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Map Balance - The Worst of the Worst - Page 12

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rS.Sinatra
Profile Joined May 2010
Canada785 Posts
June 19 2010 21:31 GMT
#221
I like how zerg players feel that they should automatically have a free expansion. They have no clue that they could easily play one-base and expand later, like every other race. Its like if they can't have 2-base they think its imbalanced. Too bad protoss production buildlings can't act as an extra nexus that we can put at our natural and just saturate with probes while building an army.

Not saying that its an imbalanced matchup, but seriously, you can't call a map bad just because the other races can put pressure early on a fast expansion. If you want an expansion, you should have to defend it. Its not fuckin free.
www.rsgaming.com
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-19 21:37:23
June 19 2010 21:34 GMT
#222
Kulas Ravine is one of my favorite maps. The questions is about how can we change them, not how can we delete them.

Taking away the destructible rocks is not a good idea in my opinion. They are there to get in the way. If someone wants to break into your base that way, they'd then only have to go through 1 rock. there would also be little incentive to actually take your natural rather than your high ground. Kulas Ravine is meant to be a tricky map, and I think it's already perfectly balanced if you actually plan your positioning, realize how the terrain can be taken advantage of, and defend against that or use it against your opponent.

Desert Oasis is just.............. strange. But it shouldn't be deleted. I think it would be more interesting if there was a Xel-Naga tower closer to each natural though. It might make it a more dynamic matchup, but make it a little easier for both players to maintain some map control and your 2nd expansion.

Edit: Props to the poster above me. Expansions aren't free.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 19 2010 21:35 GMT
#223
On June 20 2010 06:31 Paramore wrote:
I like how zerg players feel that they should automatically have a free expansion. They have no clue that they could easily play one-base and expand later, like every other race. Its like if they can't have 2-base they think its imbalanced. Too bad protoss production buildlings can't act as an extra nexus that we can put at our natural and just saturate with probes while building an army.

Not saying that its an imbalanced matchup, but seriously, you can't call a map bad just because the other races can put pressure early on a fast expansion. If you want an expansion, you should have to defend it. Its not fuckin free.


This is also something I thought about. Why does Zerg have to be allowed a free expansion? Early int he beta most Zerg were happy playing off 1 base.

It's like HuK. Most Protoss now choose to fast expand. But yet HuK flourishes off one base play. CatZ is the type of player that might be able to lay the way for one base Zerg play. He is creative and focused enough.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 19 2010 21:38 GMT
#224
On June 20 2010 06:34 Fyrewolf wrote:
Kulas Ravine is one of my favorite maps. The questions is about how can we change them, not how can we delete them.

Taking away the destructible rocks is not a good idea in my opinion. They are there to get in the way. If someone wants to break into your base that way, they'd then only have to go through 1 rock. there would also be little incentive to actually take your natural rather than your high ground. Kulas Ravine is meant to be a tricky map, and I think it's already perfectly balanced if you actually plan your positioning, realize how the terrain can be taken advantage of, and defend against that or use it against your opponent.

Desert Oasis is just.............. strange. But it shouldn't be deleted. I think it would be more interesting if there was a Xel-Naga tower closer to each natural though. It might make it a more dynamic matchup, but make it a little easier for both players to maintain some map control and your 2nd expansion.


The thing about Kulas is Terran can be ahead 1 base in both matchups TvP and TvZ. My idea of removing the front rocks just gives all matchups the possibility to have an safer early expo instead of just terran.
G4MR | I mod day9, djwheat and GLHF's stream
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 19 2010 21:38 GMT
#225
On June 20 2010 06:16 Madkipz wrote:
Show nested quote +
lol, so it takes idra 4 days of practice to almost qualify for osl but months to learn a new build order for a ladder map


yes, its not about build order its about style, its about how he wants the mid to late game to play out. about what units he is familliar with useing and how he incorporates them to follow with him as he transitions into higher tiers of game.

THere is a GIANT unsurmountable difference between Practice and changing your entire game STYLE.


Na its really easy actually, for example after roach nerf idra instantly started using a hydra/ling orientated game and raped just as hard. If you already have the skill inherent then it's pretty easy to switch up, that's why all the Good BW players are good at SC2 and the switch was instant
hi
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 19 2010 21:41 GMT
#226
On June 20 2010 06:35 iCCup.Diamond wrote:
Show nested quote +
On June 20 2010 06:31 Paramore wrote:
I like how zerg players feel that they should automatically have a free expansion. They have no clue that they could easily play one-base and expand later, like every other race. Its like if they can't have 2-base they think its imbalanced. Too bad protoss production buildlings can't act as an extra nexus that we can put at our natural and just saturate with probes while building an army.

