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(4)Arcane Entropy 0.6 Your ID : TNWZombie Location : Korea Map Name : (4)Arcane Entropy Map Version : 0.6 Map Size : 128x128 Rush distance : 35 seconds Horizontally, 35 seconds Vertically, 40 seconds diagonally Map Description : (4)Vertigo remake of a map. Remake of maps used in the 2001 Sky Starleague, 2002 Nate Starleague, 2002 Sky Starleague, 2004 Sky Proleague 1Round Teamplay. Main lamp, nature, center direction lamp position is completely changed. Enlarged the center direction lamp. Expansion of lamps from 2 to 4 per base. (To induce people to use the parts that they don't use often.) Backyard addition.(Minerals only) 3/6/9/12 o'clock Change from extended lowland terrain to elevation. Add nature and center-facing walls. There are two Xel'Naga Temple on the back road of Backyard. Psi Disrupter does not overlap. The amount of minerals stuck next to the Xel'Naga Temple is 32. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Four) Minerals only : 5x1500 Mineral (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four) Center : 8x1200 Mineral + 2x2000 Gas (One) - Download http://www.panschk.de/mappage/comments.php?mapid=5450
![[image loading]](https://cdn.discordapp.com/attachments/292980955789131776/1032181558595026954/4Vertigo_Before_the_remake.jpg)
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Your ID : JoJo Location : Sweden Map Name : Jungle Book Map Version : Latest update is 1.7d Map Size : 128x128 Rush distance : 30 seconds Horizontally, 35 seconds Vertically, 40 seconds diagonally Map Description : Remake of Neo Jungle Story. 4P standardish map. Original map made by Next_(R). Entrance is moved for better rush distance. Back expo can be defended by ground but need dropship to secure the expansion on the high raised jungle ground. This choice is to remove the imbalance with the cliffs (needing dropships to defend) behind main minerals in the original. Other balance features is more mirrored areas around 3d. With high ground natural the narrow winding path is now more balanced so that contains are not as deadly.
Resemblance of original map: * It has as in the original an island expo behind the main on the high ground. Difference is the balance of defending that area and main minerals by the accessibility of a ramp. Otherwise as in the original this area highly promotes drop play. * The SL is very similar to the original as well as the path out. That path has been shortened though to create lesser long winding paths that were easily contained. From the high ground it is now easier to break out a potential contain. * The center is also similar to the original and it supports the gameplay of rotating field battles since the temple walls acts as... blockers. * Overall the decoration and formations are made to remind you of the original as well.
- Resources Mains : 9x1500 Mineral + 1x5000 Gas Naturals : 7x1500 Mineral + 1x5000 Gas 3d's : 6x1500 + Half Mineral and Half Gas Islands : 6x1500 + Half Mineral + Half Gas Center : 6x1500 + Four Half Minerals + two 1500 Geysers -----------------------------------------
Image of map
![[image loading]](https://i.imgur.com/CXnNjRM.jpg) Image of original
![[image loading]](https://i.postimg.cc/qN2bGr4C/Jungle-Story.jpg) Download http://www.panschk.de/mappage/comments.php?mapid=5451
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Your ID: Suricatta Location: US East Map Name: (4)Paradiso Map Version: 0.8 Map Size: 128x128 Rush Distance: Close = 29s, Cross = 39s Map Description: Remake of Dante's Peak by CyGnus and i_terran. The purpose of this remake was to update the layout of the bases for modern playstyles, correct the rotational symmetry, and open up the center. Overlord spots were added to the center of the map. Resource Distribution: -Main = 9x1500 minerals + 5k gas -Natural = 7x1500 minerals + 5k gas -Other Expansions = 7x1500 minerals + 2.5k gas
Map Image:
![[image loading]](https://cdn.discordapp.com/attachments/1031312050728738867/1032102660792397914/Paradiso_0.8.png)
Original Image:
![[image loading]](https://cdn.discordapp.com/attachments/1031312050728738867/1031312758597226607/Dantes_Peak_SE.jpg)
Download Link: http://www.panschk.de/mappage/comments.php?mapid=5452
