• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:21
CEST 03:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 777 users

Map Balance - The Worst of the Worst - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 20 Next All
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 19 2010 16:10 GMT
#121
^what the hell is baw

perfect example of a <200 poster ^^;
Progamerpls no copy pasterino
comis
Profile Joined April 2010
United States333 Posts
June 19 2010 16:11 GMT
#122
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 19 2010 16:11 GMT
#123
On June 20 2010 00:45 Artosis wrote:
Show nested quote +
On June 20 2010 00:41 STS17 wrote:
The OP seems to boil down to "waah I can't FE on all maps all the time" which is what a lot of the arguments were for these maps (I'm ignoring IZ because I think your "Incineration Zone - lol" comment summed it up perfectly) were that it is hard to defend the natural, when the entire point of those maps are difficult to defend naturals.

Now, I am not a zerg player so I'm going to ask, do you need to fast expand in order to win as Zerg or is it just easier?


You need to, in general, expand faster and more often than your opponent as Zerg. Of course there are exceptions to this, but its a real rule for the race with great massing ability but weaker units.


I think this is only half of the story. In a game where both the Zerg and P/T are steadily expanding this is the case. But In a game where P/T tries to expand significantly faster than the Z its different, because Z can punish that very hard in the early and early midgame, possibly also later on (but I dont know because I never saw this situation).
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 19 2010 16:12 GMT
#124
On June 20 2010 01:11 comis wrote:
Show nested quote +
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.


What? I really hope you're joking.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
raph
Profile Joined May 2010
United States204 Posts
June 19 2010 16:12 GMT
#125
ive been a starcraft fan for years, i just never made and account and started posting away on the forums. just because i chose not to voice my opinion that makes it less valid?
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
June 19 2010 16:13 GMT
#126
Update: Referencing post count as justification for calling someone stupid will result in a ban in this thread.
Moderator
Actua
Profile Joined May 2010
Canada101 Posts
Last Edited: 2010-06-19 16:14:39
June 19 2010 16:13 GMT
#127
On June 20 2010 01:11 comis wrote:
Show nested quote +
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.


I take it you still mass hydras vs mech
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-19 16:16:17
June 19 2010 16:14 GMT
#128
On June 20 2010 01:11 comis wrote:
Show nested quote +
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.

1st of all thats not true at all
secondly this is RACE BALANCE, not MAP BALANCE. desert is the worst fucking map imaginable to sit on 2base macro and attack and finish zerg. WORST MAP ok?
this is what im talking about we cant have this discussion as long as ppl confuse the meanings of this and as long as the mu is t>z on majority of the maps its just a matter of race balance to begin with

On June 20 2010 01:12 raph wrote:
ive been a starcraft fan for years, i just never made and account and started posting away on the forums. just because i chose not to voice my opinion that makes it less valid?

not at all, many here r just frustrated about the different opinions and the post count is such an easy way to judge and say "ur a bad poster". personally i was just kidding when i said it but its amusing to see others who actually believe post count matters
Progamerpls no copy pasterino
raph
Profile Joined May 2010
United States204 Posts
Last Edited: 2010-06-19 16:15:46
June 19 2010 16:14 GMT
#129
comis, lets hope ur trolling with that remark.
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 19 2010 16:16 GMT
#130
On June 20 2010 01:13 Chill wrote:
Update: Referencing post count as justification for calling someone stupid will result in a ban in this thread.


Should this be for all threads, not just this thread correct?
G4MR | I mod day9, djwheat and GLHF's stream
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
June 19 2010 16:17 GMT
#131
Thanks for writing this article Dan. I enjoyed the read and I definetly agree with you on Kulas and Incin! Desert I also agree that theres just not enough test data for ZvP. (I actually had some tough tau cross like games on it vs good players who know how to macro as p!) And for ZvT I don't feel like I'm qualified to post. Anyway thanks alot for the article, your the man Dan! :D
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Zhek
Profile Blog Joined January 2010
Canada342 Posts
Last Edited: 2010-06-19 16:17:34
June 19 2010 16:17 GMT
#132
[EDIT]: What Merikh said
comis
Profile Joined April 2010
United States333 Posts
Last Edited: 2010-06-19 16:24:02
June 19 2010 16:23 GMT
#133
On June 20 2010 01:14 MorroW wrote:
Show nested quote +
On June 20 2010 01:11 comis wrote:
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.

