• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:57
CEST 23:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps BW General Discussion Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1916 users

Map Balance - The Worst of the Worst - Page 8

Forum Index > Closed
Post a Reply
Prev 1 6 7 8 9 10 20 Next All
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
June 19 2010 16:50 GMT
#141
From a zerg point of view i agree with a lot in this article, and also on DO. Im not sure if its is right to say the map is imbalanced thogh, but i do agree that preventing harass early game in zvt is very difficult due to the ledge next to the main and the large distance between the main and the natural. If you are able to get into the mid/late game i would say its fairly balanced.

One thing I disagree with is the asumption of zerg beeing OP on this map due to mobility in zvt. With dropships, terran gain great mobility and ability to harass where the zerg army is not present.

In general, I would like to see larger maps with longer rush distances, for zerg its a bit too hard too fend of an early protoss rush where the rush distance is short since it gives you no to time to respond and make the right adjustments. (mabye it wouldnt matter since all protoss cheese anywas :p).
..
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-19 16:51:58
June 19 2010 16:51 GMT
#142
On June 20 2010 01:39 comis wrote:
Show nested quote +
On June 20 2010 01:30 MorroW wrote:
On June 20 2010 01:23 comis wrote:
On June 20 2010 01:14 MorroW wrote:
On June 20 2010 01:11 comis wrote:
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.

1st of all thats not true at all
secondly this is RACE BALANCE, not MAP BALANCE. desert is the worst fucking map imaginable to sit on 2base macro and attack and finish zerg. WORST MAP ok?
this is what im talking about we cant have this discussion as long as ppl confuse the meanings of this and as long as the mu is t>z on majority of the maps its just a matter of race balance to begin with


Zerg has one option against a competent mech T. End the game early with a muta focused build. That's on any map, including DO. If you want to break it into multiple discussing, I don't care, but that's what mech has done to the matchup and that HAS to be considered when discussing balance on ANY map.

thats like the worst way ever to play vs mech. how far did u get in ur tournaments lol, dont speak if u dont know anything ur just wasting my time reading
mech is like pvt in sc1 without carriers and thats best way i can explain to u. ur goal is to break down the terran and not let him half the map while the meching player can decide to make some mech timing attack or simply turtle and slowly take half the map. thats how u win vs mech terran, not by making mutalisks rofl


You're right ZvT is exactly like PvT in BW, wait except the fact that map control has absolutely no importance in a game where NOTHING a Z makes can beat a 200/200 T mech army. The only way to beat mech is to cripple/kill him early with a fast muta/ling/baneling build. Show me 1 example where this is not the case (and don't give me some stupid replay where Z when burrowed roaches into an afk T or something, that's not an actual counter, just cheese that works on bad T's).

maybe u didnt play bw but 200 psi mech owned toss too lol. thats why u gotta overpower terran before he gets too strong. sc1 is basically revolved around recalls and frontal attacks while terran just has to hold on because he wins if he splits the map (talking about 2 player maps). thats where carriers come in and zerg has no carrier
most common way i can think of is to take about 3-4 base as zerg get mapcontrol then make a huge fucking army and try break terran down with nyduses drops and frontal attacks. just like sc1 on destination tvz or tvp on 2 player maps without carrier. ur a bad player and u avoid my question about ur tournament achievements or rank stats etc, just drop the discussion ur embarrassing urself
Progamerpls no copy pasterino
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
June 19 2010 17:17 GMT
#143
Morrow read my post on the last page. I so beat you to it :D
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-06-19 17:20:14
June 19 2010 17:19 GMT
#144
On June 20 2010 01:51 MorroW wrote:
ur a bad player and u avoid my question about ur tournament achievements or rank stats etc, just drop the discussion ur embarrassing urself

Uggh, mark of a douchebag.

