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Map Balance - The Worst of the Worst - Page 10

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ckw
Profile Blog Joined February 2010
United States1018 Posts
June 19 2010 19:15 GMT
#181
Too bad this discussion can't be limited to people who know what they are talking about because the amount of stupid comments is overwhelming and people who don't know better take it as the truth.
Being weak is a choice.
vlaric
Profile Blog Joined July 2007
United States412 Posts
June 19 2010 19:25 GMT
#182
I thumbed down DO and Kulas Ravine on my first run through the ladders, and did the same for Incineration Zone after realizing how ridiculous that map was. I'm glad to see my sentiments were shared by some of the top NA Z players. Thanks for the article, Artosis; you could have also mentioned that the cliffs on Kulas are extremely susceptible to Viking harass in the same way they do for Stalkers, albeit somewhat easier to counter due to their later position in the tech tree.
Wannabe zerg player
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 19 2010 19:34 GMT
#183
Artosis, I agree with your concerns about Kulas Ravine. Awhile back I modified the map for fun, below is the image.

+ Show Spoiler +
[image loading]


As for IZ, I think a lot of problems could be solved if the map was scaled up in size, so that all the features were the same but it was, say, 30x30 bigger. Also with the middle lava pit removed.

DO needs some minor changes a) to the rush distance, maybe relocate the ramps so that the 2 and 7 o clock naturals were guarded by the ramp and the uppermost 12 and 6 o' clock terrain was impassable.
Nuda Veritas
Therapist
Profile Joined April 2010
United States97 Posts
June 19 2010 19:42 GMT
#184
I agree with everything artosis/idra said. Maps like kulas and IZ break the game. They aren't slightly favored towards one race, just straight up imbalanced maps. There is something very wrong when you have to completely outplay your opponent to win.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
Last Edited: 2010-06-19 19:44:41
June 19 2010 19:44 GMT
#185
On June 19 2010 22:07 Artosis wrote:
to address a few of the stupid posts in here before it gets too gross:

1) I said that I cannot address ZvP balance on Desert BECAUSE EVERYONE RUSHES. Lots of you decided that I said it was Protoss favored. Can't even begin to fathom how you decided this.

2) This is "The Worst of the Worst" FOR ZERG. That's what I said, that's what it is. To call it whining is ignorant.

3) IdrA and I have been practicing a bit with Terran. We might switch back. We might not. We'll see. People who "call me out" on made-up biases are out of line.



come on, you titled the article "SC2 Map Balance Part 1 - The Worst of the Worst" and then only discussed map imbalance against zerg. How do you think the masses are going to interpret it?
Peaked at C- on ICCUP and proud of it! @Sunyveil
Mania[K]al
Profile Joined May 2009
United States359 Posts
June 19 2010 19:45 GMT
#186
Best part of this thread was when that guy called out MorroW.

I don't think a thread like this is even needed. There's a reason why Iccup thrives off Kespa maps.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-06-19 19:48:49
June 19 2010 19:46 GMT
#187
On June 20 2010 04:10 Prometheus2011 wrote:
On a more serious note, I believe the fact that we are seeing several top tier players disagree about balance issues on maps means that they are likely more balanced than we realize.


Very very interesting point here....

On June 20 2010 04:44 Sunyveil wrote:
come on, you titled the article "SC2 Map Balance Part 1 - The Worst of the Worst" and then only discussed map imbalance against zerg. How do you think the masses are going to interpret it?


Again a good point.

I still refuse to believe that DO favors anything but Zerg. I mean expanding on that map for anyone not Zerg is impossible.

Far away form main? Check
Completely open? Check
Have to leave main open to defend natural? Check
Insanely short air distance for free maphack? Check.

Again I can agree with Kulas and IZ having issues but I think if there's an issue with DO it should be it favoring Zerg.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-19 19:51:11
June 19 2010 19:50 GMT
#188
On June 20 2010 04:46 iCCup.Diamond wrote:
Show nested quote +
On June 20 2010 04:10 Prometheus2011 wrote:
On a more serious note, I believe the fact that we are seeing several top tier players disagree about balance issues on maps means that they are likely more balanced than we realize.


Very very interesting point here....


what would be awesome, a state of the game podcast discussing the current map pool and resource balance with people of equal understanding rather than putting it in an article.

as for desert oasis, its not a good map if you plan to go roach hydra for your midgame.
"Mudkip"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 19 2010 19:50 GMT
#189
On June 20 2010 04:50 Madkipz wrote:
what would be awesome, a state of the game podcast discussing the current map pool and resource balance with people of equal understanding rather than putting it in an article.


