[MSL] Grand Final - Page 180
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Samhax
1054 Posts
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Kazius
Israel1456 Posts
On June 12 2011 02:03 mutantmagnet wrote: No it's not but we have enough proof there are subtle balance issues. Yes, Flash is imba. | ||
koreasilver
9109 Posts
Flash has good scouting, incredible game sense, and the knowledge and understanding to take advantage of the trends in the game, so most of the time it's going to be Flash taking advantage of you, and not the other way around in ZvT. | ||
Jeremy Reimer
Canada968 Posts
On June 12 2011 01:06 Emon_ wrote: Patch notes for BW 1.17.1 - Spawn Broodling cost reduced from 150mp to 125mp - Reaver HP decreased from 100 to 75. Shield increased from 100 to 110 - Scouts speed increased, speed update removed. Cloak added - Hydra defense increased from +1 to +2 - Firebat damage increased by 5. Ground-to-air attack added Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches. Patch notes for BW 1.18.2 - Flash APM reduced by 100 - Flash unit reaction time reduced by 20 msec - Flash turret defence reduced by -2 - Flash unit creation time reduced by 2 seconds That should balance things out. :p | ||
AppleTart
United States1261 Posts
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OneOther
United States10774 Posts
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mmdmmd
722 Posts
On June 12 2011 02:49 Jeremy Reimer wrote: Patch notes for BW 1.18.2 - Flash unit creation time reduced by 2 seconds That should balance things out. :p U want to buff God?!?! ![]() | ||
Jeremy Reimer
Canada968 Posts
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Holgerius
Sweden16951 Posts
On June 12 2011 02:49 koreasilver wrote: Lurk openings > valk openings. There's a couple games where this happens, and in such a case the Zerg is advantageous. The problem is more about the fact that most of the time the Zerg is not going to be able to know if the Terran is opening valks, and even if the Zerg does know, will they be able to get lurkers out without Flash knowing that they're opening lurks instead of mutas. Indeed. It's a huge risk opening lurkers. By the way, I remember Flash beating Kwanro when opening Valks vs Lurkers. XD | ||
SkelA
Macedonia13021 Posts
This final was just one huge stomp from Flash. He had studied Zero playing style and just dismantled him with good builds. Zero didnt stand a chance because he didnt even adapt and just played his own style which was countered in all 3 games. | ||
Release
United States4397 Posts
On June 12 2011 02:49 koreasilver wrote: Lurk openings > valk openings. There's a couple games where this happens, and in such a case the Zerg is advantageous. The problem is more about the fact that most of the time the Zerg is not going to be able to know if the Terran is opening valks, and even if the Zerg does know, will they be able to get lurkers out without Flash knowing that they're opening lurks instead of mutas. Flash has good scouting, incredible game sense, and the knowledge and understanding to take advantage of the trends in the game, so most of the time it's going to be Flash taking advantage of you, and not the other way around in ZvT. I second this. If you don't believe this, watch FLash vs Calm on benzene. Valks dont do shit against lurkers. What are they going to do, overlord hunt? They get scourged. | ||
Holgerius
Sweden16951 Posts
On June 12 2011 02:55 SkelA wrote: Zergs should stop using greedy builds against Flash and start doing some unortodox shit to surprize him like Effort did. You cant beat Flash with greedy macro builds period. I wish there is a zerg who will grow some balls do throw some 4pool, 9pool, 2 hatch lurk play and similar stuff against Flash.... yes you might be still in a disadvantage but its still better than 3 hatch before pool no sunk style and just get owned by sick timings from FLash. This final was just one huge stomp from Flash. He had studied Zero playing style and just dismantled him with good builds. Zero didnt stand a chance because he didnt even adapt and just played his own style which was countered in all 3 games. JD did one weird ling burrow thingy and two 4 pools in a single Bo5 and still got smashed. ![]() | ||
reincremate
China2213 Posts
On June 12 2011 02:49 Jeremy Reimer wrote: Patch notes for BW 1.18.2 - Flash APM reduced by 100 - Flash unit reaction time reduced by 20 msec - Flash turret defence reduced by -2 - Flash unit creation time reduced by 2 seconds That should balance things out. :p This is brilliant. On a related note, although Flash's level of dominance is unprecedented, some people seem to be exaggerating/overreacting a bit. Remember last season when Flash dropped out of the group stages of both leagues? TBLS aren't making the game "boring"; there has always been ample opportunity for other players to step up and take titles. Any non-mirror finals with one of the fab four is way better than, I don't know, let's say a ZvZ. | ||
Release
United States4397 Posts
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DyEnasTy
United States3714 Posts
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pred470r
Bulgaria3265 Posts
On June 12 2011 00:31 mmdmmd wrote: Man I love BW. For the past 10 years, we've more or less agreed that the Queen is one of the most useless unit in BW. And how wrong we were. Look forward to the day where someone finds a use for Scouts. Now that BLizz is buddy with Kespa and Kespa is moving BW into international spot light, maybe we can finally ask the question: Poll: Would you like to see BW getting patched again? No, just let the Pros and Map makers do their best. (62) Just patch Scouts, it is the last unused unit in BW. (24) Yes, the game still needs some balancing (10) 96 total votes Your vote: Would you like to see BW getting patched again? (Vote): Yes, the game still needs some balancing You don't fix that which is not broken. | ||
Brad`
Canada548 Posts
Also balance whining over this series? LOL? If you thought Zero had the talent to even win a game you're delusional. | ||
OpticalShot
Canada6330 Posts
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Release
United States4397 Posts
On June 12 2011 02:57 Holgerius wrote: JD did one weird ling burrow thingy and two 4 pools in a single Bo5 and still got smashed. ![]() THe "burrow" game was lost because consume research was gotten about a second too late. The first 4 pool was a game flash threw away. The second 4pool didn't work because flash scouted him. in reality, there is only a 1/3 chance that a player will scout a 4 pool on a 4 player map. The final game was a 5 rax vs 12 hatch so BO win. | ||
Jetsuo
United States53 Posts
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