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[MST] Group 10 - Page 19

Forum Index > Brood War Tournaments
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HighTemper
Profile Joined April 2011
Canada3867 Posts
July 30 2011 09:15 GMT
#361
Epic fail drop...
"Issue the orders Sir [JangBi], and I will storm Hell." - Anthony Wayne
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1326 Posts
July 30 2011 09:17 GMT
#362
On July 30 2011 18:13 Xiphos wrote:
The only way that Protoss needs to beat zergs is to go 1 base plays. Forge expand is good but too predictable. It's like how zErgs need to switch between lurkers and mutas in zvt


Honestly that might work even worse for this. 1 base plays have traditionally been terrible vs 3 hatch hydra openings, and seem to transition into mid and lategames far worse than 3 hatch hydra seems to transition.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
a7choi
Profile Joined January 2011
United States1664 Posts
July 30 2011 09:18 GMT
#363
damn great's multitasking is horrendous
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
July 30 2011 09:18 GMT
#364
Classic is no Leta. Wraiths do not fit into his longterm plans, scraps them all for nothing.

Both players attacking each others' bases...
My strategy is to fork people.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 30 2011 09:19 GMT
#365
On July 30 2011 18:13 Xiphos wrote:
The only way that Protoss needs to beat zergs is to go 1 base plays. Forge expand is good but too predictable. It's like how zErgs need to switch between lurkers and mutas in zvt


And you will defend those hydra busts with your templars and storm off of 1 gas, right?
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
Last Edited: 2011-07-30 09:21:02
July 30 2011 09:20 GMT
#366
consume got out just in time to live for a while longer

edit- lol stop lurkers killed before they attack
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
mnesthes
Profile Blog Joined September 2010
5433 Posts
July 30 2011 09:20 GMT
#367
Zerg drop in Classic's main seems to have been cleaned up but great's 3rd is also inexistant...
<+LighTofHeaveN> Ppl call this "Indigo Children"
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
July 30 2011 09:20 GMT
#368
ROFL
La parole nous a été donnée pour déguiser notre pensée
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
July 30 2011 09:20 GMT
#369
Oh wow, great is horribad
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
July 30 2011 09:21 GMT
#370
worst stop lurkers I have ever seen.
WriterXiao8~~
HighTemper
Profile Joined April 2011
Canada3867 Posts
July 30 2011 09:21 GMT
#371
Fail hold lurkers...
"Issue the orders Sir [JangBi], and I will storm Hell." - Anthony Wayne
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
July 30 2011 09:21 GMT
#372
Great, why are you so bad
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 30 2011 09:21 GMT
#373
On July 30 2011 18:17 doubleupgradeobbies! wrote:
Show nested quote +
On July 30 2011 18:13 Xiphos wrote:
The only way that Protoss needs to beat zergs is to go 1 base plays. Forge expand is good but too predictable. It's like how zErgs need to switch between lurkers and mutas in zvt


Honestly that might work even worse for this. 1 base plays have traditionally been terrible vs 3 hatch hydra openings, and seem to transition into mid and lategames far worse than 3 hatch hydra seems to transition.

It's the psychological game that counts. If zerg assume that Protoss is going to forge expand, he can just make up some hard counter to it. But if Protoss decide to keep the Zerg on their feets by constantly changing up their plays, zerg would have much more trouble preparing.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
jaQi
Profile Joined December 2010
1121 Posts
July 30 2011 09:21 GMT
#374
Sleeping lurkers... :D
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
July 30 2011 09:21 GMT
#375
Ouch, 3 stop lurkers lost for nothing, that hurt :/
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Womwomwom
Profile Blog Joined September 2009
5930 Posts
July 30 2011 09:21 GMT
#376
Stop lurker during late game where terran has a vessel cloud lol.
a7choi
Profile Joined January 2011
United States1664 Posts
July 30 2011 09:23 GMT
#377
2 dropships going for 12 o clock. great is dead..
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2011-07-30 09:23:49
July 30 2011 09:23 GMT
#378
On July 30 2011 18:21 Xiphos wrote:
Show nested quote +
On July 30 2011 18:17 doubleupgradeobbies! wrote:
On July 30 2011 18:13 Xiphos wrote:
The only way that Protoss needs to beat zergs is to go 1 base plays. Forge expand is good but too predictable. It's like how zErgs need to switch between lurkers and mutas in zvt


Honestly that might work even worse for this. 1 base plays have traditionally been terrible vs 3 hatch hydra openings, and seem to transition into mid and lategames far worse than 3 hatch hydra seems to transition.

It's the psychological game that counts. If zerg assume that Protoss is going to forge expand, he can just make up some hard counter to it. But if Protoss decide to keep the Zerg on their feets by constantly changing up their plays, zerg would have much more trouble preparing.


Nay, progamers have gotten so good, that they fend off even 2 gates with 12 hatch, and they scout the toss before putting the third hatch at a third base anyways

Aside from that, those guys are pros, they have played those scenarios over and over again
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
July 30 2011 09:23 GMT
#379
Again, those scourge just sitting there.
KTF_CloaK
Profile Blog Joined July 2010
Netherlands1338 Posts
July 30 2011 09:23 GMT
#380
great
KT Rolster for the win!! Lee-Young-Ho hwaiting!!
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