• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:02
CET 12:02
KST 20:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1915 users

Players vs Casters - Page 8

Forum Index > Closed
Post a Reply
Prev 1 6 7 8 9 10 31 Next All
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:18:49
September 06 2010 03:17 GMT
#141
On September 06 2010 12:00 I_Love_Bacon wrote:
Show nested quote +
On September 06 2010 11:38 Martijn wrote:
On September 06 2010 11:09 I_Love_Bacon wrote:
The major difference being live streaming adds an insane level of cheating that can't be detected. Use of maphacks etc can be found out and when replays are looked at discrepancy in keybinds etc can sometimes become obvious. Simply watching a live stream or somebody relaying you advice who is watching it? Virtually impossible. And one of the major things is how many more events and how much more $$$ is on the stake with more players than ever.


Actually admins have the >exact< same tools to spot cheating this way as they did in broodwar.

I do think players should always be on dnd by the way because some people do grief at times and fuck with games just because they dislike the other player, and maybe we can get a tool to monitor processes and have messengers like skype/vent disallowed.


Which is why I said it? The difference being live streams in broodwar during tournaments were fairly rare. Now, every day there are live streamed tournaments for sc2 which is why it is a problem. The same old issues exist but the same countermeasures still exist. Livestreaming is a relatively new one.


I'm referring to maphacks in broodwar. The same things that got maphackers in BW caught, would get "stream"hackers (if you will) caught.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
news
Profile Blog Joined July 2010
892 Posts
Last Edited: 2010-09-06 03:24:51
September 06 2010 03:22 GMT
#142
On September 06 2010 12:17 Martijn wrote:
I'm referring to maphacks in broodwar. The same things that got maphackers in BW caught, would get "stream"hackers (if you will) caught.


Obviously not, you can't "catch" a maphacker without any proof because I can turn my whole army around simply by instinctively realizing something fishy is going on and it would just so happen that the opponent is trying to drop my main. Dino hacked constantly yet no one could prove it until a certain program came out and detected it. Same with hullah and many others. You simply don't know what you are talking about.

Any smart player like white ra will be at such a huge disadvantage if people knew what he was doing lmao. Because his macro alone isn't up to par with what top macro monsters can provide.
"Althought it sounds sexism, and probably is, given the right context, we cannot classify the statement itself as a sexist statement by itself," - evanthebouncy!
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:31:29
September 06 2010 03:27 GMT
#143
On September 06 2010 12:11 News wrote:
Martijn, you are not getting anything that people say and you keep repeating yourself. It doesn't matter that casters are trying not to lag, as long as they lag they are in the way and the game outcome is being fucked with. Another thing, cheating is the biggest issue here, if you don't get it you have no place arguing in this thread. If you played bw you should know at least a little bit about many well-respected foreign players getting caught hacking multiple times; and everyone in bw community was really paranoid about hacking constantly keeping an eye on every suspicious thing. Still only accidentally those players were caught. Allowing people to play for cash while streaming it live is absolutely idiotic. IDIOTIC.

Also saying that casting replays instantly after the game would affect the viewer in any way is absurd, whoever wanted to watch will still watch, just like everyone religiously watched TSL. It seems to me that you haven't been following actual STARCRAFT at all; not sure what community you came from but this is not how you deal with issues at all.


At least have a civil discussion, you don't have to be on the debate team to understand that "if you don't get it, well you don't belong here" has no place in a properly formulated argument. What you need to grasp that running a maphack is still just as effective as it was in bw and has almost no disadvantage compared to cheating through a stream while giving players a myriad of information they couldn't get off a stream and whenever they want it. That's what cheating is a whole separate argument and there being a need for a whole different set of countermeasures.

I don't want to get on bad terms with the players, so I don't publicize this and I hope this stays in this thread, but during beta phase one alone I've asked admins to review replays on 4 different occasions because I thought they were fishy. Turns out, they were legit, but that didn't stop me from asking the admins for a review next time it occurred.

On September 06 2010 12:22 News wrote:
Show nested quote +
On September 06 2010 12:17 Martijn wrote:
I'm referring to maphacks in broodwar. The same things that got maphackers in BW caught, would get "stream"hackers (if you will) caught.


