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qxc the Quack -- The Doctor is in - Page 2

Forum Index > Closed
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Nexic
Profile Blog Joined May 2010
United States729 Posts
June 16 2010 03:53 GMT
#21
What would you suggest as the best ways to improve for a terran player who is pretty new to RTS (fps background)?
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 16 2010 04:02 GMT
#22
How exactly should scouting and proper unit composition be done in TvT? I always seem to have the wrong units.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
phamou
Profile Joined April 2010
Canada193 Posts
Last Edited: 2010-06-16 04:29:50
June 16 2010 04:29 GMT
#23
For a beginner, would you recommend practicing Micro or Macro first? which do you think is the most important overall to learn first and in pro level?
Sitizen
Profile Joined April 2010
United States34 Posts
June 16 2010 05:15 GMT
#24
What are your thoughts on the current state of TvT?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-16 06:12:33
June 16 2010 06:09 GMT
#25
How should you go about getting the edge in a TvT viking/tank stalemate? Is there a way to safely break out of a viking/tank stalemate without giving the opponent an advantage?
vileEchoic -- clanvile.com
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2010-06-16 07:18:13
June 16 2010 06:46 GMT
#26
Protoss is supposed to be the easiest race and Terran is considered the deepest one but every Terran unit is played at the moment while there are still unplayed units as Protoss. So don't you feel there's potential for Protoss to be way deeper than it is now ? Because I'm feeling there's room to play with different army compositions in the future while I think we've seen in the beta what Terran will be in the next years.

And a bit the same question about Zerg, for the past months Zerg was described as bland but now people start to use more different units. Does the fact that Zerg and Protoss take more time to stabilise may mean Terran will be considered the easy or bland race in the future ?

Do you think in the future professional games like Starcraft 2 will cost as much as any professional software ? Starcraft 2 will be around $180 with its 2 extensions, and there will also be a special expensive version for big tournament admins to run on lan.

Do you think since the Quake pro scene stagnates there's a way for RTS to become as popular in America and Europe as it is in Asia ?

Also do you practise with your build order tester or with the cracked AIs now the beta is down ?

Do you have plans to make melee maps ? What do you think lacks in the current Blizzard maps ?

Do you think that there's no chatroom in Starcraft 2 because there's an agreement with Facebook ? (So basically if you want to chat just go to facebook).
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
Last Edited: 2010-06-16 06:51:24
June 16 2010 06:47 GMT
#27
I'm an D+ SCBW zerg. I played all the beta as Z. During the down time all I've been doing is watch day[9] and a couple other SC2 commentators. Because I started playing SC2 while it was still a larva, I think I've grown alot on this game. I was diamond when the beta ended (I started there anyway) and I believe I've improve a lot.

From the replays, dailys and more, I'm starting to have much more fun playing T. Now the question is:

I see alot of potencial playing T's mech. Don't you think it's a little bit over-powered TvZ?

I played Z a lot throughout the beta, it only came a little closer to balance with the last patch but roaches still cost 2 supply and that makes my army useless against a lot of tanks, a couple marauders and some more rines. What could they do to get this alot less impossible to deal with? What do you think about Tasteless's suggestion (see his last interview by Artosis) about removing the smart target fire (or whatever) back to over kill?

I have a couple more questions on this (TvZ mech) so please let me know if you like the subject.

~Chiri
s031720
Profile Joined December 2009
Sweden383 Posts
June 16 2010 13:22 GMT
#28
If you where a beginning, but ambitious player, how would you go about to become great at the game; what aspects of the game would you focus on; ultimately aiming for becoming a competetive player in your own right?
Just another noob
ROOTCatZ
Profile Blog Joined June 2005
Peru1238 Posts
June 16 2010 14:22 GMT
#29
On June 16 2010 15:47 chirievalord wrote:
I'm an D+ SCBW zerg. I played all the beta as Z. During the down time all I've been doing is watch day[9] and a couple other SC2 commentators. Because I started playing SC2 while it was still a larva, I think I've grown alot on this game. I was diamond when the beta ended (I started there anyway) and I believe I've improve a lot.

From the replays, dailys and more, I'm starting to have much more fun playing T. Now the question is:

I see alot of potencial playing T's mech. Don't you think it's a little bit over-powered TvZ?

I played Z a lot throughout the beta, it only came a little closer to balance with the last patch but roaches still cost 2 supply and that makes my army useless against a lot of tanks, a couple marauders and some more rines. What could they do to get this alot less impossible to deal with? What do you think about Tasteless's suggestion (see his last interview by Artosis) about removing the smart target fire (or whatever) back to over kill?

