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No "semi-LAN" in StarCraft II

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Leord
Profile Joined June 2009
United Kingdom6 Posts
May 27 2010 15:12 GMT
#1
I can;t remember where I read this the first time, but some people thought that there was planned some sort of LAN mode in the game where you just logged on to Battle.net to confirm you had a real game, and then could connect locally.

Well, sad news...

http://www.incgamers.com/News/22943/not-even-semi-lan-in-starcraft-ii
Bring back LAN in SC2
Grend
Profile Blog Joined April 2010
1600 Posts
May 27 2010 15:19 GMT
#2
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.
♞ Against the Wind - Bob Seger ♞
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-05-27 15:22:32
May 27 2010 15:21 GMT
#3
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.

After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.
fuck all those elitists brb watching streams of elite players.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
May 27 2010 15:21 GMT
#4
You want LAN so you don't have to deal with package loses and stuff like that.
As tasteless said, it's all about cutting corners, and everything builds up. Connection, hardware etc etc.
ehh`?
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-05-27 15:23:49
May 27 2010 15:21 GMT
#5
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.


?

In addition to LAN, I believe it's important for competitive play due to its stability. Sure, there have been a few disconnects and crashes in professional SC but overall it has been very stable.
I
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 27 2010 15:22 GMT
#6
--- Nuked ---
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 27 2010 15:27 GMT
#7
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.

sorta explains the entire reason for it
Artillery spawned from the forges of Hell
virusak
Profile Joined December 2009
Czech Republic344 Posts
May 27 2010 15:27 GMT
#8
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


forcing to be connected to the internet all the time? really? not being able to play when bnet is down? we used LAN for garage all night LAN parties (where no internet connectin is aviable) that were awesome, not anymore
Readersblock
Profile Joined June 2009
United States43 Posts
May 27 2010 15:30 GMT
#9
um, just look at the starwars tourment with idra tastless and artosis, that crap was laggy.
Lurking Since 2008
Kerm
Profile Joined April 2010
France467 Posts
Last Edited: 2010-05-27 15:31:17
May 27 2010 15:30 GMT
#10
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm
What i know is that I know nothing - [http://twitter.com/UncleKerm]
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 27 2010 15:31 GMT
#11
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


Because a lan connection is far more reliable than internet

There is far less latency

"sick internet" doesn't matter when your games are all routed through a blizzard server anyway

Because punishing legit consumers just to curtail piracy is not a sensible practice.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-05-27 15:32:57
May 27 2010 15:31 GMT
#12
On May 28 2010 00:19 Grend wrote:
Why do people need LAN anyway? Unless I was going to a LAN party, I only ever used LAN for illegal purposes like playing stone age games over the internet using Hamachi.

Kind of obvious why Blizzard does not include this, as the current state of Piracy Vs Game Company means that people would pirate the game en masse and then play it over the net using hosting services.

Most LAN parties have sick internet connections anyway these days, so I do not see this as too big a problem.


Playing online at a lan is like playing soccer in hiking boots

got to love pr:

When asked if there was a DRM connection to this decision, Pearce said "That is not really our primary focus with it. We just want an online destination for a community to be united. So if we do our job well in terms of the future commercial nature and component nature of the Batte.net experience, then we hope people will want to play."
ESV Mapmaking!
decemvre
Profile Joined May 2010
Romania639 Posts
May 27 2010 15:36 GMT
#13
blizzard is just retarded ! anyone who thinks otherwise should watch the StarsWar invitational where Idra and some korean guy are playing right next to eachother and the game freezez for 1 second, ever 2 seconds because there is no LAN.

Find other ways to fight piracy you turds ! How can you have competition when you take away the most important tool ?
decemberTV
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
May 27 2010 15:48 GMT
#14
On May 28 2010 00:30 Kerm wrote:
Show nested quote +
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm


u're saying this like it defends blizzard somehow, looks like the reverse to me
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
May 27 2010 15:50 GMT
#15
In Warcraft 3, WaaaghTV (which was totally awesome and basically solves all the issues with streaming) also operates through the LAN functionality so it might make there be less of a chance for something similar to happen for SC2, which is a bummer.
Yeah, well, you know, that's just like, your opinion man
Spidermonkey
Profile Joined April 2010
United States251 Posts
May 27 2010 15:51 GMT
#16
I want LAN so when I get sent back to Afghanistan I can play against my fellow soldiers.
~ Richard Trahan
Grend
Profile Blog Joined April 2010
1600 Posts
May 27 2010 15:51 GMT
#17
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.
♞ Against the Wind - Bob Seger ♞
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 27 2010 15:55 GMT
#18
Isn't Blizzard's intentions to have private tourny servers for rent/sale when big events are being held? I assume that would be used to allow games to be stable during high level matches in the future.

