• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:33
CET 14:33
KST 22:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2760 users

[SSL] SF: Mind vs Bisu - Page 19

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 17 18 19 20 21 Next All
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2015-08-14 01:33:03
August 14 2015 01:24 GMT
#361
On August 14 2015 09:38 [[Starlight]] wrote:
Show nested quote +
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.


Yes, that many kills is a definite game ender. But it seemed like Mind was a little sloppy in his defense, and he already spent a lot on pulling SCVs against a rather well-placed 7/7 rush (doesn't seem like Bisu really cared if it was scouted or not), enough to tip the scales in Bisu's favor in terms of economy gained from the maneuver. Point is not that it wasn't beneficial to get the zealot, but that it probably wouldn't have changed who was ahead in the game.
History will sooner or later sweep the European Union away without mercy.
Elyvilon
Profile Joined August 2008
United States13143 Posts
August 14 2015 06:01 GMT
#362
On August 14 2015 10:24 LegalLord wrote:
Show nested quote +
On August 14 2015 09:38 [[Starlight]] wrote:
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.


Yes, that many kills is a definite game ender. But it seemed like Mind was a little sloppy in his defense, and he already spent a lot on pulling SCVs against a rather well-placed 7/7 rush (doesn't seem like Bisu really cared if it was scouted or not), enough to tip the scales in Bisu's favor in terms of economy gained from the maneuver. Point is not that it wasn't beneficial to get the zealot, but that it probably wouldn't have changed who was ahead in the game.

are you arguing that losing 1/3 of your workers in addition to a lot of lost mining time doesn't make a huge difference? Also, are you disagreeing with Scan that Mind would have been ahead had the zealot not finished?
Liquipedia
Miragee
Profile Joined December 2009
8646 Posts
August 14 2015 06:16 GMT
#363
On August 14 2015 07:14 LegalLord wrote:
Show nested quote +
On August 14 2015 06:56 Miragee wrote:
On August 14 2015 06:51 LegalLord wrote:
Bisu sure has changed his strategy overall since the SSL era... he does a lot more cheesy, aggro, and just generally unusual/out of character builds these days than he did as a progamer. I like it - it suits his style well, and I always wished he could play this way in the past, when there were OSLs to be won. Maybe he's just one of those players who shines in a less stressful environment?

That said, Mind and hero improved a lot too from their PL days. They actually play like high-tier players nowadays. Impressive.


Bisu has always played rather agressive and strats with a lot of multi tasking involved where other protosses shied away from. Even his standard builds looked different from other protosses because he executed them differently in regards to the use of the produced units.

Well, unfortunately he had a habit of being predictable, and playing into T's strengths, with his normal builds. Terran is a better defensive race than Zerg, so it's a little harder for aggressive/multitask strats to really work without a proper understanding of timing and strategy. Bisu has gotten a bit better on that end at least, which actually makes his PvT results look better.


Agreed.

On August 14 2015 09:38 [[Starlight]] wrote:
Show nested quote +
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.



Mind's sloppy play (probably caused by tilting because the zealot popped in the last second), losing 5 scvs vs one zealot, put the final nail in the coffin.
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2015-08-14 06:35:24
August 14 2015 06:32 GMT
#364
On August 14 2015 15:01 Elyvilon wrote:
Show nested quote +
On August 14 2015 10:24 LegalLord wrote:
On August 14 2015 09:38 [[Starlight]] wrote:
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.


Yes, that many kills is a definite game ender. But it seemed like Mind was a little sloppy in his defense, and he already spent a lot on pulling SCVs against a rather well-placed 7/7 rush (doesn't seem like Bisu really cared if it was scouted or not), enough to tip the scales in Bisu's favor in terms of economy gained from the maneuver. Point is not that it wasn't beneficial to get the zealot, but that it probably wouldn't have changed who was ahead in the game.

are you arguing that losing 1/3 of your workers in addition to a lot of lost mining time doesn't make a huge difference? Also, are you disagreeing with Scan that Mind would have been ahead had the zealot not finished?

Really, I'm asking if someone could explain to me what the economics would have been like if he didn't get the zealot out. Looks to me like Bisu would have lost the chance to end Mind's economy, but I don't see how Mind would be ahead (as Scan rather vaguely points out) if he had pulled the extra SCV to stop the zealot.

EDIT: This Scan post is a lot less vague and gives a much better description of what happened:
On August 13 2015 07:09 LaStScan wrote:
I really wish mind sent 1~2 more scvs. He should've sensed it was 7 7 build. Mind has to delay his barracks timing, and he must make sure that he takes down the gateway.

