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On June 19 2009 23:02 pripple wrote:Show nested quote +On June 19 2009 21:47 Art.FeeL wrote:On June 19 2009 18:13 mog87 wrote: Movie beating JD isnt a shocker guys...hes only done it what like 4 times now? And Jaedong only BARELY beat Movie in GOM. Hes pretty good vs zerg and a nice rival for JD. they are maybe like 3-2 for Movie, he is good but in those 2 games he lost, JD destroyed him straight up, Movie couldnt even exit his natural Ye, basic Jaedong losing the first game, Movie is gonna feel his wrath after he destroys Leta. Or atleast this is how i dream it goes ;D
it wont be a dream for long. it will be real
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On June 19 2009 20:19 DM20 wrote:Show nested quote +On June 19 2009 20:14 Kyo Yuy wrote:On June 19 2009 16:53 FabledIntegral wrote: To the people saying it wasn't all-in, I agree, but I also think Movie would have been quite a bit behind had he not succeeded.
So the logic that "it's all in because if Movie failed the attack, he would've been significantly behind" doesn't really work. That's like saying 3 hatch muta is all in if you lose all your mutas and do zero damage to Terran. well its pretty much true because you lose map control and taking a 3rd becomes really hard and you are weak until swarm.
3 hatch muta still isn't all-in, thats the point
Very few things are all-in
REGULAR TIMING ATTACKS ARE NOT ALL-IN
Guess what, if its a good timing attack it is really hard for it to fail SO BAD that you basically lost the game. Even if JD defends perfectly, he has to give up a lot of econ and mess up his timings to do it, sure he might come out ahead, very ahead if movie did an epic fail on the attack, but the game is not over. Quite often he will defend while taking some or a lot of damage, at which point the game might even up. Or in this case, the timing attack hits so well and his defense is not ready at all so that Movie just wins.
a timing attack off a FAST EXPAND build is now supposedly all-in... just think about that for 2 seconds.
The strat forum has an abundance of players who treat anything thats not ololmacrowarz as "all-in" or "cheese", its disgusting
On June 19 2009 22:37 Hot_Bid wrote:Show nested quote +On June 19 2009 20:05 Severedevil wrote: I assumed the dragoons either cause a lot of damage, or escape largely intact. Obviously Movie's screwed if he loses all his units for nothing. (The only risk at this stage of the game is a large number of speedlings getting very good surrounds. Or dragoon paralysis glitch.)
Goon range is significantly more than hydra, (heck, goliath range is a tiny bit better than hydra, and that difference makes a huge deal for hydra vs. goliath) and they're fast enough to exploit it. Hydras have twice the attack rate of dragoons, but only if you let them. (If the dragoon player needs to hold ground, that's where zealots come in.) And he doesn't have to hold on particularly long to finish his DT/Templar tech. Normally, pure hydras destroy pure goon/zealot, you need some type of tech unit, storm or reaver or something. The only reason goons or zealots or a combination of them beat pure hydra is because the zerg player screwed his timing or was hurt badly before that. Sure, you can theorycraft all day about how goons > hydras, but in the thousands of PvZ games, 99% of the time hydras rape basic gateway units.
Speed zeals do quite OK vs hydra up to a point
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On June 19 2009 20:05 Severedevil wrote: I assumed the dragoons either cause a lot of damage, or escape largely intact. Obviously Movie's screwed if he loses all his units for nothing. (The only risk at this stage of the game is a large number of speedlings getting very good surrounds. Or dragoon paralysis glitch.)
Goon range is significantly more than hydra, (heck, goliath range is a tiny bit better than hydra, and that difference makes a huge deal for hydra vs. goliath) and they're fast enough to exploit it. Hydras have twice the attack rate of dragoons, but only if you let them. (If the dragoon player needs to hold ground, that's where zealots come in.) And he doesn't have to hold on particularly long to finish his DT/Templar tech.
Look when it's upgraded hydralisks vs upgraded dragoons hydralisks are going to win. Hydralisks build faster, they move fast, and they are much cheaper.
