• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:27
CEST 15:27
KST 22:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy3GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
JD's Ro24 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion [BSL22] RO32 Group Stage
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1945 users

Players vs Casters - Page 8

Forum Index > Closed
Post a Reply
Prev 1 6 7 8 9 10 31 Next All
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:18:49
September 06 2010 03:17 GMT
#141
On September 06 2010 12:00 I_Love_Bacon wrote:
Show nested quote +
On September 06 2010 11:38 Martijn wrote:
On September 06 2010 11:09 I_Love_Bacon wrote:
The major difference being live streaming adds an insane level of cheating that can't be detected. Use of maphacks etc can be found out and when replays are looked at discrepancy in keybinds etc can sometimes become obvious. Simply watching a live stream or somebody relaying you advice who is watching it? Virtually impossible. And one of the major things is how many more events and how much more $$$ is on the stake with more players than ever.


Actually admins have the >exact< same tools to spot cheating this way as they did in broodwar.

I do think players should always be on dnd by the way because some people do grief at times and fuck with games just because they dislike the other player, and maybe we can get a tool to monitor processes and have messengers like skype/vent disallowed.


Which is why I said it? The difference being live streams in broodwar during tournaments were fairly rare. Now, every day there are live streamed tournaments for sc2 which is why it is a problem. The same old issues exist but the same countermeasures still exist. Livestreaming is a relatively new one.


I'm referring to maphacks in broodwar. The same things that got maphackers in BW caught, would get "stream"hackers (if you will) caught.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
news
Profile Blog Joined July 2010
892 Posts
Last Edited: 2010-09-06 03:24:51
September 06 2010 03:22 GMT
#142
On September 06 2010 12:17 Martijn wrote:
I'm referring to maphacks in broodwar. The same things that got maphackers in BW caught, would get "stream"hackers (if you will) caught.


Obviously not, you can't "catch" a maphacker without any proof because I can turn my whole army around simply by instinctively realizing something fishy is going on and it would just so happen that the opponent is trying to drop my main. Dino hacked constantly yet no one could prove it until a certain program came out and detected it. Same with hullah and many others. You simply don't know what you are talking about.

Any smart player like white ra will be at such a huge disadvantage if people knew what he was doing lmao. Because his macro alone isn't up to par with what top macro monsters can provide.
"Althought it sounds sexism, and probably is, given the right context, we cannot classify the statement itself as a sexist statement by itself," - evanthebouncy!
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:31:29
September 06 2010 03:27 GMT
#143
On September 06 2010 12:11 News wrote:
Martijn, you are not getting anything that people say and you keep repeating yourself. It doesn't matter that casters are trying not to lag, as long as they lag they are in the way and the game outcome is being fucked with. Another thing, cheating is the biggest issue here, if you don't get it you have no place arguing in this thread. If you played bw you should know at least a little bit about many well-respected foreign players getting caught hacking multiple times; and everyone in bw community was really paranoid about hacking constantly keeping an eye on every suspicious thing. Still only accidentally those players were caught. Allowing people to play for cash while streaming it live is absolutely idiotic. IDIOTIC.

Also saying that casting replays instantly after the game would affect the viewer in any way is absurd, whoever wanted to watch will still watch, just like everyone religiously watched TSL. It seems to me that you haven't been following actual STARCRAFT at all; not sure what community you came from but this is not how you deal with issues at all.


At least have a civil discussion, you don't have to be on the debate team to understand that "if you don't get it, well you don't belong here" has no place in a properly formulated argument. What you need to grasp that running a maphack is still just as effective as it was in bw and has almost no disadvantage compared to cheating through a stream while giving players a myriad of information they couldn't get off a stream and whenever they want it. That's what cheating is a whole separate argument and there being a need for a whole different set of countermeasures.

I don't want to get on bad terms with the players, so I don't publicize this and I hope this stays in this thread, but during beta phase one alone I've asked admins to review replays on 4 different occasions because I thought they were fishy. Turns out, they were legit, but that didn't stop me from asking the admins for a review next time it occurred.

On September 06 2010 12:22 News wrote:
Show nested quote +
On September 06 2010 12:17 Martijn wrote:
I'm referring to maphacks in broodwar. The same things that got maphackers in BW caught, would get "stream"hackers (if you will) caught.


Obviously not, you can't "catch" a maphacker without any proof because I can turn my whole army around simply by instinctively realizing something fishy is going on and it would just so happen that the opponent is trying to drop my main. Dino hacked constantly yet no one could prove it until a certain program came out and detected it. Same with hullah and many others. You simply don't know what you are talking about.

