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[MSL] Grand Final - Page 180

Forum Index > Brood War Tournaments
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Prev 1 178 179 180 181 182 189 Next
Samhax
Profile Joined August 2010
1054 Posts
June 11 2011 17:42 GMT
#3581
If lurkers are not the solution against Flash MM valky timing push, then what's the solution, ton of sunkens?
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
June 11 2011 17:45 GMT
#3582
On June 12 2011 02:03 mutantmagnet wrote:
No it's not but we have enough proof there are subtle balance issues.

Yes, Flash is imba.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 11 2011 17:49 GMT
#3583
Lurk openings > valk openings. There's a couple games where this happens, and in such a case the Zerg is advantageous. The problem is more about the fact that most of the time the Zerg is not going to be able to know if the Terran is opening valks, and even if the Zerg does know, will they be able to get lurkers out without Flash knowing that they're opening lurks instead of mutas.

Flash has good scouting, incredible game sense, and the knowledge and understanding to take advantage of the trends in the game, so most of the time it's going to be Flash taking advantage of you, and not the other way around in ZvT.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
June 11 2011 17:49 GMT
#3584
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.


Patch notes for BW 1.18.2

- Flash APM reduced by 100
- Flash unit reaction time reduced by 20 msec
- Flash turret defence reduced by -2
- Flash unit creation time reduced by 2 seconds

That should balance things out. :p
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
Last Edited: 2011-06-11 17:52:46
June 11 2011 17:49 GMT
#3585
People, seriously, get over balance issues. No other player makes Terran look so damn imba other than Flash. Fantasy, Light, Sea, Baby, Mind are all great players but hardly make Terran look broken. I mean Bisu makes PvZ looks broken but other P's still struggle vs Z. Hell for a short period it looked like Z>T in PL and individual leagues. ALL other terrans got knocked out in the Ro4 except for Flash. I mean we had Hydra, Zero, JD, and Flash. If terran were so damn broken you'd expect to see more Terran. JD and Hydra both killed terrans in the Ro8 to reach the semis. Also the Terrans that failed to reach the Ro4 were eliminated by Zergs. It's only Flash that can break Terran because hes so damn good.
always tired -_-
OneOther
Profile Blog Joined August 2004
United States10774 Posts
June 11 2011 17:50 GMT
#3586
Greatest of All Time. No question about it
mmdmmd
Profile Joined June 2007
722 Posts
June 11 2011 17:52 GMT
#3587
On June 12 2011 02:49 Jeremy Reimer wrote:
Show nested quote +
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.


Patch notes for BW 1.18.2

- Flash unit creation time reduced by 2 seconds

That should balance things out. :p


U want to buff God?!?!

Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
June 11 2011 17:53 GMT
#3588
oops, that should be increased by 2 seconds, lol...
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2011-06-11 17:54:22
June 11 2011 17:53 GMT
#3589
On June 12 2011 02:49 koreasilver wrote:
Lurk openings > valk openings. There's a couple games where this happens, and in such a case the Zerg is advantageous. The problem is more about the fact that most of the time the Zerg is not going to be able to know if the Terran is opening valks, and even if the Zerg does know, will they be able to get lurkers out without Flash knowing that they're opening lurks instead of mutas.

Indeed. It's a huge risk opening lurkers.

By the way, I remember Flash beating Kwanro when opening Valks vs Lurkers. XD
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
SkelA
Profile Blog Joined January 2007
Macedonia13086 Posts
June 11 2011 17:55 GMT
#3590
Zergs should stop using greedy builds against Flash and start doing some unortodox shit to surprize him like Effort did. You cant beat Flash with greedy macro builds period. I wish there is a zerg who will grow some balls do throw some 4pool, 9pool, 2 hatch lurk play and similar stuff against Flash.... yes you might be still in a disadvantage but its still better than 3 hatch before pool no sunk style and just get owned by sick timings from FLash.

This final was just one huge stomp from Flash. He had studied Zero playing style and just dismantled him with good builds. Zero didnt stand a chance because he didnt even adapt and just played his own style which was countered in all 3 games.
Stork and KHAN fan till 2012 ...
Release
Profile Blog Joined October 2010
United States4397 Posts
June 11 2011 17:57 GMT
#3591
On June 12 2011 02:49 koreasilver wrote:
Lurk openings > valk openings. There's a couple games where this happens, and in such a case the Zerg is advantageous. The problem is more about the fact that most of the time the Zerg is not going to be able to know if the Terran is opening valks, and even if the Zerg does know, will they be able to get lurkers out without Flash knowing that they're opening lurks instead of mutas.

Flash has good scouting, incredible game sense, and the knowledge and understanding to take advantage of the trends in the game, so most of the time it's going to be Flash taking advantage of you, and not the other way around in ZvT.

