow, there must be live games right? If you guys ever been to a live performance, a live game, a live anything, then you should know that it just isn't the same. A replay simply does not invoke the same feel as a live performance. Now, I'm all for player's choice, but I'm saying there's a cost to it. So yeah, just think about it. It really is easy to side with the players for all the moral reasoning, but if you just think as devil's advocate for a second, then you'd see the other side.
overt
Profile Blog Joined June 2010
United States9006 Posts
September 06 2010 04:49 GMT
#166
Honestly I think it'd work a lot better with just the admin in there to observe games. Send in replays to the people you want to stream/cast the games, or make the replays public so that anyone who wants to stream/cast games can. Hell if you made them public I could just watch the replay myself and not have to put up with a commentator I dislike which is what happens sometimes now if there's only one person commentating.

Live commentating would be fine for LAN events, but shouldn't be done for all of these online tourneys that are taking place. It just isn't practical for the players at all.
lux27
Profile Joined May 2010
Germany33 Posts
September 06 2010 04:49 GMT
#167
I love watching good players on the tournaments they play, but i really dont need it to be live.

Players should be able to perform under the best circumstances possible.
This includes games performance and cheating
The cheating issue is a big factor, games would need a huge delay to minimize this problem.

Instant casts after a game are definatly reasonable.
Apollys
Profile Joined July 2010
United States278 Posts
September 06 2010 04:52 GMT
#168
On September 06 2010 09:44 Torture wrote:
Personally I watch VODs most of the time because I can't be bothered to figure out what time the event is going on in my timezone.

KOTB as you said was done purely off replays and it was one of the best tournaments I've watched. (And one of the few I've watched "live")

Lagging casters are annoying for all involved. Terrible for the players, terrible for viewers who just want to watch a good game, and probably pretty annoying for the caster as well. It should be a one strike (maybe two if you're feeling generous) rule with the players calling the shots. If they don't leave you (the player) should be allowed to ban them from casting anymore of your games.


I was goanna type something out, but then this guy basically said exactly what I wanted to.

+1 to you sir!
When you're feeling down, I'll be there to feel you up!
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 06 2010 04:52 GMT
#169
Been busy all day so weighing in on this late, I think casting vs players needs to be a certain amount of give and take involved. Like both have be willing to compromise, having a lightweight crew usually only 2 people in a game as one of the casters is running the stream we don't usually run into lag issues.

The issue lies in the whole concept of "live" there a tournaments that go out of their way to never tell you that the games are being cast from replays so people think it is still "live" like it is being played right now because there is a whole group of viewers who are snobs about the whole "live" thing. So because of the whole thing about big tournaments with big prizes are as much about the viewers as the players sometimes you have to make accomodations. Without the viewers there's no sponsors, without sponsors there are no big prize pools. So in the big events yeah lag is going to happen sometimes but it should not be a common occurance.

At the same time IEM Cologne actually stopped games while bnet was taking a dump on them and causing mad lag everywhere because since there was so much $$ they didnt want the lag to influence the games. The issue of delay is always going to be controversial minor issues are going to be brushed aside as hte cost of bringing the viewers what they want to see. But when there are major lag issues and there is a good amount of money on the line they should be willing to cut down on the in game staff as well.

When it comes to small events it depends, the gosucoaching weekly model is designed around doing it live so that it's a long event with their logo up constantly but not a ton of $$ on the line. Without the live part of it if they do just replays they dont get as much exposure for their money. It's a difficult issue but there is a real issue of admin overload getting too many people in game and especially when it's a tournament admin lagging the game. What are you supposed to say to that in those situations you can't really say "dude you're lagging get out." Because it is his tournament he can just say "no."

tl;dr lag happens minor issues are going to have to be dealt with but major issues should be dealt with by trying to fix them. Tournaments and players both need to learn to compromise on this issue.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
September 06 2010 04:54 GMT
#170
On September 06 2010 13:37 jeddus wrote:
Show nested quote +
On September 06 2010 11:33 JoshSuth wrote:
The ONLY issue that sucks and is out of everyone's control is the fact that Match Histories are so easily accessed by anyone. People will spoil results because people suck. =(


In other sports, when we had a spoiler free discussion or broadcast, those who spoiled were banned.

End of discussion.

IP Banned, Account banned.

We had a seperate location where people could "live discuss" ie spoilers were allowed.

It was widely used by journalists and professional analysts.


Sadly if you google xproxy and if you know what you're looking for you have a new ip to spoil the next match faster than a 6pool. Tournaments that are played on a set schedule are going to get spoiled. Whether it's because only certain people get the replays, upsetting other streamers, players wanting to ruin matches of others they don't like or just plainly people that set out to ruin games purely for the sake of being that guy.

In the end it's the tournament admins that make the prizes available. They deal with the sponsors and have to show that they're getting good exposure. It's their decission what rules are in place for streamers. Up to the players to decide which tournaments they want to play in.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
forgottendreams
Profile Joined August 2010
United States1771 Posts
September 06 2010 04:55 GMT
#171
On September 06 2010 13:44 HardcoreBilly wrote:
You guys do realize that for E-Sports to grow, there must be live games right? If you guys ever been to a live performance, a live game, a live anything, then you should know that it just isn't the same. A replay simply does not invoke the same feel as a live performance. Now, I'm all for player's choice, but I'm saying there's a cost to it. So yeah, just think about it. It really is easy to side with the players for all the moral reasoning, but if you just think as devil's advocate for a second, then you'd see the other side.



