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[ASL12] Grand Finals - Page 9

Forum Index > Brood War Tournaments
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Recommended Games
+ Show Spoiler +
+ Show Spoiler [Set 1] +
Good timing from the winner

+ Show Spoiler [Set 2] +
Yes, some close calls and throws but fun nonetheless

+ Show Spoiler [Set 3] +
yes, you'll know when you see it.

+ Show Spoiler [Set 4] +
useful skill toi have

+ Show Spoiler [Set 5] +
when scouting goes good, it shows

+ Show Spoiler [Set 6] +
Slow moving car crash

+ Show Spoiler [Set 7] +
Useful skill toi have[2]

HOLYBATS
Profile Joined August 2021
Turkey853 Posts
November 08 2021 08:28 GMT
#161
It was a memorable final.I was surprised Rush did not counter anything against carriers.We saw that he is nowhere Flash level.As a toss player i am glad Mini proved his pvt.

Thanks Afreecatv,Scan,Nyoken. It was so entertaining.
Powerpill
Profile Blog Joined October 2002
United States1693 Posts
November 08 2021 08:57 GMT
#162
F'ing carriers...

Congrats mini, those scouts were boss. ^_^
The pretty things are going to hell, they wore it out but they wore it well
A.Alm
Profile Joined September 2012
Sweden563 Posts
Last Edited: 2021-11-08 09:16:28
November 08 2021 09:15 GMT
#163
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.
oxKnu
Profile Joined December 2017
1268 Posts
November 08 2021 10:25 GMT
#164
On November 08 2021 18:15 A.Alm wrote:
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.


I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term.

That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then.

Also the current maps are good for weirder strats since they're not that easy to bust/contain.
A.Alm
Profile Joined September 2012
Sweden563 Posts
November 08 2021 11:31 GMT
#165
On November 08 2021 19:25 oxKnu wrote:
Show nested quote +
On November 08 2021 18:15 A.Alm wrote:
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.


I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term.

That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then.

Also the current maps are good for weirder strats since they're not that easy to bust/contain.


regardless, randomness is not a good thing in an esport and i feel it's increasing with these extremely polarized openers.
jackel
Profile Joined November 2020
12 Posts
November 08 2021 14:36 GMT
#166
It was a bit anticlimactic for me TBH, I feel like Rush is more solid overall in PvT but Mini somehow prevailed in the end. However those 2 games where he lost in a row felt so chaotic, especially the 2-gate on Polypoid. Strategy-wise it was also mostly just Carriers all the time without much variety. On the one hand, interesting series and unpredictable, on the other hand it was very weird and shaky and it kinda feels like he got lucky and somehow pulled it off than actually won. On top of that his tilting after every loss gets slightly annoying as well. Man, just focus and play your best instead of these grimaces. I don't really know what to think, Mini is obviously a great player, but a very weird series...
QOGQOG
Profile Joined July 2019
834 Posts
November 08 2021 17:06 GMT
#167
On November 08 2021 18:15 A.Alm wrote:
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.

I think that has less to do with the state of PvT and more to do with Mini. If Snow or Best had played the finals, the series would have been totally different.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
November 08 2021 18:48 GMT
#168
On November 08 2021 20:31 A.Alm wrote:
Show nested quote +
On November 08 2021 19:25 oxKnu wrote:
On November 08 2021 18:15 A.Alm wrote:
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.


I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term.

That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then.

Also the current maps are good for weirder strats since they're not that easy to bust/contain.


regardless, randomness is not a good thing in an esport and i feel it's increasing with these extremely polarized openers.


It's not randomness, it's called mixing it up. If you're predictable, you're exploitable. Creating uncertainty through a variety of builds/plays is a a fundamental aspect of strategy.
Randomness is when things aren't in control of the player. 12 nex is perfectly in the hands of the player.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
November 08 2021 23:40 GMT
#169
anyone is knowing when tastosis will upload? did they say?
I am a Westerner and I like homosexuality. Thank you.
A.Alm
Profile Joined September 2012
Sweden563 Posts
November 08 2021 23:55 GMT
#170
On November 09 2021 03:48 Magic Powers wrote:
Show nested quote +
On November 08 2021 20:31 A.Alm wrote:
On November 08 2021 19:25 oxKnu wrote:
On November 08 2021 18:15 A.Alm wrote:
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.


I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term.

That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then.

Also the current maps are good for weirder strats since they're not that easy to bust/contain.


regardless, randomness is not a good thing in an esport and i feel it's increasing with these extremely polarized openers.


It's not randomness, it's called mixing it up. If you're predictable, you're exploitable. Creating uncertainty through a variety of builds/plays is a a fundamental aspect of strategy.
Randomness is when things aren't in control of the player. 12 nex is perfectly in the hands of the player.


i'm talking about spawn positioning and weather you scouting first or not, which is random.
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2021-11-09 02:26:31
November 09 2021 02:23 GMT
#171
On November 09 2021 08:55 A.Alm wrote:
Show nested quote +
On November 09 2021 03:48 Magic Powers wrote:
On November 08 2021 20:31 A.Alm wrote:
On November 08 2021 19:25 oxKnu wrote:
On November 08 2021 18:15 A.Alm wrote:
One of the best ASL finals for sure, but the state of PvT feels very coin flippy right now. Many proxy/aggro gates and nexus firsts, and the outcome really relies on spawn positioning and scouting your player first or not. Just a year ago 90% of openers were goon expands after range.


I think that's fine since most 'standard' builds always lean favorable to a Terran win in the long-term.

That's why we had such a Terran resurgence a couple of years ago with Last/Light/Sharp having great success then.

Also the current maps are good for weirder strats since they're not that easy to bust/contain.


regardless, randomness is not a good thing in an esport and i feel it's increasing with these extremely polarized openers.


