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[G] ZvP Two hatch Lurker Drop - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 3 Next All
Deletrious
Profile Joined December 2007
United States458 Posts
June 26 2009 22:09 GMT
#21
I double checked the vods, Yellow did an overpool, fakeyellow did a 12 hatch. So as of yet there is no reason to say conclusively 12 hatch does not work or is inferior.

Perhaps this is because even if they spot the 2hatch lair the toss has to be worrying about mutalisks? But then I would think you would counter both by putting cannons in your main mineral line.
Bow before the Dongjwa.
GGXT
Profile Joined June 2009
United States4 Posts
June 26 2009 22:33 GMT
#22
with the fast drop, a toss will have 2 put cannons all over the place and thus delay his own tech and unit production

lol i really wanna c a pro toss beating this build against a pro zerg

really, the strongest point of this build is the drop cuz it allows zerg 2 by pass the cannons toss put up
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 26 2009 22:50 GMT
#23
Oh and btw, im pretty sure you got your gas timings mixed up, theres no way you can afford lair followed by ling speed, den, drop and lurker aspect all from 1 gas without waiting for gas.

with an overpool speed you even have to wait a bit after researching drop to research lurker aspect, despite getting lair after speed.
BlueLaguna on West, msg for game.
Deathfate
Profile Joined November 2008
Spain555 Posts
June 27 2009 01:10 GMT
#24
On June 27 2009 07:50 Cloud wrote:
Oh and btw, im pretty sure you got your gas timings mixed up, theres no way you can afford lair followed by ling speed, den, drop and lurker aspect all from 1 gas without waiting for gas.

with an overpool speed you even have to wait a bit after researching drop to research lurker aspect, despite getting lair after speed.



I didnt messed up the timings at all, ofc you cant make drop tech and lurker tech at the same time, but the thing is that you make the drop tech and after ( u almost have 0 gas left after it ) you make the lurker aspect, this way they both end up at the same time, lurk tech a little later but thats the time you are dropping him.
Feel the power of the zerg swarm.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 27 2009 01:33 GMT
#25
Ok, but how much do you have to wait after your lair is finished to start drop? and wouldnt you agree that getting den at 50% lair is bad since you're not gonna start lurker immediately after lair is done?
BlueLaguna on West, msg for game.
Deathfate
Profile Joined November 2008
Spain555 Posts
June 27 2009 01:48 GMT
#26
Ok, but how much do you have to wait after your lair is finished to start drop? Nothing, you will have 184 gas at least, thats 2 seconds.

getting den at 50% lair is bad since you're not gonna start lurker immediately? totally agree, i think i will change that.
Feel the power of the zerg swarm.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 27 2009 02:05 GMT
#27
By the way you should add that you send your first 2 ovies towards his main, your second one can stay on his nat for a while but sooner or later, gotta send both of them just outside his main. And the 3rd one goes to his nat to drop the 3rd lurker you have there, asap.
BlueLaguna on West, msg for game.
unknown.sam
Profile Joined May 2007
Philippines2701 Posts
June 27 2009 03:43 GMT
#28
very nice build order...it's worked everytime i've seen it lol
"Thanks for the kind words, but if SS is the most interesting book you've ever read, you must have just started reading a couple of weeks ago." - Mark Rippetoe
lazz
Profile Blog Joined January 2009
Australia3119 Posts
June 27 2009 03:56 GMT
#29
this wont work vs a decent protoss. hell, im D+ but if i dont see a 3rd hatch i know somethings up. which will mean more scouting a more hungry corsair and more cannons everywhere. honestly i dont see this working at high level. bisu was pretty arrogant that game -_-
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-06-27 11:00:13
June 27 2009 10:59 GMT
#30
this build is much better with 9overpool, because the protoss will have to prepare for a lot more cheeses. Meaning cannons in the main, natural and nat front.
hi
Deathfate
Profile Joined November 2008
Spain555 Posts
Last Edited: 2009-06-27 14:43:29
June 27 2009 13:59 GMT
#31
Ok i have updated the Post with the overpool opening, it makes the drop at the same time and the economy is about the same (3rd hatch at the same time) so i would recommend to use this build as other people said before, i manage to make the drop at 6 min mark which should be the same time as his sair pops out. Waiting for your answers.
Feel the power of the zerg swarm.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
June 27 2009 17:30 GMT
#32
just one detail//


in the 12 hatch BO there is no point in doing den at 50% of lair, u wont have the gas to lurk and ventral at same time. you can delay a little bit. How much? i dont remember exactly, but i think i use to let one drone mine 2 times on lair at 50% then doing my den.
Jävla skit
GGXT
Profile Joined June 2009
United States4 Posts
June 28 2009 00:01 GMT
#33
i think throwing den early is safe cuz u can make few hydras out early 2 prevent sair harass
Deathfate
Profile Joined November 2008
Spain555 Posts
June 28 2009 00:11 GMT
#34
sair harras wouldnt come till you have your drop finished, in fact he will have ONE sair by the time you are dropping him and he couldnt kill your ovie if the cliff distance is short enough
Feel the power of the zerg swarm.
Strayline
Profile Blog Joined January 2009
United States330 Posts
June 28 2009 04:13 GMT
#35
Props for putting it on liquipedia. I went ahead and added your page to http://wiki.teamliquid.net/starcraft/Zerg_Strategy (look at the draft until it gets confirmed). FYI you link things by doing [[{Title of Wiki page <-yes this seems just like magic}|{Optional Custom Link text here}]].
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-06-28 06:06:59
June 28 2009 06:06 GMT
#36
added it in here as well: http://wiki.teamliquid.net/starcraft/Strategy
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Deathfate
Profile Joined November 2008
Spain555 Posts
June 28 2009 12:32 GMT
#37
On June 28 2009 13:13 Strayline wrote:
Props for putting it on liquipedia. I went ahead and added your page to http://wiki.teamliquid.net/starcraft/Zerg_Strategy (look at the draft until it gets confirmed). FYI you link things by doing [[{Title of Wiki page <-yes this seems just like magic}|{Optional Custom Link text here}]].


I did that but i think the page wasnt reviewed yet so i couldnt link it
Feel the power of the zerg swarm.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
Last Edited: 2009-07-07 05:32:18
July 07 2009 05:31 GMT
#38
I fucking hate this build. Still adjusting to it. Lost about 5 games so far to it. I have beaten it the last time it was tried against me though. Was still a close game.
So wait? I'm bad? =(
Deathfate
Profile Joined November 2008
Spain555 Posts
Last Edited: 2009-07-07 05:42:02
July 07 2009 05:41 GMT
#39
On July 07 2009 14:31 Psyonic_Reaver wrote:
I fucking hate this build. Still adjusting to it. Lost about 5 games so far to it. I have beaten it the last time it was tried against me though. Was still a close game.


In fact it could be really hard to beat if you went citadel instead of robo (which a lot of P users do) and even thoudh you are 2 base vs 3 and with lurker tech and drop tech already in play, i think the way to beat it is use the lack of spire with templar drops. if you kill some of his drones, after 2 or 3 min after his drop he is really fucked.

Could you post the replays? It would be awesome.
Feel the power of the zerg swarm.
Husky
Profile Blog Joined May 2009
United States3362 Posts
July 07 2009 06:24 GMT
#40
Shouldnt a protoss scout for the OL as soon as the corsair comes out? Or is it not out in time, I havent really tested it.
Commentaries: youtube.com/HuskyStarcraft
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