Whether this is ideal is another debate, but I don't think the high level tournies would be using BNet like everyone else does while playing.
Grebliv
Profile Joined May 2006
Iceland800 Posts
May 27 2010 15:56 GMT
#19
On May 28 2010 00:51 Grend wrote:
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.


this is 999999% drm stuff, too bad how prevalent it seems to have become, local lans don't really have the brightest of futures. Why show up at a lan if it's going to be just as laggy as online (yes there are reasons still but less of them).
ESV Mapmaking!
CryMore
Profile Joined March 2010
United States497 Posts
May 27 2010 15:56 GMT
#20
If the current beta is any indication of the stability of blizzard servers (**cough**), competitive play is in trouble.

The main problem with playing off LAN is that b.net has a base delay (I'm not sure what this is) and there is no way to circumvent this because the game is hosted on the Blizzard server.

This is also a problem for custom games (namely a possible DOTA port) where programs that were designed to reduce delay are worthless.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
May 27 2010 16:03 GMT
#21
On May 28 2010 00:51 Grend wrote:
Did not think of the high level problem, but there has been talk of Blizzard having the same setup as they had for high level arena play in wow, where they brought a mini battle.net to tournaments and competitions.

So that way competitions can have LAN latency with Blizzard watching over you

Just realized how clever this is by Blizzard to ensure control of the Esport part of gaming.

If they do that, I'm sure this mini battle.net server application would be leaked. If everyone can set up their private little bnet server, why not allow LAN in the first place?
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-05-27 16:06:33
May 27 2010 16:05 GMT
#22
i wouldn't call it clever. trying to control people in such a way that would so obviously piss said people off, who have resources to find shortcuts around restrictions when motivated enough to do so, is not clever at all. i know i will likely spend a majority of my time on SC2 online but i think it's terrible to take these things away while simultaneously posturing as if these actions are in Esport's best interest when they are clearly selfish. i can think of a couple different reasons why LAN wouldn't be in this game, i'm more sold on forcing Battle.net into all your SC2 games more than anything. either way, as much as this beta has opened my eyes to lots of potential bullshit on Blizzard's part, i'm still reserving judgement until a month or 2 after release where we get the real game and Blizzard gets a little bit of time to realize "we fucked up."
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 27 2010 16:07 GMT
#23
On May 28 2010 00:30 Kerm wrote:
Show nested quote +
On May 28 2010 00:21 Boblion wrote:
After the whole MSL fiasco what we need now is some good old disco.
No LAN is a serious issue for competition and and high level tournaments.


For those who did not get it yet : Blizzard wants to have the upper hand on competition and high level tournaments. If they've got two pound of smarts they'll do exactly as Wizard of the Coast did for MtG. And the best way to ensure they keep a firm control on this is to force the game to be played thru their network, that's obvious.



-Kerm


why do people sign their posts? never got that....

