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LOL WE ARE WATCHING THEM WATCH THE TRAILER
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Elitist? *eyeroll*
Damn it I'll get myself banned if I post like this. Umm so when is Starcraft starting? I'll just say starpride, you only need maybe 300apm for perfect wc3 micro, you can't micro perfectly in starcraft even with 600. Think about it... and end of discussion please.
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Sometimes TL can be pretty stuck up when it comes to comparing SC to other RTS. I guess it comes with the territory.
Also, isn't this the same trailer they showed last year on D3's announcement?
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they are showing a cinematic we are watching them watch the cinematic
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On August 22 2009 08:43 Jyvblamo wrote:
Also, isn't this the same trailer they showed last year on D3's announcement?
Yeah wtf, you can tell its the same one just by the sound..
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On August 22 2009 08:42 starPride wrote:Show nested quote +On August 22 2009 08:41 Shikyo wrote:On August 22 2009 08:33 starPride wrote:On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly Yeah they have over 200 apm and the point basically was that... that's low. But nevermind -.-;; I don't get why you're trying to say WC3 is difficult, compared to SC it's ridiculously easy. In SC no one in the world is able to control as well as you're supposed to. How about you control 120 zerglings individually to surround and to targetfire high templars and dragoons, see when your opponent's HTs move and dodge out of the way, unburrow and burrow lurkers perfectly while surrounding your opponent with them and keep them all one storm apart. Isn't the fact that SC micro isn't possible to do perfectly already proof of it being more difficult than in WC3, where it's necessary? Geez... Sigh, I'd like to just reply with an eyeroll. your just an elitist troll
its just hard to not be an elitist when you play SC and not War3
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WTF? Was that an advertisement for IGN? Goddamn, that's low.
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FailDra already out of the tournament? Who would've thought... wait.. i did.
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On August 22 2009 08:45 StalinRusH wrote:Show nested quote +On August 22 2009 08:42 starPride wrote:On August 22 2009 08:41 Shikyo wrote:On August 22 2009 08:33 starPride wrote:On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote: [quote] u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly Yeah they have over 200 apm and the point basically was that... that's low. But nevermind -.-;; I don't get why you're trying to say WC3 is difficult, compared to SC it's ridiculously easy. In SC no one in the world is able to control as well as you're supposed to. How about you control 120 zerglings individually to surround and to targetfire high templars and dragoons, see when your opponent's HTs move and dodge out of the way, unburrow and burrow lurkers perfectly while surrounding your opponent with them and keep them all one storm apart. Isn't the fact that SC micro isn't possible to do perfectly already proof of it being more difficult than in WC3, where it's necessary? Geez... Sigh, I'd like to just reply with an eyeroll. your just an elitist troll its just hard to not be an elitist when you play SC and not War3
so true haha I remember my friend telling me about his wc3 strategy and I couldn't help but facepalm
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On August 22 2009 08:33 starPride wrote:Show nested quote +On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly
permaban?
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trash talking savior?
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Trashtalking savior?wth are they talking about
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Idra lost to Ret?! Wozers.
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Aw, sounds like they're showing the ZvZ rather than the TvZ.
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I really REALLY hope they are showing EffOrt vs NaDa and not sAviOr vs ZerO ...
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On August 22 2009 08:48 On_Slaught wrote: Idra lost to Ret?! Wozers. "I'm siick, I got the kimichi flue"
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Orc and UD mirrors are the worse MU to watch, I feel sorry for the SC guys who discoverd War3 through Orc mirror garbage...
But that's cool anyway, because in War3 there are 10 different MU so 2* more than in SC.
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On August 22 2009 08:48 On_Slaught wrote: Idra lost to Ret?! Wozers.
Idra did not play ret; ret played nada, idra played effort
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On August 22 2009 08:49 d(O.o)a wrote:Idra did not play ret; ret played nada, idra played effort and then they both lost, and played eachother in the loser bracket.
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