Obviously not, you can't "catch" a maphacker without any proof because I can turn my whole army around simply by instinctively realizing something fishy is going on and it would just so happen that the opponent is trying to drop my main. Dino hacked constantly yet no one could prove it until a certain program came out and detected it. Same with hullah and many others. You simply don't know what you are talking about.

Any smart player like white ra will be at such a huge disadvantage if people knew what he was doing lmao. Because his macro alone isn't up to par with what top macro monsters can provide.


I helped design and implement an anticheat client for league play for what at the time was the biggest dota league. I've done 4 years of league administration for arguably the biggest and most notorious gaming league there was. Saying I don't know what I'm talking about is nothing but a snide remark when I'm one of the few people who has been on all 3 sides of the fence. As a player, an admin and a streamer. Try looking at the situation from a different perspective.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
September 06 2010 03:28 GMT
#144
Surely someone out there is working on a delayed stream solution. R1CH, think of the children!
m.Zee
Profile Joined May 2010
United States11 Posts
Last Edited: 2010-09-06 03:30:05
September 06 2010 03:28 GMT
#145
I don't much have the time to browse through seven pages at the moment, but there are other gaming communities out there who have had similar issues that were resolved by the game developers coding a delayed live view of the match to be played on a different server so it wouldn't lag the players.

Blizzard wanting to bring SCII into the limelight of e-sports would be wise to consider such an under taking. From a competent group of code-monkeys it wouldn't exactly be hard to implement either.

-Two players enter custom match with one ref as the Host
-Host checks "remote viewing" option from side panel
-Game gets put on a five to ten minute queue to prevent cheating
-New tab for remote viewing gets added to the main SCII options
-List of all games being remotely streamed can be selected and watched from there via another server to prevent player lag
-Magic happens; it would be like watching any other replay, only live on a slight delay

Alternatively, people can stop using cardboard boxes for computers and carriers that use dental floss for fiber optics, but not likely. Blizzard has the resources and bandwidth to pull off the aforementioned "streaming" and would put them on par with other e-sport communities who implement similar features.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:34:53
September 06 2010 03:32 GMT
#146
On September 06 2010 12:28 Hold-Lurker wrote:
Surely someone out there is working on a delayed stream solution. R1CH, think of the children!


We have, it's a pain with the current architecture of the streaming platforms, we haven't given up. Optimally we'd get Waaaghtv/hltv/battlecast or such, but we don't have the time nor resources for that. Would be great if the community stepped up here.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
phuzi0n
Profile Joined April 2010
United States308 Posts
September 06 2010 03:33 GMT
#147
On September 06 2010 09:55 jamesr12 wrote:
live casting is good for lan style events

bad for online tourneys

I agree. I'm getting kind of sick of all the live casts of online tourneys that wait around for a match to start when there's a dozen other matches going on in the tourney. Doing a delayed replay cast would solve the laggy caster problem for players, allow the casters to cover more of the matches, allow the casters to rewind and look at a different perspective when multiple important things are going on, and prevent players from cheating by watching casts of their own matches while they play. Live casting only belongs at a live event where the organizers can be sure the players aren't cheating.
sircuddles
Profile Joined August 2010
Canada91 Posts
September 06 2010 03:34 GMT
#148
I think having one Referee in the matches and sending replays off to casting teams is by far the easiest idea, everybody wins.

What really appalls me is the lack of respect for the players when obs and casters are asked to leave. I've only seen 1 observer leave the second they were asked, and I have yet to ever see a caster leave the first time they are asked. And I watch a lot of live casts.

Having 1 official caster for an event that is required is a different story and if that person is causing lag it should be changed for the next game so the players can play the game. Casters shouldn't be inherently entitled to cast games even if they're the official stream (if problems are arising), and it feels like every caster and their grandma acts like they're more important than the players. It's pretty disgusting.

Each event should get 1 email address per casting team far prior to the event starting. Delegate X amount of referee's who will spec major games with the big names and distribute the replays once the games are complete. Email is instant, it's not like it's a big deal. If a casting team would like to cast a replay from someone in the tournament that doesn't get caught by one of the official ref's, go talk to one of the players and get the replay. It's by far the simplest way to make this entire issue disappear.

