Like, Bisu's first 10 minutes of the fighting spirit game was fantastic. His initial zealots dealt more than enough damage. The goon micro holding off the FD attack was great - he killed the tank and took no damage. He was in a commanding position. But then, he absolutely did squander it.
[ASL4] Ro4 Flash vs Bisu - Page 49
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Liquid`Drone
Norway28600 Posts
Like, Bisu's first 10 minutes of the fighting spirit game was fantastic. His initial zealots dealt more than enough damage. The goon micro holding off the FD attack was great - he killed the tank and took no damage. He was in a commanding position. But then, he absolutely did squander it. | ||
usopsama
6502 Posts
On November 01 2017 04:55 Starlightsun wrote: Well how did he mess up badly in game 2 for example, other than letting Flash max out and get 2/1? The alternative would be trying to crack Flash's defense earlier, which is a pretty tall order. ![]() Here you go. (15:12) This attack was a disaster. These two stasis actually barricaded his units from reaching Flash's army. Not to mention, he was attacking into a choke. ![]() (16:19) This attack was also a disaster. Bisu lost so many idled units. Then, he panicked and tried to fight Flash's army head-on without any high templars. It feels like he wasn't sure what he wanted to do. Also, his units are not rallied together or something, so he was always fighting with only a small portion of his army. | ||
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BigFan
TLADT24920 Posts
On November 01 2017 05:10 Liquid`Drone wrote: Game two was the one game where he did mess up badly. He was in a really good position, but then he two bad engagements, the second disastrous, where there was no real point in engaging. First he traded something like 15 zealots against one supply depot attacking into 6. Then he saw that Flash's army was in a vulnerable position at his bridge and attacked - but rather than stasis the tanks in the back, he stasised the ones in the front, and then he did not disengage when his zealots were gone. He went from supply limit to 140 supply in no time, taking a battle he didn't have to take. It actually would have been fine if he committed to that attack too - but he had to stasis the back tanks, not the front ones. Had he done that, the trade would have gone much better for him, and Flash would not have been able to immediately follow up with attacking his natural and thus sieging his main gateway location. Bisu also could have chosen not to attack, instead expanding and making another 10 gateways in the top right corner. Had he done this, he would force Flash to choose between one of three locations to attack, and while stopping that attack would have been impossible to do in a cost efficient manner, Bisu would have had the ability to produce from 20 gateways no matter which direction Flash chose to go, and then Flash would not be able to both press either of the locations while keeping his main and other expansions safe from the 20 gateway worth of unit production backstabs that could take place. Like, Bisu's first 10 minutes of the fighting spirit game was fantastic. His initial zealots dealt more than enough damage. The goon micro holding off the FD attack was great - he killed the tank and took no damage. He was in a commanding position. But then, he absolutely did squander it. this was the part that really made me mad. He got such a great advantage due to his gameplay then he just rolled over and died due to a stupid engagments that he shouldn't have taken or should've done much better on. | ||
PhilGood2DaY
Germany7424 Posts
On November 01 2017 04:55 Starlightsun wrote: Well how did he mess up badly in game 2 for example, other than letting Flash max out and get 2/1? The alternative would be trying to crack Flash's defense earlier, which is a pretty tall order. 1) Bad Stasis 2) He didnt attack from more than one side but only exactly from one side 3) He didnt have shuttles with hts/hts and storm 4) He moved back far too late; he kept on fighting at the bridge and lost many more units than he should have 5) when flash attacked the two expansions at the top bisu had enough units there to kill flash`s forces; bisu waited until both his nexuses were killed by flash before cleaning up the units.. would probably find more if i rewatch.. What makes all this even more sad is the fact, that bisu had the perfect opening, without getting harrassed ect.. | ||
Starlightsun
United States1405 Posts
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stevemachine17
45 Posts
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_Animus_
Bulgaria1064 Posts
On November 01 2017 05:12 usopsama wrote: ![]() (16:19) This attack was also a disaster. Bisu lost so many idled units. Then, he panicked and tried to fight Flash's army head-on without any high templars. It feels like he wasn't sure what he wanted to do. Also, his units are not rallied together or something, so he was always fighting with only a small portion of his army. Here Bisu still had chance to repel the force from Flash, he had energy for 2 stasis on his arbiters and army in his natural, he lost his army without using his arbiter spells vs A move terran army, that was basically the moment where he lost the game in such a silly way. | ||
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Liquid`Drone
Norway28600 Posts
But when you look at the first screenshot, you see 6 base Bisu suicide his army against 3 base Flash. Why the hell does he do that? It's fair if you have 10k minerals and 40 gateways, but he wasn't there yet. | ||
wallace black
5 Posts
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niteReloaded
Croatia5281 Posts
On November 01 2017 06:44 wallace black wrote: Flash is the best until someone beats him, I think his match against Hero bill be a good one and he could lose. It happens and t versus z is a tough match up. I enjoyed his 2nd game against Bisu. He microed his army beautifuly and took charge. Every control group moved just where he wanted them. It was hard to stop. No disrespect to Bisu. Welcome to TL. =) But Flash is the best until someone proves otherwise, which means surpassing Flash's win % . | ||
Ancestral
United States3230 Posts
On November 01 2017 00:02 BisuDagger wrote: This one definitely hurt the most. Shine's win was awesome to watch. His strategies were really cool. Sea's win I can't even remember. It was no big deal though. But this being potentially Bisu's last series for a while and he played quite frankly terrible, it was really hard to watch. Flash has an impeccable way of making great players look mediocre. Big congrats to him and I hope that his continued dominance inspires players to work even harder. I like the way you put this. Everyone points out how badly Bisu played, but for whatever unknown reason, that happens to everyone when they play Flash... | ||