When it's unupgraded hydralisks vs upgraded dragoons it's a different story... if only because the dragoons simply outrange the hydralisks so badly AS WELL as being faster than them
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JEADONG LOST?
OH MY GOD SOMEONE START A THREAD, QUICK!
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On June 20 2009 11:35 Mania[K]al wrote: JEADONG LOST?
OH MY GOD SOMEONE START A THREAD, QUICK!
lol
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konadora
Singapore66160 Posts
On June 20 2009 11:35 Mania[K]al wrote: JEADONG LOST?
OH MY GOD SOMEONE START A THREAD, QUICK! wad
Anyway, copypastaing from the Tourneys thread.
Okay, I just watched Jaedong vs Movie and here's my thoughts:
Jaedong went for a very standard build, but his greatest fault here lies in not getting speed upgrade for lings. Also, Movie prepared a very timing-precise build. If you notice the timing when Movie starts to push out with his small 3 goon 1 zealot army, Jaedong was just about to finish his 4th and 5th hatcheries. That meant that was like, 30 seconds before his macro would have kicked in, and at least one of the hydra upgrades would have been done. Basically, Movie attacked Jaedong's Achilles' Heel, the small timing window where Jaedong was on the verge of having his macro explode and hydras flood out. Jaedong didn't get any sunkens, because 1) getting sunkens would mean his economy will be hurt (less drones, and he can't pump drones because he needed hydras/lings more) and 2) sunkens die very fast to dragoons. Also, Movie kept pumping probes from his two nexuses, which made Jaedong think that Movie wasn't really focusing on army, and instead was going for a standard build. This thinking led Jaedong not to get speed ling upgrades, and by the time speed upgrade was done, Movie had already gathered a critical mass of dragoons and had teched to templar archives, thus getting DTs and archon reinforcements later on and taking the game.
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On June 19 2009 13:40 FieryBalrog wrote:Show nested quote +On June 19 2009 13:27 Ideas wrote:On June 19 2009 10:32 VIB wrote: I was under the impression that it only worked because JD was too focused on hydras and didn't switch to lings. No? this was my understanding also. I suppose JD decided to just go hydras since he didn't have ling speed researched. I was fucking pulling my hair out during the 3-5 minutes of goons rallied to JD's nat killing hydras as they pop out of their eggs. PURE GOONS! HOW DO YOU NOT MAKE LINGS TO COUNTER PURE GOONS?!?! You need to have the lings up and running, and you need speed. If JD tries to mass lings when the 3 goons have arrived at his nat, he is going to make like 6 lings at a time. Lings are terrible when they arrive piecemeal, 24 lings would slaughter the goons, 24 lings in waves of 6 would all die and kill like 1 dragoon.
they'd do better than 3 unupgraded hydras a time
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some sunkens would have definately saved jaedong.
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movie used this build against him the last time these 2 played i believe
also ive seen stork use this build against jaedong a few times too
and jaedong did scout the gateways with his slow overlords, its he didnt see the cyb core since it was at the expo
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scouting doesn't matter... when movie had the 3rd goon out, he started moving. and jaedong already started massing dras. again, had movie arrive a few seconds later with the 3 goon/1 zeal... when jaedong massed just a few 2-3 more dras, which is like 10 seconds maybe. the goons will not do as much damage.
and on top of that, u need perfect micro/goon pump/macro to win with this. and if u arrive with 3 goons and see 6 dras, its gg...
not a valid strat, a very hard one that depend on pin point timing, because like a previous poster said, 99% of the time hydras will rape this kind of push.
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Starcraft is a game of strategy, and Movie's timing push was the counter to Jaedong's 5 hatch hydra build. All Zerg players know that there is a window of vulnerability in 5 hatch hydra. Around 30 supply when you're just adding your fourth and fifth hatcheries, the FE forge Protoss player can very likely have something along the lines of 6-7 zealots. To combat this, Zerg players typically get zergling speed and possibly a sunken or two. Jaedong had neither and faced dragoons.