I second this. If you don't believe this, watch FLash vs Calm on benzene. Valks dont do shit against lurkers. What are they going to do, overlord hunt? They get scourged.
☺
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
June 11 2011 17:57 GMT
#3592
On June 12 2011 02:55 SkelA wrote:
Zergs should stop using greedy builds against Flash and start doing some unortodox shit to surprize him like Effort did. You cant beat Flash with greedy macro builds period. I wish there is a zerg who will grow some balls do throw some 4pool, 9pool, 2 hatch lurk play and similar stuff against Flash.... yes you might be still in a disadvantage but its still better than 3 hatch before pool no sunk style and just get owned by sick timings from FLash.

This final was just one huge stomp from Flash. He had studied Zero playing style and just dismantled him with good builds. Zero didnt stand a chance because he didnt even adapt and just played his own style which was countered in all 3 games.

JD did one weird ling burrow thingy and two 4 pools in a single Bo5 and still got smashed.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
reincremate
Profile Blog Joined May 2009
China2216 Posts
June 11 2011 17:58 GMT
#3593
On June 12 2011 02:49 Jeremy Reimer wrote:
Show nested quote +
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.


Patch notes for BW 1.18.2

- Flash APM reduced by 100
- Flash unit reaction time reduced by 20 msec
- Flash turret defence reduced by -2
- Flash unit creation time reduced by 2 seconds

That should balance things out. :p

This is brilliant.

On a related note, although Flash's level of dominance is unprecedented, some people seem to be exaggerating/overreacting a bit. Remember last season when Flash dropped out of the group stages of both leagues? TBLS aren't making the game "boring"; there has always been ample opportunity for other players to step up and take titles. Any non-mirror finals with one of the fab four is way better than, I don't know, let's say a ZvZ.
Release
Profile Blog Joined October 2010
United States4397 Posts
June 11 2011 17:59 GMT
#3594
guess who has a new vZ elo peak?
☺
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
June 11 2011 18:03 GMT
#3595
Hold the phone, people are bitching about balance??? ITS FLASH!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
June 11 2011 18:04 GMT
#3596
On June 12 2011 00:31 mmdmmd wrote:
Man I love BW. For the past 10 years, we've more or less agreed that the Queen is one of the most useless unit in BW. And how wrong we were. Look forward to the day where someone finds a use for Scouts.

Now that BLizz is buddy with Kespa and Kespa is moving BW into international spot light, maybe we can finally ask the question:

Poll: Would you like to see BW getting patched again?

No, just let the Pros and Map makers do their best. (62)
 
65%

Just patch Scouts, it is the last unused unit in BW. (24)
 
25%

Yes, the game still needs some balancing (10)
 
10%

96 total votes

Your vote: Would you like to see BW getting patched again?

(Vote): Yes, the game still needs some balancing
(Vote): No, just let the Pros and Map makers do their best.
(Vote): Just patch Scouts, it is the last unused unit in BW.




You don't fix that which is not broken.
Brad`
Profile Joined October 2010
Canada548 Posts
June 11 2011 18:09 GMT
#3597
Stop shitting up this thread. The incessant Terran whining is an insult to one of the greatest players to ever play this game.

Also balance whining over this series? LOL? If you thought Zero had the talent to even win a game you're delusional.
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
June 11 2011 18:11 GMT
#3598
EST is really a terrible time zone for watching individual league finals (they always tend to start early in the morning, whereas SPL sometimes starts at midnight). Well, according to the results, doesn't seem like I missed out on a whole lot. Congrats to Flash on his Golden Badge!
[TLMS] REBOOT
Release
Profile Blog Joined October 2010
United States4397 Posts
June 11 2011 18:12 GMT
#3599
On June 12 2011 02:57 Holgerius wrote:
Show nested quote +
On June 12 2011 02:55 SkelA wrote:
Zergs should stop using greedy builds against Flash and start doing some unortodox shit to surprize him like Effort did. You cant beat Flash with greedy macro builds period. I wish there is a zerg who will grow some balls do throw some 4pool, 9pool, 2 hatch lurk play and similar stuff against Flash.... yes you might be still in a disadvantage but its still better than 3 hatch before pool no sunk style and just get owned by sick timings from FLash.

This final was just one huge stomp from Flash. He had studied Zero playing style and just dismantled him with good builds. Zero didnt stand a chance because he didnt even adapt and just played his own style which was countered in all 3 games.

JD did one weird ling burrow thingy and two 4 pools in a single Bo5 and still got smashed.

THe "burrow" game was lost because consume research was gotten about a second too late.
The first 4 pool was a game flash threw away.
The second 4pool didn't work because flash scouted him. in reality, there is only a 1/3 chance that a player will scout a 4 pool on a 4 player map.
The final game was a 5 rax vs 12 hatch so BO win.
☺
Jetsuo
Profile Joined October 2009
United States53 Posts
June 11 2011 18:17 GMT
#3600
So what's higher than god mode now?
TL ruined my life...
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