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[ASL20] Ro16 Group D - Page 11

Forum Index > Brood War Tournaments
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iopq
Profile Blog Joined March 2009
United States953 Posts
Last Edited: 2025-09-19 06:38:58
3 hours ago
#201
On September 18 2025 19:43 TMNT wrote:
Show nested quote +
On September 18 2025 14:40 iopq wrote:
On September 16 2025 23:27 M2 wrote:
On September 16 2025 23:21 LightSpectra wrote:
On September 16 2025 23:05 TMNT wrote:
Expect some heated debates here next weeks since we have 3 PvZ series lol.



"90% of PvZ games being a hydra bust or cannon/zealot rush fucking sucks" is what we should be talking about

What should we talk about it? Its the only all in strat in the whole game which does not hurt the aggressor when it does not work.


What are you talking about? Going all-in muta vs. Terran usually doesn't hurt the Zerg at all, when Terran recovers the Zerg just shrugs and makes a hydra den and queen's nest.

The same way a Protoss is FORCED into a bunch of cannons, the Terran is FORCED into a bunch of turrets even if the Zerg does nothing special with muta.

By the same token, just throwing zealots at the Zerg usually forces so many lings it pays for itself, even if you kill no drones. Just the lost mining time running them away from the third or natural and zergling losses from having to kill them behind minerals is already worth it.

This whole game is about pressuring your opponent while getting ahead behind it. Nobody plays NR 10 anymore

What are you talking about actually?

I feel like this is a super oversimplification of the game which is either not true or only applicable to low rank games.

How can going all in with Mutas vs Terran doesn't hurt the Zerg at all. That's a shocking statement. If you don't trade Mutas with MM/Turrets efficiently, one counter push and they stim past your Sunkens. If you do nothing with your Mutas, they lose value significantly once Irradiate is out.

The same dynamics can't be applied in 3H Hydra vs Protoss. Cannons are twice more expensive than Turrets. Terran doesn't have to delay Barracks or lose +1 upgrade for Turrets. If you do nothing with Hydras, they are still the mainstay of your army later.

Throwing Zealots at Zerg doesn't usually pay for itself. It's all about whether you can trade efficiently or not, i.e. if you can sneak a Zealot out undetected, or have better positioning/micro. Zergs at the top level don't overbuild Lings for the sake of it like a D ranker. You can find many games at pro level where Protoss is in deep shit later on if their first Zealots get caught without trading well.

In a way the Zealots vs Lings dynamics in early game PvZ is similar to the Mutas vs MM/Turrets dynamics in ZvT, i.e. you get the better trade, hence getting ahead, by having better skills than your opponent. You talked as if just by producing some Zealots/Mutas and send them across the map without achieving anything doesn't hurt the Protoss/Zerg.





If you try to attack with hydras and don't kill the protoss and you're still on 20 drones (made two more hatcheries while spending all the gas on hydra) you're dead

Just watch any SK game where he tries the all-in attack and protoss had enough not to die - even he can't macro out of it. If you don't ATTACK with the hydra and the Protoss made his +1 offset next to his cannons, that's not an "all-in" at all

So let's talk about two different scenarios:

1. Zerg makes 8-12 hydra and immediately drones and goes lair, never jumps on cannons and picks off only the gateway. This is just a bog standard pressure build hoping Protoss makes 7 cannons instead of like 3

2. Zerg makes 30+ hydra and attacks the Protoss cannons - if the Zerg fails to do any damage he's dead. If he trades well and Protoss has to sacrifice probes to live he's even, but he's really looking to kill the Protoss. This is not risk-free at all, it would be crazy to make 30+ hydra and not attack because they won't trade well against storm (you don't have muta sniping templars because you didn't get Lair quick)

There's a 1.5 scenario where the Zerg just wants Protoss to make more cannons and to kill the cannons protecting the +1 upgrade, but makes more like 20 hydra. But in this case it's based on micro and positioning, just like getting muta against Terran. If the Protoss loses +1 and has to rebuild cannons, it's a Zerg advantage, if the Zerg runs up into a bad engage with the cannons and doesn't get it anyway, it's Protoss advantaged.