Not saying that its an imbalanced matchup, but seriously, you can't call a map bad just because the other races can put pressure early on a fast expansion. If you want an expansion, you should have to defend it. Its not fuckin free.


This is also something I thought about. Why does Zerg have to be allowed a free expansion? Early int he beta most Zerg were happy playing off 1 base.


Yeah, and then they nerfed all of the units that made 1base play somewhat viable.
That wasn't any act of God. That was an act of pure human fuckery.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-19 21:54:57
June 19 2010 21:51 GMT
#227
On June 20 2010 06:38 stroggos wrote:
Show nested quote +
On June 20 2010 06:16 Madkipz wrote:
lol, so it takes idra 4 days of practice to almost qualify for osl but months to learn a new build order for a ladder map


yes, its not about build order its about style, its about how he wants the mid to late game to play out. about what units he is familliar with useing and how he incorporates them to follow with him as he transitions into higher tiers of game.

THere is a GIANT unsurmountable difference between Practice and changing your entire game STYLE.


Na its really easy actually, for example after roach nerf idra instantly started using a hydra/ling orientated game and raped just as hard. If you already have the skill inherent then it's pretty easy to switch up, that's why all the Good BW players are good at SC2 and the switch was instant


thats not a game style switch, he is still using the same broad strokes as before in that he will get an expansion, start saturating while defending with as few units as possible, barely suriving and suddenly sprinting upwards of 150 / 200 while he takes his third and possibly fourth.


Now if he had suddenly started useing spire units for his mid game i could admit that ok i am wrong but i dont think that in the instant that roaches got nerfed he switched his entire style. He just switched the focus towards a more Hydralisk sentric army earlier on.
"Mudkip"
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 19 2010 21:56 GMT
#228
I think it's interesting to note that both IdrA and Artosis come from playing Terran in BW, which is almost a completely different game when compared to Zerg. I bring this up because Artosis mentioned open natural entrances, which in most cases is a huge bonus to attacking Zerg players, yet Artosis talks about defending it (when the objective as Zerg is to be on the offensive as much as possible). Maybe the T mindset still hasn't left you two quite yet?
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 19 2010 22:00 GMT
#229
On June 20 2010 06:51 Madkipz wrote:
Show nested quote +
On June 20 2010 06:38 stroggos wrote:
On June 20 2010 06:16 Madkipz wrote:
lol, so it takes idra 4 days of practice to almost qualify for osl but months to learn a new build order for a ladder map


yes, its not about build order its about style, its about how he wants the mid to late game to play out. about what units he is familliar with useing and how he incorporates them to follow with him as he transitions into higher tiers of game.

THere is a GIANT unsurmountable difference between Practice and changing your entire game STYLE.


Na its really easy actually, for example after roach nerf idra instantly started using a hydra/ling orientated game and raped just as hard. If you already have the skill inherent then it's pretty easy to switch up, that's why all the Good BW players are good at SC2 and the switch was instant


thats not a game style switch, he is still using the same broad strokes as before in that he will get an expansion, start saturating while defending with as few units as possible, barely suriving and suddenly sprinting upwards of 150 / 200 while he takes his third and possibly fourth.


Now if he had suddenly started useing spire units for his mid game i could admit that ok i am wrong but i dont think that in the instant that roaches got nerfed he switched his entire style. He just switched the focus towards a more Hydralisk sentric army earlier on.


This is exactly what makes him such an interesting and smart player. He makes well calculated adjustments during his games.

This is the type of player that is detail focussed. and thats why I respect his opinion and insight about map favoritism ...same goes for artosis.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2010-06-19 22:05:56
June 19 2010 22:04 GMT
#230
As high ranked euro player I disagree with everything artosis said, for me I mostly lose to zergs on maps like DA and kulvas and win arround 95% on lt apart from mb a few freak losses and 1 convincing loss to dimaga and 1 to mondragon wich I usualy beat here.

I think the problem are the players and not the map, Artosis and Idra are training based players and huge practise monsters with great mechanics and determination but lack in the strategy and insight department imo. Their decision making is mostly terrible (for top level) and they use the same playstyle on all maps. They balance their playstyle on standard macro maps but different maps require a different playstyle.

Especialy on kulvas zerg should use the backdoors for full potential to use their speed and in wich you will see that terran cannot take 3 base save cause there are 2 destructible rocks and 2 entrances to the nat zerg can exploit. Close spawn with the nats being close to each other however is totaly terran favoured but imo cross spawn and far spawn defenatly aint.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-19 22:10:09
June 19 2010 22:05 GMT
#231
On June 20 2010 06:38 Merikh wrote:
Show nested quote +
On June 20 2010 06:34 Fyrewolf wrote:
Kulas Ravine is one of my favorite maps. The questions is about how can we change them, not how can we delete them.