People either know you or they don't, MorroW. No need for petty ad hominem.
pro-MoMaN, pro-HuK, pro-Millenium
Heat_023
Profile Joined June 2010
Canada160 Posts
June 19 2010 17:37 GMT
#145
Holy cow people (general tendency) are arguing in such an ugly manner in this thread. I don't know much about this community (so I don't know if it's always that disgusting) but this is very bad advertising, that's for sure.
twitch.tv/heat023
Kvz
Profile Joined March 2010
United States463 Posts
June 19 2010 17:37 GMT
#146
in terms of MAP BALANCE. blizzard maps are poorly designed. As a 1900 Plat player -> 700 diamond player, the only map i looked forward to playing was Metalopolis and that was generally because it was the lesser of all the evils.

The maps themselves are too small. Of the top of my head, Steppes of War, LT, Kulas, DO, favor agressive early games (yes DO is included in this, how many times have people tried to cheese you on that map?). That idea in itself favors the terran race because of their ability to wall-off while obtaining powerful harass units (i can sit in my base and tech and harass you at the same time lol).

In all honesty, Artosis has a point in bringing this up because although many people claim the game is closely balanced right now (which i would tend to agree with) map balance coupled with certain racial imbalances (namely terran's ability to do whatever the fuck they want; wall off, harass, open all tech trees, turtle and sit in their 2-base without pushing to get 200/200 mech.) really compound each other and make this game a rather one sided affair for one race over another. Hopefully with the advent of private tournaments we will be able to create our own maps that can reduce these types of discrepencies.
NrG.Kvz
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-06-19 17:45:59
June 19 2010 17:44 GMT
#147
Holy shit has this community grown overly hostile since the beta went down. Please Blizzard bring it back before we have an all out war on our hands!

On June 20 2010 02:37 Heat_023 wrote:
Holy cow people (general tendency) are arguing in such an ugly manner in this thread. I don't know much about this community (so I don't know if it's always that disgusting) but this is very bad advertising, that's for sure.


Please don't think this is how i normally is. This is normally a good and mostly mannered community but with no SC2 for a couple weeks everyone is irritated.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-19 17:49:02
June 19 2010 17:47 GMT
#148
aaaw, i r dissapoint. Even if the article is great and about maps I had hoped you would have started with how the current mineral / gas ratio affects the game. xD

as for desert oasis, why have terran players never tried to wall off the smaller entrance as a response to mass ling?? its not like your army is moving out for years to come.
"Mudkip"
comis
Profile Joined April 2010
United States333 Posts
June 19 2010 17:53 GMT
#149
On June 20 2010 01:51 MorroW wrote:
Show nested quote +
On June 20 2010 01:39 comis wrote:
On June 20 2010 01:30 MorroW wrote:
On June 20 2010 01:23 comis wrote:
On June 20 2010 01:14 MorroW wrote:
On June 20 2010 01:11 comis wrote:
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.

1st of all thats not true at all
secondly this is RACE BALANCE, not MAP BALANCE. desert is the worst fucking map imaginable to sit on 2base macro and attack and finish zerg. WORST MAP ok?
this is what im talking about we cant have this discussion as long as ppl confuse the meanings of this and as long as the mu is t>z on majority of the maps its just a matter of race balance to begin with


Zerg has one option against a competent mech T. End the game early with a muta focused build. That's on any map, including DO. If you want to break it into multiple discussing, I don't care, but that's what mech has done to the matchup and that HAS to be considered when discussing balance on ANY map.

thats like the worst way ever to play vs mech. how far did u get in ur tournaments lol, dont speak if u dont know anything ur just wasting my time reading
mech is like pvt in sc1 without carriers and thats best way i can explain to u. ur goal is to break down the terran and not let him half the map while the meching player can decide to make some mech timing attack or simply turtle and slowly take half the map. thats how u win vs mech terran, not by making mutalisks rofl


You're right ZvT is exactly like PvT in BW, wait except the fact that map control has absolutely no importance in a game where NOTHING a Z makes can beat a 200/200 T mech army. The only way to beat mech is to cripple/kill him early with a fast muta/ling/baneling build. Show me 1 example where this is not the case (and don't give me some stupid replay where Z when burrowed roaches into an afk T or something, that's not an actual counter, just cheese that works on bad T's).