Actually I was going to organize this today with top players across the world. Expect something about this soon....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Fefnir
Profile Joined April 2010
United States50 Posts
June 19 2010 19:51 GMT
#190
new favorite SC player...I think I love you MorroW. You're condescending remarks towards people that clearly have no clue what they are talking about make me smile on the inside and out. Keep burninating the newbs and I will follow you blindly. I try and have respect for all the high level players here but when I see things like the OP contradicting his own statements for the QQ's, because his standard BO wont work, its really really really hard...Idra claims DO favors zerg, then lists reasons why its not balanced (all reasons that simply dont fall in line with his very linear play style (as far as I have seen.))

High level play =/= quality post
High post count =/= quality post

Arbiter, Nony, I see so much more constructive activity from them than Idra's blind rants...
I'm not a robot but I've got a mechanical hand. I can steal the stars and put them a back again.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-19 19:54:30
June 19 2010 19:54 GMT
#191
On June 20 2010 04:50 iCCup.Diamond wrote:
Show nested quote +
On June 20 2010 04:50 Madkipz wrote:
what would be awesome, a state of the game podcast discussing the current map pool and resource balance with people of equal understanding rather than putting it in an article.


Actually I was going to organize this today with top players across the world. Expect something about this soon....


how sweet of you guys, hope the people you invite will have different pov's to lead into interesting discussions. ;D
"Mudkip"
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
June 19 2010 20:03 GMT
#192
I really think Blizzard just has some kinks they need to hammer out in game design. The way the races are currently balanced it's going to be hard to make any maps that have "good" balance. IMO all of the units need to be a little less specialized, splash and certain AoE abilities need to be weaker, and zerg units need to be cheaper, weaker, and cost less supply, but that's my opinion without any super top-level play to back it up.

These types of articles are unwarranted; DO and Kulas were made before any top-level players had a crack at the beta, along with most of the other maps, so Blizzard really had to make a shot in the dark to try to come up with good maps. In my mind, they did a pretty good job, making several maps, each with a significantly different feel to it, and as it turns out some of the maps played much better than the others for competitive play. If the game comes out, and the ladder maps are horrid, then I think we should start complaining.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 19 2010 20:06 GMT
#193
On June 20 2010 00:30 Fyrewolf wrote:
Show nested quote +
On June 20 2010 00:10 Puosu wrote:
While I have great respect for Artosis and Idra and their skills, this article really makes me want to follow MorroW's, reaction. The whole concept behind the article is completely irrelevant. This isn't Warcraft 3, Zerg units don't get a slight nerf on this map. Every unit costs the same and performs the same, and BOTH players are susceptible to the terrain. There is no such thing as map imbalance!

????

How do the units perform the same when the situation is:
(low ground) unit1 | unit2 (high ground) (Thor vs. roaches for example)
versus
unit1 unit2 (both on same height, no "wall" between. same units.)

And no, zerg units can't abuse height advantage in the same way as for example terran units.

That's just a single simple example, get your head checked if you think there is no such thing as map balance. Not only are the units changed by the map but also build orders as some maps have very different distances that allow for different things to happen. Throughout the BW history map balance has been one of the biggest thing that has changed the styles of the players and race domination of the game.


Since the style of SC maps has always been symmetrical for both people, I don't believe in map balance. I don't believe the maps are the same, they play differently and different things are stronger than others. But every player knows the map at the beginning and it doesn't ever change. Hence, it is always balanced because both people can do the same things. If one person started in a base with a smaller choke, then you could talk about map imbalance. but the map is the same for everyone, and everyone can use it to their advantage.

Some races might be able to take air faster (or range, or any other advantage you want to insert). That's not a map balance issue. It should factor in to your plan of what your opponent might do on a map suited to it. Part of the game is preparing and realizing everything that the enemy can do.

Thanks for actually reading my post. If you had actually read it, you realize that I do talk about maps making certain things not as good. Yes zerg units are worse on low ground because of less ranged units. Yes units do fare slightly better on high ground with micro. Yes some units outrange others. The point is that with the map you already know this, it's not sprung on you in the middle of the match. The cliff doesn't move forward at will like a unit. I talked about changing build orders to suit the map and taking the map into account in every game. I make the point that the map only changes what styles are strong or weak. That was the entire point of my post. Thanks for completely ignoring the point, then trying to point out my point that map balance is the biggest thing that changed players styles.


warning: I have not moved on in the thread past this post, so this may be completely unnecessary now...