1st of all thats not true at all
secondly this is RACE BALANCE, not MAP BALANCE. desert is the worst fucking map imaginable to sit on 2base macro and attack and finish zerg. WORST MAP ok?
this is what im talking about we cant have this discussion as long as ppl confuse the meanings of this and as long as the mu is t>z on majority of the maps its just a matter of race balance to begin with


Zerg has one option against a competent mech T. End the game early with a muta focused build. That's on any map, including DO. If you want to break it into multiple discussing, I don't care, but that's what mech has done to the matchup and that HAS to be considered when discussing balance on ANY map.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
June 19 2010 16:27 GMT
#134
Alright, before I go into a tirade, are you just trying to point out the imbalanced maps or are you going for all maps?

Also, Desert Oasis seems a good map for 1 base fast air against Zerg. I have seen early Phoenix harass on this map (I forget which game, but I think it was in the HDH) and have personally done it (albeit at a much lower level) to great effect.
MorroW
Profile Joined August 2008
Sweden3522 Posts
June 19 2010 16:30 GMT
#135
On June 20 2010 01:23 comis wrote:
Show nested quote +
On June 20 2010 01:14 MorroW wrote:
On June 20 2010 01:11 comis wrote:
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.

1st of all thats not true at all
secondly this is RACE BALANCE, not MAP BALANCE. desert is the worst fucking map imaginable to sit on 2base macro and attack and finish zerg. WORST MAP ok?
this is what im talking about we cant have this discussion as long as ppl confuse the meanings of this and as long as the mu is t>z on majority of the maps its just a matter of race balance to begin with


Zerg has one option against a competent mech T. End the game early with a muta focused build. That's on any map, including DO. If you want to break it into multiple discussing, I don't care, but that's what mech has done to the matchup and that HAS to be considered when discussing balance on ANY map.

thats like the worst way ever to play vs mech. how far did u get in ur tournaments lol, dont speak if u dont know anything ur just wasting my time reading
mech is like pvt in sc1 without carriers and thats best way i can explain to u. ur goal is to break down the terran and not let him half the map while the meching player can decide to make some mech timing attack or simply turtle and slowly take half the map. thats how u win vs mech terran, not by making mutalisks rofl
Progamerpls no copy pasterino
Merikh
Profile Blog Joined June 2010
United States918 Posts
Last Edited: 2010-06-19 16:32:43
June 19 2010 16:31 GMT
#136
On June 20 2010 01:27 deth2munkies wrote:
Alright, before I go into a tirade, are you just trying to point out the imbalanced maps or are you going for all maps?

Also, Desert Oasis seems a good map for 1 base fast air against Zerg. I have seen early Phoenix harass on this map (I forget which game, but I think it was in the HDH) and have personally done it (albeit at a much lower level) to great effect.


In his article he said something along the lines of "This is a 3 part discussion, this is part 1 imbalanced maps" which goes on how three of all the 1v1 maps are more than 50% sided towards a certain race.

Then he said, he's going to address the more balance maps in a ZvX POV in his next article.
G4MR | I mod day9, djwheat and GLHF's stream
raph
Profile Joined May 2010
United States204 Posts
Last Edited: 2010-06-19 16:34:14
June 19 2010 16:32 GMT
#137
i have no idea why u think a muta heavy build is what beats mech, a few thors demolish any number of mutas. surely you can make some for harassment, but if its the core of your build? i dont think so.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 19 2010 16:36 GMT
#138
In order, imo:
1) Incineration Zone
2) Desert Oasis
3) Kulas
"One fish, two fish, red fish, BLUE TANK!" - Artosis
comis
Profile Joined April 2010
United States333 Posts
June 19 2010 16:39 GMT
#139
On June 20 2010 01:30 MorroW wrote:
Show nested quote +
On June 20 2010 01:23 comis wrote:
On June 20 2010 01:14 MorroW wrote:
On June 20 2010 01:11 comis wrote:
On June 19 2010 22:08 raph wrote:
i agree with kulas, but on DO, terran actually feels much harder if the game goes beyond 2 base.