Any smart player like white ra will be at such a huge disadvantage if people knew what he was doing lmao. Because his macro alone isn't up to par with what top macro monsters can provide.


I helped design and implement an anticheat client for league play for what at the time was the biggest dota league. I've done 4 years of league administration for arguably the biggest and most notorious gaming league there was. Saying I don't know what I'm talking about is nothing but a snide remark when I'm one of the few people who has been on all 3 sides of the fence. As a player, an admin and a streamer. Try looking at the situation from a different perspective.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
September 06 2010 03:28 GMT
#144
Surely someone out there is working on a delayed stream solution. R1CH, think of the children!
m.Zee
Profile Joined May 2010
United States11 Posts
Last Edited: 2010-09-06 03:30:05
September 06 2010 03:28 GMT
#145
I don't much have the time to browse through seven pages at the moment, but there are other gaming communities out there who have had similar issues that were resolved by the game developers coding a delayed live view of the match to be played on a different server so it wouldn't lag the players.

Blizzard wanting to bring SCII into the limelight of e-sports would be wise to consider such an under taking. From a competent group of code-monkeys it wouldn't exactly be hard to implement either.

-Two players enter custom match with one ref as the Host
-Host checks "remote viewing" option from side panel
-Game gets put on a five to ten minute queue to prevent cheating
-New tab for remote viewing gets added to the main SCII options
-List of all games being remotely streamed can be selected and watched from there via another server to prevent player lag
-Magic happens; it would be like watching any other replay, only live on a slight delay

Alternatively, people can stop using cardboard boxes for computers and carriers that use dental floss for fiber optics, but not likely. Blizzard has the resources and bandwidth to pull off the aforementioned "streaming" and would put them on par with other e-sport communities who implement similar features.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:34:53
September 06 2010 03:32 GMT
#146
On September 06 2010 12:28 Hold-Lurker wrote:
Surely someone out there is working on a delayed stream solution. R1CH, think of the children!


We have, it's a pain with the current architecture of the streaming platforms, we haven't given up. Optimally we'd get Waaaghtv/hltv/battlecast or such, but we don't have the time nor resources for that. Would be great if the community stepped up here.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
phuzi0n
Profile Joined April 2010
United States308 Posts
September 06 2010 03:33 GMT
#147
On September 06 2010 09:55 jamesr12 wrote:
live casting is good for lan style events

bad for online tourneys

I agree. I'm getting kind of sick of all the live casts of online tourneys that wait around for a match to start when there's a dozen other matches going on in the tourney. Doing a delayed replay cast would solve the laggy caster problem for players, allow the casters to cover more of the matches, allow the casters to rewind and look at a different perspective when multiple important things are going on, and prevent players from cheating by watching casts of their own matches while they play. Live casting only belongs at a live event where the organizers can be sure the players aren't cheating.
sircuddles
Profile Joined August 2010
Canada91 Posts
September 06 2010 03:34 GMT
#148
I think having one Referee in the matches and sending replays off to casting teams is by far the easiest idea, everybody wins.

What really appalls me is the lack of respect for the players when obs and casters are asked to leave. I've only seen 1 observer leave the second they were asked, and I have yet to ever see a caster leave the first time they are asked. And I watch a lot of live casts.

Having 1 official caster for an event that is required is a different story and if that person is causing lag it should be changed for the next game so the players can play the game. Casters shouldn't be inherently entitled to cast games even if they're the official stream (if problems are arising), and it feels like every caster and their grandma acts like they're more important than the players. It's pretty disgusting.

Each event should get 1 email address per casting team far prior to the event starting. Delegate X amount of referee's who will spec major games with the big names and distribute the replays once the games are complete. Email is instant, it's not like it's a big deal. If a casting team would like to cast a replay from someone in the tournament that doesn't get caught by one of the official ref's, go talk to one of the players and get the replay. It's by far the simplest way to make this entire issue disappear.

This comes from someone who watches a lot of streams and casts, and I greatly prefer live games to replays. However what I prefer even more is not watching 5 casting teams bicker and fight like little bitches about who can cast what while causing lag that is detrimental to the game quality for the players.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-09-06 03:37:07
September 06 2010 03:35 GMT
#149
On September 06 2010 12:02 Martijn wrote:
The point was that this was argued to be easier than using a maphack, so make it harder. Do you think downloading/running a maphack is harder than having a second person on the phone all game?


