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[MSL] Round of 16 - Day 2 - Page 20

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 18 19 20 21 22 42 Next All
LetMeShine
Profile Blog Joined October 2009
979 Posts
July 24 2010 08:53 GMT
#381
Oh wow hydralisk den before lair I WONDER WHAT THIS MEANS
prosatan
Profile Joined September 2009
Romania8491 Posts
July 24 2010 08:53 GMT
#382
hmmm
hydra bust
no late game, maybe?
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Monsen
Profile Joined December 2002
Germany2548 Posts
July 24 2010 08:53 GMT
#383
On July 24 2010 17:47 LetMeShine wrote:
Show nested quote +
On July 24 2010 17:43 OneOther wrote:
On July 24 2010 17:41 mdb wrote:
Kal didnt expect the defliers, thats why he lost I think.

i refuse to believe that a top five protoss progamer didn't know a zerg wouldn't make defilers with crackling/lurker/hydra combination


Seriously, ZvP is completely methodical, more so than any other matchup. You can actually draw a pretty simply flowchart because if you don't screw up hard like Effort likes to do, you have no real chance of losing.

Defilers basically make it easy to kill a protoss army. Plague makes zealots twice as easy to kill and Dark Swarm makes archons do less damage as well as make dragoons completely useless. There is not reason not to get defilers because they're the unit that kills the whole protoss army.

Personally I think Kal didn't expect Jaedong to macro this well.


Damn, why don't those korean pros just ask you for that flowchart. They must be really dumb.

In other news, reavers, (storm) and feedback help tons against defilers.
11 years and counting- TL #680
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
July 24 2010 08:53 GMT
#384
On July 24 2010 17:44 snowdrift86 wrote:
Show nested quote +
On July 24 2010 17:41 Djin)ftw( wrote:
On July 24 2010 17:36 Snipinpanda wrote:
LOL reavers running away from guardians.
Slowest running away from slower. =D

I don't get this game at all though. I thought Kal was really ahead after taking out 9, as he was on equal bases. Then he took another base but he stopped macroing or something? I don't even know because I don't think you get steam rolled that badly by that if you had some units. It's like all of Kal's units disappeared 0.o


he had no rvrs to fight swarm
he lost a lot against lurk/ling and swarm
he didnt scout 3

had he killed 3, seeing that jd didnt expand to the top left he would have easily won. but yeah, kinda hard to tell why pro gamer make such mistakes. i mean i try to get rvr with my third gas -.-


I keep reading he should've killed 3 after 9 but JD had rebuilt his army by then, and Kal had lost most of his 2-base mass army and was mined out at his natural. He needed to expand and I don't think he could've just walked into 3, so he took lower left. By the time he rebuilt his forces, mostly goons/archons, he was facing infinite swarms.


hm not really
as far as i remember when they showed jds view he had like 6 lurk 1 group of hyds and a few zerglings in front of his bridge and absolutely nothing at 3
kal could just move up, kill the (i guess it was still morphing) hatch and then expand there while trying to hold his nat/third while getting 3 up
"jk CLG best mindgames using the baron to counterthrow" - boesthius
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
July 24 2010 08:53 GMT
#385
Why does my Calm have to play on this gay map :[
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
July 24 2010 08:53 GMT
#386
On July 24 2010 17:53 LetMeShine wrote:
Oh wow hydralisk den before lair I WONDER WHAT THIS MEANS

4hatch 3base ALLIN CHEESE!!!!!!!!!!!!!!!!
. . . nevermore
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
July 24 2010 08:54 GMT
#387
Calm going for 5 hatch hydra without lair
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 08:54 GMT
#388
fucking gay cheese from Calm...
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
July 24 2010 08:54 GMT
#389
This is some sort of suboptimal 4 hatch hydra build? Calm seriously didn't want to just expand to 7 first? -___-
Jaedong
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
July 24 2010 08:54 GMT
#390
More cannons!
Writerdamn, i was two days from retirement
prosatan
Profile Joined September 2009
Romania8491 Posts
July 24 2010 08:54 GMT
#391
spots it yes!
stats has time to build cannons
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
LetMeShine
Profile Blog Joined October 2009
979 Posts
Last Edited: 2010-07-24 08:56:21
July 24 2010 08:54 GMT
#392
On July 24 2010 17:53 Monsen wrote:
Show nested quote +
On July 24 2010 17:47 LetMeShine wrote:
On July 24 2010 17:43 OneOther wrote:
On July 24 2010 17:41 mdb wrote:
Kal didnt expect the defliers, thats why he lost I think.

i refuse to believe that a top five protoss progamer didn't know a zerg wouldn't make defilers with crackling/lurker/hydra combination


Seriously, ZvP is completely methodical, more so than any other matchup. You can actually draw a pretty simply flowchart because if you don't screw up hard like Effort likes to do, you have no real chance of losing.