In the same way, mass muta can trade well vs. turrets and the Zerg can build mass sunkens against the M&M pressure (like Soma did) or they can make lings and clean up the ball (Soulkey style)

at the top level, pros ALWAYS send zealots against Zerg
it's considered disadvantaged if you do not do it
TMNT
Profile Joined January 2021
2838 Posts
Last Edited: 2025-09-19 08:46:04
1 hour ago
#202
On September 19 2025 15:32 iopq wrote:
If you try to attack with hydras and don't kill the protoss and you're still on 20 drones (made two more hatcheries while spending all the gas on hydra) you're dead

Just watch any SK game where he tries the all-in attack and protoss had enough not to die - even he can't macro out of it. If you don't ATTACK with the hydra and the Protoss made his +1 offset next to his cannons, that's not an "all-in" at all


I mean, yeah, you're dead if you jump on the cannons and don't kill or deal significant damage to Protoss. But the original statement of LightSpectra is technically incorrect (or he doesn't mean it that way) and certainly not what I mean.

The correct statement is "it's the only strat in the game with the potential to kill immediately but the aggressor still has the option to back off and transition to a macro game".

When you look at it that way, there's certainly no comparable strat. What are the other strats with potential to kill immediately: 4 pool, proxy 9 9, BBS, some variations of 2 Hatch play, some variations of DT rush, 2 Rax, 2 Fac, 3 Gate Goon on 1 base vs T... You can't do one of those builds and go "nah I'm not gonna commit to the all in I'm gonna match him with my macro now".

Muta all-in in ZvT is the equivalent of the 3HH version where you jump onto the cannons so you can't say Zerg is still fine with if the Muta all-in doesn't work. But regular Muta opening is not equal to the 3HH version where you back off, for reasons I've said before, plus the most important thing: Protoss doesn't know if Hydras are coming but Terran does know the Mutas are coming (i.e. the tools to survive are already in place for Terran).

And I mean, there's a reason that in 20+ years of this game, there's no such thing called a "Muta bust", nor have we seen Mutas killing Terran outright in the same frequency we've seen Hydras busting through a few cannons being warped in. Any attempt to draw similarities is ridiculous.

About the different scenarios you laid out. I don't want to go into details (like if Zerg makes x Hydras and Protoss makes y Cannons etc.) but there are for sure more than the 3 scenarios you described, depending on the dynamics of each game and how the early game goes as well. But what's most important is Zerg gets to dictate those scenarios i.e. they get to choose how many Hydras they make. If they sense not enough Cannons, they can go for the kill and if they don't feel like it's possible they can drone up. It's not like the other all-in builds I mentioned above that once you make the buildings, there's no return. You make the point about Hydras dying to storm. Well yeah, as if in 3H Spire into 5H Hydra they don't? Still better to have 30 Hydras to fight Zealots behind sim city and dodge storms using your skill, than have a bunch of stacked Mutas that Terran can render useless in one click.


iopq
Profile Blog Joined March 2009
United States953 Posts
1 hour ago
#203
On September 19 2025 17:07 TMNT wrote:
The correct statement is "it's the only strat in the game with the potential to kill immediately but the aggressor still has the option to back off and transition to a macro game".


Making 20 muta vs. Terran is exactly like this, you can be very aggressive with it, or you can put on pressure and transition

A quick +1 corsair/zealot timing is also exactly like this, you can either kill the zerg or just supply block him so he can't drone after the attack

and don't tell me we don't see wins like this in the ASL
TMNT
Profile Joined January 2021
2838 Posts
Last Edited: 2025-09-19 08:55:53
1 hour ago
#204
On September 19 2025 17:45 iopq wrote:
Show nested quote +
On September 19 2025 17:07 TMNT wrote:
The correct statement is "it's the only strat in the game with the potential to kill immediately but the aggressor still has the option to back off and transition to a macro game".


Making 20 muta vs. Terran is exactly like this, you can be very aggressive with it, or you can put on pressure and transition

A quick +1 corsair/zealot timing is also exactly like this, you can either kill the zerg or just supply block him so he can't drone after the attack

and don't tell me we don't see wins like this in the ASL

If they are "exactly" like 3H Hydra, why don't we see more Terran/Zerg dying to "Muta bust" and "Zealot bust".

If you're using this logic, basically any build where you make units and attack fits the description.

Once again, it's super oversimplification.
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