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[MSL] Ro16 Week 2-1 - Page 80

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Hot_Bid
Profile Blog Joined October 2003
Braavos36383 Posts
Last Edited: 2009-02-19 22:26:26
February 19 2009 22:25 GMT
#1581
yes, on an island map or a walled in map like arkanoid with front buildings blocking, you can 14cc and still block a 9p. it's not cheese in those situations. i meant it was 100% cheese on the current set of maps. there are very few maps where you can 14cc TvZ and it be a non cheese build.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
February 19 2009 22:26 GMT
#1582
On February 20 2009 07:20 Hot_Bid wrote:
Show nested quote +
On February 20 2009 07:19 Breavman wrote:
14 cc is cheesier than 9 pool, because if you are unlucky it's autolose. You gamble and accept the risk in exchange for a significant advantage if the build succeeds. 9 pool on the other hand is super safe. It's a great anti cheese build. You always have a fighting chance no matter what with it and it's not always designed to kill or even hurt the opponent.

Anyway it's useless to argue the exact definition of cheese. The point is you shouldn't go 14cc two games in a row and expect to get away with it. Maybe UpMagic can learn that lesson now, and other terrans can take note.

exactly. 14cc is way riskier than 9 pool is, regardless of what you think "cheese" is defined as.

this is what it boils down too. the word cheese itself should just be disregarded, if that's what's hanging people up. 14cc is definitely riskier than 9pool, and 9pool is definitely a standard zvt build
By the way, my name is Funk. I am not of your world
RivetHead
Profile Joined March 2005
United States842 Posts
Last Edited: 2009-02-19 22:29:55
February 19 2009 22:28 GMT
#1583
On February 20 2009 07:14 Hot_Bid wrote:
Show nested quote +
On February 20 2009 07:10 RivetHead wrote:
On February 20 2009 07:03 Hot_Bid wrote:
On February 20 2009 06:56 KizZBG wrote:
lol how is 14CC cheese? jesus. I always thought it was a proxy or a quick attack within the first 5 mins of the game :/

"cheese" isnt a strict definition but more of a concept regarding overly risky play that turns the game into a 50-50 coinflip.

what if a player goes 14cc, 18cc, 22cc for four command centers 4 bases before rax. that's not cheese? what is that build? just a "risky" eco build? whatever you label it, it still fits inside the concept.

At the point anything can be considered in that bracket. Risky eco builds are not cheese, but just that, risky builds that attempt to get a faster economy going. If i play tvp straight up, there are still risks for everything i do. If i get an acadamy, ebay, and about 6 turrets after going 1 fac cc to 2 fac i am being safe, vs dts and reaver drops. But at the same time I am risking my opponant going for a heavy ground army and quick 3rd to counter my turtle.

You are simply stating "risky eco builds are not cheese because they are not cheese." Simply stating it does not make it true. I still can't believe you compared 14cc to standard forge FE PvZ, one relies on scouting to adapt and get just enough defenses based on what you scout, and one is a blind abusive build that goes forward regardless of what your opponent does and autoloses to many standard builds. How can you post that 14cc = bisu build analogy with a straight face? Ridiculous.

By your definition, five hatcheries before pool and forty command centers before rax are not cheese builds. They are just "risky eco builds".

Show nested quote +
This is partly why flash lost vs bisu on medusa. You can blame the map all you want, but he was 1 fac 3 cc while bisu had like 4-8 gates going and was double expanding. Bisu had more units than Flash for a long time, so he therefore established map control. Worse, Bisu knew that flash couldn't even pump out units for a fast push even if he wanted to simply because he didnt enough factories at the right timing.

I don't see how this has anything to do with the argument.


What I mean by saying that eco builds are risky yet not cheese is that for me the actual denotation of cheese is that you have to attack within the first 5 minutes (actually, with the efficiency of nearly all the pro gamers with their build orders and scouting the timing window for cheese might actually be smaller than that, although not by much) with it. Therefore, anything that automatically takes longer than 5 minutes to attack your opponent with the intent of winning with that attack is not cheese, all though it can definitely be an all in.

Of course it seems you see it in a completely different way, and I don't think you or me are going to convince each other otherwise. I thought my definition was more or less in line with the traditional view on the matter. And there is no hard accurate definition of cheese, or else we wouldn't be arguing over it. Of course, that doesn't mean you don't have the right to your opinion with which many people might agree with you, especially the way the game is nowadays. It seems to me you changed the definition to fit with the way people play nowadays.
I *heart* bisu, nada, mind, and the lakers
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-02-19 22:29:59
February 19 2009 22:29 GMT
#1584
Cheese: A very fast attack?