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(4)Tal'darim Ruins Your ID : TNWZombie Location : Korea Map Name : (4)Tal'darim Ruins Map Version : 0.6 Map Size : 128x128 Rush distance : 33 seconds Horizontally, 33 seconds Vertically, 44 seconds diagonally Map Description : (4)Jim Raynor's Memory remake of a map. Remake of maps used in the 2003 KPGA Tour league, 2003 Stout MSL, 2003 TG Sambo MSL. A lamp is added to the drop elevation behind the nature to change to the back road and divided into two elevations.(Nature's back road, the highlands by the center) Delete center water. There are eight Protoss Temple stacked on the back roads of nature. There are 10 pieces of mineral zero next to the Protoss Temple. There is also an egg to turn over. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) Low ground : 7x1500 Mineral + 1x5000 Gas (Four)
- Download http://www.panschk.de/mappage/comments.php?mapid=5453
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1032597008424374272/4Taldarim_Ruins_0.6.jpg)
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(4)Tomb of Fear Your ID : TNWZombie Location : Korea Map Name : (4)Tomb of Fear Map Version : 0.6 Map Size : 128x128 Rush distance : 30 seconds Horizontally, 30 seconds Vertically, 40 seconds diagonally Map Description : (4)Eye of the Storm remake of a map. Map that remake an existing Blizzard BroodWar map. Change the entrance position by adding nature and Backyard by drastically modifying the main. a drastic change in the island area. Delete center minerals. Refreshing the center terrain. Only the Protoss player can collect the gas under the main. The Terran, Zerg player cannot build a gas building and cannot be collected. Gas in nature can only be collected by the Zerg player. Not all Psi Disrupter, Sunken Colony are overlapped. Island Command Center anti-flying mineral 0. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000+1x2000 Gas (Four) Natural : 8x1500 Mineral + 1x2000 Gas (Four) Backyard : 6x1500 Mineral + 1x5000 Gas (Four) Island : 7x1200 Mineral + 1x4000 Gas (Eight)
- Download http://www.panschk.de/mappage/comments.php?mapid=5455
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1033593873462726757/4Tomb_of_Fear_0.6.jpg)
![[image loading]](https://cdn.discordapp.com/attachments/1033593873697603684/1033594029499232267/4Eye_of_the_Storm_Before_the_remake.jpg)
Only the Protoss player can collect the gas under the main. The Terran, Zerg player cannot build a gas building and cannot be collected.
![[image loading]](https://cdn.discordapp.com/attachments/1033593873697603684/1033594354704592906/SCScrnShot_102322_105545.jpg)
![[image loading]](https://cdn.discordapp.com/attachments/1033593873697603684/1033594379539062925/SCScrnShot_102322_105523.jpg)
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(4)Hellfire Stone Your ID : TNWZombie Location : Korea Map Name : (4)Hellfire Stone Map Version : 0.6 Map Size : 128x128 Rush distance : 30 seconds Horizontally, 30 seconds Vertically, 39 seconds diagonally Map Description : (4)Dark Crystal remake of a map. Map that remake an existing Blizzard original map. Main, main lamp, center direction lamp, Backyard position, center position modification. Natural addition between main lamp-center direction lamps. Enlarged the center direction lamp. Added center direction lamps to the original Backyard. Mineral 32 next to the egg in the back of the main road. Three Xel'Naga Temple overlap. Mineral 48 next to Xel'Naga Temple. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) Center : 6x1500 Mineral + 1x2000 Gas (Four) High ground : 7x1500 Mineral + 1x5000 Gas (Four)
- Download http://www.panschk.de/mappage/comments.php?mapid=5457
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1034780108726210560/4Hellfire_Stone_0.6.jpg)
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Friggin dope idea! Already seeing nice maps incoming. Now someone make LT remake pretty please.
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On October 27 2022 10:10 outscar wrote: Friggin dope idea! Already seeing nice maps incoming. Now someone make LT remake pretty please.
I heard Freakling might be remaking Lost Temple on a different tile set.
It would be nice to see one or more remakes of LT, for sure.
I would be curious to see if the mapmaker maintains or modifies any of the following features of the original: close spawn positions, cliffs and islands.
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On October 29 2022 12:07 ox.tQ wrote:Show nested quote +On October 27 2022 10:10 outscar wrote: Friggin dope idea! Already seeing nice maps incoming. Now someone make LT remake pretty please. I heard Freakling might be remaking Lost Temple on a different tile set. It would be nice to see one or more remakes of LT, for sure. I would be curious to see if the mapmaker maintains or modifies any of the following features of the original: close spawn positions, cliffs and islands.
Time for you to download SCMDraft!!
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The Jungle Story remake is looking very slick!
