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[MSL] Grand Final - Page 178

Forum Index > Brood War Tournaments
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mmdmmd
Profile Joined June 2007
722 Posts
June 11 2011 15:55 GMT
#3541
Anyone notice no one cares/talks about the price money when it comes to BW games.
nbaker
Profile Joined July 2009
United States1341 Posts
June 11 2011 15:55 GMT
#3542
On June 12 2011 00:31 mmdmmd wrote:
Man I love BW. Just 1 year ago, we still more or less agree Queen is one of the most useless unit in BW. And how wrong we were. Look forward to the day where someone begin to find a use for Scouts.

Now that BLizz is buddy with Kespa and Kespa is moving BW into international spot light, maybe we can finally ask the question:

Poll: Would you like to see BW getting patched again?

No, just let the Pros and Map makers do their best. (62)
 
65%

Just patch Scouts, it is the last unused unit in BW. (24)
 
25%

Yes, the game still needs some balancing (10)
 
10%

96 total votes

Your vote: Would you like to see BW getting patched again?

(Vote): Yes, the game still needs some balancing
(Vote): No, just let the Pros and Map makers do their best.
(Vote): Just patch Scouts, it is the last unused unit in BW.




LOL wtf...
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
June 11 2011 16:01 GMT
#3543
man wish i saw the games live
Forever Young
RinesOnRx
Profile Joined April 2011
Canada74 Posts
June 11 2011 16:02 GMT
#3544
On June 12 2011 00:50 Caos2 wrote:
In his current form, Flash would be able to take most progamers using Protoss.


I think Flash would be able to win an individual league as Protoss if he switches over completely.

I was once again very impressed by Flash's play, but 3-0 didn't make an interesting final
zerious
Profile Joined August 2010
Canada3803 Posts
June 11 2011 16:02 GMT
#3545
Flash was not joking when he said he will show the highest level of Starcraft seen to date.
Emon_
Profile Blog Joined November 2009
3925 Posts
Last Edited: 2011-06-11 16:06:29
June 11 2011 16:06 GMT
#3546
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.
"I know that human beings and fish can coexist peacefully" -GWB ||
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 16:10 GMT
#3547
It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
June 11 2011 16:12 GMT
#3548
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.


That firebat buff would completely destroy TvZ, lol.
WeMade FOX would be a deadly SC2 team.
mmdmmd
Profile Joined June 2007
722 Posts
June 11 2011 16:12 GMT
#3549
On June 12 2011 01:10 Xiphos wrote:
It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape.


Don't think lurkers do much good. In his build, there were also semi fast academies. That means early scans.
mmdmmd
Profile Joined June 2007
722 Posts
June 11 2011 16:17 GMT
#3550
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1
- Scouts speed increased, speed update removed. Cloak added


Wraiths already had that purpose in game. Maybe we should change scout to something like Void Rays in Sc2. Imagine what Bisu can do with Viod Rays !!
kdgns
Profile Joined May 2009
United States2427 Posts
June 11 2011 16:22 GMT
#3551
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.


Keep in mind that SC2 in its current form is akin to vanilla starcraft pre-BW, the competitiveness is good for balance, blizzard is keeping an eye on things and noting what needs to be done with multiplayer, HoS and LoV is what should be compared to BW, not WoL, it'll be a long time before blizzard can let SC2 go unpatched.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 16:24 GMT
#3552
On June 12 2011 01:12 mmdmmd wrote:
Show nested quote +
On June 12 2011 01:10 Xiphos wrote:
It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape.


Don't think lurkers do much good. In his build, there were also semi fast academies. That means early scans.


Game 1, ZerO was going for 3 Base plays. With 3 Base, you can squeeze out about 6 to 8 Lurkers before MnMs comes into play. This will stall Flash's troop movements until ZerO can transition into hive tech.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Chimpalimp
Profile Joined May 2010
United States1135 Posts
June 11 2011 16:25 GMT
#3553
On June 12 2011 01:10 Xiphos wrote:
It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape.


I think the spire opening could have done well if he just got some critical scourging of the valkyries, he might have held up better. Zero was often careless and lost mutalisk for nothing, better micro and he might have held off one of the early valk MnM pushes better. But I do agree that Zero did play exactly as Flash expected him to, thus Flash's risky hard counters did wonders. I think that if he went fast lurker at least one of the games, he could have at least tripped up Flash if only for a little bit, so it wouldn't seem like clockwork. I don't think Flash would have necessarily lost or done significantly worse if Zero went lurkers, but Zero might have been able to defend his 3rd one of the games. Overall Flash's preparation was outstanding and well executed as always, there is a reason he is Bonjwa.
I like money. You like money too? We should hang out.
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
June 11 2011 16:27 GMT
#3554
That happens when a Zerg practices with Fantasy -.- (jk)

1 Set
+ Show Spoiler +
Had Zero known Flash had that abusive timing window he wouldn't have expanded and secured his third... I can't believe he let that important fact slip by and lose the most important set so easily.


