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[Q] Mechanics or Strategy First? - Page 2

Forum Index > Brood War Strategy
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Hundredth
Profile Joined November 2008
United Kingdom142 Posts
July 25 2009 21:57 GMT
#21
On July 26 2009 03:33 pangshai wrote:
I'm not sure what "strategy" entails,


Broad term but I mean knowing how to react to variations of builds, different approaches to the mid-game, timing your expansions/tech correctly etc. Basically all the small nuances as well as the obvious things like 2 Fac Tank > HydraLurk > SKTerran
YPang
Profile Blog Joined April 2007
United States4024 Posts
July 25 2009 22:33 GMT
#22
strategy isn't hard to learn, its just a few memorized stuff, but mechanics is much more important, why do you think there are progamers that can win games but lose at really top levels/ (therock) its cuz their mechanics is straight up good but they are fucken stupid.
sMi.Gladstone | BW: B high| SC2: gold T_T
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-07-25 23:22:48
July 25 2009 23:20 GMT
#23
On July 26 2009 07:33 YPang wrote:
strategy isn't hard to learn, its just a few memorized stuff, but mechanics is much more important, why do you think there are progamers that can win games but lose at really top levels/ (therock) its cuz their mechanics is straight up good but they are fucken stupid.

That's just horribly wrong
What you're describing is "copy a build order from someone else", and not strategy
and you contradict yourself saying that "good mechanics is straight up good for some player and yet they lose game because they're stupid", implying that strategy is waht kept these gamers from progressing.

For Op:
You want to "have a plan", may it be a plan of your own or someone else's, I believe that's what you call "strategy". You CAN copy a building order from someone else, that's fine, and you can use your own, which is fine also.
What is important, though, is that you MUST have a plan in mind. If you want a higher apm you should instead of thinking "click faster" you should really "think faster" such as "I'm going to expand and make these kind of units and position them over there", as your strategy demands you to do more, you'd have to move faster, and improves your mechanics as a result.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
July 25 2009 23:32 GMT
#24
Once you know basic concepts of starcraft strategies, both strategy and mechanics should be improved at the same time to get better the fastest way possible. Working only on one will slow you down.
Freedom is a stranger
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 25 2009 23:49 GMT
#25
I've had tons of people beat me with superior strategy even though I had better mechanics. As long as your mechanics are not terrible it's possible to win a match with better knowledge of the matchup
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2009-07-25 23:54:48
July 25 2009 23:53 GMT
#26
the thing is: the better ur mechanics are the more time u got during the game to think about ur strategy. (yy, pros practiced so much that they dont have to consciously think about anything, but D players definitely will)

and the better ur mechanics are the more strategies u can perform successfully. but on the other hand doing what u do in a good way is pointless if u make the wrong decisions in the first place. ur crazy muta micro wont help u if u decide to stay with mutas while ur opponent already has 5 archons. id rank it like that:

big strategy > mechanics > small strategy.

if u see a 5pool or a dt rush u must know the proper response, no mechanics in the world can save u if u dont go for the appropriate counters. mechanics on the other hand can easily compensate little mistakes like eg building a cannon too much or too few or choosing a unit mix that is slightly off balance.


strategy and mechanics improve and condition each other. focusing on only one of them is no good idea.

"What am I supposed to do against this?" - "Lose!" :-]
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
July 25 2009 23:55 GMT
#27
and the other way around you can play as dumb as a (P)Rock and still win with superior mechanics

But usually you need to have a general ideaof what you're doing first. Basic safe build order unit composition and then focus on your mechanics.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2009-07-26 00:02:21
July 26 2009 00:01 GMT
#28
On July 26 2009 08:55 Ilikestarcraft wrote:
and the other way around you can play as dumb as a (P)Rock and still win with superior mechanics

But usually you need to have a general ideaof what you're doing first. Basic safe build order unit composition and then focus on your mechanics.



this is simply wrong. even if a progamer plays like a robot and isnt very smart in adapting to unknown or uconventional situations he knows all the basic strategies, their timings, their counters and so on.

if u dont try some really weird shit a guy like rock does choose an appropriate strategy. the thing about mechanics being the superior factor for the success as a progamer is that after 10 years u simply cant outplay ur pro opponents on a regular basis. in the long run u wont be able to compensate really lacking mechanics by superior strategy.