Defilers basically make it easy to kill a protoss army. Plague makes zealots twice as easy to kill and Dark Swarm makes archons do less damage as well as make dragoons completely useless. There is not reason not to get defilers because they're the unit that kills the whole protoss army.

Personally I think Kal didn't expect Jaedong to macro this well.


Damn, why don't those korean pros just ask you for that flowchart. They must be really dumb.

In other news, reavers, (storm) and feedback help tons against defilers.


They already know it, that's why protoss players generally keep on losing to zerg in the exact identical ways.

Plus you must be joking. Templar units, if you didn't know, don't have unlimited energy and are actually very gas expensive units.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 24 2010 08:55 GMT
#393
On July 24 2010 17:54 Avidkeystamper wrote:
This is some sort of suboptimal 4 hatch hydra build? Calm seriously didn't want to just expand to 7 first? -___-

haha this is a slightly changed version of hero's zvp. get early hydras with range, make protoss get a ton of cannons, and then go to midgame with mass economy from 4 hatcheries
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
July 24 2010 08:55 GMT
#394
Forge goes down, no more cannons now. Lair going up for Calm, building more drones as well.

Gateway down too. 5 cannons at nat, templar archives finished.
. . . nevermore
Shatter
Profile Joined October 2009
United States1401 Posts
July 24 2010 08:55 GMT
#395
if calm kills that pylon...
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
Last Edited: 2010-07-24 08:56:27
July 24 2010 08:55 GMT
#396
On July 24 2010 17:54 Avidkeystamper wrote:
This is some sort of suboptimal 4 hatch hydra build? Calm seriously didn't want to just expand to 7 first? -___-


4 Hatch Hydra is a build Calm/Hero have been experimenting with, and honestly, I think it yields better results than 3 Hatch Hydra because if the first Hydra bust doesn't work you have a lot more room to recovery. You can settle with just making the Protoss make cannons, and then just massing Drones.
TranslatorBaa!
SkyTheUnknown
Profile Blog Joined May 2007
Germany2065 Posts
July 24 2010 08:56 GMT
#397
stats is ballin' only one pylon for these cans
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P. Lovecraft
Lebesgue
Profile Joined October 2008
4542 Posts
July 24 2010 08:56 GMT
#398
k, Stats survived ok for now
nepeta
Profile Blog Joined May 2008
1872 Posts
July 24 2010 08:56 GMT
#399
On July 24 2010 17:53 Monsen wrote:
Show nested quote +
On July 24 2010 17:47 LetMeShine wrote:
On July 24 2010 17:43 OneOther wrote:
On July 24 2010 17:41 mdb wrote:
Kal didnt expect the defliers, thats why he lost I think.

i refuse to believe that a top five protoss progamer didn't know a zerg wouldn't make defilers with crackling/lurker/hydra combination


Seriously, ZvP is completely methodical, more so than any other matchup. You can actually draw a pretty simply flowchart because if you don't screw up hard like Effort likes to do, you have no real chance of losing.

Defilers basically make it easy to kill a protoss army. Plague makes zealots twice as easy to kill and Dark Swarm makes archons do less damage as well as make dragoons completely useless. There is not reason not to get defilers because they're the unit that kills the whole protoss army.

Personally I think Kal didn't expect Jaedong to macro this well.


Damn, why don't those korean pros just ask you for that flowchart. They must be really dumb.

In other news, reavers, (storm) and feedback help tons against defilers.


I wouldn't want to feedback JDefilers when they're under swarm, mixed with lings and lurkers, and running for your hill :p Dark archons are nice, but require some space to use them (i.e. a ball). Also, if this game had an OSL style resource overlay, I don't think Kal had that many gas to spend.
Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
LetMeShine
Profile Blog Joined October 2009
979 Posts
July 24 2010 08:56 GMT
#400
Talk about risky, lone pylon is right at the front.
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