2 Set

No comment :3

노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
Gnaix
Profile Joined February 2009
United States438 Posts
June 11 2011 16:27 GMT
#3555
On June 12 2011 00:40 okum wrote:
Show nested quote +
On June 12 2011 00:38 LiLu wrote:
Flash is God of Starcraft. Period.

There is dispute about this. The Jaedong church is still strong.

Whoever changed the original wikipedia page should be ashamed of himself. The translation of 전동성당 is more like Chendong Church.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Chimpalimp
Profile Joined May 2010
United States1135 Posts
June 11 2011 16:28 GMT
#3556
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1

- Spawn Broodling cost reduced from 150mp to 125mp
- Reaver HP decreased from 100 to 75. Shield increased from 100 to 110
- Scouts speed increased, speed update removed. Cloak added
- Hydra defense increased from +1 to +2
- Firebat damage increased by 5. Ground-to-air attack added

Can't believe how the SC2 people put up with this. As soon as you get the balance down somewhat, the next patch mucks it all up. Not to mention the changes that will come from HoS. I'd rather have the current balanced BW than endless patches.



Buffing scouts would probably be the only necessary change, because as everyone knows they are totally useless. Maybe making broodlings cost a tincy less energy wouldn't be bad, but not totally necessary. I don't know about making scouts invisible, but they could certainly use some kind of buff.
I like money. You like money too? We should hang out.
disciple
Profile Blog Joined January 2008
9070 Posts
June 11 2011 16:31 GMT
#3557
lol firebat ground-to-air attack will be like pissing to the skies
Administrator"I'm a big deal." - ixmike88
stevewch
Profile Joined February 2006
Hong Kong216 Posts
June 11 2011 16:34 GMT
#3558
On June 12 2011 01:17 mmdmmd wrote:
Show nested quote +
On June 12 2011 01:06 Emon_ wrote:
Patch notes for BW 1.17.1
- Scouts speed increased, speed update removed. Cloak added


Wraiths already had that purpose in game. Maybe we should change scout to something like Void Rays in Sc2. Imagine what Bisu can do with Viod Rays !!


yea, good idea.
i think scout should have higher air to ground attack, just like void ray
SC forever!
synapse
Profile Blog Joined January 2009
China13814 Posts
June 11 2011 16:36 GMT
#3559
On June 12 2011 00:55 nbaker wrote:
Show nested quote +
On June 12 2011 00:31 mmdmmd wrote:
Man I love BW. Just 1 year ago, we still more or less agree Queen is one of the most useless unit in BW. And how wrong we were. Look forward to the day where someone begin to find a use for Scouts.

Now that BLizz is buddy with Kespa and Kespa is moving BW into international spot light, maybe we can finally ask the question:

Poll: Would you like to see BW getting patched again?

No, just let the Pros and Map makers do their best. (62)
 
65%

Just patch Scouts, it is the last unused unit in BW. (24)
 
25%

Yes, the game still needs some balancing (10)
 
10%

96 total votes

Your vote: Would you like to see BW getting patched again?

(Vote): Yes, the game still needs some balancing
(Vote): No, just let the Pros and Map makers do their best.
(Vote): Just patch Scouts, it is the last unused unit in BW.




LOL wtf...

Never patch scouts, theyre the ultimate humiliation unit :0

on-topic... + Show Spoiler +
FLASH EZ MODE YEAHHH <3
:)
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 16:36 GMT
#3560
On June 12 2011 01:25 Chimpalimp wrote:
Show nested quote +
On June 12 2011 01:10 Xiphos wrote:
It was somewhat obvious the strategy used by Flash. He hard-countered Mutalisks at every single game. In game 1 and 3, with fast Valks. Game 2, fast engineering bay +1 with fast Turrets. ZerO just couldn't do any huge amount of dmg to Flash in any way. I am always wondering why don't Zerg pros opt for Lurker first opening against Terran players. In game 1, if ZerO went for that Lurker first to defend against Flash's MnMs with the Spires built for Scourges against Valks (so they don't get massed to hunt down Overlords or just keep overlords together with Spore Colonies), ZerO could have stop his third being destroyed and be in relatively good shape.


I think the spire opening could have done well if he just got some critical scourging of the valkyries, he might have held up better. Zero was often careless and lost mutalisk for nothing, better micro and he might have held off one of the early valk MnM pushes better. But I do agree that Zero did play exactly as Flash expected him to, thus Flash's risky hard counters did wonders. I think that if he went fast lurker at least one of the games, he could have at least tripped up Flash if only for a little bit, so it wouldn't seem like clockwork. I don't think Flash would have necessarily lost or done significantly worse if Zero went lurkers, but Zero might have been able to defend his 3rd one of the games. Overall Flash's preparation was outstanding and well executed as always, there is a reason he is Bonjwa.


I agree with what you wrote there.
I am STILL wondering why don't all Zerg players (nothing on ZerO specifically) go Lurkers opening once in a while against Terran to keep them honest in there plays. Flash's builds today was so abusive that I somewhat think the game is slightly tilted into Terran's favors.

And this is the exact reason why I hate that Calm always....well, Clam himself for making stupid decisions because he is the only Zerg players that does Lurker/Muta openings switches these days.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
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