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On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance?
"You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =(
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On May 26 2012 14:23 kakaman wrote:Show nested quote +On May 26 2012 14:21 BLinD-RawR wrote:On May 26 2012 14:20 Turbovolver wrote:On May 26 2012 14:18 Ribbon wrote: 20 spine crawlers in the main attack force :O Sorry, but if this is legitimate then SC2 is a fucked game. I don't really understand why Stork couldn't just slowly grind down the spinecrawlers with collosi, though. the point is it shouldn't have worked. it doesn't work in normal sc2 games I've seen. Zero's BL spread was impeccable, and the spines keep attacking, so the archons couldnt go in. Ingenious plan actually, we are already seeing smart play that you don't see in GSL I seriously got nerd chills when ZerO used his Overlord Creep Poop to set up a massive forward Spine Crawler defense (offense?) for his Broodlords to hide over, which was great in nullifying the Archon Toilet in addition to his decent BL spread.
ZerO looks REALLY strong in ZvP. Stork looked decent too, but ZerO looked impeccable for a hybrid league player.
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ALLEYCAT BLUES50601 Posts
why free?
he was anyway going to be played the third set?
were they that sure that he is good in SCToo?
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Apparently only players who play on the same day can be sent out to Ace match so you don't have SC2 snipers
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On May 26 2012 14:26 Turbovolver wrote:Show nested quote +On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? (
Not really. Void rays can go kind of even with corruptors. However, when they wipe each other out the zerg play can instantly make another 20+ corruptors at once, while the protoss is stuck queuing them up at his stargates.
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Kay, I will try my best to LR as much SPL, both BW and scToo <3 I wonder if Free is going to return to top 3 toss, or keep playing the way I've expected him to play for the last while now
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In relation to X10A's observations, ever notice that protoss' anti-air (phoenix) unit is now just a dual-blaster fast unit, meaning it's a scout with corsair speed, and that the void ray is the slower, vulnerable, phase/pulse/beam attacker, meaning it's just like a large corsair with unpgraded scout speed?
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ALLEYCAT BLUES50601 Posts
On May 26 2012 14:28 kakaman wrote: Apparently only players who play on the same day can be sent out to Ace match so you don't have SC2 snipers
well then KT can't rely on Motive every game.
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You can choose to mass air, but remember you got to have enough stargates to reproduce your air units and also keep up the ground battle during the mid-late game transition. Stargates aren't light on gas either...
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On May 26 2012 14:26 Turbovolver wrote:Show nested quote +On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? "You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =( That is one of the most complains about ZvP really, but at the same time there is no other way to fight against BL/infestor, hopefully Hots will fix that. Air doesnt work because of so many infestors.
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On May 26 2012 14:22 Rkie wrote:Show nested quote +On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors Pretty much. Only real use for arbiter now is vortex. The spines blocking the archons from going into it seemed unintentional, but it was a brilliant play nonetheless.
You guys need to see ST_Ace's play last night against BboongBboong. he kept his mothership throughout the game around his base and used it for recall. He would poke his army into an zerg expansion, kill the hatch and the drones. Just as the zerg army comes in, he uses recall to bring his entire army back home. Very good use of the mothership.
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On May 26 2012 14:29 Zariel wrote: You can choose to mass air, but remember you got to have enough stargates to reproduce your air units and also keep up the ground battle during the mid-late game transition. Stargates aren't light on gas either... Not to mention since they aready have BL tech and corrupters make short work of anything air its not really worth it
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On May 26 2012 14:29 Obelisco wrote:Show nested quote +On May 26 2012 14:26 Turbovolver wrote:On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? "You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =( That is one of the most complains about ZvP really, but at the same time there is no other way to fight against BL/infestor, hopefully Hots will fix that. Air doesnt work because of so many infestors.
The defensive Mass Recall style Ace showed ran circles around it,. Check out those VODs.
Anyway, TvP on Ohana, now. For some reason, I expect cheese.
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Stork needed to do his DT harass like 5 min earlier
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Happy 4004 Ribbon <3 And happy turning into a guardian!
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On May 26 2012 14:31 Ribbon wrote:Show nested quote +On May 26 2012 14:29 Obelisco wrote:On May 26 2012 14:26 Turbovolver wrote:On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? "You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =( That is one of the most complains about ZvP really, but at the same time there is no other way to fight against BL/infestor, hopefully Hots will fix that. Air doesnt work because of so many infestors. The defensive Mass Recall style Ace showed ran circles around it,. Check out those VODs. Anyway, TvP on Ohana, now. For some reason, I expect cheese. you're a guardian now
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I wasn't trying to start a balance discussion, because I really am not good enough at the game to know that stuff.
I'm just trying to feel out if I should keep spectating this game or not.
It feels like having moving "static" defense lets you abuse the food cap limit a terrible degree, as Zero did that game.
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1543 Posts
On May 26 2012 14:26 Turbovolver wrote:Show nested quote +On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? "You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =( Yeah, that part of the current ZvP styles sucks. However, as people have said, Ace showed a really interesting PvZ style yesterday with constant harass to wear down a broodlord zerg.
Large numbers of void rays are quite powerful in PvZ, but they can get hammered by infestors casting fungal growth. Maybe a BW pro with good spreading and feedbacks could make it work though.
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I suck at SC2, but wasn't zero using the spines to prevent archon toilet? If you have broodlords over spines, then the archons shouldn't be able to get in, right?
I know people keep saying you need Void Rays against late game zerg. But from the few long PvZs I've seen, protosses never try that.
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