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Your ID: Suricatta Location: US East Map Name: (3)Huntress Map Version: 0.8 Map Size: 128x128 Rush Distance: 31s Map Description: Remake of Moon Glaive by Str18-02. The purpose of this remake was to update the layout of the natural bases so that resources can't be sieged from the backdoor passage and the backdoor is just outside of the choke. The center was updated so that there is a low ground path between the natural and other bases. This is meant to reduce the strength of contains. A mineral only base was added in the triangle location. Changed the clockwise gas base to high ground to balance for ZvT. Resource Distribution: -Main = 9x1500 minerals + 5k gas -Gas Expansion = 7x1500 minerals + 5k gas -Mineral Expansion = 6x1500 minerals
Map Image:
Original Image:
Download Link: http://www.panschk.de/mappage/comments.php?mapid=5466
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(4)Rhombus Your ID : TNWZombie Location : Korea Map Name : (4)Rhombus Map Version : 0.7 Map Size : 128x128 Rush distance : 35 seconds Horizontally, 28 seconds Vertically, 41 seconds diagonally Map Description : (4)Geometry remake of a map. Remake of maps used in the 2007 Shinhan First Proleague. Improve rush distance by reducing main size and changing entrance position. Natural position pulled in corner direction. Reduce the size of the longitudinal entrance to the front of the nature. Change the size of the front horizontal entrance of nature to be equal to the vertical entrance. 6/12 o'clock Add an extension. Change from center high platform tile to rusty pit tile and terrain modification. Change from high platform tile to low platform tile, delete both lamps and change to a single entrance. There are so many high platform tiles this time, so I wanted to change them to other tiles. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) 3rd : 7x1500 Mineral + 1x2000 Gas (Four) 3/9 o'clock : 6x1500 Mineral + 1x5000 Gas (Two) 6/12 o'clock : 8x1500 Mineral + 1x5000 Gas (Two)
0.6 → 0.7 Update. Turning Elavated Catwalk tiles into bridge tiles among non-construction tiles.
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(4)Lightning Brunt Your ID : TNWZombie Location : Korea Map Name : (4)Lightning Brunt Map Version : 0.7 Map Size : 128x128 Rush distance : 31 seconds Horizontally, 27 seconds Vertically, 36 seconds diagonally Map Description : (4)Nemesis(2007) remake of a map. Remake of maps used in the 2007 Shinhan First Proleague. Pulls toward the corner of the main entrance, main position, and Backyard entrance. Backyard repositioning. Natural extension. 3/9 o'clock Twist towards the center. 6/12 o'clock Drastic change.(Mineral expansion added, various routes, routes to the relative Backyard, turning the island into a reverse time island.) Mineral 32 in front of the door at the entrance to Backyard. two Xel'Naga Temple overlap. five Psi Disrupter overlap. Norad II are not overlapped. I wanted to fix the 6/12 o'clock terrain. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) Backyard : 6x1200 Mineral + 1x2000 Gas (Four) Minerals only : 6x1500 Mineral (Four) 3/9 o'clock : 7x1500 Mineral + 1x5000 Gas (Two) 6/12 o'clock : 6x1500+2x744 Mineral + 1x5000 Gas (Two)
0.6 → 0.7 Update. Among the non-construction tiles, Elavated Catwalk tiles were changed to bridge tiles, and Doodads tiles were changed to Solar Array tiles.
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(2)Raiden Your ID : TNWZombie Location : Korea Map Name : (2)Raiden Map Version : 0.81 Map Size : 128x112 Rush distance : 31 seconds In front of the egg, 25 seconds Bridge standards Map Description : (2)Astral Balance remake of a map. Map that remake an existing Blizzard BroodWar map. Size changed from 128x96 to 128x112. Sunken colonies spawn creep only for zerg players at the beginning of a match. Adding a center bridge. Modifying low platform terrain to add multiple routes. 6/12 o'clock Change to an extended terrain elevation. Modifying the center terrain to move to the bridge→low platform wide ramp→low platform narrow ramp→bridge→low platform narrow ramp→low platform wide ramp→bridge path during reconnaissance. 3/9 o'clock Replace the local wall with a ridge. 5/11 o'clock Change the island to a ground elevation. Scale to 2x any expansion.(Backyard,3/9 o'clock,4/10 o'clock) I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Backyard : 7x1500 Mineral + 1x5000 Gas (Two) Minerals only : 6x1500 Mineral (Two) 6/12 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two) 5/11 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two) Low ground : 8x1500 Mineral + 1x5000 Gas (Two) 3/9 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two)
0.6 → 0.7 Update. Correction of some three-story judgment points near the horizontal bridge.
