[SPL] Hwaseung Oz vs SK Telecom T1 - Page 65
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konadora
Singapore66357 Posts
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ReketSomething
United States6012 Posts
On June 07 2009 15:48 FranzF1 wrote: Good game... but 1 lost against bisu doesnt mean anything, the map either... Bisu just played smart and Jd not...This 2 gamers are the best of the best FranzF1 rocks! =D | ||
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Highways
Australia6105 Posts
Bisu holding up PvZ by himself, when every other Protoss is getting raped in it. | ||
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Seraphim
United States4467 Posts
+ Show Spoiler + sorry had to ![]() I can't wait to watch this game in a VOD! | ||
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blue_arrow
1971 Posts
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Geo.Rion
7377 Posts
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Avidkeystamper
United States8556 Posts
On June 07 2009 15:47 NovaTheFeared wrote: Game wasn't decided by map imbalance, it was the mutas getting stormed and being too damaged to take out enough templars. Bisu's first push would look the same on any map, and this time it took out Jaedong's new 4th and all his hydras. The only thing the map did was turn a 5% chance to comeback into a 0% after the first big clash. No, it forced Jaedong to go for a less economical build. Btw, I'm not trying to take credit away from Bisu, but the map is imbalanced and its foolhardy to deny it. This is still a legitimate win. | ||
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traced
1739 Posts
On June 07 2009 15:47 NovaTheFeared wrote: Game wasn't decided by map imbalance, it was the mutas getting stormed and being too damaged to take out enough templars. Bisu's first push would look the same on any map, and this time it took out Jaedong's new 4th and all his hydras. The only thing the map did was turn a 5% chance to comeback into a 0% after the first big clash. yeah it was pretty clear cut i can't believe how close jaedong made it though | ||
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AttackZerg
United States7465 Posts
On June 07 2009 15:45 OneOther wrote: i don't see why jaedong lost other than his mutas failing. jaedong needed to defend the ramp that leads to his fourth base, and he failed to do that because of failed mutas Bisu is a master of beating predictable zergs. He gave jaedong all the go aheads to make muta aka few sair and a couple early dt. So jaedong produced mutas when he needed to add evos and lings. Goon/templar then adding zealot/archon + a sair here and there, really really takes advantage of a super early muta tech in 5 hat. Bisu really outplayed jaedong with his initial unit composition. I liked it alot =). | ||
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Fr33t
United States1128 Posts
On June 07 2009 15:47 Aurioch wrote: For all those who cries about map imba or map not imba, I think at these guys' level, map wouldn't be the x-factor anymore Uh...wut? Skill level has nothing anything to do with map imbalances. Nice try though | ||
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Dazed.
Canada3301 Posts
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bearbuddy
3442 Posts
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Shivaz
Canada1783 Posts
On June 07 2009 15:47 Aurioch wrote: For all those who cries about map imba or map not imba, I think at these guys' level, map wouldn't be the x-factor anymore Uhh it should be the opposite, map matters at the pro gamer level and it doesn't matter for Iccup D levels... | ||
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Aurioch
United States414 Posts
On June 07 2009 15:49 Fr33t wrote: Uh...wut? Skill level has nothing anything to do with map imbalances. Nice try though You're completely missing the point.... | ||
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LunarDestiny
United States4177 Posts
On June 07 2009 15:47 Aurioch wrote: For all those who cries about map imba or map not imba, I think at these guys' level, map wouldn't be the x-factor anymore Of course map is a factor at their level. To exagerate the map imba a bit: Can Bisu beat jaedong on battle royal? | ||
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midou
Bulgaria1168 Posts
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ReketSomething
United States6012 Posts
On June 07 2009 15:49 Shivaz wrote: Uhh it should be the opposite, map matters at the pro gamer level and it doesn't matter for Iccup D levels... Agreed | ||
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OneOther
United States10774 Posts
On June 07 2009 15:46 vx70GTOJudgexv wrote: The map wasn't "negligible" it played a big part in it. Did Bisu play better? Sure. Is he "overpowering" and "the next bonjwa" like some of the retards in this thread are claiming (no offense JWD, your comment just happened to be the one I saw when I posted)? No. ok i understand where you are coming from, but i still fail to see how the map played a big part of the game. jaedong made mutas to snipe templars, failed to do that very well, and got rolled afterwards. why does it matter how hard the fourth base is to defend? no maps allow zerg to defend four bases from one location. | ||
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Horangi
Hong Kong226 Posts
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Avidkeystamper
United States8556 Posts
But your point is so bad. At S-class, they can exploit the imbalances even more. | ||
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