|
It's time for Leg to kick ass and chew bubble gum. And he's all out of gum. This weekend the next TeamLiquid Arena kicks off with our latest gladiator brave enough to enter the pit with you - the ravenous TeamLiquid public. After such a short break there is something a little bit special about this chapter in the TL-Arena history books as we call to arms Legionnaire to do battle against all comers.
This weekend is changed up a bit with a restructured stream/casting team and new broadcast time of Saturday the 30th of January at 11:00PM PST, which is Sunday the 31st of January at 2:00AM EST / 8:00AM CET / 4:00PM KST.
HuskyTheHusky will be streaming and commentating the games.
Broadcast
11:00PM PST, Saturday 30th Jan. 2:00AM EST, Sunday 31st Jan. 8:00AM CET, Sunday 31st Jan. 4:00PM KST, Sunday 31st Jan. 6:00PM AEST, Sunday 31st Jan.
![[image loading]](http://www.pgr21.com/zboard4/data/humor/winktos1s.wmv_000011999.gif)  Legionnaire Australia's most renowned StarCraft player and undoubtedly its finest Protoss. 'WinkToss' boasts amongst other achievements the record number of reaver kills in a game (57) and one of the first all-kills over Korean pro-team Toona as well as a 3rd place victory in the 2005 WCG.
Call to arms – We’re calling on all StarCraft fans in the D to C+ iCCup ranks to participate by expressing your interest here. Will you answer the call? Leave a post in this topic with the details below clearly stated to be in the running. Only a lucky few will be chosen to battle this episode's protagonist so be sure to get in quick!
- Your iCCup ID
- Link to your iCCup Profile
- Rank
- Race
Eight people will be randomly selected and the players announced no later than 36 hours before scheduled broadcast time. Note that there may be outstanding circumstances preventing you being chosen, such as previous participation or misconduct.
+ Show Spoiler [Signups] +
![[image loading]](http://img714.imageshack.us/img714/1064/maps.png)
Maps will be the following, in addition to a TL-submitted map to be included in a poll in another post soon. Submit a map to be voted on by leaving a comment in this thread - the public will vote on which map goes through.
+ Show Spoiler [Maps] + 1. Tau Cross 2. Judgment Day 0.91 3. Eye of the Storm 4. Fighting Spirit 5. Outsider SE 2.0 6. Match Point 1.1 7. Heartbreak Ridge 1.2 8. TeamLiquid fan-submitted suggestion.
Sick of being beaten by the stars you see in TL-Arena early in the season? Now's your chance to get back at The Man by submitting your cruel, creative or cringeworthy suggestions for handicaps. List yourmost devious ideas here and we’ll let a poll decide which ones Leg will have to suffer.
+ Show Spoiler [Handicaps] +Unit and Building Restrictions- No Zealots - Legionnaire cannot use this basic Protoss unit
- No Observers - Vital for Protoss' mobile detection capabilities
- Gateway cap - A maximum of five gateways may be on the map at one time
- Gas cap - Our hero is restricted to only one assimilator during the match
- No Shuttles - A favourite unit of Leg, how will his reaver micro be without his characteristic shuttle?
- No Arbiters - Leg has never been known for his arbiter use, preferring carriers, but will he regret not using them when he had the chance?
Upgrade Restrictions- No Zealot Legs - Leg's zealots will tend more to amble about and admire the scenery
- No Goon Range - This is a unique handicap as it will hurt both early and late game
- No Psi Storm - Now those shuttles will only have room for reavers
- No Interceptor Upgrade - Now they are only half a free win
Miscellaneous Handicaps- Give Vision - Legionnaire will surrender vision to his opponent with this handicap
- No Rally Points - No rally points may be set outside the player's base
- Double Tech - Any tech building will have to be built twice before it can be utilised
- TL Submission 1 - Submit your own Handicap idea below!
- TL Submission 2 - The best submissions will be chosen
- TL Submission 3 - The creators will go down in TL-Arena history
What's all this then?
New to TL-Arena? Find out more!
+ Show Spoiler [More Information] +From TL's own Liquidpediahttp://wiki.teamliquid.net/starcraft/Pholon/TLArena/OverviewThe TeamLiquid Arena event (or TL-Arena for short) was based on a minigame found in the Gold Saucer, a casino slash entertainment park in the game Final Fantasy 7. Said minigame, called the Arena, would require you to pick one of your characters and fight off 8 monsters. After every victory a slot machine would determine a handicap for the player (e.g. broken weapon, no magic etc). These handicaps would stack, making your character weaker and weaker as he progresses. It required you to defeat all the monsters to win the game. TeamLiquid Arena invites a prominent player from the StarCraft scene and pitches this player versus several players of a much lower level. After every win, a handicap, picked randomly from a predetermined pool, is assigned to this player and stacks with any previously begotten handicaps. The events are broadcasted and commented live.
