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[G] D+ Adventures in Bio-tank

Forum Index > Brood War Strategy
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Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
Last Edited: 2009-07-08 00:48:51
July 07 2009 07:38 GMT
#1
[image loading]


First let's set some ground rules ladies, this is a guide for D players only. If you sport the canary yellow, the viagra blue, or the snot green icons, get out now. This guide is for manly men who share in the brotherhood of blood-red D icons.

You know what I like about being a D player? You have the freedom to do whatever you want. Nobody is going to run you over for forgetting a depot for a minute, and your build order doesn't have to be a machine. There is room for error, which opens up a variety of fun builds.

Now then, to business. Recently I jumped on iCCup for the first time in a couple seasons. (Profile) I like to play all the races, but I dislike PvP. What do I find on iCCup? 95% protoss players being jerks. As a result, I thought I would refine my patented ManifestoCrusher, ie. tank bio build.

Purpose

The purpose of this build is to attack the protoss in a window where they have most likely just taken their natural expansion. Normal terran timing attacks work on this principle, but focus on the protoss' second expo. They also require you to FE yourself, which is lame and boring. It is also just a super fun build to play, and it requires bursts of intense micro.

Kind of a Build Order

I don't do numbers, watch the replays, but here is how I build things:

1. Build your depot, barrack, gas, and factory as normal. You can wall or not, I don't care. I scout pretty early, usually after depot, just to check for bullshit cheese.

2. Build two marines to rid your base of the scouting probe. Start your tank and siege together. + Show Spoiler [random note] +
In lots of my replays I seem to be getting siege and then tank, there is no reason behind this except I don't want to forget later, or use my gas for bio stuff. I just get it out of the way.

3. With the scouting gone, drop your second barrack deep in your base. Follow that with the academy. While you are building the academy, build marines non-stop. I suggest rallying them away from your ramp so they are not so visible.

[image loading]

Starting the super secret buildings...

[image loading]

D+ Macro working overtime... don't forget depots please!

[image loading]

My troops, chilling out before war (and away from the ramp).

4. When the academy finishes, start stim and build three or four medics to go with your 8 to 10 marines. Continue building tanks as gas allows. Follow stim tech with range.

Moving out!

I move out at about 45 supply. I usually have had to cut a few scv here and there to get tech faster, but 45 gives you 12 or so MM and 3-4 tanks. By this time you have long since scouted his position, and you should consider sending out another scv ahead of the army to check where his goons are, by your choke or at his own choke.

[image loading]

If your army looks like this, you should be in good shape.

If they are by your choke, be careful! A user with good goon micro can bleed your MM all the way across the map. Lead with your tanks, but make sure your marines can sprint forward if he tries to target them. If you lose your tanks, you are dead.

[image loading]

You may encounter resistance in the middle of the map. Use your rines to chase them back, but send your rines back to your medics to heal. You have to keep them alive.

If his army is by his choke, he may have expanded very quickly, or he is guarding some kind of tech. Most players seem to be going reaver, which is ok for our build.

PROTIP! As you move out, reset the rally points of your barracks and factory to his choke. You will need instant backup, and a marine drip helps protect your tanks.

[image loading]

Hit the nexus if it is there, siege up the ramp if he is in his main. Might want to send an scv at this point too. Note the reinforcements automatically coming down the map.

Now what?

Now your goal is to exploit this window of time and force protoss into his main. If he has already dropped an expansion, then you want him to lose his army defending it, or have him retreat.

[image loading]

Someone get a mop, it's time to clean up!

If he has a reaver, kill the shuttle. Your tanks should be spread and sieged, and the marines should stim and attack the shuttle. Without the shuttle he cannot intercept your reinforcements or harass your basically undefended main.

Some Random Points

- A DT build kills this very very hard. If you have reason to suspect DT, go home and take your expansion. You will run out of scans.

- The first medics are to keep your first marines alive as they chase goons across the map. After the first batch, make straight marines from the barracks.

- Don't lose your tanks. You need them to scare the protoss guy.

- If your first attack does not win, don't despair. Continue to rally marines and tanks to reinforce. Retreating allows protoss to breathe, and they will probably win.

- If the contain/attack is prolonged, make another barrack and another factory with no add-on. Research mines and add some vultures into the mix. Do not give up on the marines. Don't forget range when your gas builds up again.

- +1 weapons take down shields like crazy. You need an ebay at some point (after you move out) so get it. Another option is to use your scouting probe to make an ebay close to the opponents main. Float is and you will save a scan. You will also draw his units toward home.

- Don't be a pussy and wait too long. If you wait his goon count will get too high and you won't have the firepower to stop it. 45 pop and go.

But Mani I need to expand!

No you don't. You can survive 8 minutes without dropping another CC. Obviously if you think you are not going to be able to crack his main, then expand. Otherwise, full steam ahead!

Conclusion and replays:

This build will get slaughtered at higher levels, but one of the great things about being D is you can try different stuff and still have a chance to win. Here are some replays and some comments about them. You can down load the whole pack or just one by one.

Full Pack

This was my first attempt, just free balling it.

[image loading]



This is a second, standard game on python where the build works as it should. It is also the game where I got the above screenshots.

[image loading]



This is a third standard game on python, where the build works.

[image loading]



This is a game on Collosseum that went a little bit longer, and shows a transition to vultures.

[image loading]



Another game on python, this time with a reaver backstab. This is a little longer than the others.

[image loading]



This is an example of the build on Medusa.

[image loading]



In this game on Katrina I took some early damage but stuck with it. Scanning his natural timing helped me man up and move out.

[image loading]



I lost this game as my opponent switched up to dts. That, combined with my t-rex claw control spelled gg for me.

[image loading]



I lost this game by losing my tanks due to poor positioning. If I hadn't been so greedy I could have done better.

[image loading]



This guy just raped me silly

[image loading]



Any feedback is greatly appreciated, give it a try and post the results!
Enjoy!


Question and Answer Time!

On July 07 2009 16:49 Wala.Revolution wrote:
Can't you fake an FE? Just pretend to move out with 4 (instead of 6) and no vulture to push the goons back.

Also keep in mind many tosses keep a probe in the corner of terran's nat to check for expo.


You absolutely can. It does, of course, depend on how close his goons are. You really really don't want him to get hasty and pick off the first tank.

On July 07 2009 22:17 Revabug wrote:
I don't think you need the ebay tbh, by the time DTs pop you'll probably have 2 scans which would give you time to throw it down.

Otherwise you can get a CC way earlier. If they went for reaver tech you can just quickly run your SCVs and they'll be forced to use their reaver very defensively, especially with marines stopping the shuttle from dropping units on the tanks.


This is really personal preference. I like floating an ebay over the protoss base because it is super fun and forces him to reposition his troops. If he ignores it you can land it and cause more havoc. Also, I really like +1 attack at the 8 minute mark or so. It helps keep the MM relevant.

