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[Masters] Hwaseung OZ vs hite SPARKYZ - Page 34

Forum Index > Brood War Tournaments
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Prev 1 32 33 34 All
koreasilver
Profile Blog Joined June 2008
9109 Posts
August 24 2009 20:24 GMT
#661
Ahahaha, the last game was amazing.
Ideas
Profile Blog Joined April 2008
United States8103 Posts
August 24 2009 20:31 GMT
#662
I think JD is slumping. he must of not been on lineup because he is not doing well in practice. No way he's bonjwa.
Free Palestine
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 24 2009 20:39 GMT
#663
On August 24 2009 15:05 dl2agon wrote:
The mechanics between tiers are not as small as you think

I beg to differ. Free was badly outmacroed by Bisu on basically the same build in WCG the other day. Basically the same number of bases and about equal builds, but Free was just badly outmacroed for some unknown reason.

The mechanics between tiers does show, especially between S-class progamers (Flash/Bisu/JD) and lower tiered players.
God Bless
Muirhead
Profile Blog Joined October 2007
United States556 Posts
August 24 2009 20:47 GMT
#664
Those weren't the same builds. Bisu himself said he got a build order win in his interview.
starleague.mit.edu
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 24 2009 20:50 GMT
#665
Bisu got his expo up yes, but a 30 supply difference is still a lot O.o
Jaedong
GrowingStronger
Profile Blog Joined August 2009
Argentina18 Posts
August 24 2009 20:57 GMT
#666
I'm with Roffles, Bisu outmacroed Free
baubo
Profile Joined September 2008
China3370 Posts
August 25 2009 01:46 GMT
#667
On August 25 2009 05:39 Roffles wrote:
Show nested quote +
On August 24 2009 15:05 dl2agon wrote:
The mechanics between tiers are not as small as you think

I beg to differ. Free was badly outmacroed by Bisu on basically the same build in WCG the other day. Basically the same number of bases and about equal builds, but Free was just badly outmacroed for some unknown reason.

The mechanics between tiers does show, especially between S-class progamers (Flash/Bisu/JD) and lower tiered players.


I'm not sure which game you're referring to, but here's what happend in those games.

Game 2: Bisu 1-gate->range->ob->expand. Free: dt rush->FAILED
Game 3: Bisu gate->range->ob->gate->expand->reaver. Free: gate->CANCELED range->robo->reaver->ob->gate->LOSES reaver+shuttle+2 zealots->gate->expand right when he gets pwned.

You must have some really thick Bisu-colored glasses on to think Bisu won because of his insane macro.

Meh
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 25 2009 01:55 GMT
#668
On August 25 2009 10:46 baubo wrote:
Show nested quote +
On August 25 2009 05:39 Roffles wrote:
On August 24 2009 15:05 dl2agon wrote:
The mechanics between tiers are not as small as you think

I beg to differ. Free was badly outmacroed by Bisu on basically the same build in WCG the other day. Basically the same number of bases and about equal builds, but Free was just badly outmacroed for some unknown reason.

The mechanics between tiers does show, especially between S-class progamers (Flash/Bisu/JD) and lower tiered players.


I'm not sure which game you're referring to, but here's what happend in those games.

Game 2: Bisu 1-gate->range->ob->expand. Free: dt rush->FAILED
Game 3: Bisu gate->range->ob->gate->expand->reaver. Free: gate->CANCELED range->robo->reaver->ob->gate->LOSES reaver+shuttle+2 zealots->gate->expand right when he gets pwned.

You must have some really thick Bisu-colored glasses on to think Bisu won because of his insane macro.


You can call it a build order loss, but when both players are on 3 base on roughly the same timing, 40 supply is quite a bit of a difference. You can also point out Stork/UpMagic where Up had about 5 base to Stork's 4, yet Stork maxed at 200 to Up's 145 and just flat out rolled him (WCG Set 1).
God Bless
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
August 25 2009 02:25 GMT
#669
On August 24 2009 15:22 baubo wrote:
Show nested quote +
On August 24 2009 14:42 Djabanete wrote:
In his second game, where he went all-in mutas, if anything it was his mechanics that let him down. That was a very Jaedong-like strategy and his muta micro just wasn't up to it. To me that implies that there's a very real difference in mechanical skill between Jaedong and Killer.


I guess I forgot the Leta game. Because I started watching his second game. His muta micro was amazing. But he never finished off the marines when he could. Only to come back and attack again when the turret defenses were in place again.


Yeah - it reminded me heavily of Jaedong vs Iris from WL playoffs (anyone remember that?) where JD went 2-hat mutas -> 3-hat mutas -> 4 hat mutas... I think he got up to five before he forced GG.

Killer tried the same basic thing, but spent a little more time before getting mutas out because he went 3 bases to start, which threw off the first attack timing enough that Justin had turrets out. Between that and the fact that Neo Harmony has no back doors like SCR, it was pretty much doomed, even before Killer got up to more than one control group of muta and revealed that he can't micro two at once like JD does (but then, who can?). Even JD might have lost his game if he hadn't gotten the sci facility snipe due to poor(?) placement by Iris and that back door.