|
Very cool guest, gl leg
|
|
|
|
For those wondering, yeah Pholon is still involved in all this and this Arena is linked to his but because of the short notice (Leg is going to Bali soon) he requested some help in organising it once I told him Leg might be interested in doing an arena. With the timezone and whatnot working out this way I am helping out with this TL Arena but don't think I am taking over from your beloved Pholon and all the other regulars or anything like that
|
|
|
|
On January 26 2010 16:31 Bosu wrote: More Pokebunny please. He can't make the time for this one Hopefully it will be a little different but with the same fun atmosphere n_n
|
|
Also guys take note of the DIFFERENT BROADCAST TIME please, as it may determine whether you can participate or not!
|
On January 26 2010 16:41 iCCup.deL wrote: Also guys take note of the DIFFERENT BROADCAST TIME please, as it may determine whether you can participate or not! Looks good
|
iCCup Link: TSL-kOre Rank: D+ Race: Protoss
FUUUUUUUUUCK NOT THE 30th!!! I have a bboy competition ... ugh
|
ID- Jakalo iCCup Link: Jakalo Rank: D Race: Zerg
|
|
Mystlord
United States10264 Posts
On January 26 2010 16:11 iCCup.deL wrote:Broadcast ![[image loading]](http://www.teamliquid.net/tsld/images/flags/us.png) 11:00PM PST, Sunday 31st Jan. ![[image loading]](http://www.teamliquid.net/tsld/images/flags/us.png) 2:00AM EST, Saturday 30th Jan. ![[image loading]](http://www.teamliquid.net/tsld/images/flags/eu.png) 8:00AM CET, Sunday 31st Jan. ![[image loading]](http://www.teamliquid.net/tsld/images/flags/kr.png) 4:00PM KST, Sunday 31st Jan. ![[image loading]](http://www.teamliquid.net/tsld/images/flags/au.png) 6:00PM AEST, Sunday 31st Jan. That's an error right?
iCCup ID: Mystlord Link: http://www.iccup.com/gamingprofile/Mystlord.html Rank: D currently, C- high Race: Zerg
The restrictions look devastating... or maybe it's just me :3.
A few to add: -Scouts scouts scouts: The player must get a Fleet Beacon after his first Stargate and research Scout speed and sight. The only air unit he can build is scouts. -Fusion Ha!: All units that can be fused must be fused (so no HTs and DTs, only DAs and Archons) -We require more Pylons: The player MUST hit his supply cap before building a Pylon. Nexi are exempt from this rule. (In other words, a Pylon can only be built at 9 supply, 17 supply, 25 supply, etc. You can expand safely without violating this rule.) -I need more workers!: The player can only have as many workers at that base as 2*(number of mineral patches) + 3 for each geyser. (So if he has 9 patches and a geyser, he can have a total of 18 workers on minerals and 3 on the geyser)
If I think of some more I'll put them in later :3
|
|
"-I need more workers!: The player can only have as many workers at that base as 2*(number of mineral patches) + 3 for each geyser. (So if he has 9 patches and a geyser, he can have a total of 18 workers on minerals and 3 on the geyser)" - Mystlord
This should be called Starcraft 2 Mining Mode.
|
|
Handicap idea: Deadline
Hero must win the match in 10 minutes.
Or 15 minutes or 20. It depends a bit on the map and the match-up. The idea is that this handicap will change the game into a tower defense for the fodder since the only thing they will need to do is to stay safe.
Good luck Legionnaire
|
Handicaps! Self Manner: The player must build his first pylon mannering himself. No Proxy: The player cannot proxy. Armor First: The player must upgrade armor or shield before his first attack upgrade.
|
51453 Posts
Back To The Future - Leg has to do modern-day play (so no one base vs Zerg crap! :D)
|
infinity21
Canada6683 Posts
Your iCCup ID: infinity21 Link to your iCCup Profile http://www.iccup.com/gamingprofile/infinity21.html Rank: C- Race: Terran
btw, I got selected for one of the previous ones but I was never pm-ed after I got selected and I wasn't around much so I never noticed the updated thread until the next day
|
Hungary11291 Posts
Oh, this should be great. Gogo Legionnaire!
|
Netherlands6142 Posts
On January 26 2010 16:32 Alur wrote: I just hope the selection process is truly random this time! ^^
What I don't get is, if it isn't truly random but on of these "algorithms" you and your German friend speak of, why can't you figure it out and calculate what you need to do to get in.