this is not true for d and c ranks on iccup. the strategical decision-making differs much more on the chobo level than it does between pros.
"What am I supposed to do against this?" - "Lose!" :-]
vlaric
Profile Blog Joined July 2007
United States412 Posts
Last Edited: 2009-07-26 08:20:50
July 26 2009 00:16 GMT
#29
I think this has been already discussed at length in this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=78677

There's also a liquipedia article that I think might find what you're looking for:

http://wiki.teamliquid.net/starcraft/How_to_practice

I hope this helped.
Wannabe zerg player
Tehinf
Profile Joined September 2008
United States192 Posts
July 26 2009 00:19 GMT
#30
i'd say mechanics? because if you had no mechanics but u know a build order, that won't help u against a macro genius
"Good, better, best. Never let it rest until your good is better, and your better is best."
PH
Profile Blog Joined June 2008
United States6173 Posts
July 26 2009 00:38 GMT
#31
Raw mechanics first. Learn how to do things properly. Learn how to micro properly, learn how to macro properly, learn how to build your first pylon exactly when you need to, etc.

Strategy is an application of mechanics.
Hello
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 26 2009 00:45 GMT
#32
Mechanics DEFINATELY. A terran with amazing macro but who is such a robot that they have no outlet for strategic expression, or even free thought, whatsoever (Idra), is still much better than any cheesy terran/zerg/protoss who has an amazing strategy.
U Gotta Skate.
Diomedes
Profile Joined March 2009
464 Posts
Last Edited: 2009-07-26 00:59:34
July 26 2009 00:48 GMT
#33
Mechanics.


On July 26 2009 05:21 Jonoman92 wrote:
imo strategy comes first, you can't really have mechanics without having strategy.


Huh? Mechanics can be done by a robot. It's the easiest to learn and has the most payoff.


First you have to learn what you should be doing,


You can't know what you should be doing if you don't get any feedback. If you lose because of mechanics you can't say anything about your strategy. You can't learn to adjust it. And you can't just 'know'. You have to learn through experience through D+ and above games.

Only way to learn strategy is by winning and losing games on a level beyond basic mechanics.

It's really 'you can't run before you walk' and you are claiming you can't learn to walk before you know how to run.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-07-26 02:27:44
July 26 2009 00:52 GMT
#34
mechanics = ability to carry out a strategy
strategy = gameplan...decisions made in game.
They can each limit the other.
You can know what you want to do, but cant.
You can do more than what you know what to do.
Its a complex relationship.
This end was inevitable due to how I defined the terms.

Artosis said that the game is being more and more mapped out. This means that more of the same kind of strategies are being used. And this means it is easier for a player to realize and learn better strategies. The whole community is doing a part in figuring out good strategy, but mechanics is a personal thing that must come down to individual effort and talent. This seems to me a plausible reason why mechanics are said to be more important than strategy. Also, as I have mentioned before, good mechanics are something that can be relied on every game, while strategy is related to factors of chance in a game. And as I have seen others suggest, once you have good mechanics that can actually open up more strategical opportunities to the mind as possible, while better strategical thinking does not open up better mechanics to the mind as possible?

--------------
v "They (yes even the top ones) are simply clueless on strategy."
Thats not fair, but if you want to change it to "often clueless on high level strategy" or somesuch ... meh ... why not.
| www.ArtofProtoss.vze.com |
Ver
Profile Joined October 2008
United States2186 Posts
July 26 2009 02:01 GMT
#35
Foreigners actually have pretty good mechanical skill. They (yes even the top ones) are simply clueless on strategy. Strategy goes beyond copying build orders (although you have to know the right ones to copy and nearly all foreigners don't), as it includes game sense (foreseeing how the game plays out and predicting the opponent's move) and decision making (extremely important).

Before doing anything however you need to have basic macro down. You need to be able to execute a basic build efficiently: that means constant peon production, not missing supply, and consistent macro early game. That is priority number one.

After that it is up to you. Frankly working on one intensely at a time is probably the most optimal (strategy first) rather than trying to split effort between them.
Liquipedia
YPang
Profile Blog Joined April 2007
United States4024 Posts
July 26 2009 02:08 GMT
#36
On July 26 2009 08:20 evanthebouncy! wrote:
Show nested quote +
On July 26 2009 07:33 YPang wrote:
strategy isn't hard to learn, its just a few memorized stuff, but mechanics is much more important, why do you think there are progamers that can win games but lose at really top levels/ (therock) its cuz their mechanics is straight up good but they are fucken stupid.