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(4)Broken Ice Your ID : TNWZombie Location : Korea Map Name : (4)Broken Ice Map Version : 0.6 Map Size : 128x128 Rush distance : 31 seconds Horizontally, 24 seconds Vertically, 36 seconds diagonally Map Description : (4)Spring Thaw remake of a map. Map that remake an existing Blizzard BroodWar map. Size changed from 256x128 to 128x128. Main terrain modification. Sunken colonies spawn creep only for zerg players at the beginning of a match. Added center mineral extension. Increase and significantly adjust the center bridge. 3/9 o'clock Add an extension. I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Backyard : 7x1500 Mineral + 1x5000 Gas (Four) Minerals only : 6x1500 Mineral (Four) High ground : 8x1500 Mineral + 1x5000 Gas (Four)
- Download http://www.panschk.de/mappage/comments.php?mapid=5459
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1035874093532192830/4Broken_Ice_0.6.jpg)
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(4)Rhombus Your ID : TNWZombie Location : Korea Map Name : (4)Rhombus Map Version : 0.6 Map Size : 128x128 Rush distance : 35 seconds Horizontally, 28 seconds Vertically, 41 seconds diagonally Map Description : (4)Geometry remake of a map. Remake of maps used in the 2007 Shinhan First Proleague. Improve rush distance by reducing main size and changing entrance position. Natural position pulled in corner direction. Reduce the size of the longitudinal entrance to the front of the nature. Change the size of the front horizontal entrance of nature to be equal to the vertical entrance. 6/12 o'clock Add an extension. Change from center high platform tile to rusty pit tile and terrain modification. Change from high platform tile to low platform tile, delete both lamps and change to a single entrance. There are so many high platform tiles this time, so I wanted to change them to other tiles. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) 3rd : 7x1500 Mineral + 1x2000 Gas (Four) 3/9 o'clock : 6x1500 Mineral + 1x5000 Gas (Two) 6/12 o'clock : 8x1500 Mineral + 1x5000 Gas (Two)
- Download http://www.panschk.de/mappage/comments.php?mapid=5460
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1036583658661888020/4Rhombus_0.6.jpg)
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(4)Lightning Brunt Your ID : TNWZombie Location : Korea Map Name : (4)Lightning Brunt Map Version : 0.6 Map Size : 128x128 Rush distance : 31 seconds Horizontally, 27 seconds Vertically, 36 seconds diagonally Map Description : (4)Nemesis(2007) remake of a map. Remake of maps used in the 2007 Shinhan First Proleague. Pulls toward the corner of the main entrance, main position, and Backyard entrance. Backyard repositioning. Natural extension. 3/9 o'clock Twist towards the center. 6/12 o'clock Drastic change.(Mineral expansion added, various routes, routes to the relative Backyard, turning the island into a reverse time island.) Mineral 32 in front of the door at the entrance to Backyard. two Xel'Naga Temple overlap. five Psi Disrupter overlap. Norad II are not overlapped. I wanted to fix the 6/12 o'clock terrain. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Four) Natural : 7x1500 Mineral + 1x5000 Gas (Four) Backyard : 6x1200 Mineral + 1x2000 Gas (Four) Minerals only : 6x1500 Mineral (Four) 3/9 o'clock : 7x1500 Mineral + 1x5000 Gas (Two) 6/12 o'clock : 6x1500+2x744 Mineral + 1x5000 Gas (Two)
- Download http://www.panschk.de/mappage/comments.php?mapid=5461
![[image loading]](https://cdn.discordapp.com/attachments/1018449974767390791/1037340180262178906/4Lightning_Brunt_0.6.jpg)
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So many submissions and we still have two months until the deadline!
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This competition is cool as hell and I'm really enjoying looking at the maps. I would like to see Lost Temple remade.
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Currently, I submitted 14 and I plan to submit 10 more in the future.
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Damn, keep them coming champ. Remake the best oldies.
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(2)Raiden Your ID : TNWZombie Location : Korea Map Name : (2)Raiden Map Version : 0.8 Map Size : 128x112 Rush distance : 31 seconds In front of the egg, 25 seconds Bridge standards Map Description : (2)Astral Balance remake of a map. Map that remake an existing Blizzard BroodWar map. Size changed from 128x96 to 128x112. Sunken colonies spawn creep only for zerg players at the beginning of a match. Adding a center bridge. Modifying low platform terrain to add multiple routes. 6/12 o'clock Change to an extended terrain elevation. Modifying the center terrain to move to the bridge→low platform wide ramp→low platform narrow ramp→bridge→low platform narrow ramp→low platform wide ramp→bridge path during reconnaissance. 3/9 o'clock Replace the local wall with a ridge. 5/11 o'clock Change the island to a ground elevation. Scale to 2x any expansion.(Backyard,3/9 o'clock,4/10 o'clock) I wanted to renew the map that was too old. - Resources Main : 9x1500 Mineral + 1x5000 Gas (Two) Backyard : 7x1500 Mineral + 1x5000 Gas (Two) Minerals only : 6x1500 Mineral (Two) 6/12 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two) 5/11 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two) Low ground : 8x1500 Mineral + 1x5000 Gas (Two) 3/9 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two)
- Download http://www.panschk.de/mappage/comments.php?mapid=5462
0.6 → 0.7 Update. Correction of some three-story judgment points near the horizontal bridge.
0.7 → 0.8 Update. Center bridge front lamp slightly extended.
![[image loading]](https://cdn.discordapp.com/attachments/1038335739747897375/1038634595668742164/2Raiden_0.8.jpg)
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