
[G] D+ Adventures in Bio-tank - Page 3
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generic88
United States118 Posts
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Manifesto7
Osaka27151 Posts
As another above poster said, following this up with a 7 bat/medic drop as a probe raid is very very fun too ![]() | ||
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GTR
51478 Posts
On July 08 2009 10:27 Manifesto7 wrote: Can an FE build be a rush? GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there. which amazes me even more that he is d+ protoss power everyone. | ||
Nevuk
United States16280 Posts
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dekuschrub
United States2069 Posts
On July 08 2009 15:21 GTR wrote: which amazes me even more that he is d+ protoss power everyone. oh god that makes me sick... | ||
Sadistx
Zimbabwe5568 Posts
Pretty sure most people (who have played iccup before) can get to D+ with protoss by proxy 2-gating on 2-player maps in about 3 hours. | ||
meathook
1289 Posts
Yeah.. he probably plays that build only. 3 gateway before expo can catch alot of terrans off guard and you dont really need to micro or anything when you play that. But really, I am not amazed.. Unlike Terran and Zerg, the standards for Toss players are substantially lower. I have seen such fags reach C- with barely 100 apm when playing toss and doing just gay builds like that one or speed zealot rush. It is disgusting. Loving the lack of gg from GTR in that replay. Hahaha... On July 08 2009 09:47 Manifesto7 wrote: I'm afraid your person was sadly misinformed. I am, and will always be, a D+ player who hobbles over the C- line occasionally. I don't play competitively of course, I just play for fun, and all races. Maybe if I get bionic hands and play only Terran I could get to C+. I think it was Nyovne who said that, actually. You should look into that bionic hand surgery then! | ||
Stimpacked
Philippines368 Posts
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Zoler
Sweden6339 Posts
On July 08 2009 10:27 Manifesto7 wrote: Can an FE build be a rush? GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there. Well, if you know he's not making dts you can skip ebay and you can add the barracks way earlier than ForGG did. But then you add them before your second fact and you can only build 4 rax. This is a much faster attack (with 2-3 tanks 1 group marine 2-3 medic) But yeah it's not the same build at all I'm sorry I'm just talking nonsense ^^ | ||
Zoler
Sweden6339 Posts
On July 09 2009 00:24 Stimpacked wrote: reavers/dt's could crush the build.. even good goon micro can stop it.. wtf +1 weapons that takes too long.. for me this is d-/d guide. I wouldn't say D/D- but I agree that +1 weapon / armor just takes too long and is just too expensive / not needed for an attack such as this. | ||
generic88
United States118 Posts
Visual Aide: X = Mine V = Vulture T = Tank M = MnM X V TM X V TM X V TM | ||
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Manifesto7
Osaka27151 Posts
On July 09 2009 00:24 Stimpacked wrote: reavers/dt's could crush the build.. even good goon micro can stop it.. wtf +1 weapons that takes too long.. for me this is d-/d guide. Apparently your reading comprehension is D-, as I clearly state that the upgrades are in the event of a longer game, in order to keep the bionic units relevant. Nowhere does it state that you have to wait for it to finish before the first attack. And if you had bothered to watch any of the replays, you would see how easy it is to take care of D+ reavers. | ||
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Manifesto7
Osaka27151 Posts
On July 10 2009 12:45 generic88 wrote: If the primary reason Bio is non-viable past early game in TvP is High Templar Psionic Storm why not transition into a 50/50 or 60/40 Mech/Bio. I know, I know, but hear me out for a second. Then play a standard Vulture/Tank game except place your MnM directly behind your Tank line. This way they would be safe from Storm and could pick apart any damaged Zealots which made it to the Tank line while simultaneously nullifying Shuttle drops (perhaps maybe also being used to snipe Observers). Yes, you'd have less Vultures and thus less mines, but in Standard play most mines are "wasted" anyway because they are destroyed by splash damage from other mines. Visual Aide: X = Mine V = Vulture T = Tank M = MnM X V TM X V TM X V TM Yep, absolutely. If you see the game on Colosseum that I uploaded, I make a nice transition to vultures and mines, while guarding tanks with bionic units. It works very well, especially with shuttle bombs. | ||
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Manifesto7
Osaka27151 Posts
I think it was Nyovne who said that, actually. You should look into that bionic hand surgery then! Perhaps Nyvone just sees my untapped potential. B- here I come! | ||
generic88
United States118 Posts
MnM can also snipe enemy Nexus very, very quickly, Much faster than I thought they could. | ||
nttea
Sweden4353 Posts
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tobi9999
United States1966 Posts
awesome build, but seriously you only need BBS when in the bloodred zone. | ||
StorrZerg
United States13919 Posts
On July 14 2009 22:12 tobi9999 wrote: ROFL MANLIFESTO CRUSHER awesome build, but seriously you only need BBS when in the bloodred zone. some of usdon't like to smell when we play | ||
Zoler
Sweden6339 Posts
wat | ||
Jonoman92
United States9104 Posts
![]() Nice guide btw. http://repdepot.net/download.php?type=rep&id=16826&name=SinkingPlayer vs SCC-Arcology.rep | ||
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