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![[image loading]](https://i.imgur.com/dtt8KN6.jpg)
(4) Vanguard
Your name: Moderatoboy Location: South korea Map name: Vanguard Map version: 0.1 Map size: 128x128, 4players Rush distance: Vertically: 24 seconds horizontally: 30 seconds diagonally: 32 seconds
Resource Main base : 9M + 1G 2nd / 3rd Gas areas : 7m + 1g only mineral : 6m Islands : 6m + 1G (when you try this area, you have to gain minerals[0])
Map Description - This map base is Avant-Garde. Vanguard is English name.
- Original maps gas area only front yard. But, this map created an extra gas area
- This map Battlefield is so huge and can build every buildings.
- If you play this map, I hope you should play resources play
![[image loading]](https://i.imgur.com/f6CXA7C.jpg) (Based map AV2)
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![[image loading]](https://i.imgur.com/8bHZynT.jpg) 0.13 Update - Main bases and the front yards were pushed back. - Sunken Colony was deleted, and the defense was easily changed only by the construction of the front yard. - The entrance is one space out, and it's narrowed down to one mineral(32) - The 4th Base area has become a hill. We've created an entrance that can be attacked from the other side. - Reduced the size of the island area. One more mineral added. - The center has changed. Added center extension 8M (1000)+1G (2000).
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(4)Windshaper 0.6 Your ID : TNWZombie Location : Korea Map Name : (4)Windshaper 0.6 Map Version : 0.6 Map Size : 128x128 Rush distance : 36 seconds Horizontally, 28 seconds Vertically, 41 seconds diagonally Map Description : (4)Ragnarok remake of a map. Remake of maps used in the 2001 Coca-Cola Starleague. 4P Standard Hybrid. Size changed from 128x96 to 128x128. I got closer to nature by adding a base in front of the main entrance. The existing nature changes to 3 gas and controls the amount of gas. Add outer root. There are two Stasis Cell/Prison overlapping at the entrance of the outer root of the center. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) 2/4/8/10 o'clock : 7x1500 Mineral + 1x1504 Gas (Four) 3/9 o'clock : 7x1500 Mineral + 1x5000 Gas (Two) Island : 8x1200 Mineral + 1x4000 Gas (Two) Center : 10x1000 Mineral + 2x2000 Gas (One)
- Download http://www.panschk.de/mappage/comments.php?mapid=5445
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1026519855974850633/4Windshaper_0.6.jpg)
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I hope that these maps will be used in this tournament
OSL Jungle Story Hall of Valhalla Neo Vertigo Bifrost Paradoxxx Namja Iyagi Alchemist Forte 815 Pioneer Period Hitchhiker Monty Hall Fantasy Troy Andromeda Plasma Tears of the Moon Outsider Flight-Dreamliner Pathfinder
MSL Enter the Dragon Detonation F Raid Assault Arcadia Desert Fox Blitz X Desperado Neo Harmony
Proleague Geometry Wuthering Heights Fortress Beltway Electric Circuit Outlier
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(4)Ice Crystal 0.81 Your ID : TNWZombie Location : Korea Map Name : (4)Ice Crystal Map Version : 0.81 Map Size : 128x128 Rush distance : 29 seconds Horizontally, 29 seconds Vertically, 39 seconds diagonally Map Description : (4)Silent Vortex remake of a map. Remake of maps used in the 2001 Sky Starleague, 2002 Nate Starleague. 4P standard. The main entrance was moved to nature, the entrance to the center was increased to two, and the two centers were moved to the middle and unified to one. 3/6/9/12 o'clock Add an extension. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four) Center : 5x1500 Mineral + 1x5000 Gas (Two)
0.6 → 0.8 Update. Fixed a bug that didn't build some of the main building at 1 o'clock. 7 o'clock Move 1 space above the main base. (Fixing the point where the Zerg player sells minerals strangely.)
0.8 → 0.81 Update. Ice Vertical Large ramp Horizontal Large ramp and modified to be similar in size.
- Download http://www.panschk.de/mappage/comments.php?mapid=5442
![[image loading]](https://cdn.discordapp.com/attachments/1025776621698941011/1026838242777108552/4Ice_Crystal_0.81.jpg)
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Someone remaster Wind and Cloud please, or what it name was❤️
Faoi was also cool!
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On October 05 2022 23:26 MaD[AoV] wrote: Someone remaster Wind and Cloud please, or what it name was❤️
Faoi was also cool! Wind and Cloud is a post-Kespa-era map and thus too new to be covered by this contest. Faoi was only ever used on iCCup, as far as I know, so it's disputable whether it would be viable for a remake within the scope of this contest.