I don't know why Jaedong skipped speed. It was clumsy. It was a mistake that I would have pulled against a protoss player. Had he regarded the two extra oddly-timed gateways as a threat and just upgraded ling speed this game would have been a joke. He didn't though, and because of that, he lost. He's a stronger player now.
People need to admit that JD lost against a valid strategy. It wasn't a GREAT strategy, but it wasn't an all-in cheese like the hardcore JD fans are insisting.
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I bet jaedong is beating himself up again over not getting speed, just like canceling the spire against bisu....
i feel sorry for backho :/
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but the window of opportunity is sooo small, and the need for perfect micro is so critical for P, than it is for the zerg. defending is always easier. and i think had jaedong put down a sunk right away, it would have put an end to it as well.
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Like Tasteless and SDM have mentioned though, JD loves playing games where he squeezes out little extra advantages like this. Its a big part of his playstyle, he walks the razor's edge and often discards the safer move in favor of a riskier, more advantageous move.
Of course from time to time it bites him in the ass, especially as opponents pick up on it and try to attack this weakness specifically.
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On June 20 2009 12:44 Raidy wrote: Starcraft is a game of strategy, and Movie's timing push was the counter to Jaedong's 5 hatch hydra build. All Zerg players know that there is a window of vulnerability in 5 hatch hydra. Around 30 supply when you're just adding your fourth and fifth hatcheries, the FE forge Protoss player can very likely have something along the lines of 6-7 zealots. To combat this, Zerg players typically get zergling speed and possibly a sunken or two. Jaedong had neither and faced dragoons.
I don't know why Jaedong skipped speed. It was clumsy. It was a mistake that I would have pulled against a protoss player. Had he regarded the two extra oddly-timed gateways as a threat and just upgraded ling speed this game would have been a joke. He didn't though, and because of that, he lost. He's a stronger player now.
People need to admit that JD lost against a valid strategy. It wasn't a GREAT strategy, but it wasn't an all-in cheese like the hardcore JD fans are insisting. Good post and although most of it had already been posted you put it together well.
I 100% agree with this. Movie played good.
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On June 19 2009 08:39 MoRe_mInErAls wrote: Obviously. Jaedong is such an awesome player. Only an all-in build executed by Movie can defeat him. There is no other way he could have lost. Jaedong is the best player in the world and cannot lose straight up to a rookie, even on Heartbreak Ridge, the ultimate PvZ imba map where even Bisu can sometimes win against Jaedong, the greatest player in the world. i laughed so hard.
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sometimes I question whether or not people realize what movie did. I thought movie warped in the core late, didn't start upgrading until the ovie left. While keeping his probe alive long enough to see jaedong go three hatch and see hydras. Info on movies part played a vital role in pulling out his victory, and jaedong's scouting costed him the game.
Movie isn't a random toss, and he has taken games off jaedong before. The true test is coming when he has to face him again.
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I think that jae just lost through a strait up BO miscalculation here, kind of like 9 pool beats 12 pool, movie beat jaedong. Its really nothing special except for the fact that Jaedong is such an amazing player to lose in such an ordinary way.
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Jaedong was too ballsy and try to gain critical mass of hydras to beat those dragoons when he should have massed lings instead. You need more hydras than only a few if you are fighting a dragoon army.
He could have waited a little before engaging with dragoons. imho it was a pure micro error that cost him the game.
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only bisu can play on par with jeadong in pvz(hate to admit that). but in a bo1 everything can happen.
On June 20 2009 15:17 Raithed wrote:Show nested quote +On June 19 2009 08:39 MoRe_mInErAls wrote: Obviously. Jaedong is such an awesome player. Only an all-in build executed by Movie can defeat him. There is no other way he could have lost. Jaedong is the best player in the world and cannot lose straight up to a rookie, even on Heartbreak Ridge, the ultimate PvZ imba map where even Bisu can sometimes win against Jaedong, the greatest player in the world. i laughed so hard.
y the truth can be funny sometimes
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