[OSL] Bacchus 2008 Ro16 Day 3 - Page 5
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samachking
Bahrain4949 Posts
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Emptyness
Bulgaria1016 Posts
Sea > JD Flash > Rock Bisu > July BackHo > Yarnc but I think it will be: Sea < JD Flash > Rock Bisu > July BackHo < Yarnc At least I hope for some good games ![]() ![]() | ||
StylishVODs
Sweden5331 Posts
flash bisu Yarnc ez | ||
Rigodon666
Canada183 Posts
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StylishVODs
Sweden5331 Posts
HAVE MERCY | ||
diehilde1
Germany522 Posts
On January 23 2008 19:21 Day[9] wrote: hehehehe you know its funny, i have the same yarnc sympathy. zvt is always so much easier for meeeee dieee terrannzzzzz haha same here, i find myself quite comfortable in ZvT whereas in ZvP i more often than not end up getting overrolled. I dunno, I think ZvP requires u to be a much faster player (macro/apm-wise) than ZvT and 100 apm just gets u fucked in zvp from mid to lategame, whereas i can be pretty effective even mid-late game against T with only 100 apm. | ||
suprabum3
United States373 Posts
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StylishVODs
Sweden5331 Posts
F I G H T I N G !!!!!!! | ||
Storchen
Sweden4385 Posts
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samachking
Bahrain4949 Posts
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GeLaar
2421 Posts
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diehilde1
Germany522 Posts
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suprabum3
United States373 Posts
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boghat
United States2109 Posts
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LumberJack
United States3355 Posts
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StylishVODs
Sweden5331 Posts
JD vs Sea will be the best game here if sea isnt playing bad coz his recent loss in PL. Otherwise i hope bisu will play awesome! | ||
suprabum3
United States373 Posts
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Rigodon666
Canada183 Posts
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Day[9]
United States7366 Posts
jaedong vs sea should be really interesting because of two reasons 1) they both don't fuckup early game often. this is perhaps the most annoying thing for two reasons. first and obviously, its extremely frustrating to stay up really late to get fucked by a short game. second, and more importantly, players who do stupid early game fuckups don't demonstrate the potential and awesomeness of the map. this should be an exciting match because both players are smart enough to try to force this game out into the long term so we SHOULD THEORETICALLY see some kick ass action 2) (as a result of part 1) katrina offers potential for sweet fucking games. its a map that has a ton of expansions (yaaay macro) no good route to push along (yaaay counter attacks) and is a surprisingly large map that allows for some more interesting strategies. I say large because the expansions are arranged in a wierd swastika type pattern that forces those corner natural expansions to be EXTREMELY far away from eachother. this allows zerg in the mid game to take expansions on opposite corners and to feel relatively safe PURELY because of distance (who needs defense anyways). At the same time, though zerg gets to take alot of expansions in the mid-late game, terran also has an EXTREMELY easily defendable 3rd gas and decently defendable mineral naturals. Whereas many ZvT on standard maps (python) revolves around zerg holding steady w/ 3-4 gas until the 2 base terran runs dry, on katrina we see the 5-6 gas zerg trying to hold until the 3+ base terran runs dry. Moreover, on a python-like map, if the terran loses momentum in the mid-game, he's virtually doomed vs a player who can suck up expansions and apply appropriate pressure. On the other hand, on katrina, a terran player can lose momentum, and yet still have the opportunity to rebuild a large aggro-macro big army and take control of the game again. man i wish there was a ventrilo channel i could blab on about this shit w/. god i love talking about starcraft lol | ||
suprabum3
United States373 Posts
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