[/url]
On January 26 2010 18:01 infinity21 wrote:btw, I got selected for one of the previous ones but I was never pm-ed after I got selected and I wasn't around much so I never noticed the updated thread until the next day 
From what I remember you didnt show up because you thought it was some other day :p
|
infinity21
Canada6683 Posts
On January 26 2010 18:31 Pholon wrote:Show nested quote +On January 26 2010 18:01 infinity21 wrote:Your iCCup ID: infinity21 Link to your iCCup Profile http://www.iccup.com/gamingprofile/infinity21.htmlRank: C- Race: Terran btw, I got selected for one of the previous ones but I was never pm-ed after I got selected and I wasn't around much so I never noticed the updated thread until the next day  From what I remember you didnt show up because you thought it was some other day :p oh? I'm pretty sure I logged onto TL either later that day or the next day and went "omg wtf I was selected? I totally forgot about this D:". If I remembered what day the arena was, then I would have shown up for sure lol
|
Netherlands6142 Posts
On October 24 2009 08:16 infinity21 wrote: this is so GAAAAAAAAAAAAHHHHHHH. i thought it was on saturday est T_T;;;
noooooooooooooo
|
On January 26 2010 17:17 Pyrrhuloxia wrote: "-I need more workers!: The player can only have as many workers at that base as 2*(number of mineral patches) + 3 for each geyser. (So if he has 9 patches and a geyser, he can have a total of 18 workers on minerals and 3 on the geyser)" - Mystlord
This should be called Starcraft 2 Mining Mode. Seems difficult to enforce, perhaps you can tweak it. Like, counting probes on the fly? Hard to do and what if he miscounts does he get d/q?
|
|
On January 26 2010 17:57 GTR wrote: Back To The Future - Leg has to do modern-day play (so no one base vs Zerg crap! :D) 10pts for creativity, but it's kinda blasphemous if Leg FEs :o
|
Double Tech - Any tech building will have to be built twice before it can be utilised
WTFFF >.<. Did you know Nexus is a tech building too? so he will have to build a 2nd nexus before he can produce >4 probes?
|
On January 26 2010 19:10 ProoM wrote: Double Tech - Any tech building will have to be built twice before it can be utilised
WTFFF >.<. Did you know Nexus is a tech building too? so he will have to build a 2nd nexus before he can produce >4 probes? I will discuss with him beforehand what he thinks of the HCs, and by tech building I mean Cybernetics Core and onwards - i.e. the advanced buildings + CC.
|
Iccup Name: deconduo Race: Zerg Rank: D
Can't wait
|
|
infinity21
Canada6683 Posts
On January 26 2010 18:52 Pholon wrote:Show nested quote +On October 24 2009 08:16 infinity21 wrote: this is so GAAAAAAAAAAAAHHHHHHH. i thought it was on saturday est T_T;;;
noooooooooooooo touche
|
The "No Zealots Handicap" is not a handicap but a suicide mission. If I go overpool I'll mass lings wait for speed and rape him no matter what rank he has. Make it like "Hero is allowed to build max 5-10 Zealots".
|
Netherlands6142 Posts
On January 26 2010 19:51 Intr3pid wrote: The "No Zealots Handicap" is not a handicap but a suicide mission. If I go overpool I'll mass lings wait for speed and rape him no matter what rank he has. Make it like "Hero is allowed to build max 5-10 Zealots".
http://wiki.teamliquid.net/starcraft/Pholon/TLArena/Episode1
|
Hmm k but will be fun to watch.
|
Handicaps: Player can only proxy his buildings (should be sooooooo funny) Only 1 observer. No arbiters / no carriers = MASS SHUTTLEEEEEEEEE plix <3 No dragoons No storm ( seen before ) No upgrades Dual tech (is good) Dual forge for each upgrade Kill initial probe Zealots only! :D Dual build of everything like in beginning he has to build 2 pylons then 2 gateways 2 forges etc.
I'm not saying every one is überserious but would be funny to see :D
|
|
|
konadora
Singapore66163 Posts
|
Netherlands6142 Posts
I liked Agnidev better ;o
|
|
|
What are gateways?: A limit of 2 Gateways for every expansion.
Webs of Deceit: Disruption Web must be researched before corsairs can be created
[More to come]
|
konadora
Singapore66163 Posts
Handicap: No DTS (Basically this is an auto-lose scenario, but who cares?)
On January 26 2010 22:26 Pholon wrote: I liked Agnidev better ;o
People liked the crystal map more T___T
bad timing to submit that map I guess (unless I can re-submit that map lol)
|
Calgary25980 Posts
lol i cant believe you got leg hahah
|
iCCup ID: m8 iCCup Link: m8Jakalo Rank: D Race: Zerg
|
|
It's a shame i won't be able to play neither watch! will be at fiances house!