maybe u didnt play bw but 200 psi mech owned toss too lol. thats why u gotta overpower terran before he gets too strong. sc1 is basically revolved around recalls and frontal attacks while terran just has to hold on because he wins if he splits the map (talking about 2 player maps). thats where carriers come in and zerg has no carrier
most common way i can think of is to take about 3-4 base as zerg get mapcontrol then make a huge fucking army and try break terran down with nyduses drops and frontal attacks. just like sc1 on destination tvz or tvp on 2 player maps without carrier. ur a bad player and u avoid my question about ur tournament achievements or rank stats etc, just drop the discussion ur embarrassing urself


Protoss could beat 200 supply T mech. It was just hard. Not next to impossible like ZvT mech.

You say the way to beat T in ZvT is to "overpower terran before he gets too strong". That's exactly what I'm saying. The only way to beat T mech is to cripple/kill him early with a muta-focused build (you can try all ground if you want to lose). You can throw in cheesy nydus or whatever else you want but if you let T get to 200/200 your chances of winning drop through the floor.

We're saying essentially the same thing, you're just doing it in broken english and littered with personal insults.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
June 19 2010 17:53 GMT
#150
If u play bio vs zerg, is it still t>>>>z? ^^ jez i really suck

sry for ot
The only virgins in kpop left are the fans
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
June 19 2010 17:59 GMT
#151
My 2cents:

At the moment SC2 is a very dynamic game and must be treated as such. If a map is skewed toward a certain type of play from the opposing player, you should analyze it and devise a strategy that exploits as many of your opponents weakness as possible while playing to your own strengths.

Its a flawed way of thinking to go into every game on every map and play the same style, every map is a different arena with different tools at your disposal.

You (Artosis) and Idra like to play defensive macro games and steam roll when the time is right, on a map like Lost Temple, thats great, probably the best way to play the map. However on Desert Oasis it seems much more effect to abuse a feature of the map, one you make note of several times: the distance between the main and natural. That can be your strength or weakness depending on how you play. Nydus worming (proper verbage? lol) is incredibly effective on this map because of the distance between the main and natural, by pressuring with the constant threat of Nydus worms your safe to do a lot of whatever.

Its not "cheesy" or "gimmicky" to use the map to your advantage, the idea of playing "straight up" all the time every game, regardless of the map seems a little absurd to be honest.

All that being said, thanks for all you do Artosis!
https://x.com/CaptainWaffless
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
June 19 2010 18:02 GMT
#152
I think the only way we can clear this up is that blizzard should implement customized maps just like in iccup, that way the people doesn't need to whine since it's made by professional map makers.
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 19 2010 18:02 GMT
#153
What I'm noticing Artosis, is that you want the maps to fit your style of Zerg play. Nothing wrong with that, but it leads for you to get destroyed on those cliffs vs Terran (I honestly don't see many Protoss players go for the cliff with stalkers...would work though). I think instead of just saying "these maps aren't the best for Zerg" you need to change your play style for the map. If the Kulas expansion is bad, maybe find a way to get an expansion on the cliff. It's probably not as economically sound as going to the primary expansion, but it might be easier to defend against some Terran and Protoss tactics that way. I just think you expect the straight up to work all the time, when maybe you need to be a little creative instead.

Also with Desert Oasis, I have to disagree on the point of defending three bases. It's hard for EVERY race to defend their third base on that map. Usually I just cannon up the island and take that as my third, as going to the gold or the third regular mineral patch on the opposite side of the main usually means you're leaving one of your bases vulnerable.

Also for ZvP on DO, I think the fact that Protoss always does the warp gate rush all in tells a lot about balance. DO is a map that Zerg can do well on if they get the chance to macro. Protoss has to get ahead of the zerg or downright kill the zerg before a certain point or it just becomes an uphill battle with an increasingly large hill.