usopsama
6502 Posts
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StylishVODs
Sweden5331 Posts
In this case, game 2. After getting an early lead there are plenty of ways to go, just pick one and commit. For example: 1. Mass expand (he did this) 2. Tech up arbiter/HT shuttle and add mass gates. 4. Try to find opportunity to punnish terran when he moves out, otherwise stall. 5. Starve terran. With Bisu's mechanics this should be no problem. It could be, however, that the nerves just hit anyone who is up against Flash in an offline major event. | ||
ZeroChrome
Canada1001 Posts
On October 31 2017 22:42 usopsama wrote: Poll: Which ASL moment did you profit the most from harvesting tears? Shine destroying Bisu (3-1) in ASL3. (16) God smiting Bisu in ASL4. (12) Sea destroying Bisu (3-0) in ASL2. (4) 32 total votes Your vote: Which ASL moment did you profit the most from harvesting tears? (Vote): Sea destroying Bisu (3-0) in ASL2. This poll isn't complete without having Jaedong losing to sSak and Last The zerg butthurt was amazing that day | ||
TiQ.SinGi
Norway385 Posts
But big props to RAPiD! I think you're doing a good job casting alone. Sometimes you could comment/mention players supply difference as the game goes on more, as it can be a good indicator on how they are progressing (or status after battles). But overall good cast once again :-) Also I love your sign off comment (ref all the "trash" talk I read in the Larva vs Hero thread). Support the game and the players, who ever gets to the finals, they are playing the game we love <3 | ||
risk.nuke
Sweden2825 Posts
Second game it was really the stasis blocking him that botched the engagement in combination with underestimating the amount of tanks that could reinforce (possibly didn't see the tanks in the natural so believing it was only 4 tanks) but had the stasis not blocked as much as they did Bisu could probably had pushed down and cleared it out. Just so many mistakes in the fight, first to even take that engagement since if he had waited 60 seconds he could had secured the top right or forced Flash to move out and gotten a fight in more favorable terrain. Then he got greedy and stasised the front tanks committing to killing everything, then not retreating when the zealots were gone. Over all the games Bisu just felt nervous and hasty compared to his usual cool prowess. He kept forgetting units, hastily picking bad engagements more often then not, committing when he should retreat, hesitating and showing indecisiveness with his harassing units. As soon as things started going badly for him he began losing control and composure which spiraled. Clumsy/late micro and rushed decisions leading to more stress creating more clumsy/late micro and rushed decisions. | ||
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BisuDagger
Bisutopia19213 Posts
On November 01 2017 07:37 risk.nuke wrote: Not sure what went on with the reaver in the first game. Did he forget to build scarabs or was it just massively bad luck that his key unit bugged out on him? If it had shot some decent scarabs he could had likely held there and been in a good position with his third going up. Second game it was really the stasis blocking him that botched the engagement in combination with underestimating the amount of tanks that could reinforce (possibly didn't see the tanks in the natural so believing it was only 4 tanks) but had the stasis not blocked as much as they did Bisu could probably had pushed down and cleared it out. Just so many mistakes in the fight, first to even take that engagement since if he had waited 60 seconds he could had secured the top right or forced Flash to move out and gotten a fight in more favorable terrain. Then he got greedy and stasised the front tanks committing to killing everything, then not retreating when the zealots were gone. Over all the games Bisu just felt nervous and hasty compared to his usual cool prowess. He kept forgetting units, hastily picking bad engagements more often then not, committing when he should retreat, hesitating and showing indecisiveness with his harassing units. As soon as things started going badly for him he began losing control and composure which spiraled. Clumsy/late micro and rushed decisions leading to more stress creating more clumsy/late micro and rushed decisions. I was certain Bisu didn't make a scarab in his first drop g1. But regardless, Flashs siege/unsiege micro in that push was insane. That's some of the best tank push micro I have seen. It really got my adrenaline going. | ||
[AS]Rattus
427 Posts
he said he doesn't play toss but he also missed several interesting points in flashes game, so he can't be a terran either, right? that said, i hope he will try to improve again. | ||
Cele
Germany4016 Posts
On November 01 2017 06:04 _Animus_ wrote: Here Bisu still had chance to repel the force from Flash, he had energy for 2 stasis on his arbiters and army in his natural, he lost his army without using his arbiter spells vs A move terran army, that was basically the moment where he lost the game in such a silly way. yeah Bisu handled that fight very bad and certainly lost the game because of it. Going back to the start of the game, i cannot help but dislike FS even more than i did before in TvP. Let's take a look: Bisu opened with a forward gateway in his nat against the rax and depot in natural of Flash. Due to a micro mistake he got 3 zealots in and took out 2 SCV (i think, or 3?) and some rines. From that point on. He held the counter attack, not losing a single goon and killing a good chunk of units. From that point, he was reasonably far ahead i feel. Bisu's PvT is centered on early game aggression and setting back if not outright killing killing terran in the midgame as a result. he's often very eager to play in such a fshion. However, FS here gave Flash the best map to hunker down and may out on the 3 bases. We saw why it's the perfect defensive map for 3 base turtle style. Bisu wasn't able to delay the third, tanks by flash covered very easy. After that, we never saw an opportunity to trade of army, since Flash walled the third and later the natural too. Of course it still was Bisu's game to lose (and he did), but given the early game advantage, i think we could have seen a different game under same circumstance on circuit breaker, or any other map that works with a less protected 3rd base. Fighting spirit caters to much to terrans need to hunker down and play passive when behind. Game two of the series was just a great example of this as well. Flash played this game great and Bisu threw it with the crucial attack on the choke, but i feel it's somewhat map dependant here too. | ||
RowdierBob
Australia12997 Posts
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