On July 01 2010 18:18 InRaged wrote:
You got to be blind to not see his opening was cheesy
You got to be blind to not see his opening was cheesy
It's kind of hard to call something cheesy when you don't reap its benefits until Hive tech.
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Shatter
United States1401 Posts
On July 01 2010 18:18 InRaged wrote: Show nested quote + On July 01 2010 18:11 roronoe wrote: Some people were whining effort beat flash before with cheesy play. No doubt now, effort beat flash badlyyyyyy there. You got to be blind to not see his opening was cheesy It's kind of hard to call something cheesy when you don't reap its benefits until Hive tech. | ||
akisa
Jamaica98 Posts
On July 01 2010 18:14 Plexa wrote: The great thing about that game was that it is so difficult to determine what exactly flash did wrong ![]() So true.. However, Effort played brilliantly, with spot on timing with the drops. I'm just waiting for the cries of "FLASH SLUMP" and whatnot. | ||
chongu
Malaysia2579 Posts
On July 01 2010 18:16 Waxangel wrote: It's pretty clear effort was never behind in this game =o yeah, totally. everything went well for effort in the early and mid game.... but boy... i was pissin in my pants at the 9min push and when flash had his huge army in the middle >__< | ||
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Carnivorous Sheep
Baa?21242 Posts
Every Zerg should go watch that game to study ZvT holy shit. | ||
Liquid`Nazgul
22427 Posts
On July 01 2010 18:14 Plexa wrote: The great thing about that game was that it is so difficult to determine what exactly flash did wrong ![]() He plays completely standard and uncreative. Before this was good enough to beat anyone but people are catching up with creativity. Flash needs to be more creative so people can't practice 100% anti Flash strats. | ||
epi
Canada115 Posts
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Rio
Vietnam598 Posts
No one can win forever It's just a game User was warned for this post | ||
bearbuddy
3442 Posts
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konadora
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Singapore66071 Posts
On July 01 2010 18:22 Rio wrote: Why u guys so serious No one can win forever It's just a game this is a forum for a reason | ||
Ozarugold
2716 Posts
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Shatter
United States1401 Posts
On July 01 2010 18:21 epi wrote: The key is to make Flash's starsense misfire - which Effort also did in Game 3 of the OSL finals. Do something he hasn't seen before that looks exactly like something that he's seen many times before and he has a predictable, exploitable response. ^Flash | ||
DarkMatter_
Canada1774 Posts
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knyttym
United States5797 Posts
On July 01 2010 18:16 Waxangel wrote: It's pretty clear effort was never behind in this game =o Ya definitely. Effort's weird build was actually built to fight Flash's anti 2hatchery play. 2hatchery lurkers timing with a super fast third. It would normally be considered an abusive expand but as I said it was built around the Flash way of playing. Then perfect defiler timing to counter the slightly delayed vessel into really fast 4th. Flash definitely was uneasy dealing with that super fast 4th as evidenced by his double expand timing. The double expand from Flash generally goes online at around the time the 4th gas finishes but here Effort has his done before Flash even establishes his third. From there he is able to go aggressive earlier then normal and opened up Flash's game with that zergling sneak in on 5. Perfectly executed anti-Flash play | ||
Yggdrasil Leaf
221 Posts
On July 01 2010 18:20 Liquid`Nazgul wrote: Show nested quote + On July 01 2010 18:14 Plexa wrote: The great thing about that game was that it is so difficult to determine what exactly flash did wrong ![]() He plays completely standard and uncreative. Before this was good enough to beat anyone but people are catching up with creativity. Flash needs to be more creative so people can't practice 100% anti Flash strats. His vs Z is indeed predictable (and very good), But saying that in general is too much. Whatever. | ||
darktreb
United States3016 Posts
On July 01 2010 18:15 Yggdrasil Leaf wrote: Show nested quote + On July 01 2010 18:14 Plexa wrote: The great thing about that game was that it is so difficult to determine what exactly flash did wrong ![]() Hmm? It's pretty clear... Review his early game. I disagree. Flash goes into that kind of mid/late game all the time and it's not a problem. Winning on the pre-Defiler push is not a requisite by any means. I'm of the opinion that that game was VERY significant for ZvT lategame (or at least ZvFlash late game). Effort did something that I've been hoping Zergs would do for a long time, which is instead of just blindly trying to secure a 5th/6th base and letting T just take a 3rd and 4th WITHOUT EVEN SECURING THEM, punish the Terran for their greed. Basically what's been happening in modern late game TvZ lately is Zerg gets the 4 bases then tries to work up to a 5th or 6th if they don't see the "roll over Terran" timing which they don't against Flash since he does such a great job controlling the center. Flash responded by just taking his 3rd and 4th and counting on his center control to "secure" the bases instead of actually defending the bases themselves (instead, he builds up defenses in the other main slowly). But what Effort did that was so great was he didn't freak out about getting a 5th (he tried and failed but his build was never dependent on it). Instead he was like "if I hit with a Defiler or two and some Ultraling at each of the three places Terran is tryign to defend he can't hold". Throw in drops to make this possible while dodging Flash's center control and you've got a brilliant counter to the Terran late game greed. What are the implications of this? This is a metagame (yes that word!) shift in my opinion. I think Terran will now be forced to be more careful about the lategame transition, which has really been quite sloppy up to this point. Terrans have basically been like "I'm going to have map presence with MnM Vessel and take my 3rd/4th and maybe even 5th with little resistance in spite of not having enough to actually defend them". Terrans will have to actually "earn" the extra late game bases for the Tank transition, as opposed to getting it for free against the ways Zergs have been playing (which is to respond by desperately trying to secure more bases even though even that really doesn't help that much if Terran actually gets 4 base and 4 gas running and secured). Very exciting game for TvZ ... I hope we see some changes as a result. | ||
Megalisk
United States6095 Posts
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Megalisk
United States6095 Posts
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Samurai-
Slovenia2035 Posts
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Lann555
Netherlands5173 Posts
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King K. Rool
Canada4408 Posts
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