The handicaps are really hard ones! he might get in some trouble haha
|
del your scheduling sucks FML
|
|
|
|
On January 26 2010 19:51 Intr3pid wrote: The "No Zealots Handicap" is not a handicap but a suicide mission. If I go overpool I'll mass lings wait for speed and rape him no matter what rank he has. Make it like "Hero is allowed to build max 5-10 Zealots". It's called Forge Fast Expand.
|
Hot damn... I'm looking forward to this one.
|
|
ICCUP: ArchoN[VenoM] ICCUP LINK: http://www.iccup.com/gamingprofile/ArchoN[VenoM].html RANK: D (But can get to D+ bye the end of week) RACE: Protoss
After watching the last TL-Arena VOD i hope this one get some good commentary
|
England2662 Posts
Make up your own names:
Scouting is important - Scouts must be used. Protoss is EZMODE - Only allowed to A-move. (this one will be hard to follow, but I don't care).
|
|
|
Damn... looks hard for leg to win PvPs with restrictions like double tech + no zeals. Imagine that. He can't make any fighting units till he gets TWO cybernetics up. I guess he'll have to go for some sort of forge expo? Though even then, he'd need to make 2 forges... impossible for him to win against any decent D+ if those two HC are in place in PvP.
|
Oh god no zealots sounds a little rough he'll have to open forge first PvP and possibly PvT to avoid a bbs.
On January 27 2010 04:53 win8282 wrote: Damn... looks hard for leg to win PvPs with restrictions like double tech + no zeals. Imagine that. He can't make any fighting units till he gets TWO cybernetics up. I guess he'll have to go for some sort of forge expo? Though even then, he'd need to make 2 forges... impossible for him to win against any decent D+ if those two HC are in place in PvP.
And no shuttles =X
|
On January 27 2010 04:53 win8282 wrote: Damn... looks hard for leg to win PvPs with restrictions like double tech + no zeals. Imagine that. He can't make any fighting units till he gets TWO cybernetics up. I guess he'll have to go for some sort of forge expo? Though even then, he'd need to make 2 forges... impossible for him to win against any decent D+ if those two HC are in place in PvP. I've defined tech as Cybernetics Core and all advanced buildings so he would not have to double up on forges.
On January 26 2010 22:49 Chill wrote: lol i cant believe you got leg hahah Why not he's a pretty cool and chill guy 
Keep the signups coming guys! Good response so far, the poll thread should be made on Friday or Saturday.
|
iCCup Link: TsL.Harry Rank: C+ High [D+ atm] Race: Zerg
|
|
On January 27 2010 07:07 iCCup.deL wrote:Show nested quote +On January 27 2010 04:53 win8282 wrote: Damn... looks hard for leg to win PvPs with restrictions like double tech + no zeals. Imagine that. He can't make any fighting units till he gets TWO cybernetics up. I guess he'll have to go for some sort of forge expo? Though even then, he'd need to make 2 forges... impossible for him to win against any decent D+ if those two HC are in place in PvP. I've defined tech as Cybernetics Core and all advanced buildings so he would not have to double up on forges.
Ah, that's a relief to know, or else Leg would be facing ridiculous(insurmountable?) odds. Should be fun to uber abuse leg's lack of early agression (no zeals, double core) by doing 12 nexus PvP :D.
|
|
Handicap submission: No weapon upgrades
|
Omg Leg! My favorite protoss ever! Gogo Wink Toss!
|
|
|
Handicap: Shield before Swords. Must research plasma shield upgrade before any other upgrades (so it matches the level) TL submission map: Battle royal.
|
TL submission map: Outsider!
|
On January 27 2010 08:28 LorD_PaLmersToN wrote: TL submission map: Outsider! It's already in the map pool o.O
|
|
|
Sweden4353 Posts
legionnaire is fucking amazing! i liked all the others too but this is toptops :p
|
If he gets the no zealot handicap he will lose the first game.
|
Netherlands6142 Posts
|
|
On January 27 2010 10:01 canucks12 wrote: If he gets the no zealot handicap he will lose the first game.
If the first opponent is C+ and he gets this handicap then it's a possibility but I don't think a simple thing like no zealots will let a D player beat a B+ player.
|
|
Because i find handicaps like "no storm" or "no shuttle" boring (from viewers entertiment point of view) this is my shot at interesting handicaps:
Perfect Blance+ Show Spoiler [what it does] + forces to have many robo/stargate units (triple robo reavers = fun) - same number of any combat unit production buldings.
forhitech+ Show Spoiler [what it does] +slows down timings, later can be interesting with fully upg casters/shuttles with speed at hand, the Double Observatory Build would be viable lol - compleate unit upgrades before first unit - maybe excluding zelot or goon if nozeal is on.
a win with 3 + Show Spoiler [what it does] +can give interesting unit combinatios, especialy including HT+DA, harasher version would be 2 but it wold be bad in PvZ - no more than 3 combat* unit types present at any time (* - having the ability to move and attack).