Or Cheese: A build that aims to take a game-winning advantage while at the same thing putting everything on the line and easily losing against some openings?


I get the feeling Hot_Bid says number two.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2009-02-19 22:30:47
February 19 2009 22:30 GMT
#1585
14CC is cheese is a strategy which is designed to get ahead at one precise moment leading to a later game lead but if it fails than you are completely ruined and are playing catchup the rest of the game.
Hi.
RivetHead
Profile Joined March 2005
United States842 Posts
February 19 2009 22:31 GMT
#1586
On February 20 2009 07:29 Zozma wrote:
Cheese: A very fast attack?

Or Cheese: A build that aims to take a game-winning advantage while at the same thing putting everything on the line and easily losing against some openings?


I get the feeling Hot_Bid says number two.


The problem is the number of strategies that are considered cheese are much much greater by the second definition than the first.
I *heart* bisu, nada, mind, and the lakers
Hot_Bid
Profile Blog Joined October 2003
Braavos36383 Posts
Last Edited: 2009-02-19 22:35:55
February 19 2009 22:34 GMT
#1587
On February 20 2009 07:28 RivetHead wrote:
Show nested quote +
On February 20 2009 07:14 Hot_Bid wrote:
On February 20 2009 07:10 RivetHead wrote:
On February 20 2009 07:03 Hot_Bid wrote:
On February 20 2009 06:56 KizZBG wrote:
lol how is 14CC cheese? jesus. I always thought it was a proxy or a quick attack within the first 5 mins of the game :/

"cheese" isnt a strict definition but more of a concept regarding overly risky play that turns the game into a 50-50 coinflip.

what if a player goes 14cc, 18cc, 22cc for four command centers 4 bases before rax. that's not cheese? what is that build? just a "risky" eco build? whatever you label it, it still fits inside the concept.

At the point anything can be considered in that bracket. Risky eco builds are not cheese, but just that, risky builds that attempt to get a faster economy going. If i play tvp straight up, there are still risks for everything i do. If i get an acadamy, ebay, and about 6 turrets after going 1 fac cc to 2 fac i am being safe, vs dts and reaver drops. But at the same time I am risking my opponant going for a heavy ground army and quick 3rd to counter my turtle.

You are simply stating "risky eco builds are not cheese because they are not cheese." Simply stating it does not make it true. I still can't believe you compared 14cc to standard forge FE PvZ, one relies on scouting to adapt and get just enough defenses based on what you scout, and one is a blind abusive build that goes forward regardless of what your opponent does and autoloses to many standard builds. How can you post that 14cc = bisu build analogy with a straight face? Ridiculous.

By your definition, five hatcheries before pool and forty command centers before rax are not cheese builds. They are just "risky eco builds".

This is partly why flash lost vs bisu on medusa. You can blame the map all you want, but he was 1 fac 3 cc while bisu had like 4-8 gates going and was double expanding. Bisu had more units than Flash for a long time, so he therefore established map control. Worse, Bisu knew that flash couldn't even pump out units for a fast push even if he wanted to simply because he didnt enough factories at the right timing.

I don't see how this has anything to do with the argument.

What I mean by saying that eco builds are risky yet not cheese is that for me the actual denotation of cheese is that you have to attack within the first 5 minutes (actually, with the efficiency of nearly all the pro gamers with their build orders and scouting the timing window for cheese might actually be smaller than that, although not by much) with it. Therefore, anything that automatically takes longer than 5 minutes to attack your opponent with the intent of winning with that attack is not cheese, all though it can definitely be an all in.

Of course it seems you see it in a completely different way, and I don't think you or me are going to convince each other otherwise. I thought my definition was more or less in line with the traditional view on the matter. And there is no hard accurate definition of cheese, or else we wouldn't be arguing over it. Of course, that doesn't mean you don't have the right to your opinion with which many people might agree with you, especially the way the game is nowadays. It seems to me you changed the definition to fit with the way people play nowadays.

if you ignore cheese and look at its central factor: risk. as BO risk increases, the game becomes more of a coinflip, and less determined by the players skill as it is by which build order they select. sure, you can make an argument that predicting build orders and player tendencies is a skill, but in most cases the riskier the build, the more cheesy it is, especially when you do it without scouting or regard to what your opponent does.

when you look at the 14cc vs 9p, or certain allins, you must ask yourself, which of these builds brings the match closer to a 50-50 skill-independent coinflip? in the savior and upmagic game, it was upmagic's build that was much riskier.

simply tacking on an arbitrary 5 minute rule for cheese does not make what i've said false.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
kazokun
Profile Joined April 2008
United States163 Posts
February 19 2009 22:38 GMT
#1588
On February 20 2009 07:31 RivetHead wrote:
Show nested quote +
On February 20 2009 07:29 Zozma wrote:
Cheese: A very fast attack?

