Well, those were a nice pair of recalls. it didn't seem to do much though.
[KSL3] Ro8 Day 2 - Soulkey vs Snow/Rain vs Sharp - Page 5
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Dangermousecatdog
United Kingdom7084 Posts
Well, those were a nice pair of recalls. it didn't seem to do much though. | ||
Terra1
Philippines312 Posts
On May 24 2019 22:16 Dangermousecatdog wrote: It's a strange thing for any caster to say. Tastosis prequently mocks and insults fans and the common bw player, it really strange to hear. It's such a turnoff. Well, those were a nice pair of recalls. it didn't seem to do much though. Agreed with that. It did more damage to Rain's units but Rain's got a whole lot of bases and army production buildings. | ||
Turbovolver
Australia2370 Posts
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Turbovolver
Australia2370 Posts
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Terra1
Philippines312 Posts
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razorsuKe
Canada1995 Posts
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razorsuKe
Canada1995 Posts
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razorsuKe
Canada1995 Posts
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TornadoSteve
906 Posts
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Wonk
546 Posts
On May 24 2019 21:57 ggsimida wrote: holding out with maybe minor loss (toss is wasting mineral cranking out zeal, its not free) vs the outcome u see where he just straight up died? flash took the former and he won. They're not free, but they're not actively hurting your economy like having to defend with SCVs just to stay alive is. Saying "flash could come back from that position" does not mean it's balanced or fair. Yuck. 3 PvPs in a row. I know people say "if you like starcraft you should enjoy every matchup" but PvP is the only one that puts me to sleep on a fundamental level. ZvZ feels similar but is at least exciting. | ||
repomaniak
Poland324 Posts
KSL Tasteless ar-CHAWN we were dumb KSL cheer signs art KSL cheer art KSL Tasteless flash never lost a game KSL cheer signs KSL Rain interview | ||
ggsimida
1124 Posts
On May 24 2019 22:28 Wonk wrote: They're not free, but they're not actively hurting your economy like having to defend with SCVs just to stay alive is. Saying "flash could come back from that position" does not mean it's balanced or fair. its not a direct loss but its still an economic loss in the form of an opportunity cost, where you could get nexus up faster with classic goon expand instead. proxy gate pressure is bit of semicheese if you dont do damage you are behind than if you took the safe opening. i only used flash because i sorta recalled one of his games where he held it easily that way, i mean where else else could i take it from. | ||
Xain0n
Italy3963 Posts
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Wonk
546 Posts
On May 24 2019 22:35 ggsimida wrote: its not a direct loss but its still an economic loss in the form of an opportunity cost, where you could get nexus up faster with classic goon expand instead. proxy gate pressure is bit of semicheese if you dont do damage you are behind than if you took the safe opening. i only used flash because i sorta recalled one of his games where he held it easily that way, i mean where else else could i take it from. I'd hardly call it a semicheese in the sense of a bunker rush because of how little resources you have to devote to getting it done. 1 probe, and 3 if you want to make sure it goes off. It just doesn't really hurt the protoss' economy in the same way sending 5-6 SCVs across the map to build a bunker and body block for the marines so they can actually fight zealots does. These units are never going to be equal and i accept that, but god damn it hurts sometimes. | ||
Dazed.
Canada3301 Posts
On May 24 2019 22:35 ggsimida wrote: 'if you dont do damage you are behind' its not a direct loss but its still an economic loss in the form of an opportunity cost, where you could get nexus up faster with classic goon expand instead. proxy gate pressure is bit of semicheese if you dont do damage you are behind than if you took the safe opening. i only used flash because i sorta recalled one of his games where he held it easily that way, i mean where else else could i take it from. dude literally ALL pressure builds of any kind meet that criteria. Hell, all economic builds meet this criteria 'if your economic opener doesnt put you ahead economically, you are behind' its like when the goal of the build isnt met, bad things happen. That doesnt make the build cheese or semi cheese. We cant keep moving the goal post of cheese as a community to the point where pressuring with a fucking zealot is cheese. | ||
Burned Toast
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Canada2040 Posts
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ggsimida
1124 Posts
On May 24 2019 22:42 Dazed. wrote: 'if you dont do damage you are behind' dude literally ALL pressure builds of any kind meet that criteria. Hell, all economic builds meet this criteria 'if your economic opener doesnt put you ahead economically, you are behind' its like when the goal of the build isnt met, bad things happen. That doesnt make the build cheese or semi cheese. We cant keep moving the goal post of cheese as a community to the point where pressuring with a fucking zealot is cheese. ok maybe the word "cheese" triggered you so badly? maybe i shouldnt use the word semicheese so lightly with such negative connotation to you..early game pressure fine? | ||
ggsimida
1124 Posts
On May 24 2019 22:41 Wonk wrote: I'd hardly call it a semicheese in the sense of a bunker rush because of how little resources you have to devote to getting it done. 1 probe, and 3 if you want to make sure it goes off. It just doesn't really hurt the protoss' economy in the same way sending 5-6 SCVs across the map to build a bunker and body block for the marines so they can actually fight zealots does. These units are never going to be equal and i accept that, but god damn it hurts sometimes. eh its not about sending 5 scvs across the map, they are only pulled when the zeals are in the base and the going gets tough like if you fumble your rine micro. | ||
Geo.Rion
7377 Posts
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Wonk
546 Posts
On May 24 2019 23:00 ggsimida wrote: eh its not about sending 5 scvs across the map, they are only pulled when the zeals are in the base and the going gets tough like if you fumble your rine micro. I was describing an equivalent cheese, i.e bunker rush. But in every situation in PvT early game the onus is on the terran to perfectly micro the marines in order to trade equally with the protoss. This isn't really problem, and I'm not complaining about this in particular The units are all different and have their weaknesses and tradeoffs in the grand scheme of the game. We could get into units microing units and who is more favoured with the same amount of micro, but the fact of the matter is protoss will do and get away with more of these kinds of openings compared to terran and sometimes even zerg on these maps because their commitment versus success and potential to continue to a normal game is much higher, as we have seen in recent pro games. | ||
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