This comes from someone who watches a lot of streams and casts, and I greatly prefer live games to replays. However what I prefer even more is not watching 5 casting teams bicker and fight like little bitches about who can cast what while causing lag that is detrimental to the game quality for the players.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-09-06 03:37:07
September 06 2010 03:35 GMT
#149
On September 06 2010 12:02 Martijn wrote:
The point was that this was argued to be easier than using a maphack, so make it harder. Do you think downloading/running a maphack is harder than having a second person on the phone all game?


Yes, and riskier. Maphacks can be detected, "my friend called me on the phone/yelled from another room/has his laptop next to my computer" can't.

My point was that your "make players run software that blocks IM clients" suggestion was dumb, since there's countless other ways to communicate that information. The only sensible solutions are "don't cast online games live" or "trust professional players to act honorably".

One of those solutions works 100%, the other doesn't, but it has the exact same success rate as your spyware suggestion.

EDIT:

during beta phase one alone I've asked admins to review replays on 4 different occasions because I thought they were fishy. Turns out, they were legit, but that didn't stop me from asking the admins for a review next time it occurred.


I don't understand what your point is, other than "I am paranoid and here's proof".
whatsgrackalackin420
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
September 06 2010 03:37 GMT
#150
On September 06 2010 12:34 sircuddles wrote:
I think having one Referee in the matches and sending replays off to casting teams is by far the easiest idea, everybody wins.

What really appalls me is the lack of respect for the players when obs and casters are asked to leave. I've only seen 1 observer leave the second they were asked, and I have yet to ever see a caster leave the first time they are asked. And I watch a lot of live casts.


I've left games when asked and I have seen others do it too. Hell, people have probably heard me complain about observers not leaving when asked. When things like this happen, tournament admins should take action against the streamers.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Astronaut
Profile Joined September 2010
United States52 Posts
September 06 2010 03:38 GMT
#151
Cheating off of a stream is far more effective than cheating using a maphack program because it is nearly impossible to determine the difference between someone who "guessed the right units" and someone who watched the stream. If you aren't incredibly careful with a maphack program, eventually you will look into fog randomly, and get caught. However, streamhacking is much harder to tell from good game sense.

A third party program that delays the stream works incredibly well in HoN, and would be just as effective in SC2. Who cares if you know where the Dark Shrine is 5 minutes after your opponent destroyed 20 of your workers with DTs?
kx.agent
Profile Joined April 2010
Canada18 Posts
September 06 2010 03:40 GMT
#152
If games were played and then the replays sent off to a casting team games could still be live streamed, the only ones knowing the results would be the players and those who they told. This removes the ability to cheat, besides a maphack, because the game would be played before being streamed at all.

On September 06 2010 12:33 phuzi0n wrote:

I agree. I'm getting kind of sick of all the live casts of online tourneys that wait around for a match to start when there's a dozen other matches going on in the tourney. Doing a delayed replay cast would solve the laggy caster problem for players, allow the casters to cover more of the matches, allow the casters to rewind and look at a different perspective when multiple important things are going on, and prevent players from cheating by watching casts of their own matches while they play. Live casting only belongs at a live event where the organizers can be sure the players aren't cheating.


This is right on.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
September 06 2010 03:41 GMT
#153
^ Well that's just you Martijn. Don't forget you're not the only casters around and it has happened multiple times where players ask the obs to leave and they don't. And when admins are not obsing the game it's worst.
eSports Prodigy & Illuminati member.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:46:25
September 06 2010 03:44 GMT
#154
On September 06 2010 12:35 kojinshugi wrote:
Show nested quote +
On September 06 2010 12:02 Martijn wrote:
The point was that this was argued to be easier than using a maphack, so make it harder. Do you think downloading/running a maphack is harder than having a second person on the phone all game?


Yes, and riskier. Maphacks can be detected, "my friend called me on the phone/yelled from another room/has his laptop next to my computer" can't.

My point was that your "make players run software that blocks IM clients" suggestion was dumb, since there's countless other ways to communicate that information. The only sensible solutions are "don't cast online games live" or "trust professional players to act honorably".

One of those solutions works 100%, the other doesn't, but it has the exact same success rate as your spyware suggestion.