Yes, and riskier. Maphacks can be detected, "my friend called me on the phone/yelled from another room/has his laptop next to my computer" can't.

My point was that your "make players run software that blocks IM clients" suggestion was dumb, since there's countless other ways to communicate that information. The only sensible solutions are "don't cast online games live" or "trust professional players to act honorably".

One of those solutions works 100%, the other doesn't, but it has the exact same success rate as your spyware suggestion.

EDIT:

during beta phase one alone I've asked admins to review replays on 4 different occasions because I thought they were fishy. Turns out, they were legit, but that didn't stop me from asking the admins for a review next time it occurred.


I don't understand what your point is, other than "I am paranoid and here's proof".
whatsgrackalackin420
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
September 06 2010 03:37 GMT
#150
On September 06 2010 12:34 sircuddles wrote:
I think having one Referee in the matches and sending replays off to casting teams is by far the easiest idea, everybody wins.

What really appalls me is the lack of respect for the players when obs and casters are asked to leave. I've only seen 1 observer leave the second they were asked, and I have yet to ever see a caster leave the first time they are asked. And I watch a lot of live casts.


I've left games when asked and I have seen others do it too. Hell, people have probably heard me complain about observers not leaving when asked. When things like this happen, tournament admins should take action against the streamers.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Astronaut
Profile Joined September 2010
United States52 Posts
September 06 2010 03:38 GMT
#151
Cheating off of a stream is far more effective than cheating using a maphack program because it is nearly impossible to determine the difference between someone who "guessed the right units" and someone who watched the stream. If you aren't incredibly careful with a maphack program, eventually you will look into fog randomly, and get caught. However, streamhacking is much harder to tell from good game sense.

A third party program that delays the stream works incredibly well in HoN, and would be just as effective in SC2. Who cares if you know where the Dark Shrine is 5 minutes after your opponent destroyed 20 of your workers with DTs?
kx.agent
Profile Joined April 2010
Canada18 Posts
September 06 2010 03:40 GMT
#152
If games were played and then the replays sent off to a casting team games could still be live streamed, the only ones knowing the results would be the players and those who they told. This removes the ability to cheat, besides a maphack, because the game would be played before being streamed at all.

On September 06 2010 12:33 phuzi0n wrote:

I agree. I'm getting kind of sick of all the live casts of online tourneys that wait around for a match to start when there's a dozen other matches going on in the tourney. Doing a delayed replay cast would solve the laggy caster problem for players, allow the casters to cover more of the matches, allow the casters to rewind and look at a different perspective when multiple important things are going on, and prevent players from cheating by watching casts of their own matches while they play. Live casting only belongs at a live event where the organizers can be sure the players aren't cheating.


This is right on.
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
September 06 2010 03:41 GMT
#153
^ Well that's just you Martijn. Don't forget you're not the only casters around and it has happened multiple times where players ask the obs to leave and they don't. And when admins are not obsing the game it's worst.
eSports Prodigy & Illuminati member.
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
Last Edited: 2010-09-06 03:46:25
September 06 2010 03:44 GMT
#154
On September 06 2010 12:35 kojinshugi wrote:
Show nested quote +
On September 06 2010 12:02 Martijn wrote:
The point was that this was argued to be easier than using a maphack, so make it harder. Do you think downloading/running a maphack is harder than having a second person on the phone all game?


Yes, and riskier. Maphacks can be detected, "my friend called me on the phone/yelled from another room/has his laptop next to my computer" can't.

My point was that your "make players run software that blocks IM clients" suggestion was dumb, since there's countless other ways to communicate that information. The only sensible solutions are "don't cast online games live" or "trust professional players to act honorably".

One of those solutions works 100%, the other doesn't, but it has the exact same success rate as your spyware suggestion.

EDIT:

Show nested quote +
during beta phase one alone I've asked admins to review replays on 4 different occasions because I thought they were fishy. Turns out, they were legit, but that didn't stop me from asking the admins for a review next time it occurred.


I don't understand what your point is, other than "I am paranoid and here's proof".


Really, you think maphacks get detected 100%? In most any gaming community there's 2 classes of hacks, 1 the public ones which the anticheat clients attempt to spot, 2 the private ones which are practically never banned. I know of leagues that have gone as far as to buy private hacks in a futile attempt to catch them. A day after the next version of the AC comes out, they're updated and undetectable again. Hell, I've seen leagues resort to activities which I'm pretty certain break laws just to find cheaters heh, but that's nothing to talk about in public.