As for the dts, I'm afraid I disagree with you. The smart protoss player will just send them one at a time at you, and after your second scan your push will get chopped to shreds. dts kill marines in one hit, and really suck the life out of this build.

On July 07 2009 22:57 meathook wrote:
P.P.S
I remember someone telling me that you were B-level terran at one point.. what happened, Mani?


I'm afraid your person was sadly misinformed. I am, and will always be, a D+ player who hobbles over the C- line occasionally. I don't play competitively of course, I just play for fun, and all races. Maybe if I get bionic hands and play only Terran I could get to C+.

On July 07 2009 22:57 unknown.sam wrote:
was this build inspired by the go.go game against bisu in OSL??

edit: i was wondering...this kind of build wouldn't work well where the positions are pretty far from each other like say on destination??


Nope, sorry, I have been doing this since before go.go was born. His was the deep six variant as well (something like what Testie used to do on Nostalgia all the time). However, I think FE is for babies, so I like this build.

Long travel distances suck. At D though, many protoss payers just run home, so it is fine. It is those players who micro their goons all the way back up the map that easily defeat this build.

On July 08 2009 01:20 d_so wrote:
do you add any upgrades?

i used to do this build as an off-speed kinda build and ive noticed early +1 armor really helps, especially if they switch to DT's (takes two hits to kill marines)


I do like upgrades, and next time I play I will try armour rather than attack

On July 08 2009 02:52 Luddite wrote:
Isn't this build a fairly standard timing attack in tvz?


It used to be. See Goodfriend vs July in the OSL finals on Forte for a nice example. However, with modern mutas, this build dies pretty hard TvZ now. Once you lose the tank it is over, and mutas rape the reinforcements, which is such a huge part of making this work.

On July 08 2009 06:11 derbz wrote:
Y'know, I always thought rines should be used more in TvP. Way to be.

Wouldn't reavers kind of destroy this build, though? I get that the shuttle would be taken down easily but reavers>marines.


Yep, reavers suck. This build is awesome against zealot/goon, but a reaver leaves a lot of challenges. If you watch the replays though, the majority of the games the protoss goes for a reaver. If he has above average micro with shuttle / reaver, you probably won't win. But at D, it evens out. Having an scv along for a turret or two really helps limit the mobility of the shuttle ad protects your tanks.

Take a look at the replay though, I managed to win vs reaver every time I think.

On July 08 2009 08:56 generic88 wrote:
I have a question. Terran infantry seems to be a lot weaker than mech in many regards. (Tons of counters, Goon Micro, Reaver, DT, HT. More APM required due to their fragility and large numbers). Are there any advantages or strengths that infantry has over mech?


Well, yes and no. Vultures die very quickly to dragoons, and they do nothing vs a reaver. MM can heal itself, take a similar number of hits, and kill observers / shuttles. In addition, the rate of fire of 10 stimmed marines compared to 6 vultures or so is incredible. Marines pour out a lot more damage.

For this build I don't consider HT to be a counter because it takes too long to get. Goon micro is kind of a counter, but it still forces them back, which is the point of this build. You want to get your tanks in position.

But it is surprising, and it is an early attack. The main reason to do it? It is fun!
ModeratorGodfather
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 07 2009 07:49 GMT
#2
Can't you fake an FE? Just pretend to move out with 4 (instead of 6) and no vulture to push the goons back.

Also keep in mind many tosses keep a probe in the corner of terran's nat to check for expo.
Stuck.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
July 07 2009 07:50 GMT
#3
nice guide my fellow D-brother!
this is exactly the stuff i'm looking for. and because i just switched to terran a few days ago, i'll definitly give this a try. sounds fun
http://twitter.com/jhNz
rredtooth
Profile Blog Joined December 2008
5459 Posts
July 07 2009 07:56 GMT
#4
how many times did you have to play in order to get the red terran spawn for your screenshots? also, bunkers hurt. alot.
[formerly sponsored by the artist formerly known as Gene]
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
July 07 2009 08:17 GMT
#5
I always knew real men played terran!
And all is illuminated.
GTR
Profile Blog Joined September 2004
51420 Posts
Last Edited: 2009-07-07 09:10:56
July 07 2009 08:22 GMT
#6
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+
Commentator
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 07 2009 08:43 GMT
#7
I hate you T.T

plz don't ban me
No no no no its not mine!
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 07 2009 09:04 GMT
#8
On July 07 2009 17:43 Clasic wrote:
I hate you T.T

plz don't ban me again


fixed. anyone of these games your aka? ^^
ModeratorGodfather
Yaqoob
Profile Blog Joined March 2005
Canada3320 Posts
July 07 2009 09:09 GMT
#9
I remember you doing this build against Fakesteve in the bet for his post count versus the cd and I know for sure you did it last game on rh3 and won with it. Mani Fighting!
김택용 Fighting!
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 07 2009 09:17 GMT
#10
I've been going 1fac, get tank, take expo, cut SCVs, add 4 barracks, move out with 3 tanks and 2 groups of MnM at ~44 supply. Works wonders because it looks like a regular build, hits before reavers pop/observers come to your base unless the protoss does obs before expo, then he'll be behind on gates anyway. Used it alot on god's because you can take the expo above the ramp, siege 2 tank ontop of the ramp then hide the rest of your dudes.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
July 07 2009 09:19 GMT
#11
I really like this build when I used to use it. Fun build overall, although it tends to be weak vs reaver or DT openings. I think an important thing is to push out with 6 rines and your first tank to fake FD, although a 2 gate or even a 1 gate ranged goon opening might be able to pick off some rines.

A variation of the build that I use is a pure marine medic build which seems really strong as well. Mostly I wing it, but it opens something standard with a wall in. So, 9 depot 11 rax. Delay your gas a bit, and get gas on 13, and start your ebay at the same time. when your ebay is done you'll have more or less exactly 100 gas, start +1 armor, and take 2 SCVs off gas. Then start academy and 2 rax at roughly the same time around 21~22 supply. Academy first, then raxes, cutting SCVs now to get these buildings up.

When academy is like half done put SCVs back on gas, so you can have a good amount when acad is up. when acad is done get stim, and get 3 medics when gas allows, then add a scanner, and pump marines. stim and +1 armor should finish about the same time, so push out when they're done, and you've about 15 marines and 3 medics. The +1 armor makes DTs take 2 hits to kill you, and goons, 5 hits. Now you have the option of expanding or adding a factory depending on what build he did. Generally, reaver = factory, any goon -> expo build, expand (your marine medics should be able to push him back up the ramp, and force a cancel on the expo).
#1 midas fan
grobo
Profile Blog Joined February 2007
Japan6199 Posts
July 07 2009 10:53 GMT
#12
On July 07 2009 16:38 Manifesto7 wrote:
This guide is for manly men who share in the brotherhood of blood-red D icons.


I have never felt better about being a D/D+ player, thanks mani!