the problem of no lan is bnet 2.0, its not ready yet, but we are close to the release date and bnet is failing hard. If blizzard want to host any successful tournament they will have to ensure that bnet is stable and wont fuck up during the games
"When the geyser died, a probe came out" - SirJolt
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 27 2010 16:19 GMT
#24
If you saw the aggravation we had at the TL FL meetup you'd see how bad this really is. Full of fail Blizzard, let me tell you how cool it is to be lagging and disconnecting when your playing a person sitting next to you, at a state wide lan party that you drove for 3 hours to get to. I don't know how any professional SC2 can exist if there is no way to have a lan connections. It will just be a long series of constant fail to have any real pro league with this crap. BNET2.0 is trash, it exists for the sole reason of profit. It's a matter of time before they want your credit card number and start Nickel and diming you for maps, membership, features ect. The guy in charge of BNet 2.0 (Greg Cannessa) is the guy who headed Xbox live for the last decade. I've been playing on xlive for almost that whole time and I can tell you they charge you for everything. They release new maps and then after 2 months they put them in the matchmaking map pool and you cannot play if you haven't bought them. Just one of the many rude things that will be happening constantly in the name of profit. Mark my words.
:)
marconi
Profile Joined March 2010
Croatia220 Posts
May 27 2010 16:23 GMT
#25
Among the discussion of fans, a rumour has circulated that Blizzard would implement a system where you could connect to Battle.net and then start a limited LAN, as long as some connection (although perhaps a poor dial-up one shared by several PCs) was available. "That functionality is not there," Pearce said, "Our goal is to make sure that connectivity to the Battle.net servers is such that [it's] the experience people want."

What kind of stupid-ass answer is that? what the people WANT? they WANT LAN connectivity ffs. Every time some1 posts a question about the serious issues of bnet 2.0, they give answers like this, what the hell is wrong with these people? do they seriously believe we are dumb idiots who will actually buy such crap? it's insulting to our intelligence that they even give such retarded answers.
roemy
Profile Joined April 2010
Germany432 Posts
May 27 2010 16:23 GMT
#26
great... i won't even be able to use single-player when traveling or wherever.........

what's with this f!"§$ing leash they're putting us on? total bliz control everywhere (see custom maps, friend/facebook system, younameit)

i may be a left-y, but i'm a liberal: gtfo my lawn!
rock is fine.. paper could need a buff, but scissors have to be nerfed
WhistlingMtn
Profile Joined May 2010
United States190 Posts
May 27 2010 16:24 GMT
#27
On May 28 2010 01:05 Herculix wrote:
i wouldn't call it clever. trying to control people in such a way that would so obviously piss said people off, who have resources to find shortcuts around restrictions when motivated enough to do so, is not clever at all. i know i will likely spend a majority of my time on SC2 online but i think it's terrible to take these things away while simultaneously posturing as if these actions are in Esport's best interest when they are clearly selfish. i can think of a couple different reasons why LAN wouldn't be in this game, i'm more sold on forcing Battle.net into all your SC2 games more than anything. either way, as much as this beta has opened my eyes to lots of potential bullshit on Blizzard's part, i'm still reserving judgement until a month or 2 after release where we get the real game and Blizzard gets a little bit of time to realize "we fucked up."


It's basically a card they had to play at this point in time, but yea it's frustrating from a fan's perspective, and we all hope it fails miserably.

You shouldn't have to have internet in order to play starcraft. They're under the delusion that the game was popular in poor countries because of how awesome it was, and not because it could be spawned, and then eventually pirated, and played without internet. Subscription fees in countries like Brazil and Russia? lol...
skinnyrl
Profile Joined March 2010
Netherlands125 Posts
May 27 2010 16:25 GMT
#28
if i think about it no lan support is idd not rly good. However it came to my mind that quake live is also only via a webbrowser which means it can only be played through the internet. But at intel extreme masters idsoftware themselves created a server which infact was hosted locally. So basically Blizzard could do the same for their tournaments with gomtv.
''Every advantage has it's disadvantage'' Johan Cruyf
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
Last Edited: 2010-05-27 16:30:12
May 27 2010 16:28 GMT
#29
I just really can't see a reason for there Not being LAN... The pirates will still find a hacky way around it, that is inevitable... And when I ask all my friends (who are in the beta + have pre-purchased) "if you were at a lan party and someone had a hacky version of starcraft, would you copy it to play at the lan?" They all say yes...

So all it is doing is making it harder for those who have purchased the game to play at a lan.

The idea that there wont be a hacky LAN version or some sort of b.net 2.0 emulator and that more people will purchase the game because of this is quite frankly a joke.