It's not randomness, it's called mixing it up. If you're predictable, you're exploitable. Creating uncertainty through a variety of builds/plays is a a fundamental aspect of strategy.
Randomness is when things aren't in control of the player. 12 nex is perfectly in the hands of the player.


i'm talking about spawn positioning and weather you scouting first or not, which is random.


well rush can also choose to do 14cc instead...

its more like theres no terran equivalent to proxy gate to screw up 12 nex, theres only BBS which is too allinsh. if terran try to 14cc he opens himself to a good chance of instaloss from probable proxy gate while toss gets away with 12 nex while scouted late and even if terran pulls workers and rush successfully toss is not far behind and can claw back.

all in all 12nex in pvt seems like a pretty low risk high reward strat in a PvT BoX for large maps
RowdierBob
Profile Blog Joined May 2003
Australia13537 Posts
November 09 2021 06:07 GMT
#172
I thought Mini’s focus on carriers was smart. It puts the pressure on Terran to make something happen as if a Protoss gets to double digit carriers in a healthy enough economic position, it becomes so hard for terrans, even with mass goliaths.

Mini’s builds forced the issue and he was good enough to counter the timings terrans try to exploit when the carrier count is low.
"Terrans are pretty much space-Australians" - H
Sirris
Profile Joined November 2019
681 Posts
November 09 2021 06:20 GMT
#173
On November 09 2021 15:07 RowdierBob wrote:
I thought Mini’s focus on carriers was smart. It puts the pressure on Terran to make something happen as if a Protoss gets to double digit carriers in a healthy enough economic position, it becomes so hard for terrans, even with mass goliaths.

Mini’s builds forced the issue and he was good enough to counter the timings terrans try to exploit when the carrier count is low.

Exactly. What mini is the absolute best at of any protoss is exploiting the weaknesses of his opponent. He knows Rush likes to macro from 3 bases+ and take his time. Part of it was the maps but the other part is forcing Rush to play out of his comfort zone and be aggressive. Even though carriers are an unpopular strategy to watch, on top of the carriers in most of the games mini used his ground units almost perfectly.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19399 Posts
November 09 2021 07:26 GMT
#174
On November 09 2021 15:20 Sirris wrote:
Show nested quote +
On November 09 2021 15:07 RowdierBob wrote:
I thought Mini’s focus on carriers was smart. It puts the pressure on Terran to make something happen as if a Protoss gets to double digit carriers in a healthy enough economic position, it becomes so hard for terrans, even with mass goliaths.

Mini’s builds forced the issue and he was good enough to counter the timings terrans try to exploit when the carrier count is low.

Exactly. What mini is the absolute best at of any protoss is exploiting the weaknesses of his opponent. He knows Rush likes to macro from 3 bases+ and take his time. Part of it was the maps but the other part is forcing Rush to play out of his comfort zone and be aggressive. Even though carriers are an unpopular strategy to watch, on top of the carriers in most of the games mini used his ground units almost perfectly.

Skipping goon range was huge too. That faster robo was a huge payoff. Listen to Nyoken and Scan break it down in their cast. Such a small tech change made a massive difference in how he survives the early and mid game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2021-11-09 18:10:18
November 09 2021 18:02 GMT
#175
Finally watched the games. Oh wow what a nail biting series! So happy for mini, and kudos to Rush putting up a great fight.

I'm no fan of carrier play as well, but there's a certain elegance of how well mini improvises funky less-than-optimal builds (late goon range was like his no scout vs Zerg last season). Mid-game pressure was the perfect counter to Rush's macro style. Gave me the same chills as Jangbi v Fantasy.

Would be nice to have some arbiter and tenplar play. But the scoutu made up for it!

Rush will win a Starleague at the rate he's incrementally improving, season by season. Can't wait for next season! Finally Toss and Terran are breaking the Zerg dominance.
gg no re thx
Soulforged
Profile Blog Joined February 2007
Latvia984 Posts
Last Edited: 2021-11-09 18:44:47
November 09 2021 18:30 GMT
#176
Considering how Rush was prepping mostly vs Best(and public about it), going carriers was the optimal choice Mini could make preparation wise.

Not a carrier guy myself, but certainly not complaining.
Puosu
Profile Blog Joined April 2007
7113 Posts
November 09 2021 21:43 GMT
#177
amazing finals
Lazyer
Profile Joined August 2011
United States402 Posts
November 10 2021 03:04 GMT
#178
Crazy crazy mind games, Mini sure does know how to put on a show (maybe not as much as Larva)! I don't think I've ever seen (plural) Scouts in Starleague before, SUCH A BALLER MOVE.

Loved the commentary from Scan and Nyoken, seeing how Mini was able to take engagements before key upgrades were kicking in was an astute observation. Rush taking it to game 7 hopefully means we'll have a real ASLCHAMPRUSH soon enough!
HOLYBATS
Profile Joined August 2021
Turkey853 Posts
November 10 2021 04:27 GMT
#179
It will be a good memory that Stork retired and Mini won ASL with carriers.
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2021-11-10 09:06:35
November 10 2021 09:04 GMT
#180
On November 10 2021 12:04 Lazyer wrote:
Crazy crazy mind games, Mini sure does know how to put on a show (maybe not as much as Larva)! I don't think I've ever seen (plural) Scouts in Starleague before, SUCH A BALLER MOVE.

Loved the commentary from Scan and Nyoken, seeing how Mini was able to take engagements before key upgrades were kicking in was an astute observation. Rush taking it to game 7 hopefully means we'll have a real ASLCHAMPRUSH soon enough!

first ever scout usage in any starleague finals in history

it only took 22 years, but we finally witnessed it.. and they actually contributed a lot, too.

Amazing finals, indeed.
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