QFT, if you players want more money for tournaments, live casting is the going to be the thing that grows the community.

Watching replays? Meh, don't sign me up for that, I would rather pay for live then replay.
SaturnAttack
Profile Joined September 2010
United States125 Posts
September 06 2010 04:55 GMT
#172
Another vote for no need for live. Delay / Complication > possibility of cheating and degraded environment for players.

Though Blizzard should have something like this in the interface. You should be able to organize a tourney and it would auto upload the replays to the organizers. Or better yet maybe a separate ob interface that has a 5 minute delay built in. Running a tourney with B.Net 2.0 could/should be much better.
jeddus
Profile Blog Joined September 2005
United States832 Posts
September 06 2010 04:58 GMT
#173
On September 06 2010 13:54 Martijn wrote:
Show nested quote +
On September 06 2010 13:37 jeddus wrote:
On September 06 2010 11:33 JoshSuth wrote:
The ONLY issue that sucks and is out of everyone's control is the fact that Match Histories are so easily accessed by anyone. People will spoil results because people suck. =(


In other sports, when we had a spoiler free discussion or broadcast, those who spoiled were banned.

End of discussion.

IP Banned, Account banned.

We had a seperate location where people could "live discuss" ie spoilers were allowed.

It was widely used by journalists and professional analysts.


Sadly if you google xproxy and if you know what you're looking for you have a new ip to spoil the next match faster than a 6pool. .


The issue is not whether or not someone can still spoil.
The point is they get the message it is not tolerated.

Oh, sure, they can make a new account, they can find a way to ruin people's fun.
But eventually they get tired and bored of being trolls.

Eventually they grow up.
sex appeal
Phaded
Profile Joined August 2010
Australia579 Posts
September 06 2010 05:00 GMT
#174
Live casting belongs in LAN events only.
Nothing stopping a player putting the cast up in 1 monitor, the game in another and ghosting the entire match in an online tournament
I am down but I am far from over
jeddus
Profile Blog Joined September 2005
United States832 Posts
September 06 2010 05:02 GMT
#175
On September 06 2010 13:44 HardcoreBilly wrote:
You guys do realize that for E-Sports to grow, there must be live games right?


Right, and those are usually out of our LAN events with live coverage, such as WCG.

Where were you for TSL or TSL 2?

I think both of those events helped eSports grow tremendously.

Just because a live broadcast is ALWAYS possible doesn't mean it is ALWAYS the best option.

In an ideal world, sure, they should all be live.
We don't have the ideal though, we need a case by case decision.
sex appeal
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 05:08:39
September 06 2010 05:04 GMT
#176
On September 06 2010 13:58 jeddus wrote:
Show nested quote +
On September 06 2010 13:54 Martijn wrote:
On September 06 2010 13:37 jeddus wrote:
On September 06 2010 11:33 JoshSuth wrote:
The ONLY issue that sucks and is out of everyone's control is the fact that Match Histories are so easily accessed by anyone. People will spoil results because people suck. =(


In other sports, when we had a spoiler free discussion or broadcast, those who spoiled were banned.

End of discussion.

IP Banned, Account banned.

We had a seperate location where people could "live discuss" ie spoilers were allowed.

It was widely used by journalists and professional analysts.


Sadly if you google xproxy and if you know what you're looking for you have a new ip to spoil the next match faster than a 6pool. .


The issue is not whether or not someone can still spoil.
The point is they get the message it is not tolerated.

Oh, sure, they can make a new account, they can find a way to ruin people's fun.
But eventually they get tired and bored of being trolls.

Eventually they grow up.


And then the next one steps up.. It being "not tolerated" even encourages some of them even more. Or people are just spiteful, say because they got banned for a different reason. Believe me when I say that I really wish it were that easy :/

And that's all aside from the fact that some people might just check out the results for themselves and then decide whether to watch or not. Costing streams viewers and as such costing tournament metrics.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
mistermetal
Profile Joined March 2010
Canada76 Posts
September 06 2010 05:07 GMT
#177
On September 06 2010 11:00 Fantistic wrote:
Show nested quote +
On September 06 2010 10:45 GenoZStriker wrote:
On September 06 2010 10:44 tertle wrote:
Pretty much we just need waaaghtv for sc2

Only 1 observer but everyone get's to watch live...

This. This is what we need. Sadly there is no LAN for SC2 but it would rid most of the problems players like HuK, MorroW and Idra are pointing out.


This is what happens when Blizzard fail to implement a LAN feature.
It was obvious that these problems would occur. Here's to hoping that they'll include it in the expansion.


Id like to know how LAN would resolve this lag issue when some tournaments are played exclusively over Battle.Net, with casters and both players all far apart from eachother.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2010-09-06 05:14:21
September 06 2010 05:10 GMT
#178
^ If you read what he is quoting you would understand. Are you familiar with programs such as Garena and WaaaghTV? Commonly used in the Warcraft 3 and DotA scene where you can observe games through LAN (you'd still need internet connection) but it did not affect the ongoing game at all because you were technically not in the game. It was like watching CS through HLTV. All you needed in the game were the players and the one who broadcasts it and anyone can see it. It had a delay as well.
eSports Prodigy & Illuminati member.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 06 2010 05:12 GMT
#179
If its a LAN, cast it live, if its online, wait till the match is over and cast the replay... Honestly...
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
September 06 2010 05:20 GMT
#180
Is there no possible way for the stream to be delayed a few minutes?
Get some of our genius programmers on the case!
more weight
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