And now, on to the reading!
We make signature, then defense it.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2009-07-07 12:42:34
July 07 2009 12:42 GMT
#13
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+


lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is
Lim Yo Hwan forever!
Revabug
Profile Blog Joined June 2009
United Kingdom147 Posts
July 07 2009 13:17 GMT
#14
I don't think you need the ebay tbh, by the time DTs pop you'll probably have 2 scans which would give you time to throw it down.

Otherwise you can get a CC way earlier. If they went for reaver tech you can just quickly run your SCVs and they'll be forced to use their reaver very defensively, especially with marines stopping the shuttle from dropping units on the tanks.
MoeMoeKyun
Profile Joined January 2009
United States215 Posts
July 07 2009 13:35 GMT
#15
Nice
I lol in ur general direction
meathook
Profile Joined December 2007
1289 Posts
July 07 2009 13:57 GMT
#16
I have been using a variation of this build for a while now.. it works well on D, if you are surreptitious.

However, I like the Nada-style FD with more marines and a medic better as I find it to be less all-in. Because, as you said in OP, this is very easily countered by DTs.

If you are successful with the push and he does not leave the game, a funny follow-up is the 7 firebat+medic drop on his main Nexus while he is dealing with your contain.

P.S.
115 apm fighting!

P.P.S
I remember someone telling me that you were B-level terran at one point.. what happened, Mani?
An ugly planet. A bug planet.
unknown.sam
Profile Joined May 2007
Philippines2701 Posts
Last Edited: 2009-07-07 14:00:47
July 07 2009 13:57 GMT
#17
was this build inspired by the go.go game against bisu in OSL??

edit: i was wondering...this kind of build wouldn't work well where the positions are pretty far from each other like say on destination??
"Thanks for the kind words, but if SS is the most interesting book you've ever read, you must have just started reading a couple of weeks ago." - Mark Rippetoe
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
July 07 2009 16:20 GMT
#18
do you add any upgrades?

i used to do this build as an off-speed kinda build and ive noticed early +1 armor really helps, especially if they switch to DT's (takes two hits to kill marines)
manner
generic88
Profile Joined December 2008
United States118 Posts
July 07 2009 16:48 GMT
#19
Way more fun than the mechanized builds. It makes me sad bio-builds aren't more viable. I <3 U.

What's next? Using it on Terran players of course!



PS:
Does anyone know what build Hwasin used against Bisu on Outsider where he went with a mostly mechanized build save for a small group of MnM he used to ward off shuttles and then load into bunkers after his contain went up?
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
July 07 2009 17:45 GMT
#20
Excellent mani I love that you included many pictures.
Hi.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
July 07 2009 17:52 GMT
#21
Isn't this build a fairly standard timing attack in tvz?
Can't believe I'm still here playing this same game
Husky
Profile Blog Joined May 2009
United States3362 Posts
July 07 2009 18:45 GMT
#22
haha this post is seriously epic.

Had me laughing the whole way through and now I know how to counter this build should I encounter it :D
Commentaries: youtube.com/HuskyStarcraft
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 07 2009 18:50 GMT
#23
On July 07 2009 21:42 Zoler wrote:
Show nested quote +
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+


lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is



he might have bad macro give him slack this is a D section ffs
Hwaseung Oz fan for life. Swing out, always swing out.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
July 07 2009 19:31 GMT
#24
lol
This build was the exact way I first learned to TvZ a couple years ago ^.^ Gonna have to try it out vs those silly Toss players.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 07 2009 19:42 GMT
#25
Did you add this to Liquipedia manifesto?
Administrator~ Spirit will set you free ~
kawoq
Profile Joined November 2005
Guatemala357 Posts
July 07 2009 19:47 GMT
#26
You know what I like about being a D player? You have the freedom to do whatever you want. Nobody is going to run you over for forgetting a depot for a minute, and your build order doesn't have to be a machine. There is room for error, which opens up a variety of fun builds.


QFT

For thus of us who still play for the fun of it (with a little bit of competitive gaming ofc)

"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
checo
Profile Joined November 2008
Mexico1364 Posts
July 07 2009 20:45 GMT
#27
On July 08 2009 04:42 Plexa wrote:
Did you add this to Liquipedia manifesto?


=D thx for this BO and liquipedia pals
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
July 07 2009 21:02 GMT
#28
ooo someone on USEast used this build on me when I was playing as Protoss. My goons micro sucks so it totally raped me =D
derbz
Profile Joined April 2009
Canada87 Posts
July 07 2009 21:11 GMT
#29
Y'know, I always thought rines should be used more in TvP. Way to be.

Wouldn't reavers kind of destroy this build, though? I get that the shuttle would be taken down easily but reavers>marines.
Novie
Profile Joined May 2009
Canada3 Posts
Last Edited: 2009-07-07 21:46:32
July 07 2009 21:46 GMT
#30
Omg i got owned by this on colloseum. He took cliff and raped all my goonz
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 07 2009 22:32 GMT
#31
On July 07 2009 21:42 Zoler wrote:
Show nested quote +
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+


lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is

lol, no.

http://www.teamliquid.net/tlpd/games/9269_fOrGG_vs_Kal/vod
generic88
Profile Joined December 2008
United States118 Posts
July 07 2009 23:20 GMT
#32
On July 08 2009 06:11 derbz wrote:
Y'know, I always thought rines should be used more in TvP. Way to be.

Wouldn't reavers kind of destroy this build, though? I get that the shuttle would be taken down easily but reavers>marines.


Tanks > Reavers
generic88
Profile Joined December 2008
United States118 Posts
Last Edited: 2009-07-07 23:58:27
July 07 2009 23:56 GMT
#33
I have a question. Terran infantry seems to be a lot weaker than mech in many regards. (Tons of counters, Goon Micro, Reaver, DT, HT. More APM required due to their fragility and large numbers). Are there any advantages or strengths that infantry has over mech?
Husky
Profile Blog Joined May 2009
United States3362 Posts
Last Edited: 2009-07-08 00:13:21
July 08 2009 00:12 GMT
#34
On July 08 2009 08:56 generic88 wrote:
I have a question. Terran infantry seems to be a lot weaker than mech in many regards. (Tons of counters, Goon Micro, Reaver, DT, HT. More APM required due to their fragility and large numbers). Are there any advantages or strengths that infantry has over mech?


Taking opponent by surprise. If you catch your opponent when they arent expecting mnm and dont have a large army to do enough damage through the medics you can roll over them.

[image loading]


That build is a lot different but it shows the power of marine/medic when used correctly. This build is going for the surprise and rush factor, which is the only way for mnm to work against protoss. If a protoss knows you are going this you are screwed simply because he'll mass up units instead of high tech/expanding.
Commentaries: youtube.com/HuskyStarcraft
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 08 2009 00:47 GMT
#35
Question and Answer Time!

On July 07 2009 16:49 Wala.Revolution wrote:
Can't you fake an FE? Just pretend to move out with 4 (instead of 6) and no vulture to push the goons back.

Also keep in mind many tosses keep a probe in the corner of terran's nat to check for expo.