On September 06 2010 12:41 GenoZStriker wrote:
^ Well that's just you Martijn. Don't forget you're not the only casters around and it has happened multiple times where players ask the obs to leave and they don't. And when admins are not obsing the game it's worst.


Tournaments should get rid of those streamers. Hell, the admins are often watching the stream instead of obsing so should know if it occurs.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Rabbet
Profile Joined December 2009
Canada404 Posts
September 06 2010 03:45 GMT
#155
If players are interested in bigger prize pools and being able to actually make a living off of a video game, then they are going to have to put up with spectators and the media circus that surrounds the delivery of such content to the people paying the bills.
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
September 06 2010 03:47 GMT
#156
On September 06 2010 12:02 Martijn wrote:The point was that this was argued to be easier than using a maphack, so make it harder. Do you think downloading/running a maphack is harder than having a second person on the phone all game?


Using map-hacks would be pre-meditated cheating, whereas leaving a stream on while playing would be opportunistic. It's a fact of human nature that people who would never break the rules with pre-meditation, sometimes succumb to opportunistic rule-breaking (because the temptation arises). (It's easy, after all. Many players in tournaments watch streams in between rounds etc.)
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 06 2010 03:59 GMT
#157
On September 06 2010 12:44 Martijn wrote:

Really, you think maphacks get detected 100%?


No, which is why I didn't say anything of the kind?
whatsgrackalackin420
DannyJ
Profile Joined March 2010
United States5110 Posts
September 06 2010 04:12 GMT
#158
I've always wondered how many games people like Trump lose because they cast their games.

I'm sure even in tournaments cheating off streams happens all the time. Why wouldn't it?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
September 06 2010 04:19 GMT
#159
i agree with this.. but I think its necessary for big LAN events. being "live" just makes it worth watching. However, they do need to somehow include a 3-5 minute delay. i definitely know that people have cheated this way, there are too many other there who would, and too many prize tournies.
Beneather
Profile Joined March 2010
Canada451 Posts
September 06 2010 04:26 GMT
#160
It should be up to the players I'd they want their games casted. I watched the first Iccup live stream tournament one time and a player was concerned about cheating in the game . But thy could see if you were giving tips to the other player about their opponent . But they knew the ip adress of the person and if they were watching they knew and would be dQ. I don't think they the battle.net would have that and major tournaments. Those casters could just cast replays like what husky and HD do aswelll as day9.
¯\_(ツ)_/¯ Day[9} <3
Prev 1 6 7 8 9 10 31 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #243
Liquipedia
WardiTV Team League
11:00
Playoffs Day 3
WardiTV848
ComeBackTV 670
IndyStarCraft 254
Rex118
3DClanTV 58
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #127
Classic vs SHINLIVE!
CranKy Ducklings123
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 254
LamboSC2 172
ProTech125
Rex 118
StarCraft: Brood War
Britney 66528
Calm 5259
Bisu 2837
Shuttle 964
EffOrt 534
Mini 510
Hyuk 348
actioN 320
BeSt 285
ZerO 270
[ Show more ]
Light 251
ggaemo 232
Rush 225
firebathero 182
Aegong 157
Last 149
Killer 89
ToSsGirL 72
Barracks 71
Mind 64
Nal_rA 62
Hyun 58
Backho 55
Shinee 49
Free 41
Movie 33
soO 24
Hm[arnc] 22
GoRush 22
scan(afreeca) 16
IntoTheRainbow 12
yabsab 12
Terrorterran 9
Icarus 5
Sexy 4
ivOry 4
Dota 2
Gorgc6681
qojqva1219
Fuzer 88
Counter-Strike
zeus635
Heroes of the Storm
Khaldor160
Other Games
singsing1965
B2W.Neo1390
Liquid`RaSZi1122
DeMusliM402
RotterdaM274
XaKoH 254
Mew2King65
QueenE46
ZerO(Twitch)19
Organizations
Counter-Strike
PGL1164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH192
• CranKy Ducklings SOOP85
• Adnapsc2 13
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• intothetv
• Kozan
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2292
• Jankos1879
• TFBlade1406
Upcoming Events
BSL
5h 33m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
5h 33m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
19h 33m
Wardi Open
20h 33m
Afreeca Starleague
20h 33m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
1d 2h
OSC
1d 10h
Afreeca Starleague
1d 20h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 20h
GSL
1d 22h
[ Show More ]
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
6 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.