EDIT: Actually, Faoi should be fair game, as the rules only state "Kespa era"/"made before 2012", not "actually used by Kespa". Of course, WCG maps are fair game, too. Could just lead to weird situations when some one decides to remake some completely unknown map they found via the BWMN random map function or something...
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(4)Ice Crystal 0.82 Your ID : TNWZombie Location : Korea Map Name : (4)Ice Crystal Map Version : 0.82 Map Size : 128x128 Rush distance : 29 seconds Horizontally, 29 seconds Vertically, 39 seconds diagonally Map Description : (4)Silent Vortex remake of a map. Remake of maps used in the 2001 Sky Starleague, 2002 Nate Starleague. 4P standard. The main entrance was moved to nature, the entrance to the center was increased to two, and the two centers were moved to the middle and unified to one. 3/6/9/12 o'clock Add an extension. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four) Center : 5x1500 Mineral + 1x5000 Gas (Two)
0.6 → 0.8 Update. Fixed a bug that didn't build some of the main building at 1 o'clock. 7 o'clock Move 1 space above the main base. (Fixing the point where the Zerg player sells minerals strangely.)
0.8 → 0.81 Update. Ice Vertical Large ramp Horizontal Large ramp and modified to be similar in size.
0.81 → 0.82 Update. Ice All lamps topographic adjustment.
7 o'clock Move 2 spaces below the main base. (No problem collecting Zerg player minerals strangely.)
- Download http://www.panschk.de/mappage/comments.php?mapid=5442
![[image loading]](https://cdn.discordapp.com/attachments/1025776621698941011/1027218175592509552/4Ice_Crystal_0.82.jpg)
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(4)Vanguard 0.11 Update - Add Natural Sunken Colony at near main enterance. - Don't block to main enterance (If you block to main enterance, it might be difficult)
(4)Vanguard0.12 Update - Can't still block base enterance, but you can narrow main enterance - erase many snow tile. - doodad delete and put
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(4)Aiur City 0.8 Your ID : TNWZombie Location : Korea Map Name : (4)Aiur City Map Version : 0.8 Map Size : 128x128 Rush distance : 25 seconds Horizontally, 31 seconds Vertically, 35 seconds diagonally Map Description : (4)Incubus remake of a map. Remake of maps used in the 2001 Sky Starleague, 2004 Sky Proleague 2Round and 3Round. 4P Standard Hybrid. Add a backyard inside the main. Sunken colonies spawn creep only for zerg players at the beginning of a match. Natural Gas volume is 2000. Natural orientation bridge topography. Add center-facing root to nature. 3/9 o'clock Change the terrain to a hill. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Backyard : 7x1500 Mineral + 1x5000 Gas (Four) Natural : 6x1500 Mineral + 1x2000 Gas (Four) High ground : 8x1500 Mineral + 1x5000 Gas (Two) Island : 8x1500 Mineral + 1x5000 Gas (Two)
0.7 → 0.8 Update. Replace Stasis Cell/Prison on island with Pylon.
- Download http://www.panschk.de/mappage/comments.php?mapid=5443
![[image loading]](https://cdn.discordapp.com/attachments/1025780706758115470/1027559153692065812/4Aiur_City_0.8.jpg)
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FYI to those who are new to the NWMC series - a few maps submitted to previous contests were subsequently included in ASL and/or ladder map pools, including Largo, GOOD NIGHT and Butter. A few other maps submitted to NWMC contests were considered (but not approved) for ASL.
Be cool to see a remake of Hitchhiker But most likely too difficult to modernize and balance?