Peace Maker+ Show Spoiler +mildly annoying for the player, fun comebacks possible - no town hall* buldings placed at main/expanstions spots can be destroyed** (* - CC/Nexus/Hatchery/Lair/Hive)(** - in case of leaving game refusal they could be destroyed as last buldings)
PowerOutage (concept only - it's to hard) - after issuing order to build a pylon, order that probe to attack it - it's crazy fun vs comp but it's too heavy on minerals vs anybody aside D- or lower
gogo Leg!! <3
|
Bring Balance to the Force: For every Dark Templar or High Templar, a High Templar or Dark Templar must be created, respectively.
Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion.
[More to Come]
|
|
Handicap Suggestions:
Legionground - No air units
lawlz
|
Handicap: Air Archon: Only Archons (either variety) and peons are allowed to enter shuttles. N00bt055: Must 2 gate.
|
Mystlord
United States10264 Posts
BTW, can our suggested handicaps overlap with those that are already listed? So like if there's already a "No Observers" handicap, can there be a "limited to 1 Observer" handicap?
|
Suggestion this one should be fun
TT aka TerranToss Must place a probe for every building being added as if that probe is actually responsible for warping the building in.
|
No Observers - Vital for Protoss' mobile detection capabilities
That is too cruel DT's and Lurkers he can't attack against
|
On January 27 2010 11:54 Aurious wrote: No Observers - Vital for Protoss' mobile detection capabilities
That is too cruel DT's and Lurkers he can't attack against not to mention mines
Pretty much all of those handicaps are cruel, but no observers it too cruel I suggest it be taken out!
|
|
On January 27 2010 10:42 endGame wrote: Bring Balance to the Force: For every Dark Templar or High Templar, a High Templar or Dark Templar must be created, respectively.
Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion.
[More to Come] I was thinking of doing this but with reavers, so no static defence except for reavers at expos
|
On January 27 2010 11:33 Mystlord wrote: BTW, can our suggested handicaps overlap with those that are already listed? So like if there's already a "No Observers" handicap, can there be a "limited to 1 Observer" handicap? It's less likely to be picked unless it's really inspired, because either it will be a less severe version of a handicap already there or it will mean that Leg gets it easy if he gets both of them, it's like skipping a handicap.
|
On January 27 2010 11:57 Nal_rAwr wrote:Show nested quote +On January 27 2010 11:54 Aurious wrote: No Observers - Vital for Protoss' mobile detection capabilities
That is too cruel DT's and Lurkers he can't attack against not to mention mines Pretty much all of those handicaps are cruel, but no observers it too cruelI suggest it be taken out! So he can go drops or carriers, keep cannons at his bases for detection, proxy a cannon to have detection out in the field, etc. The only problem will come if he plays a C+ player who is very competent.
EDIT: Oh whoops combo post i_i
|
|
|
|
On January 26 2010 22:24 konadora wrote: Since I can't play
If you think you can't play cos of Pholon's rule or something I go by the policy that if you have played before and are randomly selected you go into the replacements, so you can still sign up.
If you can't make the time, ignore me
|
|
|
Damn Sunday 6pm . So are the handicaps listed already set in stone or does the individual challenger select them to be implemented? If so, how many? Because 1 gas + no zeal + no ob = ridiculous. The ob is mobile detection, so to kill a lurker in that situation, he'll have to use archon splash, inflicting damage as well on his own gas guzzling unit.
On January 27 2010 10:42 endGame wrote: Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion. [More to Come]
I like this one. But to expand, how about he must have the carrier already created to build the expansion (nexus)?
|
On January 27 2010 17:57 Surrealistic wrote:Damn Sunday 6pm  . So are the handicaps listed already set in stone or does the individual challenger select them to be implemented? If so, how many? Because 1 gas + no zeal + no ob = ridiculous. The ob is mobile detection, so to kill a lurker in that situation, he'll have to use archon splash, inflicting damage as well on his own gas guzzling unit. Show nested quote +On January 27 2010 10:42 endGame wrote: Carrier Has Arrived: A Carrier must be placed at each expansion beyond the natural expansion. [More to Come] I like this one. But to expand, how about he must have the carrier already created to build the expansion (nexus)? Exactly, and the handicaps are selected randomly from a section (units/upgrades, etc.) and they stack after each game.
|
Netherlands6142 Posts
Can you provide an obs version? **edit: changed the image location (photobucket makes me sad ) Also, from the Arena FAQ ( can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=110562 )
Okay then, what makes a good handicap? There are a couple of things that make a bad handicap.
The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?
Please keep this in mind.
|
handicap idea zergtoss: everytime one of leg's probes builds a building, kill the probe.
|
no observer
EDIT: >_< didn;t read thread no cosair for pvz use cosairs for pvt
|
So early... I wish I could participate.  Handicap: no storm, no reavers, no reavers (even those 3 combined); no leg speed
|
Netherlands6142 Posts
On January 27 2010 19:44 kyzers0ze wrote: EDIT: >_< didn;t read thread
use cosairs for pvt
On January 27 2010 18:52 Pholon wrote:Show nested quote + Okay then, what makes a good handicap? There are a couple of things that make a bad handicap.