This post is really ignorant, and shows that you have never watched brood war progames enough to understand how important map balance is. "Adapting your strategy" is always possible; of course; but strategies are made standard for a reason. If you make a map with no natural expansion, Terran will win nearly every TvZ - they simply won't be able to survive a 10 marine 2 medic 2 firebat push from a 2rax tech build. No amount of zerglings is gonna save you, and turtling on one base is suicide. Obviously this is an exaggerated example, but at the highest level, there are so many things that sway the balance of the map that you really need to watch a lot to understand.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 19 2010 20:13 GMT
#194
First of all, it's ridiculous to proclaim you are going to take an objective look at map balance. Being objective is something to strive for, as a goal, while you are yourself always subjective. It stands out especially if your post is essentially some brief notes on zerg imbalance, at top level play, with the current patch. i.e. something meaningless, since the maps will change, players will get better and unit stats will change.

I would be more interested in reading how a top zerg player feels about how map design interacts with zerg gameplay, what race becomes stronger or weaker, which strategies are more pronounced, and why that is so, some critical thoughts on what works and doesn't work with the current map set etc.

The article comes across to me too much as a declaration of things Blizzard needs to fix, and it's hard to assess properly because of that.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ecto
Profile Joined May 2010
Denmark54 Posts
June 19 2010 20:20 GMT
#195
Thanks for an interesting read. While I personally feel that it is too early to declare anything unbeatable (strategies are shifting so fast, still at this point) it certainly brings up some nice points about how terrain affects gameplay.
My unicorn is not a unicorn. It is a donkey with a plunger stuck to its face.
NonY
Profile Blog Joined June 2007
8751 Posts
June 19 2010 20:23 GMT
#196
I'm not a fan of map discussions without stats. But that's just me. People should take this for what it's worth. A ton of people are undervaluing this and some are overvaluing this.

Imagine chat channels existed (it's a stretch, I know) and you happened to join one with Artosis and IdrA in it. You're a Zerg player and you've been wondering how the different maps change how Zerg works. You get up the courage to ask these people for their opinions... and to your surprise, not only do they answer you, but they write 1000's of words on it. That kinda stuff is pure gold to a ton of people.

It's not about proving which map is balanced one way or the other. It's just that in their thousands of games played, Artosis and IdrA have noticed that some maps are very good for them as Zerg and some are pretty bad. That's interesting. It's the first step in understanding how certain features of maps are going to favor particular races.

This forum is for discussion folks, not critiquing. Evaluating and judging OP's like this is a waste. Engage in the discussion and grapple with the ideas.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
SiN]
Profile Blog Joined February 2010
United States540 Posts
Last Edited: 2010-06-19 20:26:50
June 19 2010 20:25 GMT
#197
Although I dislike most of the maps that Blizzard has made, saying that they are imbalanced is just plain wrong.

Sure, there are maps that favor one race or another, but when it comes right down to it, the player who is more skillful will win, regardless of the map. Note that it is nearly impossible to make a perfectly balanced map.

The only map that was actually imbalanced to the point where it directly affected who would win was Incineration Zone, and that got removed.

All of these complaints are biased. Not one of them talks about a matchup other than ZvP and ZvT, and it happens to be coming from Zerg players.

I can't understand why you would call these map "imbalances" the worst of the worst because they don't affect play significantly enough that you can actually say "I lost because I played on this map!"

Saying that map balance is specifically for top level play is also wrong. Top level players are capable of dealing with these so called imbalances just fine. It would actually be mid-level players that would stand out, because they would have a harder time dealing with whatever "imbalances" there are.
For example: A few weeks ago, in PvT, Voidrays was very difficult to stop for medium level players because getting a few Voidrays and microing them required less skill than countering them. Marines were outranged, and Vikings were nearly useless if the P got something other than Voidrays.
However, if a higher level player got Voidrays, the Terran player would know what to get to counter them, and be skillful enough to handle any situation early on.
Though this isn't a map issue, the same idea still applies.

I could post a similar article saying that I have difficulty on maps such as Blistering Sands and Metalopolis cross positions against Zerg and therefore they are imbalanced. However, I realize that when I lose on these maps it is simply because I am being outplayed, not because the map is working against me.

If the other release maps ARE indeed imbalanced, then they will be banned from tournaments and people will take them off of their map preference list.
italiangymnast
Profile Joined December 2009
United States246 Posts
June 19 2010 20:37 GMT
#198
On June 20 2010 05:23 Liquid`NonY wrote:
I'm not a fan of map discussions without stats. But that's just me. People should take this for what it's worth. A ton of people are undervaluing this and some are overvaluing this.

Imagine chat channels existed (it's a stretch, I know) and you happened to join one with Artosis and IdrA in it. You're a Zerg player and you've been wondering how the different maps change how Zerg works. You get up the courage to ask these people for their opinions... and to your surprise, not only do they answer you, but they write 1000's of words on it. That kinda stuff is pure gold to a ton of people.