Terran player sends 1 scv at 10/10 population (9th scv) to find proxy. If terran gets to see probe was coming + gateway is already 50%, then it must be 7 7 build. Mind's 6 scvs pull was perfect calculation to kill a gateway before the zealot comes out. Unfortunately, he did not prepare against 3 additional probes. :/

History will sooner or later sweep the European Union away without mercy.
Elyvilon
Profile Joined August 2008
United States13143 Posts
August 14 2015 06:55 GMT
#365
On August 14 2015 15:32 LegalLord wrote:
Show nested quote +
On August 14 2015 15:01 Elyvilon wrote:
On August 14 2015 10:24 LegalLord wrote:
On August 14 2015 09:38 [[Starlight]] wrote:
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.


Yes, that many kills is a definite game ender. But it seemed like Mind was a little sloppy in his defense, and he already spent a lot on pulling SCVs against a rather well-placed 7/7 rush (doesn't seem like Bisu really cared if it was scouted or not), enough to tip the scales in Bisu's favor in terms of economy gained from the maneuver. Point is not that it wasn't beneficial to get the zealot, but that it probably wouldn't have changed who was ahead in the game.

are you arguing that losing 1/3 of your workers in addition to a lot of lost mining time doesn't make a huge difference? Also, are you disagreeing with Scan that Mind would have been ahead had the zealot not finished?

Really, I'm asking if someone could explain to me what the economics would have been like if he didn't get the zealot out. Looks to me like Bisu would have lost the chance to end Mind's economy, but I don't see how Mind would be ahead (as Scan rather vaguely points out) if he had pulled the extra SCV to stop the zealot.

EDIT: This Scan post is a lot less vague and gives a much better description of what happened:
Show nested quote +
On August 13 2015 07:09 LaStScan wrote:
I really wish mind sent 1~2 more scvs. He should've sensed it was 7 7 build. Mind has to delay his barracks timing, and he must make sure that he takes down the gateway.

Terran player sends 1 scv at 10/10 population (9th scv) to find proxy. If terran gets to see probe was coming + gateway is already 50%, then it must be 7 7 build. Mind's 6 scvs pull was perfect calculation to kill a gateway before the zealot comes out. Unfortunately, he did not prepare against 3 additional probes. :/


Mind would have been ahead had he taken down the gate before the zeal popped because 7/7 requires some probe cutting, while scv pulling at that time does not require scv cutting. It's not a huge lead, but it's certainly there(otherwise toss would go 7/7 every game). It can lead to a slightly earlier/safer expansion relative to the protoss player(although I think Bisu would have been still favored against Mind because hbr).
Liquipedia
johanes
Profile Blog Joined May 2008
Czech Republic2231 Posts
August 14 2015 07:28 GMT
#366
On August 14 2015 04:39 BisuDagger wrote:
Show nested quote +
On August 14 2015 02:03 johanes wrote:
On August 14 2015 00:50 BisuDagger wrote:
On August 14 2015 00:33 endy wrote:
On August 13 2015 15:43 johanes wrote:
I think this should have been finals, not sure if other series will deliver


SSL9 finals didn't deliver?

Bisu and hero are even better then last finals. It will be intense if they meet.

Im afraid Bisu will get 3:0 quickly by Hero.

Going to need supporting facts here.

The future will bring the only facts you need. Also, Bisu notoriously known for complaining about maps, but not a word if it favors him heavily.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-08-14 10:43:24
August 14 2015 08:28 GMT
#367
On August 14 2015 15:55 Elyvilon wrote:
Show nested quote +
On August 14 2015 15:32 LegalLord wrote:
On August 14 2015 15:01 Elyvilon wrote:
On August 14 2015 10:24 LegalLord wrote:
On August 14 2015 09:38 [[Starlight]] wrote:
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.


Yes, that many kills is a definite game ender. But it seemed like Mind was a little sloppy in his defense, and he already spent a lot on pulling SCVs against a rather well-placed 7/7 rush (doesn't seem like Bisu really cared if it was scouted or not), enough to tip the scales in Bisu's favor in terms of economy gained from the maneuver. Point is not that it wasn't beneficial to get the zealot, but that it probably wouldn't have changed who was ahead in the game.

are you arguing that losing 1/3 of your workers in addition to a lot of lost mining time doesn't make a huge difference? Also, are you disagreeing with Scan that Mind would have been ahead had the zealot not finished?

Really, I'm asking if someone could explain to me what the economics would have been like if he didn't get the zealot out. Looks to me like Bisu would have lost the chance to end Mind's economy, but I don't see how Mind would be ahead (as Scan rather vaguely points out) if he had pulled the extra SCV to stop the zealot.