Good read, but I think you need to vary up your tactics depending on the map.
Life is Good.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 19 2010 18:02 GMT
#154
Yeah pretty sure people not taking advantage of Nydus networks should not comment.
S1 3500+ Master T. S2 1600+ Master T.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-06-19 18:11:45
June 19 2010 18:06 GMT
#155
Alou brings up a good point. Idra and Artosis play one playstyle 100% of the time. FE into a massive macro push with mass Roach or Hydra.

Whatever happened to BW where that shit would not fly? For example I was a P player and I KNEW that I could not do a macro war on Bluestorm. I also knew that Medusa and Colo it paid to be uber aggressive with 10/15 Goon Rush.

I think most of these players are not playing for the map and playing for the MU
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
kryto
Profile Joined May 2010
United States53 Posts
June 19 2010 18:06 GMT
#156
This seems silly to me, the only maps that I feel we can really discuss imbalance on are desert oasis and maybe incineration zone. Maps like Kulas are not anywhere near as imbalanced as people think if you just play in a way that gets around it. Teching first to give you time to break down the rocks to take the safer expo is really not as big of a blow as some people think, you will already have units up and if you manage your larva correctly you will be able to keep up a decent defensive force while taking a 3rd relatively quickly after and still saturating them at a decent rate, which would then put you ahead. You can circumvent the dangerous cliffs altogether. It really just requires a different style of play, of course it is "imbalanced" if you just go ahead and expand to the obviously harder to defend location.
bongjwa
Profile Blog Joined August 2009
United States199 Posts
June 19 2010 18:08 GMT
#157
why are all american starcraft players just mean in general? wtf i'm so glad there's still day9
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123578 <--- my tournament. sign up!
raph
Profile Joined May 2010
United States204 Posts
June 19 2010 18:09 GMT
#158
i wouldnt agree at all that its hard for every race to defend their third on DO, with creep tumors (and even without them) zerg can amply defend with their mobile army.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2010-06-19 18:13:19
June 19 2010 18:13 GMT
#159
How come Artosis doesn't get banned for belittling someone's argument over their post count?

This whole thread is goddamn retarded. Artosis dismisses everyone who disagrees with him and as soon as someone agrees with him, he says "finally, a well thought out post!" Utterly transparent. He's convinced himself that he must be right and nothing will change his mind. He's best ignored.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 19 2010 18:13 GMT
#160
I think most of these players are not playing for the map and playing for the MU


why should they bend their play to the map? you can notice from several turnaments that idra forces his strategy to work via overlord drops and flanking rather than abandone his entire gameplan, its nothing new.

Also with Desert Oasis, I have to disagree on the point of defending three bases. It's hard for EVERY race to defend their third base on that map. Usually I just cannon up the island and take that as my third, as going to the gold or the third regular mineral patch on the opposite side of the main usually means you're leaving one of your bases vulnerable.


where is the incentive to take a third against one base / two base zerg? its not like they are going to go sens one base muta and suddenly take 2 bases.
"Mudkip"
Prev 1 6 7 8 9 10 20 Next All
Please log in or register to reply.
Live Events Refresh
BSL
21:00
S22 - Ro16 Seed Tie-Breaker
Bonyth vs StRyKeR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft177
CosmosSc2 1
StarCraft: Brood War
Britney 13223
ZZZero.O 121
Mini 108
actioN 42
NaDa 27
Sexy 22
Hm[arnc] 21
Dota 2
syndereN352
capcasts97
canceldota33
Super Smash Bros
C9.Mang086
Heroes of the Storm
Liquid`Hasu383
Other Games
summit1g3322
tarik_tv2899
Grubby2749
FrodaN2432
shahzam436
JimRising 317
ToD209
ViBE36
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Reevou 10
• davetesta6
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• Azhi_Dahaki25
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1766
• masondota21241
• WagamamaTV809
League of Legends
• Doublelift2281
• TFBlade1422
Other Games
• imaqtpie1074
• Scarra846
• Shiphtur96
Upcoming Events
Replay Cast
2h 3m
The PondCast
12h 3m
OSC
1d 2h
RSL Revival
1d 12h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.