I have a couple more questions on this (TvZ mech) so please let me know if you like the subject.

~Chiri


spoiler cuz i dont wanna be a troll in my kevin's sexy tv show!
+ Show Spoiler +
just wanted to point out the Ai-nerf to going back to overkill was discussed by Raelcun myself and others in vent, then Raelcun made a post about it here on team liquid where artosis posted soemthing like 'that's pretty much exactly what i was thinking' i think the interview with mr plott came later, but i think if there's any credit to be given on an idea that sadly wasnt even implemented, credit's due to Mr Raelcun.
Progamerwww.root-gaming.com
vol_
Profile Joined May 2010
Australia1608 Posts
June 16 2010 15:24 GMT
#30
On June 16 2010 10:57 wrags wrote:
paris hilton
in oder aus?


That's a nish-nish
Jaedong gives me a deep resonance.
ICCup.Tesla
Profile Blog Joined July 2009
United States841 Posts
Last Edited: 2010-06-16 21:43:08
June 16 2010 21:42 GMT
#31
Qxc!!! <3 You're awesome. Anyhow.

My question(s):
* Who is your favorite player and why?
* Is there any player that you admire the most? If so, whom?
* what got you started in starcraft?

I dont think I have more questions at the moment! But you are awesome ^_^ Good luck!
@DjTesla ~ CEO of GoSc, GoLoL, GoD3 & GoSmite ~ @The_GoSc ~ @TheGoLoL ~ The greatest glory of man, is not in never falling, but in rising after each time he has fallen.
Anfere
Profile Joined June 2010
Canada231 Posts
Last Edited: 2010-06-16 23:07:29
June 16 2010 23:06 GMT
#32
As i can see you already have some tournaments under your belt, what are your plans for sc2, are you aiming for a pro Top carrier or just taking part to some semi-pro leagues/tournements while developing mods ?

Thx for all the maps you developed so far.
Immortal or no Immortal, that is the question ! Someone give me a hamlet skull !
Kesler
Profile Joined September 2009
Canada175 Posts
June 16 2010 23:27 GMT
#33
is there a meaning behind the qxc name? and how did you end up choosing that as your gaming id?
what do you mean barq's has bite?!
Stoli
Profile Joined May 2010
Canada173 Posts
Last Edited: 2010-06-17 22:05:24
June 17 2010 03:08 GMT
#34
How well do you think a nydus would have countered your dropship harass? Also, why did you decide to skip tanks completely in TvZ?

Great game. I've never had a comeback like that, although I had a few that awed me.

edit: context is the game you analysed with day[9] on his stream.
Twisting joints like a contortionist
Topic Starter
Profile Joined April 2010
United States5 Posts
June 17 2010 03:10 GMT
#35
QXC, When facing the decission of killing the minearl line, or the unit producing buildings, which should I go for? Does it depend on the race of my opponent or game time?
I start topics.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 17 2010 03:10 GMT
#36
I love watching your aggressive play, and often you split your army for a drop or a two pronged attack. What influences the ratio of units you use for the attacks/drops, balancing between how many to be effective without losing too much if it fails?


Thanks
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 17 2010 03:10 GMT
#37
You forgot "former member of OD, best clan in the universe!" Woot I'll be watching your show tommorow qxc!
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
skummi
Profile Joined February 2010
Denmark5 Posts
June 17 2010 03:13 GMT
#38
Hi QXC

I've been wondering about why people don't really go air (Im focusing on TvZ here as a terran)
With an army compesition of banshee/viking/raven with an opening 1/1/1 while going helions. I know this is gas heavy and thats why Im throwing in helions must for some harash that can help an early exspan for more gas. I would like to hear your thoughts on this because I havn't really had the chance to try it out since beta is down

Great show on day 9 ^^
Gunroc
Profile Joined June 2010
United States1 Post
June 17 2010 03:14 GMT
#39
qxc, how much of an effect do you think crowd control abilities have on overall game balance? (Phoenix with graviton beams, Infestors with fungal growth and neural parasite, Sentries with force field, etc.). Do you think Terrans are at a disadvantage without any kind of cc ability?
Eeeegor
Profile Joined April 2005
Australia809 Posts
June 17 2010 03:14 GMT
#40
On June 16 2010 10:28 Spiffeh wrote:
Celtics or Lakers?


yes pls
Day9 Made Me Do It
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