EDIT: This Scan post is a lot less vague and gives a much better description of what happened:
On August 13 2015 07:09 LaStScan wrote:
I really wish mind sent 1~2 more scvs. He should've sensed it was 7 7 build. Mind has to delay his barracks timing, and he must make sure that he takes down the gateway.

Terran player sends 1 scv at 10/10 population (9th scv) to find proxy. If terran gets to see probe was coming + gateway is already 50%, then it must be 7 7 build. Mind's 6 scvs pull was perfect calculation to kill a gateway before the zealot comes out. Unfortunately, he did not prepare against 3 additional probes. :/


Mind would have been ahead had he taken down the gate before the zeal popped because 7/7 requires some probe cutting, while scv pulling at that time does not require scv cutting. It's not a huge lead, but it's certainly there (otherwise toss would go 7/7 every game).

It can lead to a slightly earlier/safer expansion relative to the protoss player(although I think Bisu would have been still favored against Mind because hbr).

If you time out the 7/7 proxy build, the 'toss is cutting about 3 probes in order to do it.

Mind lost 3 scvs killing the gateway, and mining time from 6 scvs. Bisu lost the gateway, and mining time from 4 probes... but the probes had to travel farther than the scvs did (proxy gate was closer to Mind's base than Bisu's).

You folks decide who that makes ahead if the zel hadn't popped. To me, I guess slight edge to Mind, since he didn't lose 150 minerals on a dead gateway... but it's close.


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-08-14 15:23:23
August 14 2015 10:36 GMT
#368
More armchair quarterbacking, it's therapeutic...

What if Mind hadn't gone after the gate (until later, anyway), but instead just built a bunker covering his gas, rax, and much (but not all) of the mineral line?

Mind saw the proxy at 10/10 supply.

Looking at the timing, seems to be that he could've reacted by going rax then bunker immediately after, and the bunker would've finished @ the same time the first zel showed up in his base, or close (with a marine in it, a'course).

3 marines in the bunker by the time the 2nd zel shows up, or just about.

Could that've been better than the mass scv-pull, or a huge mistake in your opinion?

Bear in mind that Bisu had to cut 3 probes to do the 7/7 prox, so he is behind economically.

User was warned for being hilarious
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2015-08-14 11:32:53
August 14 2015 11:30 GMT
#369
What's going on here now? Anyways, it would have been mind's favor if he takes down the gateway before a zealot comes out in any circumstances. 7 7 build is a cheesy build, and protoss will be about 3 probes behind + sending 5th probe so protoss is already behind in resource. 7 7 cannot be countered by making a bunker because it's too fast. Zealot gets into terran's base before barracks finishes.


For the people who do not understand my explanation, try going 6 pool expo vs 9 pool expo in ZvT. There is a huge difference.

Btw, 77 build has been known for like more than 5 years. I think it was ever since destination map or fs map.
Trying my best for ASL, ASTL
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
August 14 2015 12:59 GMT
#370
On August 14 2015 17:28 [[Starlight]] wrote:
Show nested quote +
On August 14 2015 15:55 Elyvilon wrote:
On August 14 2015 15:32 LegalLord wrote:
On August 14 2015 15:01 Elyvilon wrote:
On August 14 2015 10:24 LegalLord wrote:
On August 14 2015 09:38 [[Starlight]] wrote:
On August 14 2015 07:35 LegalLord wrote:
Would it have really made a phenomenal difference? He would have lost three (or so, don't remember exactly) less SCV's. While that is a lot, pulling all the SCVs he did, and losing half of them, already cost him at least enough to make that attack worth the money to Bisu. And Bisu would've had an extra 100 minerals from that zealot, and Mind would be short the minerals that that sixth SCV wouldn't have mined.

Seemed more psychological than economical in terms of how much damage that zealot caused.

Looking at the replay, the zealot got 4 scv kills, and most of a 5th (a probie helped a bit).

Seems huge to me, especially happening that early.


Yes, that many kills is a definite game ender. But it seemed like Mind was a little sloppy in his defense, and he already spent a lot on pulling SCVs against a rather well-placed 7/7 rush (doesn't seem like Bisu really cared if it was scouted or not), enough to tip the scales in Bisu's favor in terms of economy gained from the maneuver. Point is not that it wasn't beneficial to get the zealot, but that it probably wouldn't have changed who was ahead in the game.

are you arguing that losing 1/3 of your workers in addition to a lot of lost mining time doesn't make a huge difference? Also, are you disagreeing with Scan that Mind would have been ahead had the zealot not finished?