Or Cheese: A build that aims to take a game-winning advantage while at the same thing putting everything on the line and easily losing against some openings?


I get the feeling Hot_Bid says number two.


The problem is the number of strategies that are considered cheese are much much greater by the second definition than the first.



How exactly is this a problem?
Who wants to be a dragon when you can be Anytime? - Fontong
JIJIyO
Profile Blog Joined January 2009
Canada1957 Posts
February 19 2009 22:44 GMT
#1589
On February 19 2009 19:16 AttackZerg wrote:
Show nested quote +
On February 19 2009 19:15 Vivi57 wrote:
On February 19 2009 19:12 AttackZerg wrote:
a map where 9pool isn't an option.

http://www.teamliquid.net/tlpd/games/10115_Flash_vs_Jaedong

I had to.



Yes, flash 14cced and gave himself the option of dying to a 9pool.

btw even funnier, last msl jaedong beat upmagics 14cc ( i think) with a 9pool

It was on a version of Byzantium if I recall correctly. Now that's just funny.

YESSSSS SAVIOR!!!!

And I'm with Hot_Bid on this. 9pool is not fucking cheese. Maybe anything 8 pool and under is cheese, but definitely not 9 pool. 14cc I consider it cheese as well. So, Hot_Bid is spot on imo.
KT_Violet
MachineHead
Profile Joined January 2009
United States151 Posts
February 19 2009 22:44 GMT
#1590
4/5 pool: cheese. 9 pool: mild cheese? I don't think so. I think 9 pool is simply a bo, one that happens to be an aggressive one. As long as 14 cc is being used, and others are attempting to "cheese" zerg players, I don't see how 9 pool can get a negative connotation. A bo that can protect you from "cheese," while still allowing you a chance to outplay an opponent who played standard -- it's hard to find fault with it. I think we get so accustomed to seeing the same thing, that naturally we label anything different as "cheese." With that said, if cheese means super risky and looking to gain a quick adv, then by all means, put 14 cc in that category.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
Last Edited: 2009-02-19 22:53:43
February 19 2009 22:51 GMT
#1591
Wow, Savior really is awesome. Take a look at this thread: 80 pages and people are still discussing his game winning strategy. This must have been the most heatly discussed 9 pool in Starcraft history.

By the way: the definition of cheese doesn't have anything to do with speed of attack or risk. The former (a very quick attack) is called rush, not cheese. The later (a very risk BO) is called all-in, not cheese.
As I see it, cheese is simply a strategy that aims to throw your oponent off balance by taking very unorthodox decisions, that usually leads the game to a direction that it would not "normally" take. A canon rush is cheesy. Proxy Barracs is cheesing. Sunken Rush is cheese. Those examples are build orders that are far from the "normal" BO.
However, this is a very loose definition, as you can see, given that what is considered "normal" might change with the meta-game.
Once, bunker rushing zerg players was considered cheesing as well as DT rushing terran or protoss players. Same thing with manner pylon. When people started to do those strategies, everyone called then cheesy. Nowadays, however, almost all of those are pretty standard.

Now, 9 pooling, which is the topic of debate here, is not a cheese build, nor a rush and neither a all-in BO. Its the second most standard zerg opening, behind only 12 hatch. The terran player was taking a huge risk by going 14 cc, betting that the zerg payer would go 12 hatch. His risk didn't pay off. Savior didn't do anything out of the ordinary, just played a slightly less standard opening.
perfecting the art of five pool forever
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
February 19 2009 22:52 GMT
#1592
you can debate 14cc being cheese or not but calling 9p cheese is just ridiculous
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-02-19 23:47:25
February 19 2009 23:30 GMT
#1593
Bleh, I wanted both UpMagiC/Flash/Hwasin/free to advance. I feel bad for all of them. Can't imagine how shitty they would have felt after losing the third games like that. Geeze.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2009-02-19 23:35:51
February 19 2009 23:35 GMT
#1594
Far be it from me to pass up an opportunity to brag:

On February 13 2009 02:24 Zozma wrote:
Show nested quote +
On February 13 2009 01:16 FaCE_1 wrote:
Flash can't lose.. he will winn all his game until he reach 20 years old :o
Or until Leta crushes him and wins the series 2-1 next time.



