On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
Pretty much. Only real use for arbiter now is vortex. The spines blocking the archons from going into it seemed unintentional, but it was a brilliant play nonetheless.
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
The mothership can be absurdly powerful if used properly. The vortex + a few Archons can wipe out an entire Zerg army
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
Stork's mothership play wasn't very good, and Zero played perfectly against it.
Yeah, he need more archon and target it more effectively. If he can get 10 Broodlords in it, then it would be a game changer.
On May 26 2012 14:18 Ribbon wrote: 20 spine crawlers in the main attack force :O
Sorry, but if this is legitimate then SC2 is a fucked game.
I don't really understand why Stork couldn't just slowly grind down the spinecrawlers with collosi, though.
the point is it shouldn't have worked.
it doesn't work in normal sc2 games I've seen.
Zero's BL spread was impeccable, and the spines keep attacking, so the archons couldnt go in. Ingenious plan actually, we are already seeing smart play that you don't see in GSL
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
You would have shit a brick if you saw when cannons could move.
if you saw Ace VS Bbong last night you see that Ace has totally found a way to poke holes into this mass broodlord style. blink stalkers around the entire map decimating everything the zerg has with defensive recalls and broodlords are too immobile to catch the stalkers then entire zerg base dies before he can touch the tosses main
once tosses master this im sure mass broodlords will go out of style and zergs will need a more mobile army likely with ultras and infestors lategame since ultras are super fast on creep and with fungal destroys stalkers with a couple broodlords sprinkled in to serve as a power force
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
The mothership can be absurdly powerful if used properly. The vortex + a few Archons can wipe out an entire Zerg army
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
Pretty much. Only real use for arbiter now is vortex.
This stopped being true exactly yesterday. Ace in the GSL kept the Mship at home at kept attack one corner of the map, then mass recalling back home when the slow ass Brood Lords got over there so he could attack some other corner next, while mixing in tons of drops. It completely changed my view of PvZ, and was way more fun to watch.
On May 26 2012 14:19 X10A wrote: Well from what I gather from this game Guardians are pretty good in this game, sunkens and spore can move Overglorified arbiter is pretty bad, storms are pretty bad and overlords aren't detectors
You would have shit a brick if you saw when cannons could move.
WHAT?! Uh ace pick for Khan is Reality? For Stars, it'll be Free
On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off.