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Active: 6682 users

No "semi-LAN" in StarCraft II

Forum Index > Closed
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1 2 Next All
Leord
Profile Joined June 2009
United Kingdom6 Posts
May 27 2010 15:12 GMT
#1
I can;t remember where I read this the first time, but some people thought that there was planned some sort of LAN mode in the game where you just logged on to Battle.net to confirm you had a real game, and then could connect locally.

Well, sad news...

http://www.incgamers.com/News/22943/not-even-semi-lan-in-starcraft-ii
Bring back LAN in SC2
Grend
Profile Blog Joined April 2010
1600 Posts
May 27 2010 15:19 GMT
#2
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.
♞ Against the Wind - Bob Seger ♞
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-05-27 15:22:32
May 27 2010 15:21 GMT
#3
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.

After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.
fuck all those elitists brb watching streams of elite players.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
May 27 2010 15:21 GMT
#4
You want LAN so you don't have to deal with package loses and stuff like that.
As tasteless said, it's all about cutting corners, and everything builds up. Connection, hardware etc etc.
ehh`?
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-05-27 15:23:49
May 27 2010 15:21 GMT
#5
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.


?

In addition to LAN, I believe it's important for competitive play due to its stability. Sure, there have been a few disconnects and crashes in professional SC but overall it has been very stable.
I
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 27 2010 15:22 GMT
#6
--- Nuked ---
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 27 2010 15:27 GMT
#7
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.

sorta explains the entire reason for it
Artillery spawned from the forges of Hell
virusak
Profile Joined December 2009
Czech Republic344 Posts
May 27 2010 15:27 GMT
#8
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


forcing to be connected to the internet all the time? really? not being able to play when bnet is down? we used LAN for garage all night LAN parties (where no internet connectin is aviable) that were awesome, not anymore
Readersblock
Profile Joined June 2009
United States43 Posts
May 27 2010 15:30 GMT
#9
um, just look at the starwars tourment with idra tastless and artosis, that crap was laggy.
Lurking Since 2008
Kerm
Profile Joined April 2010
France467 Posts
Last Edited: 2010-05-27 15:31:17
May 27 2010 15:30 GMT
#10
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm
What i know is that I know nothing - [http://twitter.com/UncleKerm]
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 27 2010 15:31 GMT
#11
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


Because a lan connection is far more reliable than internet

There is far less latency

"sick internet" doesn't matter when your games are all routed through a blizzard server anyway

Because punishing legit consumers just to curtail piracy is not a sensible practice.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-05-27 15:32:57
May 27 2010 15:31 GMT
#12
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


Playing online at a lan is like playing soccer in hiking boots

got to love pr:

When asked if there was a DRM connection to this decision, Pearce said "That is not really our primary focus with it. We just want an online destination for a community to be united. So if we do our job well in terms of the future commercial nature and component nature of the Batte.net experience, then we hope people will want to play."
ESV Mapmaking!
decemvre
Profile Joined May 2010
Romania639 Posts
May 27 2010 15:36 GMT
#13
blizzard is just retarded ! anyone who thinks otherwise should watch the StarsWar invitational where Idra and some korean guy are playing right next to eachother and the game freezez for 1 second, ever 2 seconds because there is no LAN.

Find other ways to fight piracy you turds ! How can you have competition when you take away the most important tool ?
decemberTV
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
May 27 2010 15:48 GMT
#14
On May 28 2010 00:30 Kerm wrote:
Show nested quote +
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm


u're saying this like it defends blizzard somehow, looks like the reverse to me
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 27 2010 15:50 GMT
#15
In Warcraft 3, WaaaghTV (which was totally awesome and basically solves all the issues with streaming) also operates through the LAN functionality so it might make there be less of a chance for something similar to happen for SC2, which is a bummer.
Yeah, well, you know, that's just like, your opinion man
Spidermonkey
Profile Joined April 2010
United States251 Posts
May 27 2010 15:51 GMT
#16
I want LAN so when I get sent back to Afghanistan I can play against my fellow soldiers.
~ Richard Trahan
Grend
Profile Blog Joined April 2010
1600 Posts
May 27 2010 15:51 GMT
#17
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.
♞ Against the Wind - Bob Seger ♞
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 27 2010 15:55 GMT
#18
Isn't Blizzard's intentions to have private tourny servers for rent/sale when big events are being held? I assume that would be used to allow games to be stable during high level matches in the future.

Whether this is ideal is another debate, but I don't think the high level tournies would be using BNet like everyone else does while playing.
Grebliv
Profile Joined May 2006
Iceland800 Posts
May 27 2010 15:56 GMT
#19
On May 28 2010 00:51 Grend wrote:
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.


this is 999999% drm stuff, too bad how prevalent it seems to have become, local lans don't really have the brightest of futures. Why show up at a lan if it's going to be just as laggy as online (yes there are reasons still but less of them).
ESV Mapmaking!
CryMore
Profile Joined March 2010
United States497 Posts
May 27 2010 15:56 GMT
#20
If the current beta is any indication of the stability of blizzard servers (**cough**), competitive play is in trouble.

The main problem with playing off LAN is that b.net has a base delay (I'm not sure what this is) and there is no way to circumvent this because the game is hosted on the Blizzard server.

This is also a problem for custom games (namely a possible DOTA port) where programs that were designed to reduce delay are worthless.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
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