The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?
Please keep this in mind.
On January 27 2010 19:44 kyzers0ze wrote: EDIT: >_< didn;t read thread
|
Handicap: Templar Orgy. Someone slipped Spanish Fly into Aiur's waters supply. One templar (of each type) is allowed as normal. If there are ever two or more, they must be combined into (dark) Archons as soon as possible.
|
On January 27 2010 20:04 Aim Here wrote: Handicap: Templar Orgy. Someone slipped Spanish Fly into Aiur's waters supply. One templar (of each type) is allowed as normal. If there are ever two or more, they must be combined into (dark) Archons as soon as possible.
That doesn´t make any sense.. Plus, no "musts"
|
Plus, no "musts"
It's no more of a "must" than the double tech handicap. And what's nonsensical about it? No templars, only archons, except for the odd leftover if you don't have enough to make a pair.
|
Netherlands6142 Posts
On January 27 2010 21:04 Aim Here wrote: It's no more of a "must" than the double tech handicap.
It is. Double Tech disallows the production of units under a condition.
On January 27 2010 21:04 Aim Here wrote: And what's nonsensical about it?
I guess the 2 != orgy bit. As a handicap it's gonna be pretty hard to keep track of is they're cross-map.
|
It is. Double Tech disallows the production of units under a condition.
And this is more of a 'must' than disallowing the *use* of units under a condition?
The trouble with language is that it's too flexible. Double Tech's current description has the phrase 'will have to be' which is exactly synonymous with 'must be'. You could easily rephrase mine to be 'No HT spells or DT attacks if there are more than one friendly HT or DT on the board', if you like, and then Double Tech is a 'must' and mine isn't!
As a handicap it's gonna be pretty hard to keep track of is they're cross-map
This is a perfectly good objection, though. I should have thought of that.
|
On January 27 2010 21:23 Aim Here wrote:And this is more of a 'must' than disallowing the *use* of units under a condition? The trouble with language is that it's too flexible. Double Tech's current description has the phrase 'will have to be' which is exactly synonymous with 'must be'. You could easily rephrase mine to be 'No HT spells or DT attacks if there are more than one friendly HT or DT on the board', if you like, and then Double Tech is a 'must' and mine isn't! Show nested quote +As a handicap it's gonna be pretty hard to keep track of is they're cross-map This is a perfectly good objection, though. I should have thought of that. This
|
Australia4514 Posts
On January 27 2010 19:42 pyrogenetix wrote: handicap idea zergtoss: everytime one of leg's probes builds a building, kill the probe.
Haha i like this one. Can i change the wording though?
For Aiur! Everytime a minion of Aiur warps in a building, dreams of the homeland force it to charge the enemy.
(shift attack is so much easier than making me kill my own units) - and you get to see a humble little probe take on an army of ultras.
|
On January 27 2010 22:05 Legionnaire wrote:Show nested quote +On January 27 2010 19:42 pyrogenetix wrote: handicap idea zergtoss: everytime one of leg's probes builds a building, kill the probe. Haha i like this one. Can i change the wording though? For Aiur! Everytime a minion of Aiur warps in a building, dreams of the homeland force it to charge the enemy.(shift attack is so much easier than making me kill my own units) - and you get to see a humble little probe take on an army of ultras. FOR PROBERTOOO!!
|
|
On January 27 2010 18:52 Pholon wrote:Can you provide an obs version? **edit: changed the image location (photobucket makes me sad  ) Also, from the Arena FAQ ( can be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=110562 ) Show nested quote + Okay then, what makes a good handicap? There are a couple of things that make a bad handicap.
The do handicap - "Yeah he's gotta plague his army lol" Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?
Please keep this in mind. Thanks 
Yeah I'll have an obs version. I just figured I'd release the melee version first, and when I've decided on any final changes or modifications of it then I'll release a melee and obs of the latest version. If you have 2 maps (melee and obs) everything you change something you have to do it in both and upload 2 more up to date maps.
|
GrandInquisitor
New York City13113 Posts
Handicap:
All buildings must be built by the same probe. No hotkeys. Minerals must always be over 500*number of bases. (Kicks in only after 5minutes.)
