On April 26 2020 23:37 JieXian wrote: Hahahaha my man Zero with the mind games in Game 2 and Game 4 and domination of Light, after Light openly called Zero predictable!
Game 2: No one expected the weird hatch->gas->pool but not getting speed first, resulting in an early ling speed but delayed compared to speed first after a hatch->gas->pool. That's why there was no reason (from Light's perspective) to expect ling speed to kick in at such a weird early timing at Sylphid and hence there was not a need bring the SCVs because there was no need to worry about serious ling aggression kicking in until a bit later. Somehow Zero managed to hide and disguise it beautifully. Perhaps he knows Light might want to play more greedily because Zero has a strong macro game?
Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
I admit he got lucky with the close spawn in Game 1 but it's Lights fault for going standard. Game 3 was well played by Light.
On April 26 2020 19:50 EsportsJohn wrote: Welp, that was quick.
My brain is still mindfucked by how Light can open 3-port and still just die outright to a muta attack. I need to rewatch that and analyze it because it makes no goddamn sense.
I don't know about Game 5, perhaps Light made a mistake by suiciding the first 2 wraiths and only making 2 turrents at his nat?
I'm so happy for Zero/Queen for changing his style proving his critics wrong!
Also check out this amazing vulture rush defense by Zero, using only drones:
I am pretty sure that Light knew exactly at what time ling speed kicks in, since he scouted him early on. He simply did not anticipate a runby and that killed him. In game 4 Zero knew something was up when his overlord scouted the early gas and an otherwise empty base. It was a good reaction to what he scouted.
On April 26 2020 23:37 JieXian wrote: Hahahaha my man Zero with the mind games in Game 2 and Game 4 and domination of Light, after Light openly called Zero predictable!
Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
He moved his overlord to see Light have all 3 SCV mining gas and see no fac on the top half of the main base (place Terran usually place fac cause vulture can rally faster). Still not sure how he knew about the Val
On April 27 2020 01:16 VioleTAK wrote: He really does deeply deserve this title, and has for a long time.
So does Light... And many others. For people of their mastery levels to have only one major tournament is very sad in itself. I am happy that Flash moved aside for a bit, some of these pros are starving for a title for cryin' out loud.
On April 26 2020 23:37 JieXian wrote:Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
Not spotting any tech in the main certainly gave away that something ought to be up, so he sent Lings to scout around.
Zero spotted the gas and no factory up top in the base. In that case chances are at least there that there is a hidden factory being build somewhere on the map and you should scout around with your lings, which is exactly what zero did immediately after seeing the gas.
Well, that series was a bit of a disappointment...
Congrats to Zero, though. It was obvious that he was better prepared than Light and he made sure to put his foot on Light's throat whenever the opportunity presented itself.
I would prefer every season on really long macro maps, never enjoyed the idea of forcing players on being agressive because of some stupid map gimmick.
On April 27 2020 05:51 AppleTank wrote: Is Terran's best option on Coven against mass Zerg air is mass Valkyrie? Or could Terran have done something else?
Someone earlier in the thread said that FlaSh actually had gone 14cc 3port wraith very very often vs Zero on this map when they practiced for the finals and ZerO struggled to deal with it. Seems like Light simply played overall worse.
Wow that looked so different than Light's game vs Soma. Great play by ZerO (and path, beating FlaSh!!). Though the final games might have not have been close, ASL9 will hold a place in my heart for the unreal Ro8 and Ro4 games they produced.
On April 27 2020 07:41 Plume wrote: Wow that looked so different than Light's game vs Soma. Great play by ZerO (and path, beating FlaSh!!). Though the final games might have not have been close, ASL9 will hold a place in my heart for the unreal Ro8 and Ro4 games they produced.
My thoughts as well. As anticlimactic as this finals was, we should be grateful to have had the tight games of the Ro8 and Ro4 (or at least the Light vs Soma match). Even as a Flash fan still a bit sad about his loss to Zero, I have to say this was the best ASL overall we've had so far.
On April 26 2020 23:37 JieXian wrote:Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
Not spotting any tech in the main certainly gave away that something ought to be up, so he sent Lings to scout around.
and @Cryoc, @appcer @Miragee: Ah got it, thanks for the replies guys! Now it seems less magical and more straightforward haha
Also I was pleasantly surprised when Tastetosis pointed out that Inner Coven was actually made by you, that's amazing!
On April 27 2020 05:51 AppleTank wrote: Is Terran's best option on Coven against mass Zerg air is mass Valkyrie? Or could Terran have done something else?
Someone earlier in the thread said that FlaSh actually had gone 14cc 3port wraith very very often vs Zero on this map when they practiced for the finals and ZerO struggled to deal with it. Seems like Light simply played overall worse.
Can't blame Light for not being Flash :D
After the semis, Artosis took down many notes and tried to make the valk build work too. But he eventually gave up after failing terribly, saying "I'll let the pros figure this one out."
On April 26 2020 23:37 JieXian wrote: Hahahaha my man Zero with the mind games in Game 2 and Game 4 and domination of Light, after Light openly called Zero predictable!
Game 2: No one expected the weird hatch->gas->pool but not getting speed first, resulting in an early ling speed but delayed compared to speed first after a hatch->gas->pool. That's why there was no reason (from Light's perspective) to expect ling speed to kick in at such a weird early timing at Sylphid and hence there was not a need bring the SCVs because there was no need to worry about serious ling aggression kicking in until a bit later. Somehow Zero managed to hide and disguise it beautifully. Perhaps he knows Light might want to play more greedily because Zero has a strong macro game?
Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
I admit he got lucky with the close spawn in Game 1 but it's Lights fault for going standard. Game 3 was well played by Light.
On April 26 2020 19:50 EsportsJohn wrote: Welp, that was quick.
My brain is still mindfucked by how Light can open 3-port and still just die outright to a muta attack. I need to rewatch that and analyze it because it makes no goddamn sense.
I don't know about Game 5, perhaps Light made a mistake by suiciding the first 2 wraiths and only making 2 turrents at his nat?
I'm so happy for Zero/Queen for changing his style proving his critics wrong!
I am pretty sure that Light knew exactly at what time ling speed kicks in, since he scouted him early on. He simply did not anticipate a runby and that killed him.
Oh you're right that Light scouted the hatch->gas->pool, thanks for pointing that out.
Despite ro8 & semis were breathtaking and finals being bo7, games were so bad and disappointing as it was FlaSh stomping someone again. ZerO you monster, killing best terrans left and right. Ppl been hyping Soulkey too much lately but for me I always felt ZerO was better than others and this season he showed that he can be the best. Light showed poor performance. I don't even know what to say, maybe he was too overconfident? All games he lost were early ones, his early game was questionable.
On the one hand, I'm glad that ZerO won. Grats to him! A zerg winning ASL and beating both Flash and Light is great. On the other hand, some of these games made me mad lol. As soon as I saw the spawns in game 1, I knew that it's quite likely that ZerO will take this. Game 2 and the runby should not have happened. Terrans have become careless in their defense. In the past, you'll see them leave an SCV or make a depot or something to create a choke, but Light completely threw those ideas out the window and was greedy.
Hitchhiker game was fun and probably the highlight of the night for me due to the late game we got. Game 4 was a mind game from ZerO. Can't fully blame light although he should've scouted around for this because we've been seeing more lurker busts in TvZ. It's not that hard to move a couple of marines out to clear zerglings away for an SCV to scout at least close to his exp. Had he noticed even second earlier, he could've retreated back and tried to defend (likely lost, but not in this manner!). Don't even get me started on Inner Coven. While I enjoyed some of the games on it (Light vs ForGG and ZerO vs Rush for ins) and think the concept is interesting (props to freakling), I can't help but feel disdain that this was the decider map. I was hoping we get into polypoid and get a nice macro game ><
On April 26 2020 23:37 JieXian wrote:Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
Not spotting any tech in the main certainly gave away that something ought to be up, so he sent Lings to scout around.
and @Cryoc, @appcer @Miragee: Ah got it, thanks for the replies guys! Now it seems less magical and more straightforward haha
Also I was pleasantly surprised when Tastetosis pointed out that Inner Coven was actually made by you, that's amazing!
That's like, common knowledge around here. Do you even TL?
On April 27 2020 05:51 AppleTank wrote: Is Terran's best option on Coven against mass Zerg air is mass Valkyrie? Or could Terran have done something else?
Someone earlier in the thread said that FlaSh actually had gone 14cc 3port wraith very very often vs Zero on this map when they practiced for the finals and ZerO struggled to deal with it. Seems like Light simply played overall worse.
Can't blame Light for not being Flash :D
After the semis, Artosis took down many notes and tried to make the valk build work too. But he eventually gave up after failing terribly, saying "I'll let the pros figure this one out."
Not that I'm equating Light to Artosis haha
I may have misread, but I believe the comment posted was that ZerO got a lot of practice against the build in practice. I think Light kinda threw in the towel in the last game. He didn't really put up much of a fight against the mutas, complete stomp but I personally like the valk build. I think it's always nice to see an old build resurface in this era.
On April 26 2020 23:37 JieXian wrote: Hahahaha my man Zero with the mind games in Game 2 and Game 4 and domination of Light, after Light openly called Zero predictable!
Game 2: No one expected the weird hatch->gas->pool but not getting speed first, resulting in an early ling speed but delayed compared to speed first after a hatch->gas->pool. That's why there was no reason (from Light's perspective) to expect ling speed to kick in at such a weird early timing at Sylphid and hence there was not a need bring the SCVs because there was no need to worry about serious ling aggression kicking in until a bit later. Somehow Zero managed to hide and disguise it beautifully. Perhaps he knows Light might want to play more greedily because Zero has a strong macro game?
Game 4: Somehow Zero knew Light would proxy a factory (someone please tell me, is it common to proxy a factory like that on Match Point?) and punished the Valk play by making it look like a double expand.
I admit he got lucky with the close spawn in Game 1 but it's Lights fault for going standard. Game 3 was well played by Light.
On April 26 2020 19:50 EsportsJohn wrote: Welp, that was quick.
My brain is still mindfucked by how Light can open 3-port and still just die outright to a muta attack. I need to rewatch that and analyze it because it makes no goddamn sense.
I don't know about Game 5, perhaps Light made a mistake by suiciding the first 2 wraiths and only making 2 turrents at his nat?
I'm so happy for Zero/Queen for changing his style proving his critics wrong!
I am pretty sure that Light knew exactly at what time ling speed kicks in, since he scouted him early on. He simply did not anticipate a runby and that killed him.
Oh you're right that Light scouted the hatch->gas->pool, thanks for pointing that out.
I've been saying this for a long time, but zergs need to be more aggressive and try for these runbys because a lot of the time, terrans won't even expect it. It works wonders. That game 2 made me mad though. Light may not have anticipated the runby, however, the possibility was always there and his bunker was sitting with no chokes on either side. I've seen this situation play out way too much and maybe it's because the zerg deemed it risky, but ZerO knew that light expanded without getting a marine first and he had a low count which might have also prompted the runby too.