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if ret did beat idra its the first time on a big tournament this year. and i hope he cheesed so idra is raged. sry xD
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so who will ret play next?, he took a game from naDa ... so good
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WTF, Ret's ZvP is his best and his TvZ is very well known. Isn't ZvT his weakest, and he just beat Idra and took a game off Nada? Sickkk.
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On August 22 2009 08:30 Shikyo wrote:Show nested quote +On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance.
Heres some sc micro from my perspective.
1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly
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On August 22 2009 08:30 Shikyo wrote:Show nested quote +On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Top level players have around 250-300 apm I think.
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On August 22 2009 08:33 starPride wrote:Show nested quote +On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly Gtfo plz... both of u this is a SC site not W3 if u want to discuss about W3 go to another site ;D
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death penalty for playing wc3 imo
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On August 22 2009 08:33 starPride wrote:Show nested quote +On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly
Are you for rela?
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On August 22 2009 08:35 underscore wrote: death penalty for playing wc3 imo What are you even on about?
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On August 22 2009 08:30 Mutaahh wrote: gj ret !
and now im going to bed. Work in 7 hours.
And... I thought i could not be any more exited. But Battle.net 2.0 is FUCKNIG AWESOME!!!@#@!
but no chat channels? well i they said, not when they ship... so it will be n update?
Chatting after game is always cool. Oke, you have those game parties, so you have a private lobby... but no huge cluster of channels... :o ya i assume they will add them later, but I don't really get how this will work without channels. So we won't be able to chat with each other just mass games off the AMM ladder?
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On August 22 2009 08:33 starPride wrote:Show nested quote +On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly you both are cute <3
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Still no damn SC2 beta or even a Bet Date, wtf!
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30 mins next games, would appreciate some starcraft, anyone has reps or vods of the past games ?
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On August 22 2009 08:30 InToTheWannaB wrote: Uhh someone correct me if i'm wrong but did they just say during one of the Q&As during blizzcon that sc2 won't have chat channels at launch?
You mean like how wc3 has it now?
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On August 22 2009 08:33 starPride wrote:Show nested quote +On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly Yeah they have over 200 apm and the point basically was that... that's low. But nevermind -.-;;
I don't get why you're trying to say WC3 is difficult, compared to SC it's ridiculously easy. In SC no one in the world is able to control as well as you're supposed to. How about you control 120 zerglings individually to surround and to targetfire high templars and dragoons, see when your opponent's HTs move and dodge out of the way, unburrow and burrow lurkers perfectly while surrounding your opponent with them and keep them all one storm apart. Isn't the fact that SC micro isn't possible to do perfectly already proof of it being more difficult than in WC3, where it's necessary? Geez...
Sigh, I'd like to just reply with an eyeroll.
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I always enjoy watching WarCraft III once a year with Blizzcon. There's no macro, but the surrounds are very interesting. The hardest thing to follow are the big big battles, especially with the poor quality of the video. DJWheat can be fun, but I really wish he'd let Bunny talk more, since she actually has some insight about what's going on in the game, and half the time the things DJWheat is saying are just plain wrong (I can tell and I don't even play WIII, so that's pretty sad). DJ needs to learn to just shout and get excited whenever something is surrounded or ensnared, and shut up about what he thinks is going on strategy wise.
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it's 30 minutes for the last 20 minutes
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On August 22 2009 08:41 Shikyo wrote:Show nested quote +On August 22 2009 08:33 starPride wrote:On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly Yeah they have over 200 apm and the point basically was that... that's low. But nevermind -.-;; I don't get why you're trying to say WC3 is difficult, compared to SC it's ridiculously easy. In SC no one in the world is able to control as well as you're supposed to. How about you control 120 zerglings individually to surround and to targetfire high templars and dragoons, see when your opponent's HTs move and dodge out of the way, unburrow and burrow lurkers perfectly while surrounding your opponent with them and keep them all one storm apart. Isn't the fact that SC micro isn't possible to do perfectly already proof of it being more difficult than in WC3, where it's necessary? Geez... Sigh, I'd like to just reply with an eyeroll.