You absolutely can. It does, of course, depend on how close his goons are. You really really don't want him to get hasty and pick off the first tank.

On July 07 2009 22:17 Revabug wrote:
I don't think you need the ebay tbh, by the time DTs pop you'll probably have 2 scans which would give you time to throw it down.

Otherwise you can get a CC way earlier. If they went for reaver tech you can just quickly run your SCVs and they'll be forced to use their reaver very defensively, especially with marines stopping the shuttle from dropping units on the tanks.


This is really personal preference. I like floating an ebay over the protoss base because it is super fun and forces him to reposition his troops. If he ignores it you can land it and cause more havoc. Also, I really like +1 attack at the 8 minute mark or so. It helps keep the MM relevant.

As for the dts, I'm afraid I disagree with you. The smart protoss player will just send them one at a time at you, and after your second scan your push will get chopped to shreds. dts kill marines in one hit, and really suck the life out of this build.

On July 07 2009 22:57 meathook wrote:
P.P.S
I remember someone telling me that you were B-level terran at one point.. what happened, Mani?


I'm afraid your person was sadly misinformed. I am, and will always be, a D+ player who hobbles over the C- line occasionally. I don't play competitively of course, I just play for fun, and all races. Maybe if I get bionic hands and play only Terran I could get to C+.

On July 07 2009 22:57 unknown.sam wrote:
was this build inspired by the go.go game against bisu in OSL??

edit: i was wondering...this kind of build wouldn't work well where the positions are pretty far from each other like say on destination??


Nope, sorry, I have been doing this since before go.go was born. His was the deep six variant as well (something like what Testie used to do on Nostalgia all the time). However, I think FE is for babies, so I like this build.

Long travel distances suck. At D though, many protoss payers just run home, so it is fine. It is those players who micro their goons all the way back up the map that easily defeat this build.

On July 08 2009 01:20 d_so wrote:
do you add any upgrades?

i used to do this build as an off-speed kinda build and ive noticed early +1 armor really helps, especially if they switch to DT's (takes two hits to kill marines)


I do like upgrades, and next time I play I will try armour rather than attack

On July 08 2009 02:52 Luddite wrote:
Isn't this build a fairly standard timing attack in tvz?


It used to be. See Goodfriend vs July in the OSL finals on Forte for a nice example. However, with modern mutas, this build dies pretty hard TvZ now. Once you lose the tank it is over, and mutas rape the reinforcements, which is such a huge part of making this work.

On July 08 2009 06:11 derbz wrote:
Y'know, I always thought rines should be used more in TvP. Way to be.

Wouldn't reavers kind of destroy this build, though? I get that the shuttle would be taken down easily but reavers>marines.


Yep, reavers suck. This build is awesome against zealot/goon, but a reaver leaves a lot of challenges. If you watch the replays though, the majority of the games the protoss goes for a reaver. If he has above average micro with shuttle / reaver, you probably won't win. But at D, it evens out. Having an scv along for a turret or two really helps limit the mobility of the shuttle ad protects your tanks.

Take a look at the replay though, I managed to win vs reaver every time I think.

On July 08 2009 08:56 generic88 wrote:
I have a question. Terran infantry seems to be a lot weaker than mech in many regards. (Tons of counters, Goon Micro, Reaver, DT, HT. More APM required due to their fragility and large numbers). Are there any advantages or strengths that infantry has over mech?


Well, yes and no. Vultures die very quickly to dragoons, and they do nothing vs a reaver. MM can heal itself, take a similar number of hits, and kill observers / shuttles. In addition, the rate of fire of 10 stimmed marines compared to 6 vultures or so is incredible. Marines pour out a lot more damage.

For this build I don't consider HT to be a counter because it takes too long to get. Goon micro is kind of a counter, but it still forces them back, which is the point of this build. You want to get your tanks in position.

But it is surprising, and it is an early attack. The main reason to do it? It is fun!

ModeratorGodfather
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 08 2009 01:12 GMT
#36
manlifestocrusher! gg

I'd like to try this, but I play protoss.

still, offracing is fun in the D levels
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
July 08 2009 01:17 GMT
#37
LOL I gotta try this build sometime

Hooray for D+ MANLY Terrans!!
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 08 2009 01:18 GMT
#38
On July 08 2009 07:32 koreasilver wrote:
Show nested quote +
On July 07 2009 21:42 Zoler wrote:
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+


lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is

lol, no.

http://www.teamliquid.net/tlpd/games/9269_fOrGG_vs_Kal/vod


"If it's a rush that is"
Lim Yo Hwan forever!
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 08 2009 01:27 GMT
#39
On July 08 2009 10:18 Zoler wrote:
Show nested quote +
On July 08 2009 07:32 koreasilver wrote:
On July 07 2009 21:42 Zoler wrote:
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+


lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is

lol, no.

http://www.teamliquid.net/tlpd/games/9269_fOrGG_vs_Kal/vod


"If it's a rush that is"

Not once did GTR say that his variation was a rush.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
Last Edited: 2009-07-08 01:39:20
July 08 2009 01:27 GMT
#40
lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is


Can an FE build be a rush?

GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there.
ModeratorGodfather
generic88
Profile Joined December 2008
United States118 Posts
July 08 2009 03:11 GMT
#41
Could this build be modified to go for a Quick Dropship? Would that ever be a good idea?
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 08 2009 03:16 GMT
#42
On a map like python, a protoss who has lost control of his natural but has a robo bay will often take the island expansion. Adding a starport and dropping that expansion quickly is a positive response. You just need to be wary about your own expansion at that point in the game.

As another above poster said, following this up with a 7 bat/medic drop as a probe raid is very very fun too
ModeratorGodfather
GTR
Profile Blog Joined September 2004
51420 Posts
July 08 2009 06:21 GMT
#43
On July 08 2009 10:27 Manifesto7 wrote:
Show nested quote +
lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is


Can an FE build be a rush?

GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there.


which amazes me even more that he is d+
protoss power everyone.
Commentator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 08 2009 06:46 GMT
#44
This build is the t equivalent of the stove.
dekuschrub
Profile Joined May 2008
United States2069 Posts
July 08 2009 07:57 GMT
#45
On July 08 2009 15:21 GTR wrote:
Show nested quote +
On July 08 2009 10:27 Manifesto7 wrote:
lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is


Can an FE build be a rush?

GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there.


which amazes me even more that he is d+
protoss power everyone.



oh god that makes me sick...
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 08 2009 08:01 GMT
#46
On July 08 2009 16:57 dekuschrub wrote:
Show nested quote +
On July 08 2009 15:21 GTR wrote:
On July 08 2009 10:27 Manifesto7 wrote:
lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is


Can an FE build be a rush?

GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there.


which amazes me even more that he is d+protoss power everyone.

oh god that makes me sick...


Pretty sure most people (who have played iccup before) can get to D+ with protoss by proxy 2-gating on 2-player maps in about 3 hours.
meathook
Profile Joined December 2007
1289 Posts
July 08 2009 13:04 GMT
#47
On July 08 2009 16:57 dekuschrub wrote:
Show nested quote +
On July 08 2009 15:21 GTR wrote:
On July 08 2009 10:27 Manifesto7 wrote:
lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is


Can an FE build be a rush?

GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there.


which amazes me even more that he is d+
protoss power everyone.



oh god that makes me sick...

Yeah.. he probably plays that build only. 3 gateway before expo can catch alot of terrans off guard and you dont really need to micro or anything when you play that.

But really, I am not amazed.. Unlike Terran and Zerg, the standards for Toss players are substantially lower. I have seen such fags reach C- with barely 100 apm when playing toss and doing just gay builds like that one or speed zealot rush. It is disgusting.

Loving the lack of gg from GTR in that replay. Hahaha...

On July 08 2009 09:47 Manifesto7 wrote:
Show nested quote +
On July 07 2009 22:57 meathook wrote:
P.P.S
I remember someone telling me that you were B-level terran at one point.. what happened, Mani?


I'm afraid your person was sadly misinformed. I am, and will always be, a D+ player who hobbles over the C- line occasionally. I don't play competitively of course, I just play for fun, and all races. Maybe if I get bionic hands and play only Terran I could get to C+.

I think it was Nyovne who said that, actually. You should look into that bionic hand surgery then!
An ugly planet. A bug planet.
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 08 2009 15:24 GMT
#48
reavers/dt's could crush the build.. even good goon micro can stop it.. wtf +1 weapons that takes too long.. for me this is d-/d guide.
live and let live...
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 08 2009 15:25 GMT
#49
On July 08 2009 10:27 Manifesto7 wrote:
Show nested quote +
lol you can only support 2 fac / 4 rax from FE and you say 6 raxes o_o

If it's a rush that is


Can an FE build be a rush?

GTR's replay is hilariously awesome. The guy goes 3 gate goon before range, and twice runs his goon army through a mine field with no observers into tanks on colo. He then proceeds to say "wow I hate terran". Pure D level power there.


Well, if you know he's not making dts you can skip ebay and you can add the barracks way earlier than ForGG did. But then you add them before your second fact and you can only build 4 rax. This is a much faster attack (with 2-3 tanks 1 group marine 2-3 medic)

But yeah it's not the same build at all I'm sorry I'm just talking nonsense ^^
Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 08 2009 15:26 GMT
#50
On July 09 2009 00:24 Stimpacked wrote:
reavers/dt's could crush the build.. even good goon micro can stop it.. wtf +1 weapons that takes too long.. for me this is d-/d guide.


I wouldn't say D/D- but I agree that +1 weapon / armor just takes too long and is just too expensive / not needed for an attack such as this.
Lim Yo Hwan forever!
generic88
Profile Joined December 2008
United States118 Posts
Last Edited: 2009-07-10 03:49:51
July 10 2009 03:45 GMT
#51
If the primary reason Bio is non-viable past early game in TvP is High Templar Psionic Storm why not transition into a 50/50 or 60/40 Mech/Bio. I know, I know, but hear me out for a second. Then play a standard Vulture/Tank game except place your MnM directly behind your Tank line. This way they would be safe from Storm and could pick apart any damaged Zealots which make it to the Tank line while simultaneously nullifying Shuttle drops (perhaps maybe also being used to snipe Observers). Yes, you'd have less Vultures and thus less mines, but in Standard play most mines are "wasted" anyway because they are destroyed by splash damage from other mines.

Visual Aide:
X = Mine
V = Vulture
T = Tank
M = MnM

X V TM
X V TM
X V TM
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
Last Edited: 2009-07-10 03:50:47
July 10 2009 03:48 GMT
#52
On July 09 2009 00:24 Stimpacked wrote:
reavers/dt's could crush the build.. even good goon micro can stop it.. wtf +1 weapons that takes too long.. for me this is d-/d guide.


Apparently your reading comprehension is D-, as I clearly state that the upgrades are in the event of a longer game, in order to keep the bionic units relevant. Nowhere does it state that you have to wait for it to finish before the first attack.

And if you had bothered to watch any of the replays, you would see how easy it is to take care of D+ reavers.
ModeratorGodfather
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 10 2009 03:49 GMT
#53
On July 10 2009 12:45 generic88 wrote:
If the primary reason Bio is non-viable past early game in TvP is High Templar Psionic Storm why not transition into a 50/50 or 60/40 Mech/Bio. I know, I know, but hear me out for a second. Then play a standard Vulture/Tank game except place your MnM directly behind your Tank line. This way they would be safe from Storm and could pick apart any damaged Zealots which made it to the Tank line while simultaneously nullifying Shuttle drops (perhaps maybe also being used to snipe Observers). Yes, you'd have less Vultures and thus less mines, but in Standard play most mines are "wasted" anyway because they are destroyed by splash damage from other mines.

Visual Aide:
X = Mine
V = Vulture
T = Tank
M = MnM

X V TM
X V TM
X V TM


Yep, absolutely. If you see the game on Colosseum that I uploaded, I make a nice transition to vultures and mines, while guarding tanks with bionic units. It works very well, especially with shuttle bombs.
ModeratorGodfather
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 10 2009 03:52 GMT
#54
Show nested quote +
On July 08 2009 09:47 Manifesto7 wrote:
On July 07 2009 22:57 meathook wrote:
P.P.S
I remember someone telling me that you were B-level terran at one point.. what happened, Mani?


I'm afraid your person was sadly misinformed. I am, and will always be, a D+ player who hobbles over the C- line occasionally. I don't play competitively of course, I just play for fun, and all races. Maybe if I get bionic hands and play only Terran I could get to C+.

I think it was Nyovne who said that, actually. You should look into that bionic hand surgery then!


Perhaps Nyvone just sees my untapped potential. B- here I come!
ModeratorGodfather
generic88
Profile Joined December 2008
United States118 Posts
Last Edited: 2009-07-10 03:54:34
July 10 2009 03:52 GMT
#55
Well I've been trying this and I seem to have success when my opponent has similar APM to myself (I'm around 100-110), even sometimes winning when they have 50-70 more. Ya, I know "APM don't mean squat", but it does if the guy has 200 and it isn't spam.

