Perhaps this is because even if they spot the 2hatch lair the toss has to be worrying about mutalisks? But then I would think you would counter both by putting cannons in your main mineral line.
[G] ZvP Two hatch Lurker Drop - Page 2
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Deletrious
United States458 Posts
Perhaps this is because even if they spot the 2hatch lair the toss has to be worrying about mutalisks? But then I would think you would counter both by putting cannons in your main mineral line. | ||
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GGXT
United States4 Posts
lol i really wanna c a pro toss beating this build against a pro zerg really, the strongest point of this build is the drop cuz it allows zerg 2 by pass the cannons toss put up | ||
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Cloud
Sexico5880 Posts
with an overpool speed you even have to wait a bit after researching drop to research lurker aspect, despite getting lair after speed. | ||
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Deathfate
Spain555 Posts
On June 27 2009 07:50 Cloud wrote: Oh and btw, im pretty sure you got your gas timings mixed up, theres no way you can afford lair followed by ling speed, den, drop and lurker aspect all from 1 gas without waiting for gas. with an overpool speed you even have to wait a bit after researching drop to research lurker aspect, despite getting lair after speed. I didnt messed up the timings at all, ofc you cant make drop tech and lurker tech at the same time, but the thing is that you make the drop tech and after ( u almost have 0 gas left after it ) you make the lurker aspect, this way they both end up at the same time, lurk tech a little later but thats the time you are dropping him. | ||
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Cloud
Sexico5880 Posts
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Deathfate
Spain555 Posts
getting den at 50% lair is bad since you're not gonna start lurker immediately? totally agree, i think i will change that. | ||
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Cloud
Sexico5880 Posts
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unknown.sam
Philippines2701 Posts
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lazz
Australia3119 Posts
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stroggos
New Zealand1543 Posts
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Deathfate
Spain555 Posts
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coltrane
Chile988 Posts
in the 12 hatch BO there is no point in doing den at 50% of lair, u wont have the gas to lurk and ventral at same time. you can delay a little bit. How much? i dont remember exactly, but i think i use to let one drone mine 2 times on lair at 50% then doing my den. | ||
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GGXT
United States4 Posts
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Deathfate
Spain555 Posts
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Strayline
United States330 Posts
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GHOSTCLAW
United States17042 Posts
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Deathfate
Spain555 Posts
On June 28 2009 13:13 Strayline wrote: Props for putting it on liquipedia. I went ahead and added your page to http://wiki.teamliquid.net/starcraft/Zerg_Strategy (look at the draft until it gets confirmed). FYI you link things by doing [[{Title of Wiki page <-yes this seems just like magic}|{Optional Custom Link text here}]]. I did that but i think the page wasnt reviewed yet so i couldnt link it | ||
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Psyonic_Reaver
United States4337 Posts
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Deathfate
Spain555 Posts
On July 07 2009 14:31 Psyonic_Reaver wrote: I fucking hate this build. Still adjusting to it. Lost about 5 games so far to it. I have beaten it the last time it was tried against me though. Was still a close game. In fact it could be really hard to beat if you went citadel instead of robo (which a lot of P users do) and even thoudh you are 2 base vs 3 and with lurker tech and drop tech already in play, i think the way to beat it is use the lack of spire with templar drops. if you kill some of his drones, after 2 or 3 min after his drop he is really fucked. Could you post the replays? It would be awesome. | ||
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Husky
United States3362 Posts
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