0.7 → 0.8 Update. Center bridge front lamp slightly extended.
0.8 → 0.81 Update. Change both Elavated Catwalk and Doodads tiles to bridge tiles among non-construction tiles.
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(4)Flashbang Your ID : TNWZombie Location : Korea Map Name : (4)Flashbang Map Version : 0.6 Map Size : 128x128 Rush distance : 24 seconds Horizontally, 24 seconds Vertically, 30 seconds diagonally Map Description : (4)Nightmare Station remake of a map. Map that remake an existing Blizzard original map. Change the main starting point to the natural location and change the original main to the Backyard by modifying the original main and natural terrain. Sunken colonies spawn creep only for zerg players at the beginning of a match. Mineral expansion added. 6/12 o'clock Change the half extension to the temporal half extension. Only small and medium-sized units can pass with 28 pixels before breaking the Stasis Cell/Prison. Large units cannot pass. Three Stasis Cell/Prison overlap. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Backyard : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) Center : 6x1500 Mineral + 1x5000 Gas (Four) Low ground : 7x1500 Mineral + 1x5000 Gas (Two) High ground : 6x1500+2x744 Mineral + 1x5000 Gas (Two)
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I love Huntress! 3 player maps are always hard to pull off. This one looks really solid.
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Map Name: Blue Lagoon Map Version: 0.70 Map Size: 128x128 Rush Distance: 31sec Resources: -Main: 9M+1M(500) + 1G -Back: 6M+1M(500)+1M(160) + 1G -Mineral only: 8M (1000) -Outside expo: 8M (748) + 1G(3000)
Map Description: Remake of (3)El Nino, and (3)Great Barrier reef (by EarthAttack) for 4 players map. Inspired by the chain structures of the outside expos. *dark terrains at the center are high ground level.
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(4)Suspicious Hill Your ID : TNWZombie Location : Korea Map Name : (4)Suspicious Hill Map Version : 0.6 Map Size : 128x128 Rush distance : 30 seconds Horizontally, 30 seconds Vertically, 40 seconds diagonally Map Description : (4)Wuthering Heights remake of a map. Remake of maps used in the 2008 Shinhan Proleague. 3/6/9/12 o'clock change in the outer region.(Addition of two-stage ridges and some lowlanding.) Add a root directly from the center to the center extension. There are only highlands, so I wanted to add some lowlands this time. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Four) Low ground : 7x1500 Mineral + 1x5000 Gas (Four) Center : 6x1500 Mineral + 1x2000 Gas (Four)
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Your ID: ModeratoBoy Location: South Korea Map Name: Araneae Map Version: 0.1 Map Size: 128x96 Map Description: The Original map name is Neo Arachne. This map was used by OGN Ladies Starleague when OGN was launched in 2000. I think that most people don't know this map.
This map was very unfair. Because of 12'o clock. So I modified this map for 2 players to make it fair.
The lower road can only pass through small units. you cant' build on centers.