Taking away the destructible rocks is not a good idea in my opinion. They are there to get in the way. If someone wants to break into your base that way, they'd then only have to go through 1 rock. there would also be little incentive to actually take your natural rather than your high ground. Kulas Ravine is meant to be a tricky map, and I think it's already perfectly balanced if you actually plan your positioning, realize how the terrain can be taken advantage of, and defend against that or use it against your opponent.

Desert Oasis is just.............. strange. But it shouldn't be deleted. I think it would be more interesting if there was a Xel-Naga tower closer to each natural though. It might make it a more dynamic matchup, but make it a little easier for both players to maintain some map control and your 2nd expansion.


The thing about Kulas is Terran can be ahead 1 base in both matchups TvP and TvZ. My idea of removing the front rocks just gives all matchups the possibility to have an safer early expo instead of just terran.


Terran doesn't necessarily have a safe expo either, there are multiple entrances to the expansions. If a zerg or protoss player wants a safe expansion too, he can knock down the rocks early. Siege Tanks are good at holding down Kulas pretty well, maybe better than other races, but there are still 2 regular entrances to the expo, and 2 different destructable rocks that could provide entrance to their base. Non- terrans should actually like this map, because of the many assault paths, whereas terran often has to buckle down and turtle, an inherent strength of theirs.

So yes terran has a slightly easier expo, because terran holds territory well. It's also slightly easier to attack, than a normal terran expo. And every race can take a safer expo if they knock down rocks, and if you take that one first, then it's easy to defend the 3rd at your natural with a 2 base econ already in place. Since there is more than one option for a 2nd base, I don't see it that terran automatically can get 1 base up against someone on this map for very long, unless he double expands, which is kind of vulnerable.

Edit: Damn 4Servy beat me to it. Nice post. Thanks for noting that spawn positions drastically change map too.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 19 2010 22:06 GMT
#232
On June 20 2010 06:56 Stratos_speAr wrote:
(when the objective as Zerg is to be on the offensive as much as possible)


That's only true if your name is kwanro.
That wasn't any act of God. That was an act of pure human fuckery.
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 19 2010 22:16 GMT
#233
On June 20 2010 06:29 Merikh wrote:
Show nested quote +
On June 20 2010 06:21 Alou wrote:
On June 20 2010 05:57 Merikh wrote:
On June 20 2010 03:06 iCCup.Diamond wrote:
Alou brings up a good point. Idra and Artosis play one playstyle 100% of the time. FE into a massive macro push with mass Roach or Hydra.

Whatever happened to BW where that shit would not fly? For example I was a P player and I KNEW that I could not do a macro war on Bluestorm. I also knew that Medusa and Colo it paid to be uber aggressive with 10/15 Goon Rush.

I think most of these players are not playing for the map and playing for the MU


That's false the 100% same playstyle part. (Based on watching his streams Artosis mixes his builds up a lot. Like a delayed expo, based on early 2 gate pressure etc... As for IdrA he's more of a 99.9% same playstyle type player when it comes to FE he's more of a mind game player imo)


What you're describing is how they have to alter things to fit the current game. Not a change in their playstyle. They still have the same general ideas going in from what I've seen. Of course if a player has early zealot harass he won't feel safe to expand, but he will steal deal with the harass, expand, and go back to how he has been playing. I think my other post highlights my opinion on this. I think players who want this macro oriented almost mechanical game need to be able to take a step back and try something different if their style isn't fitting the map.


Truth, I see what you're saying (staying on 1 base too long isn't how zerg works though imo). Personally on a map like Kulas my main focus is "how do I secure my expo without wasting 300 minerals and dying".


Expand later when you can defend the risky expo on Kulas or break the rocks and expand on top of the cliff.
Life is Good.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 19 2010 22:16 GMT
#234
I dont really see how kulas goes against zerg so much (except against T, but the entire balance of ZvT is questionable more than the map). I mean, yes your natural is a bit more difficult to defend but you also have access to an easy 2nd expansion for a lot more gas. I think that this whole analysis is only looking at the starting few minutes with one or two builds in mind and ignoring anything else that can happen later on in the game.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-06-19 22:19:57
June 19 2010 22:19 GMT
#235
I feel like balance should be discussed as sort of a "team", like with a zerg, a protoss, a terran, and a maybe a random player. Even when discussing map balance with respect to zerg specifically, protoss and terran players know how they lose to zerg on a particular map, so it can be pretty useful.