stop being an elitist douche
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On August 22 2009 08:41 Shikyo wrote:Show nested quote +On August 22 2009 08:33 starPride wrote:On August 22 2009 08:30 Shikyo wrote:On August 22 2009 08:26 starPride wrote:On August 22 2009 08:17 Shikyo wrote:On August 22 2009 08:11 starPride wrote:On August 22 2009 08:08 Shikyo wrote:On August 22 2009 08:04 starPride wrote:On August 22 2009 08:01 Shikyo wrote: Oh my god, Orc mirror is like a combination of TvT turtling and ZvZ lack of economy. Not to mention ~25 damage a hit and 700hp = oh my god. u dont know shit. in wc3 u do ur best to get ur units to match damage - armor type for ovo it would be Grunts focus raiders Raiders Focus walkers Walkers focus Grunts. Then u got to manage how u want to use your blademaster and use ur healwaves + heal scrolls. making sure ur hero doesnt get in bad posistion or certain units like kodos cause they will get owned quite fast. Also moving damaged units back and back into fight to avoid certain focus fire. same goes for heroes. even seeing that before it happens is some of the micro. wc3 micro is very complicated This doesn't change the fact that you turtle a lot and don't expand and have 700hp units and 25 damage attacks. I know you're supposed to do that, how does that make it interesting? And how's that complicated, anyway? Moving damaged units back and focus firing and using skills is extremely basic, especially if you have no macro to worry about. This doesn't change the watchability, though. And that really isn't as complicated as you make it out to be. Its very hard to execute properly and on top of that its isnt as simple as taking ur grunts and right clicking raiders. if u just right cilcked ur grunts could be blocked for atleast 12+ seconds till they get to the raiders. but with individual micro it could be 3-4 seconds. or less and u have to do this with ur whole army. and u never turtle in wc3. ever unless ur human idk where u get this idea from. I guess we're misunderstanding "turtling", then. I guess the right term is avoiding engagement. Why would you make every seperate grunt attack a seperate rider, why not attempt to surround and focus it down? And where'd you get those seconds from, it makes no sense. Or does your unit speed go up to 4x if you control your unit individually instead of in a group? -_- Also, your whole army of? 2 control groups of 2 heroes and ~8 units each? Wow, that sounds difficult. TT Grubby losing?? U focus all ur unit of that type to that 1 unit the reason why u dont sorround in a big battle unless its a hero is becasue u expose ur units and allow ur opponent to quickly gain the edge when i say expose there in a much worse posistion and its easy to take advantadge of that. there is many many elements and factors in battles in wc3. and i am easily qualified to explain it however. im not going to write a whole page on how it works. Because frankly you want to keep bashing wc3. 2 control groups? usually they use 4 something along the lines of 1 heros grunts 2 walkers 3 raiders 4 demos or some and i use 3 for raiders demos hh's and once we attack ground we start to mouse micro. which is without using control group selectins (1-4 ect). its extremely fast paced. i cant deffend my game vs people like u cause ur just elitest tard who things anything that isnt sc is a pile of shit Look if the top players have a bit over 200apm and midlevel players significantly lower that doesn't really impress me much, but thanks for clarifying how you have 4 control groups of maybe 5 units each like 10-15 minutes into the game, that seems complicated. Mouse micro without having to macro is very difficult, thanks for introducing me to that, you never do something as complicated in Starcraft. Defilers are very simple to use, for instance. Heres some sc micro from my perspective. 1-4 A ground. o wait some tanks. k got my defilers in 4. Consume dark swarm 1-4 move there.. ok consume.. dark swarm oh look i did about 15 actions so far. ur a fucking troll kid. and all the pros have awy over 200 apm. and i my self have 230 regularly Yeah they have over 200 apm and the point basically was that... that's low. But nevermind -.-;; I don't get why you're trying to say WC3 is difficult, compared to SC it's ridiculously easy. In SC no one in the world is able to control as well as you're supposed to. How about you control 120 zerglings individually to surround and to targetfire high templars and dragoons, see when your opponent's HTs move and dodge out of the way, unburrow and burrow lurkers perfectly while surrounding your opponent with them and keep them all one storm apart. Isn't the fact that SC micro isn't possible to do perfectly already proof of it being more difficult than in WC3, where it's necessary? Geez... Sigh, I'd like to just reply with an eyeroll.
your just an elitist troll
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