(posted this in the MSL ro16 1-1 thread)
InDaHouse
Profile Joined May 2008
Sweden956 Posts
February 19 2009 23:39 GMT
#1595
It sucks (P)free didn't see (T)fOrGG proxy rax. Very unlucky... ForGG:s recent skill will not bring this MSL good games.

Stork protoss legend
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-02-19 23:56:39
February 19 2009 23:54 GMT
#1596
On February 20 2009 08:35 Zozma wrote:
Far be it from me to pass up an opportunity to brag:

Show nested quote +
On February 13 2009 02:24 Zozma wrote:
On February 13 2009 01:16 FaCE_1 wrote:
Flash can't lose.. he will winn all his game until he reach 20 years old :o
Or until Leta crushes him and wins the series 2-1 next time.



(posted this in the MSL ro16 1-1 thread)


Incredible, don't pat yourself on the back too hard now.

This aside I can't in good conscience be a Leta fan until he actually proves he can bio play against zerg. I have yet to see an MnM from him.
Python is garbage, number 1 advocate of getting rid of it.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
February 19 2009 23:54 GMT
#1597
Savior's build wasn't cheese, and it wasn't even all-in until he scouted the 14 CC, then he kept producing zerglings.
Jaedong
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 19 2009 23:54 GMT
#1598
Cheese is not synonymous with risk. Neither 9 pool or 14cc are cheese.

Cheese has always been used to describe game-ending rush builds that come when your opponent has little or no means of defending against them. Cheese is mostly in the eye of the victim, for example, people without detection will call a dt rush cheese, they might call 1 hatch lurk cheese, etc.

The term is often used in place of "cheap." Think of it as a low blow, things of that nature. It's a silly excuse that people use when they are unprepared for something, that's really all it is. Neither 14cc or 9pool can be classified as cheesy or cheap in my eyes, and I think arguing what is absolutely cheese and what isn't is kinda dumb
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
February 19 2009 23:56 GMT
#1599
On February 20 2009 08:39 InDaHouse wrote:
It sucks (P)free didn't see (T)fOrGG proxy rax. Very unlucky... ForGG:s recent skill will not bring this MSL good games.


If he plays a protoss. His TvT and TvZ are still good. If I'm right, he'll be playing either Stork or Kwanro, and Stork vs Free wouldn't be very good either.
Jaedong
RivetHead
Profile Joined March 2005
United States842 Posts
February 19 2009 23:56 GMT
#1600
On February 20 2009 07:38 kazokun wrote:
Show nested quote +
On February 20 2009 07:31 RivetHead wrote:
On February 20 2009 07:29 Zozma wrote:
Cheese: A very fast attack?

Or Cheese: A build that aims to take a game-winning advantage while at the same thing putting everything on the line and easily losing against some openings?


I get the feeling Hot_Bid says number two.


The problem is the number of strategies that are considered cheese are much much greater by the second definition than the first.



How exactly is this a problem?


Well if I'm reading a live report thread, and I see like 5 posts spamming "CHEESE, FLASH IS CHEESING" when hes going 14 cc like seemingly every other game he does, it is certaintly confusing. 1 base dts could be considered cheese, double starport in tvz, and other unorthodox strategies. If 14 cc is cheese, what about 1 rax 1-2 marine fast expand? At what point do you draw the line?

I rather like all in builds, but like someone said on this page, that isn't necesarily a cheese. I am think about bisu vs skyhigh game 3 where he proxied his robo, but it was after his fast two gates. That is a definitely risky build (and some might say cheesy), and if his attack failed he would have probably lost. But to me that is more of the definition of an all in build.

Using the BOs as descriptions like 14cc, 14nex, 3 hatch pre-pool is more accurate to the amount of risk vs reward than a word like cheese. In fact, I really avoid the word and tend not to use it at all in describing builds as rush, fast eco builds, standard variants, etc. make more sense and are a lot more descriptive.

To me cheese should be rare
I *heart* bisu, nada, mind, and the lakers
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