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(4)Windshaper 0.7 Your ID : TNWZombie Location : Korea Map Name : (4)Windshaper 0.7 Map Version : 0.7 Map Size : 128x128 Rush distance : 36 seconds Horizontally, 28 seconds Vertically, 41 seconds diagonally Map Description : (4)Ragnarok remake of a map. Remake of maps used in the 2001 Coca-Cola Starleague. 4P Standard Hybrid. Size changed from 128x96 to 128x128. I got closer to nature by adding a base in front of the main entrance. The existing nature changes to 3 gas and controls the amount of gas. Add outer root. There are two Stasis Cell/Prison overlapping at the entrance of the outer root of the center. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) 2/4/8/10 o'clock : 7x1500 Mineral + 1x1504 Gas (Four) 3/9 o'clock : 7x1500 Mineral + 1x5000 Gas (Two) Island : 8x1200 Mineral + 1x4000 Gas (Two) Center : 10x1000 Mineral + 2x2000 Gas (One)
0.6 → 0.7 Update. Added wall indicator to main base lamp. (Terran Easy to block entrance)
- Download http://www.panschk.de/mappage/comments.php?mapid=5445
![[image loading]](https://cdn.discordapp.com/attachments/1026519856029368433/1027613877355163669/4Windshaper_0.7.jpg)
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(2)Cursed land 0.6 Your ID : TNWZombie Location : Korea Map Name : (2)Cursed land Map Version : 0.6 Map Size : 128x128 Rush distance : 39 seconds Map Description : (2)Gauntlet TG remake of a map. Remake of maps used in the 2003 TG Sambo MSL. 2P Standard Hybrid. I got closer to nature by adding a base in front of the main entrance. Backyard has increased its routes from one place to three. Significant adjustment of the center and outlying area bridges. 5/11 o'clock was changed to high ground. Eliminate islands, change to ground, significantly expand highlands, and add a number of routes. The road to backyard is overlapped with three Psi Disrupter and five Power Generator. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Two) Backyard : 7x1500 Mineral + 1x4000 Gas (Two) Center : 7x1500 Mineral + 1x2000 Gas (Two) Minerals only : 6x1500 Mineral (Two) 5/11 o'clock High ground : 8x1500 Mineral + 1x5000 Gas (Two) 3/9 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two)
- Download http://www.panschk.de/mappage/comments.php?mapid=5447
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1028187028967391343/2Cursed_land_0.6.jpg)
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some great ones so far
good work, guys!
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Blade Storm would be cool map to remake.
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(4)Lassal Your ID : TNWZombie Location : Korea Map Name : (4)Lassal Map Version : 0.6 Map Size : 128x128 Rush distance : 30 seconds Horizontally, 26 seconds Vertically, 37 seconds diagonally Map Description : (4)Dark Sauron remake of a map. Remake of maps used in the 2003 Stout MSL, 2005 CYON MSL. Originally, it turns toward the highland lamp center in front of nature. Delete horizontal outer lowland route. The center-facing lamp was widened and the center-facing lamp was increased from one place to three places at the high altitude. Also, delete the original magma in the outer area and add the route. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) 3rd : 7x1500 Mineral + 1x2000 Gas (Four) High ground : 8x1200 Mineral + 1x4000 Gas (Two) Low ground : 8x1200 Mineral + 1x4000 Gas (Two)
- Download http://www.panschk.de/mappage/comments.php?mapid=5448
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1029006656228560936/4Lassal_0.6.jpg)
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(4)Bloody Paths Your ID : TNWZombie Location : Korea Map Name : (4)Bloody Paths Map Version : 0.6 Map Size : 128x128 Rush distance : 30 seconds Horizontally, 30 seconds Vertically, 40 seconds diagonally Map Description : (4)Bone Canyon remake of a map. Map that remake an existing Blizzard oldladder map. Main position Pull in corner direction and move slightly toward natural relative base. Eliminating existing islands and transforming them into the ground. 3/6/9/12 o'clock Change from extended lowland terrain to elevation. Refreshing the center terrain. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four)
- Download http://www.panschk.de/mappage/comments.php?mapid=5449
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1030120262009626704/4Bloody_Paths_0.6.jpg)
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cannot join the discord server currently
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This is cool!
Most of the maps I’d like to see have been named (Ragnarok, Hall of Valhalla, Forbidden Zone).
I will add Blaze, Binary Burghs, and Ride of the Valkyries!
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(4)Aiur City 0.81 Your ID : TNWZombie Location : Korea Map Name : (4)Aiur City Map Version : 0.81 Map Size : 128x128 Rush distance : 25 seconds Horizontally, 31 seconds Vertically, 35 seconds diagonally Map Description : (4)Incubus remake of a map. Remake of maps used in the 2001 Sky Starleague, 2004 Sky Proleague 2Round and 3Round. 4P Standard Hybrid. Add a backyard inside the main. Sunken colonies spawn creep only for zerg players at the beginning of a match. Natural Gas volume is 2000. Natural orientation bridge topography. Add center-facing root to nature. 3/9 o'clock Change the terrain to a hill. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Backyard : 7x1500 Mineral + 1x5000 Gas (Four) Natural : 6x1500 Mineral + 1x2000 Gas (Four) High ground : 8x1500 Mineral + 1x5000 Gas (Two) Island : 8x1500 Mineral + 1x5000 Gas (Two)
0.7 → 0.8 Update. Replace Stasis Cell/Prison on island with Pylon.
0.8 → 0.81 Update. 3/9 o'clock Correct the lamp.
- Download http://www.panschk.de/mappage/comments.php?mapid=5443
![[image loading]](https://cdn.discordapp.com/attachments/1025780706758115470/1031510442868232202/4Aiur_City_0.81.jpg)
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