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On May 26 2012 14:39 X10A wrote: Thanks guys! Uh I didn't get one, I'll just rinse with warm water and salt Free back in booth now I think the delays are over
Well mine were impacted and weren't even near breaching the gums, so I had some deep wounds. Pleasant.
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On May 26 2012 14:37 Jumbled wrote:Show nested quote +On May 26 2012 14:34 Sawamura wrote:On May 26 2012 14:32 Jumbled wrote:On May 26 2012 14:26 Turbovolver wrote:On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? "You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =( Yeah, that part of the current ZvP styles suck. However, as people have said, Ace showed a really interesting PvZ style yesterday with constant harass to wear down a broodlord zerg. Large numbers of void rays are quite powerful in PvZ, but they can get hammered by infestors casting fungal growth. Maybe a BW pro with good spreading and feedbacks could make it work though. Theory crafting is good but when you have to take in to account a lot of millions thing to do when you are playing starcraft executing all these counters on the fly when you are macroing and engaging at the same time is going to be hard. That's more or less what I'm saying. Pro games to date have shown void rays beating lots of zerg comps, but losing once there are infestors in decent numbers. In theory there might be ways around it with micro, but we haven't seen anthing like that yet.
as a high master protoss i can tell you voidrays absolutely do work however thats in like a 9base vs 9base scenario
look at zero he had like 7 bases and until the game was over only like 700 gas banked
as toss to do a voidray switch u gotta make like 6-7 stargates at 150gas a piece to match zergs macro at any decent rate and then start massing voids and u probably want air upgrades sooner than later
anyway mass voidrays DO work but just pure cost mechanics mean no game ever will reasonably *reach* that point
m18 massed voidrays and beat a zerg in the first day of proleague but the zerg just didnt know how to counter that "straight into voidrays" style where m18 just went straight into voids instead of tech switching into them lategame and theres extreme weaknesses in doing that wont even bother listing them
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On May 26 2012 14:40 Nazza wrote:Show nested quote +On May 26 2012 14:37 X10A wrote:On May 26 2012 14:36 Nazza wrote: Just tuned in.
Did I miss something? Reality can play in both sets? This is ace, it doesn't count, but you can't play aces consecutively I thought this was 6th set? 2-1 Khan BW 2-0 Stars scToo Need ace to decide
Blue toss 11 oclock Free Red terran 5 oclock Reality
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1543 Posts
It's got to mess with your head if you play in the BW set and then have to come back out for SC2 the same day. Don't know how players would prepare for that.
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I also dislike forced cross-position maps.
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oooh no ffe
EDIT: oops thought it was pvz >.>
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On May 26 2012 14:39 Sawamura wrote:Show nested quote +On May 26 2012 14:38 Veldril wrote:On May 26 2012 14:36 Sawamura wrote:On May 26 2012 14:36 Veldril wrote:On May 26 2012 14:34 Sawamura wrote:On May 26 2012 14:32 Jumbled wrote:On May 26 2012 14:26 Turbovolver wrote:On May 26 2012 14:25 Zariel wrote: From my own experience as a protoss player, the ONLY counter to a broodlord late game composition is landing an archon toilet.
When broodlords reach a critical mass, it becomes an uphill battle if you decide to use blink stalkers to pick them off. What about mass air? Does that have a chance? "You have to land a perfect spell combo" should never be the thing which makes a matchup balanced. It makes a whole fight decided by one move, in 1-2 key seconds. Horrible for spectators =( Yeah, that part of the current ZvP styles suck. However, as people have said, Ace showed a really interesting PvZ style yesterday with constant harass to wear down a broodlord zerg. Large numbers of void rays are quite powerful in PvZ, but they can get hammered by infestors casting fungal growth. Maybe a BW pro with good spreading and feedbacks could make it work though. Theory crafting is good but when you have to take in to account a lot of millions thing to do when you are playing starcraft executing all these counters on the fly when you are macroing and engaging at the same time is going to be hard. It's been used already... By a SC2 player that should have less apm than BW players. So it's entirely possible. Who ? ST_Ace, against BBoongBBoongPrime last night (yesterday) in Up & Down match. He basically abused mothership recall only right ?
He abused both Warp Prism for Drop/Warp in and then recall back the base, while dropping another Zerg's base at the same time.
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On May 26 2012 14:39 X10A wrote: Thanks guys! Uh I didn't get one, I'll just rinse with warm water and salt Free back in booth now I think the delays are over
Whatever you do... DO NOT use a straw though or you are in for a world of pain.
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Proxy rax from Reality, at the ~9 oclock Another rax in the main, and the CC is upgrading Gate, gate, core Probe scouts the terran main Free goign to skip on the zealot?
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Is reality the only guy to win scToo TvP?
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On May 26 2012 14:41 Jumbled wrote: It's got to mess with your head if you play in the BW set and then have to come back out for SC2 the same day. Don't know how players would prepare for that.
Apparently they solve this problem by cheesing.
I expect an epic cheese Reality vs JD style .
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Double proxy rax. This'll be a short game.
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It's May now but January sure is t-rollin.
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On May 26 2012 14:43 Nazza wrote:Show nested quote +On May 26 2012 14:41 Jumbled wrote: It's got to mess with your head if you play in the BW set and then have to come back out for SC2 the same day. Don't know how players would prepare for that. Apparently they solve this problem by cheesing. I expect an epic cheese Reality vs JD style  . Fire vultures, wraiths that are 10x better ground but have no aa and scvs that are less buffed than they were 12 years ago Reality cheese Reality going to all in Time warping another dtGoon and adding two gates Nexus is still warping in at his nat
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On May 26 2012 14:41 MountainDewJunkie wrote: I also dislike forced cross-position maps.
Ohana is a 2 player map.
Entombed Valley is NOT forced cross spawns, however it does disable horizontal spawns. So you can get either cross spawn or vertical spawn.
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He's dead. he needed to cancel that nexus and get a sentry out as soon as he saw the cheese coming.
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On May 26 2012 14:32 Turbovolver wrote: I wasn't trying to start a balance discussion, because I really am not good enough at the game to know that stuff.
I'm just trying to feel out if I should keep spectating this game or not.
It feels like having moving "static" defense lets you abuse the food cap limit a terrible degree, as Zero did that game.
Well you also have to be aware that the Spinecrawlers are unable to attack while they're uprooted, take quite a few seconds to burrow, and they also move very very slowly so what you saw isn't "the usual" at all.
If the Protoss had seen that he was moving the Spinecrawlers under the Broodlords WITHOUT zerglings to function as a meat shield, he could have gone in and absolutely DECIMATED that army while it was moving.
Alternatively, if the Mothership was out earlier, a Vortex while that army was moving would have also resulted in a decimated Zerg army. More High Templars and Psi Storm would also have destroyed that composition because they are 100% unable to move, and it should have been very easy to flank that forward position.
tl;dr: That Zerg composition is not infallible and there were several things Stork could have done to win.
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All the dtGoons are low or dying Manner yellow scv, thats cute Artosis pylon powering both gates, why don't you just take it out Free is dead One last dtGoon and its over
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