On November 12 2021 06:45 Barneyk wrote:Show nested quote +On November 10 2021 22:57 RKC wrote:
Out of curiosity, how exactly does Flash counter 2-base carrier play? What does he do differently or better than other Terrans?
I think people in this thread isn't giving enough credit to Minis early game here. How he cuts corners very well, like skipping goon range, and puts on soft pressure and scouts very well with excellent probe micro to stay alive as long as possible.
It seemed to me that Mini was doing better overall in the small micro-engagements, Rush had a few moments of great success but overall Mini did better.
In game 1 he does a very awkward zealot heavy ground army that Rush didn't expect after having a really good opener and being in control.
The perfect counter to the dropship play in game 2 was amazing, he knows Rush likes to go for it so he countered it. He lost the game by underestimating the defense and doing a poor attack.
In game 3 the way he scouted with an empty shuttle and went for scouts when he saw the 5 fact won him the game, Rush would've busted him if he hadn't done that.
Overall I felt like Rush was a bit to passive on several occasions and Mini usually won the mind game, like with the very late gas steal.
But Rush playing so safe is what won him game 2, 5 and 6. He punished Mini hard when Mini was cheesy or overaggressive.
But to passive when Mini played greedy and got his machine rolling.
And I mean, there is so much more to these games, I thought they were amazing and both played very well.
But Mini was definitely the more deserving winner, there was a lot of special flair and preparation to his play here while Rush played a bit to standard.
It really could've been a 4-0 if Mini didn't throw that 2nd game with that poor attack.
Also, someone that knows this better, to me it seemed a bit like Rush microd his Goliaths wrong in some engagements, when the carriers where on top of the goliaths they were still shooting down interceptors, isn't it better to target down the carriers then? There were so many goliaths it wouldn't take many volleys to bring a carrier down? But I felt like the carriers stayed alive forever, so after the fight Mini is out of interceptors and Rush is out of Goliaths.
Sure, if often times the carriers are not in range to be attacked effectively, but even when they were it seemed like Rush didn't target them as much as he should've.
Or is it something I don't know about Carrier vs. Goliath fights to explain it?