On October 19 2020 12:35 Golgotha wrote: Watching the Korean pro reactions is hilarious. They're surprised by how well flash's storm drops and reaver scarabs were.
"that's hacking." "how is he landing those scarab hits so well?!" "his reaver's actually land all their shots, wow."
His PvT was Hella fun to watch. His multi tasking and aggressiveness is insane.
Yeah, psycho butcher is really an apt description of his style.
Some Tasteless comments on Flash's Protoss are very hillarious, the man is as dumb as it gets he can't help it. Flash handling vulture drop and harass, even when vult run-in into the natural, better than ANYONE is very hillarious also. And BW enthusiast that can't sit back and look at this series and understand the power of what they are watching and turn off that nonsensical "Snow would do this and that better" retard voice are just lost forever, there is no hope.
Tastosis is actually right, they need to test if FlaSh human race or not. Outstanding decision making, perfect scarab control.
Poor baby Rush, it took him forever, 10 ASLs to finally reach ro8 just to get rolled over by God. I hope he won't give up and comeback stronger! ASL11CHAMPRUSH hwaiting!
I feel like Flash’s positioning and timing for his reaver drops were just superior. He was patient and didn’t try to avoid too much damage so that he could fire his scarabs at the side of the SCV train for maximum economic damage. Most Protoss will avoid losing the shuttle reaver at all costs and drop from safe locations, but this comes at the cost of scarabs glitching on minerals or buildings or being stuck behind the SCV train.
everyone who's saying flash made bw boring is kinda missing the point i feel?
flash has not just understood how to play terran, but has understood how to play the game as a whole. his PvX and ZvX is very good not because he has spent thousands of hours on them, but because he knows what to do in the context of the game. timing, positioning, enemy's weak points etc. he's not just a Terran player anymore. he is the true Starcraft player. he's not relying on "instincts" coming from years of muscle memory and practice, but through careful analysis of every game at every moment. if that kind of tactical and strategic superiority doesn't impress you then i think you're looking for a different kind of game.
On October 20 2020 09:05 konadora wrote: everyone who's saying flash made bw boring is kinda missing the point i feel?
flash has not just understood how to play terran, but has understood how to play the game as a whole. his PvX and ZvX is very good not because he has spent thousands of hours on them, but because he knows what to do in the context of the game. timing, positioning, enemy's weak points etc. he's not just a Terran player anymore. he is the true Starcraft player. he's not relying on "instincts" coming from years of muscle memory and practice, but through careful analysis of every game at every moment. if that kind of tactical and strategic superiority doesn't impress you then i think you're looking for a different kind of game.
No one is saying Flash isn't impressive. But impressive analysis isn't necessarily interesting. That said, I do find this more interesting than watching him play Terran, where only his vZ matches are engaging.
On October 20 2020 03:39 PorkSoda wrote: I feel like Flash’s positioning and timing for his reaver drops were just superior. He was patient and didn’t try to avoid too much damage so that he could fire his scarabs at the side of the SCV train for maximum economic damage. Most Protoss will avoid losing the shuttle reaver at all costs and drop from safe locations, but this comes at the cost of scarabs glitching on minerals or buildings or being stuck behind the SCV train.
Yes, he seemed very patient and did not panic. Like the shuttle in red dropping a reaver that killed the bunch of SCVs trailing off the ramp. A typical Protoss would've had just escaped to keep both shuttle and reaver alive.
The thing about Flash is his decisiveness. He has made a calculation: "The mission is to kill 20+ SCVs. A shuttle and 2 reavers are worth the exchange'. So he has no qualms sacrificing units. Is it better to kill half the amount of SCVs and keep a nearly dead Shuttle and reaver alive? Maybe, maybe not. But Flash looks far into the long term as well. He has probably calculated that dealing early economic damage is more advantageous strategically than having an extra weakened Shuttle and reaver in his army later on (extra units have diminishing returns longer in the game).
Saving the shuttle and reaver can be valuable for slowing down a terran two base timing push. Maybe Flash judged that Rush wouldn’t do that and sacrificed the shuttle/reaver for the econ damage, or maybe he thought that Rush would be unable to make a strong two base push if he killed enough SCV’s.
I forgot that the vulture drop happened concurrently with the reaver drop. Flash would know that a two base push wouldn’t be coming because of Rush’s investment into drop ship tech, so he knew he could sack the reaver.
On October 20 2020 10:56 PorkSoda wrote: I forgot that the vulture drop happened concurrently with the reaver drop. Flash would know that a two base push wouldn’t be coming because of Rush’s investment into drop ship tech, so he knew he could sack the reaver.
Yes. Flash had to get aggressive after the vulture harass, otherwise he would be further behind. I suppose the other alternative would be to save the reavers, and quickly mount a frontal push to pressure Rush's expo (or keep threatening to drop harass - but Flash would've lost the element of surprise and Rush would be more prepared to fend off further drops).
On October 20 2020 03:39 PorkSoda wrote: I feel like Flash’s positioning and timing for his reaver drops were just superior. He was patient and didn’t try to avoid too much damage so that he could fire his scarabs at the side of the SCV train for maximum economic damage. Most Protoss will avoid losing the shuttle reaver at all costs and drop from safe locations, but this comes at the cost of scarabs glitching on minerals or buildings or being stuck behind the SCV train.
Yes, he seemed very patient and did not panic. Like the shuttle in red dropping a reaver that killed the bunch of SCVs trailing off the ramp. A typical Protoss would've had just escaped to keep both shuttle and reaver alive.
The thing about Flash is his decisiveness. He has made a calculation: "The mission is to kill 20+ SCVs. A shuttle and 2 reavers are worth the exchange'. So he has no qualms sacrificing units. Is it better to kill half the amount of SCVs and keep a nearly dead Shuttle and reaver alive? Maybe, maybe not. But Flash looks far into the long term as well. He has probably calculated that dealing early economic damage is more advantageous strategically than having an extra weakened Shuttle and reaver in his army later on (extra units have diminishing returns longer in the game).
This. I've always felt modern Ps are too cautious with their units between the 6min and 8min mark in PvT, and let T get a heavily upgraded mech deathball too quickly
On October 19 2020 12:35 Golgotha wrote: "how is he landing those scarab hits so well?!" "his reaver's actually land all their shots, wow."
I really didn't get this part of the game, in 90% of cases when we see reaver drops the scarab is targeted to a worker that it can't reach and it just messes about before it duds.
Did Flash do something special to get several nice hits like that? Did he know what SCV to target specifically better than many protoss players as he is terran and he knows exactly how SCVs are pulled? Or did he just get lucky with the reavers auto-targeting? Or did Rush make any mistakes in how he pulled his SCVs?
I can't remember ever seeing any one drop their reavers and have a 100% connect rate like that against someone that pulls them.
Rush was in a nice position but that reaver was insane and after that it felt like it was just a matter of time before Flash won.