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[MSL] Avalon MSL Final - Page 32

Forum Index > Brood War Tournaments
Post a Reply
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JL13
Profile Blog Joined December 2008
United States1384 Posts
August 30 2009 07:42 GMT
#621
3 muta out for calm + additiona ling
Favorite Progamers in order: JangBi, Kwanro, Really, DarkElf
Frieder
Profile Blog Joined July 2009
Italy231 Posts
August 30 2009 07:42 GMT
#622
Awesome banner.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
August 30 2009 07:42 GMT
#623
kwanro playing bad
Ars longa, vita brevis, principia aeturna.
VictorW
Profile Joined May 2009
United States157 Posts
August 30 2009 07:42 GMT
#624
Man Kwanro really screwed up his lings this game.
Process is more important than the result
JL13
Profile Blog Joined December 2008
United States1384 Posts
August 30 2009 07:42 GMT
#625
4 drone kills before kwanro's muta hatch!
Favorite Progamers in order: JangBi, Kwanro, Really, DarkElf
saikeraku
Profile Joined April 2009
Canada2933 Posts
August 30 2009 07:42 GMT
#626
GG by Kwanro!
Weasel-
Profile Joined June 2009
Canada1556 Posts
August 30 2009 07:43 GMT
#627
Why was Kwanro's spire so late?
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
August 30 2009 07:43 GMT
#628
CALM RAPES YOU ;D
I'm an old man now
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 30 2009 07:43 GMT
#629
Kwanro GG's
brood war for life, brood war forever
iamho
Profile Joined June 2009
United States3347 Posts
August 30 2009 07:43 GMT
#630
weird game. somehow calm ended up with so many more units despite the exact same build
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
August 30 2009 07:43 GMT
#631
On August 30 2009 16:43 Weasel- wrote:
Why was Kwanro's spire so late?


He got speed first, but didn't do anything with it and decided to attack an egg.
ImNotBisu
Profile Joined July 2009
Canada142 Posts
August 30 2009 07:44 GMT
#632
Kwranrolled?
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
August 30 2009 07:44 GMT
#633
On August 30 2009 16:43 Shivaz wrote:
Show nested quote +
On August 30 2009 16:43 Weasel- wrote:
Why was Kwanro's spire so late?


He got speed first, but didn't do anything with it and decided to attack an egg.

He was waiting for the ling to pop out but Calm took out Kwanro's lings with some excellent micro
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 30 2009 07:44 GMT
#634
aw crap... kwanro gets demolished when they go same build... he was like 3 sec. slower in everything.
LCC
Profile Joined January 2009
Canada348 Posts
Last Edited: 2009-08-30 07:45:47
August 30 2009 07:45 GMT
#635
On August 30 2009 16:43 iamho wrote:
weird game. somehow calm ended up with so many more units despite the exact same build

It wasn't overly complicated. Calm killed more lings than kwanro did. Late spire from kwanro gave calm muta advantage.
dl2agon
Profile Joined June 2009
United States473 Posts
August 30 2009 07:45 GMT
#636
Man, Kwanro's lings look like they belong to ZerO.

zzzz
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1288 Posts
August 30 2009 07:45 GMT
#637
On August 30 2009 16:43 iamho wrote:
weird game. somehow calm ended up with so many more units despite the exact same build


Probably because calm is a much much better player

I don't see why anyone would find this suprising :D
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
JL13
Profile Blog Joined December 2008
United States1384 Posts
August 30 2009 07:45 GMT
#638
oh man.... that sucked.

Anyway, game recap

So kwanro, with only 2 drone on gas opts for extra lings before lair tech, calm due to having defenders advtg. + position advtg wins the first major ling battle.

Kwanro, having inflict zero impactful dmg to calm, is behind on spire timing

Both players opt for pure offensive afterward and trade a few drone kills however since Calm's spire is 400 hp ahead of kwanro's.... his mutas take 4 drone kills and then polish off kwanro's hatching units easily. kwanro G_G's
Favorite Progamers in order: JangBi, Kwanro, Really, DarkElf
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-08-30 07:45:51
August 30 2009 07:45 GMT
#639
From TLFE:

Set 4: Desperation

Everything is on the line. One player battles against the odds, both against themselves, and both against each other. To go out in the fourth set has no glory, no fanfare, only a silent crowd, and a distant trophy. Both players struggle to quell their nerves, and to keep their plans in focus. The glint of a trophy is the last thing on their minds.

A fourth set is always a desperate fight. For one player, survival is in jeopardy, for the other, failure means humiliation in defeat, the loss of a mental edge, and the swing of momentum. This is the first set where both players have something to lose. For one player, defeat, and for the other, the final lifeline and the mental momentum. In the first contest where both players have something to lose, there can be no question that desperation has come into play.

When a series arrives here, one player is facing elimination, and the other is smelling blood. The first and second sets have long been forgotten, and the focus descends upon the immediacy and urgency of the moment. The result of the set is the only thing that matters, and though the outcomes of the first three games have shaped the mental game as it stands in this set, the games themselves and their lessons have been largely forgotten. One choice remains when a fourth set is reached: fight for a fifth, or surrender.

But that is merely background. A fourth set requires that both players have lost at least one game; blood has been drawn on either side. Whether a player chooses to blame his opponent's loss on a bad build or an unfavorable map, the idea that the opponent is vulnerable cannot be shaken. A player is never as sure of defeat as he is when he believes that his opponent is invincible, or better than him; that he is simply incapable of defeating his foe, no matter the circumstances. The fourth set dispatches with such notions, and this leaves the players resolved. A player who believes his opponent is invincible is in a position of hopelessness; one who believes his opponent is difficult but not immortal instead becomes desperate.
ModeratorGood content always wins.
Sharp-eYe
Profile Blog Joined August 2009
Canada642 Posts
August 30 2009 07:45 GMT
#640
im actually starting to care about this now D:
Are you truly so blinded by your vaunted religion, that you can't see the fall ahead of you? - Zeratul III AKA WikidSik ingame (anygame)
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