|
handicap:
Scouting first-First unit out of main/natural must be a scout
|
|
|
|
Energy Crysis Can only build 1 gateway or stargate per pylon Recharge ! When attacking, must bring a probe along and start constructing pylons and shield batteries ( similar to terran making turrets )
|
No Zealots handicap seems pretty imbalanced to me. He can't end the game early without them, and if he doesn't have them its a nightmare to play in the mid or late game. Every solid D+ player will beat the living shit outta him
Gas cap handicap should be 2 assimilators imo, then there is absolutely no point of Forge FE, because the whole point of FE is to skip tier 1, which is kinda weak and go straigh for tier 2
|
|
nice leg! gl to u btw
|
|
|
Miscellaneous Handicaps - No Protoss Fast Expansion, Only a max of 2 canons at FE, Probes not allowed to fight back/be used as attack/defense units, must kill own gateways every 5 minutes, must suicide 10 units every 2 minutes after the first 5 minutes, can not use keyboard to play a game.
|
Dammit Charlie, that was gonna be my suggestion:
Get Back to Work! - Workers are not allowed to attack.
|
iCCup ID: RiZnT_T Link: Iccup Link Rank: C- Race: Zerg
I achieved C- at the beginning of the season. My aka is sookyung, as you can see I was chosen to play at the TL arena event but couldn't due to some circumstances. I hope you guys will choose me again. Thank you :D
|
Just tank it! - Only melee units allowed (spell casters allowed maybe)
Failed Tech Proxy - All tech buildings (robo/stargate excluded) must be built in the middle of the map so that it is easily scouted/destroyed by the opponent (opponent must be told location)
Now you don't see me... Now you do. - No cloaked units (arbiters included) (Only 1 observer is allowed)
Stone Age - No tier 3 tech (arbiters, carriers, reavers, templar) (Observers exempt)
|
Iccup ID: melkor123 Link:http://www.iccup.com/gamingprofile/melkor123.html Rank: D atm Race: protoss handicap i think should depend on the way you get pawned, it should depend on strategy or BO used rather than unit used. just my 1 cent
|
Ambidextrous - Use the mouse in your non-dominant hand.
Yes my friend beat me once while doing that
|
Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that
|
On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that
Try mind-controlling an ovy/observer/vessel? :3
|
On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that I think you are overestimating how good a D player really is.
|
On January 28 2010 10:16 iCCup.deL wrote:Show nested quote +On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that I think you are overestimating how good a D player really is. we are good enough to use invisible units.
|
On January 28 2010 10:28 hyst.eric.al wrote:Show nested quote +On January 28 2010 10:16 iCCup.deL wrote:On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that I think you are overestimating how good a D player really is. we are good enough to use invisible units. But to win a game with only them? 3-4 of DTs can't kill an entire army on their own and if you make too many air units/drops and cannons will hurt you, etc.
|
|
|
|
|
On January 28 2010 10:06 laLAlA[uC] wrote:Show nested quote +On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that Try mind-controlling an ovy/observer/vessel? :3
How do you mind control an observer if you dont have detection... genius
|
On January 26 2010 16:32 Alur wrote: Jesus, this isn't TL Arena, it's the foreign starcraft holocaust.
I just hope the selection process is truly random this time! ^^
Thought that ~24 hours before the Polls/Live thread is as good a time as any to explain how I am doing this. I don't know how Pholon did it (he explained it several times but I was not really listening).
Three Zerg will be selected, Three Terran will be selected and Two Protoss will be selected. Random players or players who can pick any race will 'count' as a Terran or Zerg for the purposes of selection (note that they will still only be included once as either T or Z).
The selections will be randomly determined from within the group, with no bias towards any particular rank, nationality or popularity. This will be achieved with random numbers assigned to each or some similar way.
The order in which each player will play will be something like my choosing their name and picking a map out of a hat - or something less lame to that effect.
Reserves will be based in Race categories and there will be 6 reserves in total - two from each SC race. If a P player pulls out, the #1 P reserve will take the place if available, and the #2 P reserve will take the place if #1 is in turn unavailable. If both reserves are unavailable then wtf we can pick someone randomly hey.
I will be doing this selection process tonight so to be in the chance to participate submit your name before 9:00PM KST tonight. Submitting later will not mean you have no chance, but it will be less likely as you will only have a chance if I am lazy and do the selection of players (or reserves) tomorrow morning in time for the Polls/Live thread.
Cheers.
PS - your position may be jeapordised if you do not show up and 'check in' by letting staff know you are here at the scheduled time.
|
On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that I promise you it isnt, you could probably kill a D rank player before they get any invis units anyway, and even if they do, i can only see the game going to a draw at worst, vs zerg u can mindcontrol overlords
vs terran, if u let them get 2 bases and mass wraith, that could be a little bit of a problem ;P. but even then leg can just mass expand and throw waves and waves of units at you.
vs protoss, if they're smart enough to dt expand, he could send dts all over the map and stop you from expanding ever again, this is the only one i see that it could be hard for leg if the d rank player plays it smart. altho i know what i'd do if i was leg in this mu with this handicap but i wont say out of fairness since it will ruin it if he tries it ;P
obvioulsy it'd be the kind of handicap that gets set only in the last few games against the D/D+ players, but i think some of you are underestimating how big the skillgap is here. im C+ but im sure any A rank korean could beat me with all kinds of ridiculously unfair advantages.
|
Netherlands6142 Posts
|
I love how Pholon has linked to TL Arena Ep. 1 three times or so in this thread alone. XD
As for handicaps I love the idea of having to send the probe away to the enemy base after building a building.