That's just horribly wrong
What you're describing is "copy a build order from someone else", and not strategy
and you contradict yourself saying that "good mechanics is straight up good for some player and yet they lose game because they're stupid", implying that strategy is waht kept these gamers from progressing.


heh thats not what i meant, i mean like if you spot a cyber turning, as to when you spot a cyber staying idle you'd know what to do. I'm pretty sure as of right now for D/D+/C ranks if you memorize a few case scenarios you can pretty much win. Thats what i meant ;o...

Its especially true for TvZ... Other than that its just mechanics and multitasking creating multiple dropships and harrassing and shit...

but yes i did contradict myself, i did it on purpose. I mean that players like Rock can be a progamer on PURE mechanics and little strategy thats why they are not TOP player. You can be a decent player in foreign scene too if you got top notch mechanics but no strategy.
sMi.Gladstone | BW: B high| SC2: gold T_T
Batibot
Profile Blog Joined August 2008
Philippines348 Posts
July 26 2009 02:15 GMT
#37
On July 26 2009 02:08 Hundredth wrote:
At my level what would you recommend I should be focusing on - mechanics or strategy? By mechanics I mean mass gaming while consciously working on a certain mechanic and strategy watching replays and comparing the higher level play to your own.

I quoted you to show that strategy should come first. You should watch other players, read guides. You have to know what you're doing, how to do it properly before you master it. In case, people don't know, your late-game management is driven by your strategy. Strategy is how you play the game, how you think. If you just practice mechanics, you'd be building wrong units at the wrong time. You should therefore try to practice one MU first and practice one "standard" build as it's supposed to be safe-to-all and depends on how you adapt to your opponents' strategies.

Mechanics will come as you mass games trying to understand the ins and outs of one build in one MU. Don't believe those people telling you that mechanics make you win. It's wrong. Yes, it makes you win. But, when a player slightly deviates from the "standard" and you still play like a robot with only a few "options" or strategies to his arsenal, you'd lose because you don't know how to adapt. Strategy is the base knowledge of StarCraft.

You'd learn how to build your buildings properly, know the proper responses first. Since you have a strategy, you know what to do. Think of it as strategy is the blueprint. You need it to build a good house, to be a good player. If your blueprint is bad, you have to alter it again. But, with mechanics, think of it as your building materials. Little by little, you get to build your house but, you don't want to start off using the wrong blueprints.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 26 2009 06:26 GMT
#38
I'm not that great of a player, but my suggestion is as follows:

Stage 1: most basic strategy
Learn 1-2 builds (one aggressive, one economical) first. Ex: TvP, learn to play 2-fact push and 1-fact CC; PvZ only needs you to know forge-FE
Logistics: 1 base hydra fails no matter how good your mechanics are...unless your opponent is D- or did a 14CC or something that leaves them with no defense

Stage 2: moderately good mechanics
When I say moderately good, I mean a bit better than "moderate." I mean...
- consistently avoids POP-block (psi-lock)
- opening BO timings are near perfect (not that hard)
- gets good saturation in minerals whenever it's the best option (since some situations require to sac econ a bit)
- doesn't let the cash pile up
- micro is better than 1a2a3a
Logistics:
Good strategy doesn't win and cannot properly be executed without correct "calculation" and precise play. You might get your 2-1 at the right time

Stage 3: more builds and learn to adapt better
Get a better understanding of the game and that great rule of balance in StarCraft, all the strategic and tactical advantages, and then learn new builds and what the builds are supposed to do. Your mechanics will transfer directly into the new builds.
Logistics: Once your mechanics are good, you can't get past the next stage without game sense. You need to be able to figure out "he went overboard with the tech. I'll put down 3 more gateways and run him over" or "my expo is difficult to defend and he's committed too much of his army. I'll sac this expo, counter at his natural and push straight into his main."

After that point, you can work on either one, but to be top-level you'll need both strategy and mechanics. Your strategy will be accurate enough to put up a good fight against the opponent, and your mechanics will probably be sufficient to follow through with your strategy.
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fearus
Profile Blog Joined December 2003
China2164 Posts
July 26 2009 07:21 GMT
#39
BOs are strategy not mechanics.
bisu fanboy
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
July 26 2009 07:41 GMT
#40
On July 26 2009 02:10 JoMal wrote:
When your mechanics are good, you can execute any strategy.


Yes this. This is the best answer yet. Many players like myself are stuck at D simply due to the lack of mechanics. You may have a powerful strategy but you may not have that mechanical ability to carry it out.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
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