MnM can also snipe enemy Nexus very, very quickly, Much faster than I thought they could.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 14 2009 12:57 GMT
#56
as a proud member of the bloodred iccup crowd, i approve of any strats that beat protoss! 5/5 cups of appreciation tea.
tobi9999
Profile Joined April 2009
United States1966 Posts
July 14 2009 13:12 GMT
#57
ROFL MANLIFESTO CRUSHER

awesome build, but seriously you only need BBS when in the bloodred zone.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
July 14 2009 13:41 GMT
#58
On July 14 2009 22:12 tobi9999 wrote:
ROFL MANLIFESTO CRUSHER

awesome build, but seriously you only need BBS when in the bloodred zone.


some of usdon't like to smell when we play
Hwaseung Oz fan for life. Swing out, always swing out.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 14 2009 15:13 GMT
#59
On July 14 2009 22:41 StorrZerg wrote:
Show nested quote +
On July 14 2009 22:12 tobi9999 wrote:
ROFL MANLIFESTO CRUSHER

awesome build, but seriously you only need BBS when in the bloodred zone.


some of usdon't like to smell when we play


wat
Lim Yo Hwan forever!
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
July 14 2009 20:51 GMT
#60
I like to mess around at the D level w/ my offraces. I just played a fun bio-tank game and I completely had it in the bag but I blew it

Nice guide btw.

http://repdepot.net/download.php?type=rep&id=16826&name=SinkingPlayer vs SCC-Arcology.rep
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 15 2009 05:38 GMT
#61
Well, not that APM has a 100% correlation to skill, but as a 250 APM D- Terran, I will use this if I start playing against tosses.

A toss with 400 points defeated me on bluestorm.

My 1:1 is a joke. ~_~

I can't imagine why a well-refined bionic build wouldn't work in the hands of a courageous Terran player, assuming the timing attack is worked down to extremely high levels of accuracy.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 15 2009 06:02 GMT
#62
How on earth are you D- with 250 APM. What are you doing with it all? I'm not trying to be rude, but I almost never top 115.
ModeratorGodfather
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2009-07-15 06:30:46
July 15 2009 06:29 GMT
#63
Yea that's pretty incredible. Whats your eapm (effective apm)? Google seach bwrepinfo and download that to find out. Maybe you do a ton of pointless actions.
DreamScaR
Profile Blog Joined October 2004
Canada2127 Posts
July 15 2009 06:54 GMT
#64
I think he just holds down the 1 key at the start to get 2000+ apm and just cruises from there on.
~ Aka ItsWoodrow on Twitter
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 15 2009 07:02 GMT
#65
looks like youve got quite an influence mani, terrans have been trying this to me quite often recently. However i'm an agressive player, and the crusher gets crushed by dblgate goon with goons rallied infront of terran's nat.
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 15 2009 07:24 GMT
#66
You, sir, are obviously not a D protoss :p
ModeratorGodfather
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 15 2009 07:26 GMT
#67
im D+ >_< fucking koreans/smurfs/koreans.
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
GreEny K
Profile Joined February 2008
Germany7312 Posts
Last Edited: 2009-07-15 14:18:18
July 15 2009 14:15 GMT
#68
"If you look like this, youre in good shape"

I wouldnt agree with that, if the P has ANY idea what he is doing he will have his goons at your choke and will micro back, so when you stim and move forward your tanks fall back and the toss can just hold position and then move back. Also if you do this slightly wrong and get scouted he will get speed lotz or a reaver and destroy you. BTW i think i played you on a smurf account and you tried this, I did what i said above and just added gates speedlotz and took 2 expos. the game was over in 14 minutes or so, i even made a Pylon heart in the bottom left of Destination, by the third expo.
Why would you ever choose failure, when success is an option.
generic88
Profile Joined December 2008
United States118 Posts
July 15 2009 15:41 GMT
#69
If the Protoss micros his goons you simply have to micro your Tank/Marine combo against it.

It isn't too hard and it is do-able, you just have to pay attention and micro.

Attack Dragoons with Tanks first, as soon as your Tanks get a shot off or the Dragoons start to move forward, move your tanks back and your MnM forward to intercept. Shoot the Dragoons with the tanks again from behind the MnM line, if the Dragoons focus on them, otherwise keep moving your tanks back and let the MnM do the damage.
Rinse and Repeat.

Tank/Bio is actually quite effective against Protoss in the early game, even the mid-game if he goes for Reaver Tech. Once he gets Storm however, it's GG.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 15 2009 15:57 GMT
#70
Well, thanks mani. I just played against this on iccup and it was an easy win, although the timing was terrible. I think he pushed out sometime around 7 minutes, and i actually managed to kill him before my shitty internet dropped me like it always does. Basically it was nearly 2 control groups of goons/zeals + 1 or 2 templars vs. some mnm's and 3 tanks. Maybe the guy was just terrible, or maybe 2gate counters this. Who knows.
U Gotta Skate.
iPF[Div]
Profile Joined February 2008
Spain572 Posts
July 16 2009 04:01 GMT
#71
On July 16 2009 00:41 generic88 wrote:
If the Protoss micros his goons you simply have to micro your Tank/Marine combo against it.

It isn't too hard and it is do-able, you just have to pay attention and micro.

Attack Dragoons with Tanks first, as soon as your Tanks get a shot off or the Dragoons start to move forward, move your tanks back and your MnM forward to intercept. Shoot the Dragoons with the tanks again from behind the MnM line, if the Dragoons focus on them, otherwise keep moving your tanks back and let the MnM do the damage.
Rinse and Repeat.

Tank/Bio is actually quite effective against Protoss in the early game, even the mid-game if he goes for Reaver Tech. Once he gets Storm however, it's GG.


uh any decent toss player will just pick off your m&m instead of aiming for the tanks.
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
Last Edited: 2009-07-16 05:01:31
July 16 2009 04:11 GMT
#72
In order to pick off the MM in one shot though, he would have to focus fire. That is beyond the abilities of most D+ protoss players. Losing your first tanks devastates this build more than losing the first marines though.

Yesterday I miss-microed terribly, lost my first tanks, and got run over by scouts

On July 15 2009 23:15 GreEny K wrote:
"If you look like this, youre in good shape"

I wouldnt agree with that, if the P has ANY idea what he is doing he will have his goons at your choke and will micro back, so when you stim and move forward your tanks fall back and the toss can just hold position and then move back. Also if you do this slightly wrong and get scouted he will get speed lotz or a reaver and destroy you. BTW i think i played you on a smurf account and you tried this, I did what i said above and just added gates speedlotz and took 2 expos. the game was over in 14 minutes or so, i even made a Pylon heart in the bottom left of Destination, by the third expo.


Just so nobody gets the wrong idea, there are 100 things that beat this build. I know this very well. The point is to try a different build than one fac expo. It is an intense build, and fun win or lose. Pretty wimpy of you not to tell me who you were though. It isn't like I'm going to go and check my reps. I lose with this build probably 50% of the time.
ModeratorGodfather
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
July 16 2009 04:34 GMT
#73
How does this build compare to 2 factory? I like to get double vult upgrades and abuse their speed & P's lack of observers (if they went fast expo).
Official Entusman #21
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 16 2009 04:41 GMT
#74
On July 15 2009 15:02 Manifesto7 wrote:
How on earth are you D- with 250 APM. What are you doing with it all? I'm not trying to be rude, but I almost never top 115.


My game-sense and discipline is like that of a retarded rabbit's. I'll defend things like probe harass/wall harass/ but I'll do dumb things like make my second CC, try to float it, and realize that I should've added more facts ASAP after 2nd CC is made, or I will try FD and fail miserably.

As I said, my 1:1 gamesense is garbage.

