
[MSL] Grand Final - Page 178
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mmdmmd
722 Posts
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nbaker
United States1341 Posts
On June 12 2011 00:31 mmdmmd wrote: Man I love BW. Just 1 year ago, we still more or less agree Queen is one of the most useless unit in BW. And how wrong we were. Look forward to the day where someone begin to find a use for Scouts. Now that BLizz is buddy with Kespa and Kespa is moving BW into international spot light, maybe we can finally ask the question: Poll: Would you like to see BW getting patched again? No, just let the Pros and Map makers do their best. (62) Just patch Scouts, it is the last unused unit in BW. (24) Yes, the game still needs some balancing (10) 96 total votes Your vote: Would you like to see BW getting patched again? (Vote): Yes, the game still needs some balancing LOL wtf... ![]() | ||
sung_moon
United States10110 Posts
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RinesOnRx
Canada74 Posts
On June 12 2011 00:50 Caos2 wrote: In his current form, Flash would be able to take most progamers using Protoss. I think Flash would be able to win an individual league as Protoss if he switches over completely. I was once again very impressed by Flash's play, but 3-0 didn't make an interesting final ![]() | ||
zerious
Canada3803 Posts
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Emon_
3925 Posts
- Spawn Broodling cost reduced from 150mp to 125mp - Reaver HP decreased from 100 to 75. Shield increased from 100 to 110 - Scouts speed increased, speed update removed. Cloak added - Hydra defense increased from +1 to +2 - Firebat damage increased by 5. Ground-to-air attack added Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches. | ||
Xiphos
Canada7507 Posts
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lyAsakura
United States1414 Posts
On June 12 2011 01:06 Emon_ wrote: Patch notes for BW 1.17.1 - Spawn Broodling cost reduced from 150mp to 125mp - Reaver HP decreased from 100 to 75. Shield increased from 100 to 110 - Scouts speed increased, speed update removed. Cloak added - Hydra defense increased from +1 to +2 - Firebat damage increased by 5. Ground-to-air attack added Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches. That firebat buff would completely destroy TvZ, lol. | ||
mmdmmd
722 Posts
On June 12 2011 01:10 Xiphos wrote: It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape. Don't think lurkers do much good. In his build, there were also semi fast academies. That means early scans. | ||
mmdmmd
722 Posts
On June 12 2011 01:06 Emon_ wrote: Patch notes for BW 1.17.1 - Scouts speed increased, speed update removed. Cloak added Wraiths already had that purpose in game. Maybe we should change scout to something like Void Rays in Sc2. Imagine what Bisu can do with Viod Rays !! | ||
kdgns
United States2427 Posts
On June 12 2011 01:06 Emon_ wrote: Patch notes for BW 1.17.1 - Spawn Broodling cost reduced from 150mp to 125mp - Reaver HP decreased from 100 to 75. Shield increased from 100 to 110 - Scouts speed increased, speed update removed. Cloak added - Hydra defense increased from +1 to +2 - Firebat damage increased by 5. Ground-to-air attack added Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches. Keep in mind that SC2 in its current form is akin to vanilla starcraft pre-BW, the competitiveness is good for balance, blizzard is keeping an eye on things and noting what needs to be done with multiplayer, HoS and LoV is what should be compared to BW, not WoL, it'll be a long time before blizzard can let SC2 go unpatched. | ||
Xiphos
Canada7507 Posts
On June 12 2011 01:12 mmdmmd wrote: Don't think lurkers do much good. In his build, there were also semi fast academies. That means early scans. Game 1, ZerO was going for 3 Base plays. With 3 Base, you can squeeze out about 6 to 8 Lurkers before MnMs comes into play. This will stall Flash's troop movements until ZerO can transition into hive tech. | ||
Chimpalimp
United States1135 Posts
On June 12 2011 01:10 Xiphos wrote: It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape. I think the spire opening could have done well if he just got some critical scourging of the valkyries, he might have held up better. Zero was often careless and lost mutalisk for nothing, better micro and he might have held off one of the early valk MnM pushes better. But I do agree that Zero did play exactly as Flash expected him to, thus Flash's risky hard counters did wonders. I think that if he went fast lurker at least one of the games, he could have at least tripped up Flash if only for a little bit, so it wouldn't seem like clockwork. I don't think Flash would have necessarily lost or done significantly worse if Zero went lurkers, but Zero might have been able to defend his 3rd one of the games. Overall Flash's preparation was outstanding and well executed as always, there is a reason he is Bonjwa. | ||
k.taeyang
Peru145 Posts
1 Set + Show Spoiler + Had Zero known Flash had that abusive timing window he wouldn't have expanded and secured his third... I can't believe he let that important fact slip by and lose the most important set so easily. 2 Set No comment :3 | ||
Gnaix
United States438 Posts
Whoever changed the original wikipedia page should be ashamed of himself. The translation of 전동성당 is more like Chendong Church. | ||
Chimpalimp
United States1135 Posts
On June 12 2011 01:06 Emon_ wrote: Patch notes for BW 1.17.1 - Spawn Broodling cost reduced from 150mp to 125mp - Reaver HP decreased from 100 to 75. Shield increased from 100 to 110 - Scouts speed increased, speed update removed. Cloak added - Hydra defense increased from +1 to +2 - Firebat damage increased by 5. Ground-to-air attack added Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches. Buffing scouts would probably be the only necessary change, because as everyone knows they are totally useless. Maybe making broodlings cost a tincy less energy wouldn't be bad, but not totally necessary. I don't know about making scouts invisible, but they could certainly use some kind of buff. | ||
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disciple
9070 Posts
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stevewch
Hong Kong216 Posts
On June 12 2011 01:17 mmdmmd wrote: Wraiths already had that purpose in game. Maybe we should change scout to something like Void Rays in Sc2. Imagine what Bisu can do with Viod Rays !! yea, good idea. i think scout should have higher air to ground attack, just like void ray | ||
synapse
China13814 Posts
Never patch scouts, theyre the ultimate humiliation unit :0 on-topic... + Show Spoiler + FLASH EZ MODE YEAHHH <3 | ||
Xiphos
Canada7507 Posts
On June 12 2011 01:25 Chimpalimp wrote: I think the spire opening could have done well if he just got some critical scourging of the valkyries, he might have held up better. Zero was often careless and lost mutalisk for nothing, better micro and he might have held off one of the early valk MnM pushes better. But I do agree that Zero did play exactly as Flash expected him to, thus Flash's risky hard counters did wonders. I think that if he went fast lurker at least one of the games, he could have at least tripped up Flash if only for a little bit, so it wouldn't seem like clockwork. I don't think Flash would have necessarily lost or done significantly worse if Zero went lurkers, but Zero might have been able to defend his 3rd one of the games. Overall Flash's preparation was outstanding and well executed as always, there is a reason he is Bonjwa. I agree with what you wrote there. I am STILL wondering why don't all Zerg players (nothing on ZerO specifically) go Lurkers opening once in a while against Terran to keep them honest in there plays. Flash's builds today was so abusive that I somewhat think the game is slightly tilted into Terran's favors. And this is the exact reason why I hate that Calm always....well, Clam himself for making stupid decisions because he is the only Zerg players that does Lurker/Muta openings switches these days. | ||
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