It's not about proving which map is balanced one way or the other. It's just that in their thousands of games played, Artosis and IdrA have noticed that some maps are very good for them as Zerg and some are pretty bad. That's interesting. It's the first step in understanding how certain features of maps are going to favor particular races.

This forum is for discussion folks, not critiquing. Evaluating and judging OP's like this is a waste. Engage in the discussion and grapple with the ideas.


this would be true, nony, except that artosis has been ranting about how underpowered Zerg is since like 2 weeks into the beta. Not only is the game goin to evolve still but it all seems pretty even on most maps( save insineration zone). It's too early to say which maps are imbalances and especially to take it from someone who is so biased. He has written many articles on how Zerg is underpowered yet they are doing fine in tournys and such.

I love artosis and all he does for the community, don't get me wrong. I just can't take his balance critiques seriously.
SCII ID: Sanctuary LoL ID: erzin
shynee
Profile Joined April 2010
Canada180 Posts
June 19 2010 20:38 GMT
#199
On June 19 2010 22:13 Artosis wrote:
Show nested quote +
On June 19 2010 22:08 Hider wrote:
Every interview/article I read about Artosis, he always talk about how weak zerg is and how strong all other races are. Then he interviews Tester and make a new thread with the subject that he thinks terran is the strongest race. If he had answered zerg, I am sure we would not have seen any new threads.

While I do agree that zerg is the weakest race right now, I think that a person with such a respected name as Artosis should be a lot more objective, and not be too biased. And zerg definately has the advantage over terran on desert oasis as mech is extremely difficult to play on this map.


"If he had answered zerg, I am sure we would not have seen any new threads."

Thank you, Mr. 74 posts, for coming here and letting everyone know that I am biased and withholding interviews due to conflicting opinions with myself.

"And zerg definately has teh advantage over terran on desert oasis as mech is extremely difficult to play on this map."

ah ok, thanks, IdrA and I got it wrong. All makes sense now. Thanks for the explanation.


I find it hilarious how Artosis likes to name drop "Idra" whenever he's trying to defend himself .. or when he's trying to shut someone up. Learn how to adapt to each map my friend.. without whining and throwing Idra into the mix.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-19 20:50:37
June 19 2010 20:40 GMT
#200
On June 20 2010 05:06 Pokebunny wrote:
warning: I have not moved on in the thread past this post, so this may be completely unnecessary now...

This post is really ignorant, and shows that you have never watched brood war progames enough to understand how important map balance is. "Adapting your strategy" is always possible; of course; but strategies are made standard for a reason. If you make a map with no natural expansion, Terran will win nearly every TvZ - they simply won't be able to survive a 10 marine 2 medic 2 firebat push from a 2rax tech build. No amount of zerglings is gonna save you, and turtling on one base is suicide. Obviously this is an exaggerated example, but at the highest level, there are so many things that sway the balance of the map that you really need to watch a lot to understand.


I would like to think I'm not ignorant, considering I've been playing Starcraft since long before Brood War even came out. You seem to think that a single solid build is the only way to open. While preferable, it is used because it is decently strong against everything, but not as strong as it could be against individual openings. If through your scouting you see an opening that is vulnerable and you adapt yours to be less balanced but stronger in the early game against his specific build, you can gain advantage. A solid build isn't the only build, it's just better because it's solid. Also in SC2 it's easier to have many openings lead into the same midgame safe standard.. Starcraft 2 is not Starcraft Brood War, please don't talk like it is.

Adapting your strategy isn't only "possible", it's essential to high level play.

On June 20 2010 02:59 captainwaffles wrote:

Its not "cheesy" or "gimmicky" to use the map to your advantage, the idea of playing "straight up" all the time every game, regardless of the map seems a little absurd to be honest.



It's really interesting how big of a deal everyone is making about map balance. The maps may or may not favor a race slightly, but your gameplay is supposed to work around this. None of the maps have "no natural expansion". The maps aren't so ridiculous that it hands the victory to a certain race. Every single player can take down his destructable rocks on Kulas to keep from being cliffed at the natural. There are multiple ways for every race to deal with the issues every map throws at you. Can't get a flank? Use air/drops. Big area to defend? Nydus/creep/warp in/ sensor towers.

Maps affect play STYLE. Any player with any race can play multiple STYLES, Zerg does feel less diverse, mostly due to lots of melee units and no one using varied air. But bitching about a maps features doesn't help anything, and doesn't improve your actual playing. It's one thing to look at Kulas and say I can't defend my natural well, it's another to actually use what you have to DO something about it to make defending it easier, like knocking down rocks or taking the high ground expansion instead,
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
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