I play a bit of 2:2, so ofc my 1:1 will be nonsense.

http://img193.imageshack.us/img193/5240/07152009214050.png

I am DawnOvHammer. I think Organdonor was my ally, and I think I lost that game really badly due to my own poor decision making. ~_~
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 16 2009 04:50 GMT
#75
I'd murder to have hands like that hahaha.

Well, good luck Hopefully your game sense comes around (but when it does don't play me please).
ModeratorGodfather
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 16 2009 04:54 GMT
#76
On July 16 2009 13:50 Manifesto7 wrote:
I'd murder to have hands like that hahaha.

Well, good luck Hopefully your game sense comes around (but when it does don't play me please).


Thanks, and I'll keep this in mind. Kekek
YPang
Profile Blog Joined April 2007
United States4024 Posts
July 16 2009 05:00 GMT
#77
On July 16 2009 13:41 Thesecretaznman wrote:
Show nested quote +
On July 15 2009 15:02 Manifesto7 wrote:
How on earth are you D- with 250 APM. What are you doing with it all? I'm not trying to be rude, but I almost never top 115.


My game-sense and discipline is like that of a retarded rabbit's. I'll defend things like probe harass/wall harass/ but I'll do dumb things like make my second CC, try to float it, and realize that I should've added more facts ASAP after 2nd CC is made, or I will try FD and fail miserably.

As I said, my 1:1 gamesense is garbage.

I play a bit of 2:2, so ofc my 1:1 will be nonsense.

http://img193.imageshack.us/img193/5240/07152009214050.png

I am DawnOvHammer. I think Organdonor was my ally, and I think I lost that game really badly due to my own poor decision making. ~_~


300 apm 141 eapm, thats a lot of spam @_@
sMi.Gladstone | BW: B high| SC2: gold T_T
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
July 16 2009 05:04 GMT
#78
Well, it was only a 12 min game. His redundancy is probably lower in longer games.
Official Entusman #21
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
July 16 2009 05:05 GMT
#79
On July 16 2009 13:50 Manifesto7 wrote:
I'd murder to have hands like that hahaha.

In order to acquire the hand of god, you must kill your best friend
Official Entusman #21
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 16 2009 07:18 GMT
#80
On July 16 2009 14:04 infinity21 wrote:
Well, it was only a 12 min game. His redundancy is probably lower in longer games.


I actually keep spamming even in longer games. My useless APM will drop when my wrist explodes. The only kind of multitask I can do is move around my army of tanks/vultures into a thousand zealots, while macroing.

I can't control dropships well at all. TT
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2009-07-17 07:07:08
July 17 2009 07:06 GMT
#81
141eapm is still pretty insane though for being D rank. I mean I've gotten to B rank (fuck I'm so god damn gosu) on the ICCUP ladder by bashing those koreans (progamers were my main victims of choice ofc) and I don't think I've ever had a game where my eapm was over 120.

(Yes I play protoss, fuck off.)

So at least you got the speed to be gosu. Now you just have to figure out what to do, and believe it or not, that is the easier part of playing sc. I mean, I bet mani knows as much about strategy and how you should play as semi-progamers, mechanics are the needed ingredient for many of us.

Batibot
Profile Blog Joined August 2008
Philippines348 Posts
July 17 2009 07:35 GMT
#82
When I first looked at the title, I thought it's just another person tired of doing mech/sk. Just use mnm and 2fact tanks against Z. But, it's TvP.
Jaedong has to be a Bonjwa. Tired of of rooting for July.
BarneyEX
Profile Joined March 2009
Malaysia98 Posts
Last Edited: 2009-07-17 11:35:40
July 17 2009 11:34 GMT
#83
Here's my attempt, worked hilariously despite my terrible micro

http://repdepot.net/download.php?type=rep&id=17062&name=International Cyber Cup vs ArchOn.rep

Seems like every time i take terran, the opponent seem instantly swap to toss
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 17 2009 13:05 GMT
#84
I agree, that was a hilariously bad game, and you stomped him completely. D rank terran powa!
ModeratorGodfather
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
July 17 2009 19:52 GMT
#85
On July 17 2009 16:06 Jonoman92 wrote:
141eapm is still pretty insane though for being D rank. I mean I've gotten to B rank (fuck I'm so god damn gosu) on the ICCUP ladder by bashing those koreans (progamers were my main victims of choice ofc) and I don't think I've ever had a game where my eapm was over 120.

(Yes I play protoss, fuck off.)

So at least you got the speed to be gosu. Now you just have to figure out what to do, and believe it or not, that is the easier part of playing sc. I mean, I bet mani knows as much about strategy and how you should play as semi-progamers, mechanics are the needed ingredient for many of us.



Yea, I have the discipline of a crack a ferret, and I'm also focusing on 2:2 right now, so I probably won't try 1:1 for a good bit of time.

Even with 140 EAPM over 12 minutes, sometimes my macro fails totally if I'm in a bad situation/microing particularly hard for some reason, particularly when I have random partner.
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 17 2009 19:54 GMT
#86
On July 16 2009 13:11 Manifesto7 wrote:
In order to pick off the MM in one shot though, he would have to focus fire. That is beyond the abilities of most D+ protoss players. Losing your first tanks devastates this build more than losing the first marines though.

Yesterday I miss-microed terribly, lost my first tanks, and got run over by scouts

Show nested quote +
On July 15 2009 23:15 GreEny K wrote:
"If you look like this, youre in good shape"

I wouldnt agree with that, if the P has ANY idea what he is doing he will have his goons at your choke and will micro back, so when you stim and move forward your tanks fall back and the toss can just hold position and then move back. Also if you do this slightly wrong and get scouted he will get speed lotz or a reaver and destroy you. BTW i think i played you on a smurf account and you tried this, I did what i said above and just added gates speedlotz and took 2 expos. the game was over in 14 minutes or so, i even made a Pylon heart in the bottom left of Destination, by the third expo.


Just so nobody gets the wrong idea, there are 100 things that beat this build. I know this very well. The point is to try a different build than one fac expo. It is an intense build, and fun win or lose. Pretty wimpy of you not to tell me who you were though. It isn't like I'm going to go and check my reps. I lose with this build probably 50% of the time.


I was trace_the-ace, i wasnt trying to hide that i just didnt know you wanted it. Also this build is countered by MANY different responses as someone said earlier which is why i hate it. Im p and when i counter this (99% of the time) the terran always rage quits, always saying "who gets legs taht fast noob, if i did normal play i woulda raped you" and i think to myself, if you did normal play i wouldnt have gotten legs this fast retard... Not you in particular but a lot of noobs respond to loss with that false sense of security in themselves. And teh guy with the 300 apm and only 141 eapm is just lol. Since you can get that high apm try making them actually usefull and effective, I get 200 apm and the eapm is 190-195 depending on if im tired or not if i am i go 160 apm and the eapm is 150 mostly. Its not about speed its how you use it..... BUT SPEED HELPS!!
Why would you ever choose failure, when success is an option.
reincremate
Profile Blog Joined May 2009
China2213 Posts
July 18 2009 02:01 GMT
#87
This build seems to be getting fairly popular at the D+ level. I faced it 3-4 times in the ~20 PvTs I played. Whenever my probe scout is denied by a wall, I go super safe 2 gate obs before expo in case T goes 2 fact. But that gets raped by this build since the observers don't do anything and I've invested resources into robo+observatory.
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 18 2009 07:26 GMT
#88
On July 18 2009 04:54 GreEny K wrote:
Show nested quote +
On July 16 2009 13:11 Manifesto7 wrote:
In order to pick off the MM in one shot though, he would have to focus fire. That is beyond the abilities of most D+ protoss players. Losing your first tanks devastates this build more than losing the first marines though.