Really, I'm asking if someone could explain to me what the economics would have been like if he didn't get the zealot out. Looks to me like Bisu would have lost the chance to end Mind's economy, but I don't see how Mind would be ahead (as Scan rather vaguely points out) if he had pulled the extra SCV to stop the zealot.

EDIT: This Scan post is a lot less vague and gives a much better description of what happened:
On August 13 2015 07:09 LaStScan wrote:
I really wish mind sent 1~2 more scvs. He should've sensed it was 7 7 build. Mind has to delay his barracks timing, and he must make sure that he takes down the gateway.

Terran player sends 1 scv at 10/10 population (9th scv) to find proxy. If terran gets to see probe was coming + gateway is already 50%, then it must be 7 7 build. Mind's 6 scvs pull was perfect calculation to kill a gateway before the zealot comes out. Unfortunately, he did not prepare against 3 additional probes. :/


Mind would have been ahead had he taken down the gate before the zeal popped because 7/7 requires some probe cutting, while scv pulling at that time does not require scv cutting. It's not a huge lead, but it's certainly there (otherwise toss would go 7/7 every game).

It can lead to a slightly earlier/safer expansion relative to the protoss player(although I think Bisu would have been still favored against Mind because hbr).

If you time out the 7/7 proxy build, the 'toss is cutting about 3 probes in order to do it.

Mind lost 3 scvs killing the gateway, and mining time from 6 scvs. Bisu lost the gateway, and mining time from 4 probes... but the probes had to travel farther than the scvs did (proxy gate was closer to Mind's base than Bisu's).

You folks decide who that makes ahead if the zel hadn't popped. To me, I guess slight edge to Mind, since he didn't lose 150 minerals on a dead gateway... but it's close.



The gateway isn't the problem here though... Bisu loses quite a few probes by cutting to get the 7/7 out. Loses a bit more to send the 3 probes, but those seem to have more than paid for themselves.
History will sooner or later sweep the European Union away without mercy.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-08-15 15:38:49
August 14 2015 15:00 GMT
#371
On August 14 2015 20:30 LaStScan wrote:
7 7 build is a cheesy build, and protoss will be about 3 probes behind + sending 5th probe so protoss is already behind in resource.

Yep, that's what I got when I mapped it out, 3 probes cut to do the 7/7 build.


On August 14 2015 20:30 LaStScan wrote:
7 7 cannot be countered by making a bunker because it's too fast. Zealot gets into terran's base before barracks finishes.


Really? Well, okay then, let's check it out to be certain. I'll use Sayle's cast for the timings:

http://www.twitch.tv/saylesc/v/10663486?t=10m20s

Looking at Game 5, where Bisu did the 7/7, Game start is at 1:48:16 in the cast.
At 1:50:56, Bisu's zealot takes its first swing at an scv in Mind's base.

So, with 7/7, it was 2:40 from game start to 1st zealot in Mind's base, wreaking havoc.

So the question then becomes, will you have a rax done by 2:40?
In Game 5 Mind didn't, but Mind pulled 6 scvs to go and kill the gate, and also early-scouted.

So what about the other games? Did Mind have a rax up by 2:40 in those?

Looking at it on the cast, it seems so. Mind beat that time several times in the series, and I don't think he was constantly going 8-rax/9-depot every game or anything.

Game 1: Game start at 12:37 on the cast, rax done at 15:20.
That's 2:43 into the game for the rax to get done, but that's with Mind putting a refinery up first to block Bisu's attempted gas steal, slightly delaying his rax.

Game 2: Game start at 36:22, rax done at 38:53.
Rax up at 2:31 into the game.

Game 3: Game start at 58:01. We don't see the rax finish, but at 1:00:38, the 1st marine pops.
So, 1st marine done at 2:37. A marine takes 15 seconds to build on Fastest game speed.
So 2:22 for the rax to finish from game start, at latest.

Game 4: Game start at 1:22:59. Again, we don't see the rax finish, but at 1:25:39 the 1st marine pops.
1st marine done at 2:40 into the game, so the rax was done at 2:25, at latest.

Judging from the results, does seem like you can have your rax done before the 7/7 zel shows up, without any exotic BOs.

Far as getting a bunker done by around the same time as the zel shows up... a bunker takes 19 seconds to build on Fastest. So the rax would have to be done by no later than 2:21, in order to get the bunker up by 2:40/when the 1st zel shows up.

To be fair, in no game did Mind get the rax up as fast as that, but he did come very close in Games 3 and 4 (missing by 1 and 4 seconds, respectively).

