[MSL] Avalon MSL Final - Page 32
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JL13
United States1384 Posts
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Frieder
Italy231 Posts
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StRyKeR
United States1739 Posts
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VictorW
United States157 Posts
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JL13
United States1384 Posts
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saikeraku
Canada2933 Posts
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Weasel-
Canada1556 Posts
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laLAlA[uC]
Canada963 Posts
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Crunchums
United States11143 Posts
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iamho
United States3345 Posts
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Shivaz
Canada1783 Posts
On August 30 2009 16:43 Weasel- wrote: Why was Kwanro's spire so late? He got speed first, but didn't do anything with it and decided to attack an egg. | ||
ImNotBisu
Canada142 Posts
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GhostKorean
United States2330 Posts
On August 30 2009 16:43 Shivaz wrote: He got speed first, but didn't do anything with it and decided to attack an egg. He was waiting for the ling to pop out but Calm took out Kwanro's lings with some excellent micro | ||
aznhockeyboy16
United States558 Posts
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LCC
Canada348 Posts
On August 30 2009 16:43 iamho wrote: weird game. somehow calm ended up with so many more units despite the exact same build It wasn't overly complicated. Calm killed more lings than kwanro did. Late spire from kwanro gave calm muta advantage. | ||
dl2agon
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United States473 Posts
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doubleupgradeobbies!
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Australia1187 Posts
On August 30 2009 16:43 iamho wrote: weird game. somehow calm ended up with so many more units despite the exact same build Probably because calm is a much much better player ![]() I don't see why anyone would find this suprising :D | ||
JL13
United States1384 Posts
Anyway, game recap So kwanro, with only 2 drone on gas opts for extra lings before lair tech, calm due to having defenders advtg. + position advtg wins the first major ling battle. Kwanro, having inflict zero impactful dmg to calm, is behind on spire timing Both players opt for pure offensive afterward and trade a few drone kills however since Calm's spire is 400 hp ahead of kwanro's.... his mutas take 4 drone kills and then polish off kwanro's hatching units easily. kwanro G_G's | ||
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motbob
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United States12546 Posts
Set 4: Desperation Everything is on the line. One player battles against the odds, both against themselves, and both against each other. To go out in the fourth set has no glory, no fanfare, only a silent crowd, and a distant trophy. Both players struggle to quell their nerves, and to keep their plans in focus. The glint of a trophy is the last thing on their minds. A fourth set is always a desperate fight. For one player, survival is in jeopardy, for the other, failure means humiliation in defeat, the loss of a mental edge, and the swing of momentum. This is the first set where both players have something to lose. For one player, defeat, and for the other, the final lifeline and the mental momentum. In the first contest where both players have something to lose, there can be no question that desperation has come into play. When a series arrives here, one player is facing elimination, and the other is smelling blood. The first and second sets have long been forgotten, and the focus descends upon the immediacy and urgency of the moment. The result of the set is the only thing that matters, and though the outcomes of the first three games have shaped the mental game as it stands in this set, the games themselves and their lessons have been largely forgotten. One choice remains when a fourth set is reached: fight for a fifth, or surrender. But that is merely background. A fourth set requires that both players have lost at least one game; blood has been drawn on either side. Whether a player chooses to blame his opponent's loss on a bad build or an unfavorable map, the idea that the opponent is vulnerable cannot be shaken. A player is never as sure of defeat as he is when he believes that his opponent is invincible, or better than him; that he is simply incapable of defeating his foe, no matter the circumstances. The fourth set dispatches with such notions, and this leaves the players resolved. A player who believes his opponent is invincible is in a position of hopelessness; one who believes his opponent is difficult but not immortal instead becomes desperate. | ||
Sharp-eYe
Canada642 Posts
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