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United States238 Posts
On June 12 2011 02:55 SkelA wrote: Zergs should stop using greedy builds against Flash and start doing some unortodox shit to surprize him like Effort did. You cant beat Flash with greedy macro builds period. I wish there is a zerg who will grow some balls do throw some 4pool, 9pool, 2 hatch lurk play and similar stuff against Flash.... yes you might be still in a disadvantage but its still better than 3 hatch before pool no sunk style and just get owned by sick timings from FLash.
This final was just one huge stomp from Flash. He had studied Zero playing style and just dismantled him with good builds. Zero didnt stand a chance because he didnt even adapt and just played his own style which was countered in all 3 games.
Pretty much this. In interview with Flash post-game, he specifically noted that he prepared for Woongjin Zerg's (and Zero's) playstyle of playing for macro.
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United States10328 Posts
On June 12 2011 03:17 Jetsuo wrote: So what's higher than god mode now?
Nada mode
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I GOT FLASH'S AUTOGRAPH YEEEEEEEEEEEEEEEEEEEE
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On June 12 2011 03:11 OpticalShot wrote: EST is really a terrible time zone for watching individual league finals (they always tend to start early in the morning, whereas SPL sometimes starts at midnight). Well, according to the results, doesn't seem like I missed out on a whole lot. Congrats to Flash on his Golden Badge!
Disagree actually - i lived in EST for most of this year and loved it. You either just stay up late to watch games around midnight or you go to bed and get up early for stuff in the 4-6 am range. Worked great for me, but then i can manipulate my sleep schedule relatively easily.
On topic though - great games by Flash. Even though the games were one sided, at least they were one sided due to unique and creative play by Flash. Every game showcased the main theme of his TvZ play (base denial) but did so with amazing build choice and micro. Congrats Flash, you deserve it.
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Russian Federation4405 Posts
On June 12 2011 01:06 Emon_ wrote: Patch notes for BW 1.17.1
- Spawn Broodling cost reduced from 150mp to 125mp - Reaver HP decreased from 100 to 75. Shield increased from 100 to 110 - Scouts speed increased, speed update removed. Cloak added - Hydra defense increased from +1 to +2 - Firebat damage increased by 5. Ground-to-air attack added
Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.
R.O.F.L.M.A.O.!!!111111
this is the best sc2 trolling in the universe rofl rofl rofl XDDDDDD
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On June 12 2011 03:17 Jetsuo wrote: So what's higher than god mode now?
Flash mode.
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United Kingdom16710 Posts
On June 12 2011 03:24 ibreakurface wrote:Flash mode. No.
On June 12 2011 03:21 ]343[ wrote:Nada mode
Yes.
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On June 11 2011 19:00 Gaxton wrote: "and not a single Vessel was made that day"
lmao
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On June 12 2011 03:22 Terrifyer wrote: I GOT FLASH'S AUTOGRAPH YEEEEEEEEEEEEEEEEEEEE
So jelly .
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And not a single vessel was given that day!
Flash CAN divide by Zero.
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On June 12 2011 03:22 Terrifyer wrote: I GOT FLASH'S AUTOGRAPH YEEEEEEEEEEEEEEEEEEEE picture? o;
feel bad for zer0.
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Wowow wubzy flash is beastly.
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Had so much coffee around 8pm central last night that by 2am I crashed hard and missed everything, glad to see my prediction on the games was correct. Flash fighting! :D (must see vods though that sucks missing events like that)
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On June 12 2011 02:34 J1.au wrote: Why can't people just appreciate beautifully played Starcraft? I second this. Long back-and-forth series are always great but this was, none the less, some amazing Starcraft.
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I predicted Flash to win but not like this! 3-0 . I like both players and it's sad to see Zero's face each time he gg.
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Damn I fell asleep after game 1... . Happy that Flash won and got his golden badge though.
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Just finished watching these games, gotta say that i expected more from Zero, but on the other hand it was Flash executing his crazy builds.Well deserved championship for our terran, but finals could have been better.Well maybe next time~
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As an old timer who played SC since 1999 and daily up until 2006 or so, I have to say that StarCraft is most definitely not balanced. I actually used to waste half my time making funny maps just to see what would happen, such as 100 goliaths vs 100 guardians. Here are some facts that might interest you...
a)goliaths do not win 1v1 vs guardians whether upgraded or not (this is actually having them directly attacking each other, without guardians using any cliff tricks). This effect is made worse because guardians have much better AI. b)Archon is barely the same as ultralisk. Archons usually win 1v1. But archons are better because they have splash and attack air. c)Archons barely win against Battlecruiser and barely loses against carrier assuming just a run up attack for both sides. d)Scout ground attack has the lowest dps of any unit per mineral+gas besides arbiter.
So what I'm getting at is simple. Those observations directly indicate that goliaths are underpowered, archons a little too powerful, and scouts useless. Although they are one of the most common "air to air" counters, in most games, carriers >> mass goliaths. Goliath AI also suck.
Scouts, of course, are never used because they are slow, expensive, and cost a lot to upgrade the two abilities it does have. Against Zerg, corsair are always better and against terran, carrier is always better.
Dark Archons also suck because they cost 4 food. A special ability costing 75 mana for the dark archon cost the same as an ability costing 150 mana for all the 2 food casters such as Defiler.
Experienced players have gotten so good they they way overuse the overpowered units and rarely use the underpowered ones. This results in too many games where players just do the standard build and not really do anything exciting. For SC to be exciting again, the game needs to change.
Solutions: -Increase goliath range by 1 with Charon upgrade -Give scouts the sight and speed upgrade to start -Lower mind control cost to 125 and maelstrom to 65 -Lower ensnare and parasite cost to 50. They are the actual abilities which are never used -Increase firebat HP by 10HP (Firebats are just pitiful) -Lower hydra price to 65 minerals and 20 gas
I think that's about it. Anyone who doesnt agree with everything needs to know that certain annoying aspects of competitive play are directly caused by imbalance, for example, ZvZ is terrible to watch and is always mutaling because hydras suck so badly, doing 5 damage to mutas and lings (even less than marine). It also makes protoss think twice before the standard quick expand/corsair with 2-3 photons at the choke because hydras would actually be a real threat.
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I imagine you'll get as much support as the idiots that want to change the rules of chess.
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WaterTower, you are crazy. The game is fine as it is. Goliaths already have adequate range, DAs do not have to be used for BW to still be interesting (and can still be used sometimes), defiler skills are fine, firebats still do what they were intended for very well, and hydra cost as well as damage is fine.
Brood War does not need massive changes or balancing, and the game is fine as it is. Don't fix what isn't broken. Probably don't need even to respond to that because it lends an air of semi-legitimacy to those proposed changes. This doesn't even belong in this thread, at all.
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