Resource: Main: 9M+1G Back: 8M+1G Other Gas : 7M+1G Original Image
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I give up this map don't score this
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(2)Surprise attack Your ID : TNWZombie Location : Korea Map Name : (2)Surprise attack Map Version : 0.7 Map Size : 128x112 Rush distance : 31 seconds Below, 34 seconds Above Map Description : (2)Breaking point remake of a map. Map that remake an existing Blizzard BroodWar map. Size changed from 128x96 to 128x112. Adding nature to the top and changing the original natural lamp position. Modify the original natural drop elevation to change to the front of nature, add two routes and extensions. Sunken colonies spawn creep only for zerg players at the beginning of a match. The main entrance is narrowed to two eggs, so it has 42 pixels, so in the beginning, an Protoss player can block an Zealot with one, a Zerg player can block a Zergling with one and two, and a Terran player can block a Marine one and two. All players can block the entrance with one worker. Mineral expansion added. Expanding the center. 5/7 o'clock When the zerg players builds a Hatchery, the creep is generated up to both lamps. Major changes in center terrain. Added mineral extension to central battlefield and significantly adjusted water tiles. the transformation of the wall into a highland battlefield. I wanted to renew the map that was too old. - Resources Main : 9x1500+1x744 Mineral + 1x5000 Gas (Two) Natural : 7x1000 Mineral + 1x2504 Gas (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Two) Low ground : 8x1500 Mineral + 1x5000 Gas (One) Island : 8x1200 Mineral + 1x4000 Gas (One)
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(4)Tal'darim Ruins Your ID : TNWZombie Location : Korea Map Name : (4)Tal'darim Ruins Map Version : 0.7 Map Size : 128x128 Rush distance : 33 seconds Horizontally, 33 seconds Vertically, 44 seconds diagonally Map Description : (4)Jim Raynor's Memory remake of a map. Remake of maps used in the 2003 KPGA Tour league, 2003 Stout MSL, 2003 TG Sambo MSL. A lamp is added to the drop elevation behind the nature to change to the back road and divided into two elevations.(Nature's back road, the highlands by the center) Delete center water. There are eight Protoss Temple stacked on the back roads of nature. There are 10 pieces of mineral zero next to the Protoss Temple. There is also an egg to turn over. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) Low ground : 7x1500 Mineral + 1x5000 Gas (Four)
0.6 → 0.7 Update. 12 o'clock Change the worker to come up for 56 seconds at start.
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Man these maps are incredible and the tournament idea is one of the best concept tournaments I ever heard of. All the old best maps are being remade left and right. We should all donate more money.
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Your ID: sTY_leZerG-eX Location: Mexico Map Name: (4) Orognu's Symbol Map Version: 1.0 Map Size: 128 x 128 Rush Distance (main ramp to main ramp): 32 sec (close) 42 sec (cross) Original author: [Ragnarok]Valkyrie Map Description: This is my modern take on original (4)Un'Goro Crater. Map that I really enjoyed back in the day. Map Image and original map image for side by side comparison and nostalgia:
(4) Orognu's Symbol
(4)Un'Goro Crater
Side by Side
Recourses: All gases except for mains have been reduced to 4,000 (Original map had them all the way down to 2,000) Corner bases and middle bases have 1 mineral patch reduced to 748. • Overlord spots added: at the nat, main and middle. • High ground leading to corner expos is unbuildable.
Picture Height and Picture Buildable terrain:
Known bugs: • I have not unbuged all mining (mains, nats etc)
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(2)Valley of Ulaan Your ID : TNWZombie Location : Korea Map Name : (2)Valley of Ulaan Map Version : 0.8 Map Size : 128x112 Rush distance : 30 seconds Map Description : (2)Fading Realm remake of a map. Map that remade an existing Blizzard BroodWar-Ladder map. Size changed from 128x96 to 128x112. The main Sunken Ground is judged on the first floor. 6:30/12:30 o'clock The Sunken Ground is still on the 2nd floor. Major changes in the topography from the main entrance to the highlands.(Add nature that didn't exist, add wallpapers in a row, add extensions, 1/7 o'clock change existing extensions, and add 2 routes.) 3/9 o'clock a change of elevation.(Add extension, add 2 routes, add lamp to drop zone.) 4/10 o'clock When the zerg players builds a Hatchery, the creep is generated up to both lamps. Delete center extension. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Natural : 7x1500 Mineral + 1x5000 Gas (Two) High ground : 6x1500+1x744 Mineral + 1x4000 Gas (six) Low ground : 8x1500 Mineral + 1x5000 Gas (Two)
0.7 → 0.8 Update. Reduced and positioned from 2 main lamp eggs to 1 egg. Map title changed to Ulaan of Valley → Valley of Ulaan.