Personally, I think Blizzard knows this and is solely continuing this stance for the sake of good PR (from the industry) and for the sake of the share-holders. They are a business after all.
Moony
Profile Joined April 2010
United States533 Posts
May 27 2010 16:32 GMT
#30
if blizzard is really going to do this i think the best we can hope for is an iccup launcher of sc2 that some how enables us to connect to lan if that's possible.
facebook.com/macromicrogaming
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
May 27 2010 16:36 GMT
#31
When asked if there was a DRM connection to this decision, Pearce said "That is not really our primary focus with it. We just want an online destination for a community to be united. So if we do our job well in terms of the future commercial nature and component nature of the Batte.net experience, then we hope people will want to play."


That's absolute bullshit. Please hook this man up to a lie detector next time.
kmdarkmaster
Profile Joined January 2010
France188 Posts
May 27 2010 16:47 GMT
#32
F**k Blizzard you make me way too angry
OK no LAN = no money for you, I will stick with SC1 and when a hack/crack comes out I will download it instead of buying SC2. I bought SC1 but now you make me angry you will get nothing and I will encourage my friends not to buy this shitty RTS game with no LAN support.
Don't expect to have one bit of control over me you want people to obey to your ridiculous rules you will get it SC2 is doomed without LAN.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
May 27 2010 16:51 GMT
#33
On May 28 2010 01:23 marconi wrote:
Among the discussion of fans, a rumour has circulated that Blizzard would implement a system where you could connect to Battle.net and then start a limited LAN, as long as some connection (although perhaps a poor dial-up one shared by several PCs) was available. "That functionality is not there," Pearce said, "Our goal is to make sure that connectivity to the Battle.net servers is such that [it's] the experience people want."

What kind of stupid-ass answer is that? what the people WANT? they WANT LAN connectivity ffs. Every time some1 posts a question about the serious issues of bnet 2.0, they give answers like this, what the hell is wrong with these people? do they seriously believe we are dumb idiots who will actually buy such crap? it's insulting to our intelligence that they even give such retarded answers.


"Us" aka hardcore SC fans unfortunately only make a very small part of their profits.90%+ of sales depend on casual guys, who don't really care too much about the competition and tournaments..
So for them no-lan makes no difference..
IrT4nkz
Profile Joined May 2010
229 Posts
May 27 2010 16:55 GMT
#34
I remember seeing something in a post where one TL member hosted a SC2 LAN party or something along those lines, it ended up failing cause it was too laggy and everyone else played BW or something else.

Thinking of having your mates over at your house for a LAN party? Won't happen cause 5+ people trying to share a home connection doesn't cut it.
11cc
Profile Joined May 2008
Finland561 Posts
May 27 2010 16:57 GMT
#35
On May 28 2010 01:51 MidKnight wrote:
Show nested quote +
On May 28 2010 01:23 marconi wrote:
Among the discussion of fans, a rumour has circulated that Blizzard would implement a system where you could connect to Battle.net and then start a limited LAN, as long as some connection (although perhaps a poor dial-up one shared by several PCs) was available. "That functionality is not there," Pearce said, "Our goal is to make sure that connectivity to the Battle.net servers is such that [it's] the experience people want."

What kind of stupid-ass answer is that? what the people WANT? they WANT LAN connectivity ffs. Every time some1 posts a question about the serious issues of bnet 2.0, they give answers like this, what the hell is wrong with these people? do they seriously believe we are dumb idiots who will actually buy such crap? it's insulting to our intelligence that they even give such retarded answers.


"Us" aka hardcore SC fans unfortunately only make a very small part of their profits.90%+ of sales depend on casual guys, who don't really care too much about the competition and tournaments..
So for them no-lan makes no difference..


On the short term maybe. But I don't know if it's clever for any community to start investing to sc2 if blizzard can anytime start asking money for the tournaments. Yea it's free now, but if TSL3 happens to be a little to awesome and gains a little too much popularity and attention, TL just might have to pay blizzard for the next one.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 27 2010 16:59 GMT
#36
Sigh there will be a lan created just like in modern warfail 2 imo. Its just will they use it for competitive tournaments? Probably not. I wish blizzard would think a little bit of how much lan is needed for competitive play with no command lag.

Guess we'll see how blizzard plans to do it.
When I think of something else, something will go here
zatic
Profile Blog Joined September 2007
Zurich15353 Posts
May 27 2010 17:01 GMT
#37
This is no news. There will be no LAN mode whatsover. We have enough threads about this.
ModeratorI know Teamliquid is known as a massive building
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