So, I dunno. 7/7 is fast, but maybe not THAT fast? And non-speed zealots walk slow.

User was warned for being hilarious
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2015-08-14 15:10:36
August 14 2015 15:10 GMT
#372
Is it standard to pull probes like that for 7/7, or do P usually just let the gateway die when T send 6 SCVs against it?
History will sooner or later sweep the European Union away without mercy.
Greg_J
Profile Blog Joined July 2010
China4409 Posts
August 14 2015 15:29 GMT
#373
Great to see so much discussion. It's a sure sign thats things are exciting and people care about Broodwar once more.
Elyvilon
Profile Joined August 2008
United States13143 Posts
August 14 2015 15:56 GMT
#374
On August 15 2015 00:10 LegalLord wrote:
Is it standard to pull probes like that for 7/7, or do P usually just let the gateway die when T send 6 SCVs against it?

the latter, it's only a slight terran lead(I believe) if that happens normally
Liquipedia
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
August 14 2015 16:07 GMT
#375
On August 15 2015 00:10 LegalLord wrote:
Is it standard to pull probes like that for 7/7, or do P usually just let the gateway die when T send 6 SCVs against it?

Its the first time I've seen a protoss actually send probes after seeing scvs being sent.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2015-08-14 16:25:14
August 14 2015 16:24 GMT
#376
Well, can't really fault Mind for not sending one more SCV then. As Scan said, he calculated it correctly, but he just didn't expect that variation on the build. If, on the other hand, he sent a seventh SCV and Bisu didn't pull probes, he would've probably lost his slight lead.

Fancy stuff for a 7/7 cheese.
History will sooner or later sweep the European Union away without mercy.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-08-14 18:18:52
August 14 2015 18:04 GMT
#377
To all the haters and BigFan I only have one thing to say:

BuBuBu~


[image loading]
[image loading]
[image loading]

hahahaha
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
August 15 2015 00:47 GMT
#378
On August 15 2015 03:04 JieXian wrote:
To all the haters and BigFan I only have one thing to say:

Show nested quote +
BuBuBu~


[image loading]
[image loading]
[image loading]

hahahaha

I love u!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
hottiz
Profile Joined August 2015
19 Posts
August 15 2015 01:15 GMT
#379
--- Nuked ---
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2015-08-15 16:36:50
August 15 2015 16:30 GMT
#380
On August 15 2015 03:04 JieXian wrote:
To all the haters and BigFan...

What if you don't hate Bisu, but just like Mind?

I respect Bisu, but I'd rather have seen a Mind vs Hero finals, frankly, than a re-hash of the SSL9 finals.

Not to say Bisu vs Hero won't be good too... it's just that we've seen it before.

(of course, we could still get Bisu vs Free in a comparatively dull PvP finals, too)

User was warned for being hilarious
Prev 1 17 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV395
IntoTheiNu 1
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #123
Classic vs CreatorLIVE!
CranKy Ducklings95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1490
IndyStarCraft 267
Rex 159
StarCraft: Brood War
Sea 53317
Calm 15278
firebathero 5993
Horang2 2506
GuemChi 2372
Jaedong 1503
BeSt 666
EffOrt 522
Mini 430
Stork 307
[ Show more ]
Soma 266
Rush 222
actioN 169
Last 113
Dewaltoss 105
Mind 95
ToSsGirL 82
Backho 53
Sea.KH 49
Barracks 38
JulyZerg 36
Hm[arnc] 36
sorry 31
IntoTheRainbow 31
Nal_rA 21
GoRush 17
SilentControl 10
ivOry 9
Icarus 8
Terrorterran 6
Dota 2
Gorgc6729
XaKoH 308
canceldota119
BananaSlamJamma91
Counter-Strike
byalli693
zeus418
x6flipin318
edward81
kRYSTAL_32
Super Smash Bros
Mew2King93
Heroes of the Storm
Khaldor280
Other Games
B2W.Neo2197
Liquid`RaSZi854
Fuzer 193
Organizations
Dota 2
PGL Dota 2 - Main Stream26015
Other Games
gamesdonequick886
ComeBackTV 264
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• 3DClanTV 100
• musti20045 17
• Adnapsc2 9
• CranKy Ducklings SOOP6
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• sooper7s
• IndyKCrew
StarCraft: Brood War
• blackmanpl 26
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1613
Upcoming Events
Patches Events
3h 28m
BSL
6h 28m
GSL
18h 28m
Wardi Open
22h 28m
Monday Night Weeklies
1d 3h
WardiTV Team League
1d 22h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
OSC
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
WardiTV Team League
3 days
Replay Cast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.