EDIT:

Show nested quote +
during beta phase one alone I've asked admins to review replays on 4 different occasions because I thought they were fishy. Turns out, they were legit, but that didn't stop me from asking the admins for a review next time it occurred.


I don't understand what your point is, other than "I am paranoid and here's proof".


Really, you think maphacks get detected 100%? In most any gaming community there's 2 classes of hacks, 1 the public ones which the anticheat clients attempt to spot, 2 the private ones which are practically never banned. I know of leagues that have gone as far as to buy private hacks in a futile attempt to catch them. A day after the next version of the AC comes out, they're updated and undetectable again. Hell, I've seen leagues resort to activities which I'm pretty certain break laws just to find cheaters heh, but that's nothing to talk about in public.

On September 06 2010 12:41 GenoZStriker wrote:
^ Well that's just you Martijn. Don't forget you're not the only casters around and it has happened multiple times where players ask the obs to leave and they don't. And when admins are not obsing the game it's worst.


Tournaments should get rid of those streamers. Hell, the admins are often watching the stream instead of obsing so should know if it occurs.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Rabbet
Profile Joined December 2009
Canada404 Posts
September 06 2010 03:45 GMT
#155
If players are interested in bigger prize pools and being able to actually make a living off of a video game, then they are going to have to put up with spectators and the media circus that surrounds the delivery of such content to the people paying the bills.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
September 06 2010 03:47 GMT
#156
On September 06 2010 12:02 Martijn wrote:The point was that this was argued to be easier than using a maphack, so make it harder. Do you think downloading/running a maphack is harder than having a second person on the phone all game?


Using map-hacks would be pre-meditated cheating, whereas leaving a stream on while playing would be opportunistic. It's a fact of human nature that people who would never break the rules with pre-meditation, sometimes succumb to opportunistic rule-breaking (because the temptation arises). (It's easy, after all. Many players in tournaments watch streams in between rounds etc.)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 06 2010 03:59 GMT
#157
On September 06 2010 12:44 Martijn wrote:

Really, you think maphacks get detected 100%?


No, which is why I didn't say anything of the kind?
whatsgrackalackin420
DannyJ
Profile Joined March 2010
United States5110 Posts
September 06 2010 04:12 GMT
#158
I've always wondered how many games people like Trump lose because they cast their games.

I'm sure even in tournaments cheating off streams happens all the time. Why wouldn't it?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
September 06 2010 04:19 GMT
#159
i agree with this.. but I think its necessary for big LAN events. being "live" just makes it worth watching. However, they do need to somehow include a 3-5 minute delay. i definitely know that people have cheated this way, there are too many other there who would, and too many prize tournies.
Beneather
Profile Joined March 2010
Canada451 Posts
September 06 2010 04:26 GMT
#160
It should be up to the players I'd they want their games casted. I watched the first Iccup live stream tournament one time and a player was concerned about cheating in the game . But thy could see if you were giving tips to the other player about their opponent . But they knew the ip adress of the person and if they were watching they knew and would be dQ. I don't think they the battle.net would have that and major tournaments. Those casters could just cast replays like what husky and HD do aswelll as day9.
¯\_(ツ)_/¯ Day[9} <3
Prev 1 6 7 8 9 10 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 260
ProTech111
StarCraft: Brood War
Rain 8756
Horang2 3067
Jaedong 1763
Light 192
Rush 152
Britney 135
hero 123
Killer 106
ToSsGirL 70
Hm[arnc] 32
[ Show more ]
Terrorterran 8
[sc1f]eonzerg 3
Dota 2
XaKoH 502
Fuzer 124
NeuroSwarm88
canceldota56
League of Legends
JimRising 351
Counter-Strike
byalli4633
olofmeister1923
zeus491
allub321
edward43
Super Smash Bros
Mew2King109
Other Games
Liquid`RaSZi926
ceh9630
B2W.Neo281
crisheroes154
Organizations
Counter-Strike
PGL1144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1070
Upcoming Events
WardiTV Winter Champion…
58m
Replay Cast
21h 58m
CasterMuse Showmatch
21h 58m
Light vs Queen
WardiTV Winter Champion…
1d
The PondCast
1d 22h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
SC Evo Complete
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.