Getting two top zergs to discuss maps they feel weak on is still pretty interesting nevertheless.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-19 22:24:49
June 19 2010 22:23 GMT
#236
I was kind of hoping for a legitimate article I could read for fun and not something to feed the Zerg Victimization Syndrome, but I suppose I should be used to that by now. The article would have been a lot better if you mentioned a lot of the matchups that are tough for other races (such as playing against Zerg on Crap Station).
vileEchoic -- clanvile.com
Luvz
Profile Blog Joined June 2008
Norway356 Posts
June 19 2010 22:25 GMT
#237
You seriously whine way to much for your own good Artosis. its a beta phase and u start whineing on maps, of all things... theres so much other stuff you could do for the community that they will actully appriciate. u just killed a part of me from the inside for writeing back to some of the posters with a attitude like that.

Start useing other builds then FE Macropush and ul see a big diffrence in your gameplay.
its a OK read if your into constant crying.

but what do i know im just @ C +

im sorry if my english grammer is bad. im EU and i want to be like Whit-ra..
Norway ~ Home of the brave <3
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-19 22:35:28
June 19 2010 22:34 GMT
#238
On June 20 2010 07:25 Morgynia wrote:
You seriously whine way to much for your own good Artosis. its a beta phase and u start whineing on maps, of all things... theres so much other stuff you could do for the community that they will actully appriciate. u just killed a part of me from the inside for writeing back to some of the posters with a attitude like that.


Been playing RTSes all my life and you can see a clear divide between the types of players who adapt and innovate and the types of players who seek to achieve parity by claiming imbalance. Unfortunately even good players can be childish, as this thread demonstrates.

The problem is that SC2 isn't even out yet. There's tons of great players that are going to emerge without a SC1 background, whereas now all the players are currently riding their SC1/WC3 experience, which ultimately won't last forever as more creative and mature players close the mechanics gap. As a result we have a lot of players who aren't really creative thinkers claiming that their superior skill makes their opinion more valid, when in reality the only advantage they have is that they have sharp mechanics from SC1. Good times will ensue once the mechanics curve begins to be narrowed.
vileEchoic -- clanvile.com
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
June 19 2010 22:37 GMT
#239
Nice article Artosis. I agree with you on alot of the points which can cause a Zerg player to do risky play, do what they wouldn't want to, have one-sided battles due to a lack of open space, and stay on the defensive. It sucks being on the short end of the stick on these situations. However, I wish you could have put in some constructive writing in the article that can help counter or alleviate these tactics. I have to agree with some posters that it seems there is alot of T_T. I know you have been on the SC scene for quite a long time, so I have mutual respect for you. Lets hope part 2 can mix things up a little more(LOL).
Whats worse...US Poltics or SC2 Balance Talks...
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
June 19 2010 22:37 GMT
#240
On June 20 2010 01:00 FrozenArbiter wrote:
Show nested quote +
On June 20 2010 00:26 Artosis wrote:
FA;

Tank/Thor/Hellion is mech. This, I thought, was obvious.

Show nested quote +
if even 1 person could read what was written, they would see that i did not take mech builds into consideration at all when writing this. lol@ the flamers who don't understand what's written.

What?

Show nested quote +

For people still calling me biased, you didn't read the article very well. These are the 3 maps which IdrA and I feel are the very worst for Zerg. Future articles will have the maps which are the best for Zerg. These maps will outline what parts of the maps are good for Zerg.

If some idiot who clearly just signed up for the forum recently comes by and accuses me of hiding interviews because opinions of the people who I interviewed had different opinions from myself, what the fvck? Obviously that shit shouldnt be allowed.

Fine, that's great, but Desert Oasis is not bad for zerg. If you wanna call Steppes, LT, Incineration Zone, Kulas bad for zerg - be my guest. Desert? That's like the best zerg map in the pool as long as the game goes past early :[


1) you are the one who brought up mech, and then thought i did, because i mentioned units which weren't made out of flesh.

2) you are actually saying to me over and over that mech isn't that good on Desert, and thus its a zerg map. IdrA and I directly disagree with Desert being a Zerg map vs Terran, due to the reasons we put. NOT because of any mech garbage, as mech wasn't even thought about in the creation of this article. Notice we even explained that SEn went 1 hatch mutalisk here because of how ridiculous it is to fight off a thor drop. In fact, so many people are trying to counter our well thought out arguments by saying "its a big map, thats good for zerg, its a zerg map." YES, big maps are good for Zerg. NO, Desert is not one of them vs Terran.
Commentatorhttp://twitter.com/Artosis
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