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HighTemper
Canada3867 Posts
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doubleupgradeobbies!
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Australia1187 Posts
On July 30 2011 18:13 Xiphos wrote: The only way that Protoss needs to beat zergs is to go 1 base plays. Forge expand is good but too predictable. It's like how zErgs need to switch between lurkers and mutas in zvt Honestly that might work even worse for this. 1 base plays have traditionally been terrible vs 3 hatch hydra openings, and seem to transition into mid and lategames far worse than 3 hatch hydra seems to transition. | ||
a7choi
United States1664 Posts
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Severedevil
United States4830 Posts
Both players attacking each others' bases... | ||
Mortician
Bulgaria2332 Posts
On July 30 2011 18:13 Xiphos wrote: The only way that Protoss needs to beat zergs is to go 1 base plays. Forge expand is good but too predictable. It's like how zErgs need to switch between lurkers and mutas in zvt And you will defend those hydra busts with your templars and storm off of 1 gas, right? | ||
N.geNuity
United States5111 Posts
edit- lol stop lurkers killed before they attack | ||
mnesthes
5433 Posts
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Itachii
Poland12466 Posts
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Rustymike
Finland327 Posts
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Kipsate
Netherlands45349 Posts
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HighTemper
Canada3867 Posts
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Hyde
Australia14568 Posts
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Xiphos
Canada7507 Posts
On July 30 2011 18:17 doubleupgradeobbies! wrote: Honestly that might work even worse for this. 1 base plays have traditionally been terrible vs 3 hatch hydra openings, and seem to transition into mid and lategames far worse than 3 hatch hydra seems to transition. It's the psychological game that counts. If zerg assume that Protoss is going to forge expand, he can just make up some hard counter to it. But if Protoss decide to keep the Zerg on their feets by constantly changing up their plays, zerg would have much more trouble preparing. | ||
jaQi
1121 Posts
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Mortician
Bulgaria2332 Posts
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Womwomwom
5930 Posts
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a7choi
United States1664 Posts
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Mortician
Bulgaria2332 Posts
On July 30 2011 18:21 Xiphos wrote: It's the psychological game that counts. If zerg assume that Protoss is going to forge expand, he can just make up some hard counter to it. But if Protoss decide to keep the Zerg on their feets by constantly changing up their plays, zerg would have much more trouble preparing. Nay, progamers have gotten so good, that they fend off even 2 gates with 12 hatch, and they scout the toss before putting the third hatch at a third base anyways Aside from that, those guys are pros, they have played those scenarios over and over again | ||
Rustymike
Finland327 Posts
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KTF_CloaK
Netherlands1338 Posts
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