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The main Sunken Ground is judged on the first floor.
6:30/12:30 o'clock The Sunken Ground is still on the 2nd floor.
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(2)River of City Your ID : TNWZombie Location : Korea Map Name : (2)River of City Map Version : 0.6 Map Size : 112x128 Rush distance : 33 seconds Map Description : (2)River Styx remake of a map. Map that remade an existing Blizzard oldladder map. Size changed from 96x128 to 112x128. Sunken colonies spawn creep only for zerg players at the beginning of a match. Extend from 2 to 3 routes to the opposing player. Connect the center field to each other on both sides. Add it to the top of the center expansion to solve the glass disadvantage. 3/9 o'clock Change the extension to elevation. Change the outer island area and add island expansion. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Backyard : 7x1500 Mineral + 1x5000 Gas (Two) High ground : 8x1500 Mineral + 1x5000 Gas (Two) Center : 7x1500 Mineral + 1x5000 Gas (Four) Island : 6x1500 Mineral + 1x5000 Gas (Two)
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(2)Autumn to Winter Your ID : TNWZombie Location : Korea Map Name : (2)Autumn to Winter Map Version : 0.6 Map Size : 128x128 Rush distance : 31 seconds Map Description : (2)BattleRoyal remake of a map. Remake of maps used in the 2008~2009 Shinhan Proleague 4Round. Change the natural to natural front topography to high ground. Center topography change.(Assimilator reduced from 2 entrances to 1 location, added 1 neutral building route each, and divided into 1 extension to 2 locations) 1/7 o'clock Change of topography.(Add walls to the extension to make it easier to block the entrance, and add a lamp to the drop elevation.) 3/9 o'clock Add an extension. One Xel'Naga Temple overlap. Two Psi Disrupter overlap. Five Protoss Temple overlap. Three Stasis Cell/Prison overlap. Mineral 24 next to all neutral buildings. There is also an egg to turn over. I wanted to fix the zerg player map. - Resources Main : 9x1500+1x496 Mineral + 1x5000 Gas (Two) Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Two) Center : 7x1000 Mineral + 1x1504 Gas (Two) Minerals only : 6x1500 Mineral (Two) High ground : 7x1500 Mineral + 1x5000 Gas (Two) 3/9 o'clock Low ground : 8x1500 Mineral + 1x5000 Gas (Two) 5/11 o'clock Low ground : 7x1500 Mineral + 1x5000 Gas (Two)
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(4)Melted Snow Mountain Your ID : TNWZombie Location : Korea Map Name : (4)Melted Snow Mountain Map Version : 0.6 Map Size : 128x128 Rush distance : 28 seconds Horizontally, 28 seconds Vertically, 38 seconds diagonally Map Description : (3)Ice Mountain remake of a map. Map that remade an existing Blizzard BroodWar map. Change from 3 players to 4 players. Backyard addition. Sunken colonies spawn creep only for zerg players at the beginning of a match. Adding a route from the ice tile to the highlands. Delete Center Island Extension. Move to the original ground expansion corner. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Backyard : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four)
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(2)Volcanic Canyon Your ID : TNWZombie Location : Korea Map Name : (2)Volcanic Canyon Map Version : 0.6 Map Size : 128x128 Rush distance : 31 seconds Map Description : (2)Discovery remake of a map. Map that remake an existing Blizzard oldladder map. Changing all highland islands to the ground. Add entrance and add Backyard to the drop elevation behind the main. Sunken colonies spawn creep only for zerg players at the beginning of a match. Center elevation terrain change.(addition of multiple lamps, 3/9 o'clock addition of extension) Changes in the terrain of the outer highlands.(divided into two, 6/12 o'clock additional extensions) Divided into two central minerals. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Backyard : 7x1500 Mineral + 1x4000 Gas (Two) High ground : 7x1500 Mineral + 1x4000 Gas (six) Minerals only : 6x1500 Mineral (Two) Low ground : 8x1500 Mineral + 1x5000 Gas (Two)
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Great idea! I'm expecting a fun time!
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