Killer's one chance was when he wrecked the turret wall protecting the main mineral line, but he pulled out rather than risk his damaged mutas further going for the SCV line. Bad decision making imo since he had killed most of Justin's m&m as well, but whatever.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
baubo
Profile Joined September 2008
China3370 Posts
Last Edited: 2009-08-25 03:21:24
August 25 2009 03:19 GMT
#670
On August 25 2009 10:55 Roffles wrote:
Show nested quote +
On August 25 2009 10:46 baubo wrote:
On August 25 2009 05:39 Roffles wrote:
On August 24 2009 15:05 dl2agon wrote:
The mechanics between tiers are not as small as you think

I beg to differ. Free was badly outmacroed by Bisu on basically the same build in WCG the other day. Basically the same number of bases and about equal builds, but Free was just badly outmacroed for some unknown reason.

The mechanics between tiers does show, especially between S-class progamers (Flash/Bisu/JD) and lower tiered players.


I'm not sure which game you're referring to, but here's what happend in those games.

Game 2: Bisu 1-gate->range->ob->expand. Free: dt rush->FAILED
Game 3: Bisu gate->range->ob->gate->expand->reaver. Free: gate->CANCELED range->robo->reaver->ob->gate->LOSES reaver+shuttle+2 zealots->gate->expand right when he gets pwned.

You must have some really thick Bisu-colored glasses on to think Bisu won because of his insane macro.


You can call it a build order loss, but when both players are on 3 base on roughly the same timing, 40 supply is quite a bit of a difference. You can also point out Stork/UpMagic where Up had about 5 base to Stork's 4, yet Stork maxed at 200 to Up's 145 and just flat out rolled him (WCG Set 1).


Huh? Bisu was on 3 base. Free was on 2. Bisu had the economic advantage because he held off the fast DTs. I don't know what else is there to say. More probes mining from the early game accumulate throughout the game. This is pretty simple.

As for Up vs Stork, you mean the one where Stork had like 10-15 gateways and Upmagic pushed out on 4 factories? Do you know how long it takes to macro up a 200/200 terran army on 4 factories? Upmagic not adding factories has nothing to do with macro or mechanics. It has to do with decision-making.
Meh
Realpenguin
Profile Joined December 2006
8253 Posts
August 25 2009 05:01 GMT
#671
Someone else can make the OP for tonight's STX cup, since I now have school and this is at 2 am for me.

Here's the SKT1 logo you'll need if you're going to copy my format:
http://media.tuzulo.com/images/5ypee/5yhd9/06222009-skt.png
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 25 2009 22:40 GMT
#672
On August 25 2009 12:19 baubo wrote:
Show nested quote +
On August 25 2009 10:55 Roffles wrote:
On August 25 2009 10:46 baubo wrote:
On August 25 2009 05:39 Roffles wrote:
On August 24 2009 15:05 dl2agon wrote:
The mechanics between tiers are not as small as you think

I beg to differ. Free was badly outmacroed by Bisu on basically the same build in WCG the other day. Basically the same number of bases and about equal builds, but Free was just badly outmacroed for some unknown reason.

The mechanics between tiers does show, especially between S-class progamers (Flash/Bisu/JD) and lower tiered players.


I'm not sure which game you're referring to, but here's what happend in those games.

Game 2: Bisu 1-gate->range->ob->expand. Free: dt rush->FAILED
Game 3: Bisu gate->range->ob->gate->expand->reaver. Free: gate->CANCELED range->robo->reaver->ob->gate->LOSES reaver+shuttle+2 zealots->gate->expand right when he gets pwned.

You must have some really thick Bisu-colored glasses on to think Bisu won because of his insane macro.


You can call it a build order loss, but when both players are on 3 base on roughly the same timing, 40 supply is quite a bit of a difference. You can also point out Stork/UpMagic where Up had about 5 base to Stork's 4, yet Stork maxed at 200 to Up's 145 and just flat out rolled him (WCG Set 1).


Huh? Bisu was on 3 base. Free was on 2. Bisu had the economic advantage because he held off the fast DTs. I don't know what else is there to say. More probes mining from the early game accumulate throughout the game. This is pretty simple.

As for Up vs Stork, you mean the one where Stork had like 10-15 gateways and Upmagic pushed out on 4 factories? Do you know how long it takes to macro up a 200/200 terran army on 4 factories? Upmagic not adding factories has nothing to do with macro or mechanics. It has to do with decision-making.

Yes, just rewatched it and Free definitely had 2. You are correct.
But UpMagic banking 4k and only putting out 4 factories is quite a sign of poor macro. If you don't call putting up more factories when you have that much resources as bad macro, then I'm not quite sure what macro is then.
God Bless
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