Yesterday I miss-microed terribly, lost my first tanks, and got run over by scouts

On July 15 2009 23:15 GreEny K wrote:
"If you look like this, youre in good shape"

I wouldnt agree with that, if the P has ANY idea what he is doing he will have his goons at your choke and will micro back, so when you stim and move forward your tanks fall back and the toss can just hold position and then move back. Also if you do this slightly wrong and get scouted he will get speed lotz or a reaver and destroy you. BTW i think i played you on a smurf account and you tried this, I did what i said above and just added gates speedlotz and took 2 expos. the game was over in 14 minutes or so, i even made a Pylon heart in the bottom left of Destination, by the third expo.


Just so nobody gets the wrong idea, there are 100 things that beat this build. I know this very well. The point is to try a different build than one fac expo. It is an intense build, and fun win or lose. Pretty wimpy of you not to tell me who you were though. It isn't like I'm going to go and check my reps. I lose with this build probably 50% of the time.


I was trace_the-ace, i wasnt trying to hide that i just didnt know you wanted it. Also this build is countered by MANY different responses as someone said earlier which is why i hate it. Im p and when i counter this (99% of the time) the terran always rage quits, always saying "who gets legs taht fast noob, if i did normal play i woulda raped you" and i think to myself, if you did normal play i wouldnt have gotten legs this fast retard... Not you in particular but a lot of noobs respond to loss with that false sense of security in themselves. And teh guy with the 300 apm and only 141 eapm is just lol. Since you can get that high apm try making them actually usefull and effective, I get 200 apm and the eapm is 190-195 depending on if im tired or not if i am i go 160 apm and the eapm is 150 mostly. Its not about speed its how you use it..... BUT SPEED HELPS!!


Sorry, we never played. As I have said repeatedly, there are many counters to this build. The purpose is to enjoy playing BW in a different way. The people in your example aren't having a good time no matter what they try.
ModeratorGodfather
gumbum8
Profile Blog Joined December 2008
United States721 Posts
July 18 2009 12:38 GMT
#89
Is EAPM the same as VAPM on BWchart?
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Shauni
Profile Blog Joined July 2004
4077 Posts
July 18 2009 13:29 GMT
#90
A more interesting build tvp in my opinion is going 14 cc and then add 2 rax and rush academy + range upgrade with 2 bunkers (to deal with goons - most p's tries to break you with range goons followed by dts). This also transists into m&m+tank but you have an amazingly good econ if you defend it and can usually overwhelm him with m&m before he has storm. Obviously it doesn't work well for D players, because it's extremely timing and micro intensive...
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
July 18 2009 13:31 GMT
#91
On July 18 2009 21:38 gumbum8 wrote:
Is EAPM the same as VAPM on BWchart?

no
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
July 18 2009 19:50 GMT
#92
This build can caught your enemy offguard pretty easily, but if you're opponents goes reaver/dt, you are screwed as fuck

My eapm is 100 or something like that and i've reached c+ pretty easily last season (PROTOSS POWA)

Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2009-07-18 21:27:48
July 18 2009 21:12 GMT
#93
I had this done to me in Highlander Luckily I went DT rush so my opponent alt_QQed the moment his scan went out. ^^ When i ran my dt's in i was quite suprised to see that many marines / tanks + medics that quick never saw it before. Then I found this thread.
Starcraft 2 - Beta
Sigh
Profile Blog Joined June 2009
Canada2433 Posts
July 20 2009 22:45 GMT
#94
This build works surprisingly well hahaha
Thanks Mani!
NaDa/Flash/Thorzain Fan
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 21 2009 16:39 GMT
#95
If vapm is not the same as eapm in BWchart is there a program that does tell you your eapm? Im assuming there is, can someone give me a link to a dl please. thanks.
Why would you ever choose failure, when success is an option.
Louder
Profile Blog Joined September 2002
United States2276 Posts
July 21 2009 16:57 GMT
#96
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
[image loading]

works really well imo

although i cant believe that guy was d+


Deep 6 was more than just that though. You were also supposed to use drops, EMP, nukes, and ridiculously awkward defensive base building

Mani people usually use 3 rax for this build, I have seen it many times on ICCup vs good koreans. It's pretty rape if you dont' see it coming.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
July 21 2009 21:15 GMT
#97
On July 18 2009 22:31 Ilikestarcraft wrote:
Show nested quote +
On July 18 2009 21:38 gumbum8 wrote:
Is EAPM the same as VAPM on BWchart?

no


ok.

And where can you see your EAPM?
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Eben
Profile Blog Joined September 2008
United States769 Posts
July 21 2009 22:57 GMT
#98
This is a great build if your opponent doesn't see it coming, but it gets destroyed if they see it.

Denying scouting is a huge part of this build.



Really fun though!!! Nice write up
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
July 21 2009 23:43 GMT
#99
On July 22 2009 01:57 Louder wrote:
Show nested quote +
On July 07 2009 17:22 GTR wrote:
here is my variation, 1fac FE into 2fac tank/6 rax (known as deep six)
&#91;image loading&#93;

works really well imo

although i cant believe that guy was d+


Deep 6 was more than just that though. You were also supposed to use drops, EMP, nukes, and ridiculously awkward defensive base building

Mani people usually use 3 rax for this build, I have seen it many times on ICCup vs good koreans. It's pretty rape if you dont' see it coming.


Yeah I get all chicken though and get too many tanks (thus the D guide). I generally get the third rax much too late, making my first attack too vulnerable.
ModeratorGodfather
generic88
Profile Joined December 2008
United States118 Posts
Last Edited: 2009-07-24 05:26:40
July 24 2009 05:22 GMT
#100
Here's one of my funnier attempts.

The following is a 39:19 minute D rank TvP on Destination featuring Terran Infantry used throughout. As well as a couple nukes thrown in for fun.

http://www.repdepot.net/replay.php?id=17472

If only I had faster fingers!
ImNotBisu
Profile Joined July 2009
Canada142 Posts
July 24 2009 06:31 GMT
#101
I find that 12 nex is a very good counter to this. A while ago I went 12 nex every game to learn the BO and as long as I kept pumping dragoons off 2-3 gates, with a just a bit of micro this is pretty easy to fend off, after which I was massively ahead.
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