Map suggestion: Warp Gates (Naturally played on UMS!)
|
|
Netherlands6142 Posts
On January 28 2010 18:43 Slugbreath wrote:I love how Pholon has linked to TL Arena Ep. 1 three times or so in this thread alone. XD As for handicaps I love the idea of having to send the probe away to the enemy base after building a building. Map suggestion: Warp Gates(Naturally played on UMS!)
Yeah people are like "NOES ITS UNPOSSIBLE PLYAING WITH DIS D:" and then Shauni rolled all these noobs with those exact handicaps and more. Use your brain people.
Also, I don't know if Warp Gates can be done as there is no obs mode?
|
|
|
Netherlands6142 Posts
Sir, are you trying to enlist under multiple names to increase your chance of being picked - and faulty at that too? ;o
|
|
OK submissions are closed, I am now making the selections 
Entries for participation after this post will not be included
However, you may still submit maps and handicaps for another ~12 hours
|
i am sorry for my double post. it was a mistake of me, i only wanted to enlist utopia
|
On January 28 2010 21:42 NrT.NevelHAZE wrote: i am sorry for my double post. it was a mistake of me, i only wanted to enlist utopia It's OK, Pholon is embittered by the countless abusers in previous TL Arenas. I have no such scar tissue.
|
United States11390 Posts
On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that Protoss can just sair/reaver vs Zerg.
I think Shauni had this same handicap and he still destroyed the Zerg.
|
On January 28 2010 22:33 Harem wrote:Show nested quote +On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that Protoss can just sair/reaver vs Zerg. I think Shauni had this same handicap and he still destroyed the Zerg.
yeah he said "I can always MC a ovie"
|
|
Australia7069 Posts
Handicap: Play without using the keyboard Handicap: Make one dark archon for every 3 gateway units made throughout the match. Handicap: No forge Handicap: No scouting until 40 supply
|
On January 29 2010 00:43 Kiante wrote: Handicap: No scouting until 40 supply That one tweaked to something like
"no moving any units out of your nat till 40 supply" could be very, very cool :D
|
handicap: no expanding or only 1 expo
|
handicap: Argus Talisman must be researched first after Templar Archives is finished.
handicap: Fleet Beacon must be placed right after Stargate is finished.
|
|
New Handicap Idea
- Breakfast of Champions
In the beginning of the game, make a pylon before starting probe production.
- Proberto Strikes Back
One of the initial four probes must be used to scout and harass the opponent from the beginning of the game.
Old Handicap Ideas
- Sudden Death
Forfeit the game if a nexus is destroyed.
- Brood What?
No Brood War units.
- Glass Ceiling
No probe production after X minutes into the game.
|
Maybe something like:
Probe Rush - You may only attack if you have 5 or more probes in your army.
or
I don't need that! - Stasis some of your army while fighting.
would be cool
|
On January 28 2010 09:54 ajmbek wrote: Remuve the handicap about no observers. Even a d- p or z can win easy with this. Protoss have no other tipe of mobile detection it is really unpossible to play like that thats what i thought at first, too
but it could make for a particularly harsh handicap, and potentially an easy loss for Leg
just keep it in imo
if he wins w/o obs, then good for him
|
Get an observer in the game that Leg needs to keep up constant conversation with
|
|
Netherlands6142 Posts
It was already used in Episode II
|
Oh really??? I didn't know it xD
|
|
|
Just noticed that I got a canadian flag in the player list... I LOL'D.
|
On January 31 2010 18:31 XsebT wrote:Just noticed that I got a canadian flag in the player list... I LOL'D.  I used canadian flag as the copy paste forum code cos there were so many canadians :o sorry
|
can't wait for arena SIX!
|
awesome event
|
|
|
|
...
I nominate Day[9] for TL Arena VI ^_^
|
On February 02 2010 16:07 Grobyc wrote: ...
I nominate Day[9] for TL Arena VI ^_^ This would be pretty neat~
|
So what happened? Who played? How did it go?
|
On February 12 2010 17:35 Darkn3ss wrote: So what happened? Who played? How did it go? TL Arena V. Legionnaire. Splendid.
|
had to lol Kenpachi 
I've seen more epic bumps and it does pressure Pholon to get next TL Arena up :D
|
go pete...if all else fails cause of handicap offensive cannon rush!!!
|
|
|
|
|
|