in the 2 base game im generally able to get 2-3 tanks + 12-15 marines and push to my nat, easy as pie. you bunk up and siege behind the bunkers and then just turret your main and leave a few scattered tanks within to help defend on doom drops. i can push and contain on 2 base and fight effectively. but if the game runs long into a 3+ base game for terran, the distances even on the closest blue mineral patch for an immobile meching terran against heavy muta + drops makes it incredibly hard on me to be able to defend my main and 3rd because of the obscure layout and distance


You only need 2 bases to max out a mech army. You then A-move into the Zerg base. If he tries to fight you, he loses. If he tries to base trade you, he has a chance but still most likely loses.

1st of all thats not true at all
secondly this is RACE BALANCE, not MAP BALANCE. desert is the worst fucking map imaginable to sit on 2base macro and attack and finish zerg. WORST MAP ok?
this is what im talking about we cant have this discussion as long as ppl confuse the meanings of this and as long as the mu is t>z on majority of the maps its just a matter of race balance to begin with


Zerg has one option against a competent mech T. End the game early with a muta focused build. That's on any map, including DO. If you want to break it into multiple discussing, I don't care, but that's what mech has done to the matchup and that HAS to be considered when discussing balance on ANY map.

thats like the worst way ever to play vs mech. how far did u get in ur tournaments lol, dont speak if u dont know anything ur just wasting my time reading
mech is like pvt in sc1 without carriers and thats best way i can explain to u. ur goal is to break down the terran and not let him half the map while the meching player can decide to make some mech timing attack or simply turtle and slowly take half the map. thats how u win vs mech terran, not by making mutalisks rofl


You're right ZvT is exactly like PvT in BW, wait except the fact that map control has absolutely no importance in a game where NOTHING a Z makes can beat a 200/200 T mech army. The only way to beat mech is to cripple/kill him early with a fast muta/ling/baneling build. Show me 1 example where this is not the case (and don't give me some stupid replay where Z when burrowed roaches into an afk T or something, that's not an actual counter, just cheese that works on bad T's).
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
Last Edited: 2010-06-19 16:47:52
June 19 2010 16:46 GMT
#140
Comis, your point isn't valid. Let the chef help you out. First of all, sure its ridiculously hard to beat a 200/200 army. However it takes alot of time and minerals to make that. (Exactly like a TvP in BW)
So what Morrow is saying is that you want to effectively take your 200/200 army, that you got earlier then his, and harass him, try and keep him to two bases, or three bases if you have to and his army below 200.

You always want to keep whittling his massive ball of mech down so he doesn't reach this 200/200. And there are ways to stop a 200/200 army if you have 8 bases, and he has 2. And I assure you there are reps of Z's beating T's who have managed to get that 200/200 ball going. Idra's games on LT were a perfect example of what to do vs this mech turtle. (Just using Idra since hes a main idea in this thread)

So to end my point, ZvT is exactly like PvT in BW, Something a Z makes can beat a 200/200 T mech army and the only way to beat mech isn't to cripple/kill him early. Hopefully that helped you understand a little bit more about Starcraft.

Edited for spacing and a quick reword.
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Prev 1 5 6 7 8 9 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 223
Livibee 191
RuFF_SC2 106
ProTech67
StarCraft: Brood War
Artosis 988
Icarus 6
Dota 2
monkeys_forever686
Counter-Strike
tarik_tv7220
Fnx 1839
Stewie2K947
Super Smash Bros
Mew2King138
Heroes of the Storm
Khaldor196
Other Games
summit1g10675
fl0m779
ViBE263
Maynarde180
Organizations
Other Games
gamesdonequick54570
BasetradeTV50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH81
• davetesta36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• masondota21060
Upcoming Events
Wardi Open
9h 39m
Replay Cast
22h 39m
Sparkling Tuna Cup
1d 8h
WardiTV European League
1d 14h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 22h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.