and yes you're prob right, my late game tvz does suck
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but neverthelss they'll never get good at it iff they dont try...
Forum Index > Brood War Strategy |
YPang
United States4024 Posts
and yes you're prob right, my late game tvz does suck ![]() but neverthelss they'll never get good at it iff they dont try... | ||
Incognitodies
United Kingdom184 Posts
On June 02 2009 22:35 APurpleCow wrote: He did it vs Iris. http://www.teamliquid.net/tlpd/games/11572_Iris_vs_Jaedong/vod That wasn't vs mech so it's not really the same | ||
Archaic
United States4024 Posts
On June 02 2009 18:52 Perguvious wrote: + Show Spoiler + I see what you did there. Haha, nice. I love how the beta key competition is essentially just milking the community for great guides like this. | ||
uglymoose89
United States671 Posts
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GHOSTCLAW
United States17042 Posts
On June 03 2009 01:43 Archaic wrote: Show nested quote + On June 02 2009 18:52 Perguvious wrote: + Show Spoiler + I see what you did there. Haha, nice. I love how the beta key competition is essentially just milking the community for great guides like this. It's a good thing for the community overall though. | ||
JJH
Canada42 Posts
thank you! ![]() | ||
Klive5ive
United Kingdom6056 Posts
I'm going to really enjoy trying all that on ICCUP. Enjoy your Beta key dude! | ||
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Harem
United States11390 Posts
On June 02 2009 13:00 Monkeyz_Rule wrote: Show nested quote + On June 02 2009 11:34 Ilikestarcraft wrote: for 2.5 hatch 14 pool is a typo right? Nope. Since you only do the build if you scout your opponent early you already know he isn't doing 8 rax or something so your pool timing doesn't really matter. Everything other than my rep gets their pool between 11 and 13 supply and then makes drones afterwards, but I don't think it matters at all unless you are afraid of an scv rush. Show nested quote + Yeah, same here. It looks like you put a lot of (Z)EffOrt into this guide. Thanks! + Show Spoiler + But not exactly. I would have thought there might have been at least one VOD with EffOrt ![]() Ya, unfortunately effort is one of the few progamers that still goes 3 hatch pretty much every game. ![]() Effort goes 2hatch a few times vs Mind in GOM. ;o Also, amazing guide. <3 | ||
Zapdos_Smithh
Canada2620 Posts
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Chill
Calgary25962 Posts
It's 12/11/10 lair ling speed like normal, but instead of drones, you make lings until 18 and attack with 12 zerglings right when speed finishes. | ||
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Harem
United States11390 Posts
On June 03 2009 05:56 Chill wrote: Really nice guide. Can I suggest you add the Kwanro build, since it's another 2 Hatch option and is quite valuable in a lot of cases. It's 12/11/10 lair ling speed like normal, but instead of drones, you make lings until 18 and attack with 12 zerglings right when speed finishes. Don't you usually get ling speed before lair when you do kwanro build? | ||
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Chill
Calgary25962 Posts
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Neon_Monkey
United States270 Posts
On June 03 2009 05:56 Chill wrote: Really nice guide. Can I suggest you add the Kwanro build, since it's another 2 Hatch option and is quite valuable in a lot of cases. It's 12/11/10 lair ling speed like normal, but instead of drones, you make lings until 18 and attack with 12 zerglings right when speed finishes. Yea its a pretty well knowm build but it always seemed pretty all-in to me and requires good muta micro because when your mutas pop you pretty much have only enough econ to continue pumping mutas from your 2 hatches. If there are good ways to follow them up other than killing him with mutalisks I have absolutely no idea. Everything I know about the subject is pretty much covered by your post. Except that I thought the opening with it was usually 12 gas 11 pool so you could get both lair and speed right as your pool finished. On June 02 2009 22:35 APurpleCow wrote: Great guide and should help a lot of people, me included. There's just one thing I think you should add - overlord scouting. What should I do with my overlord (that is, should I send it to his main to see everything, leaving my overlord vulnerable to marines, or should I just go to the safe spot?), and how should I read the Terran with what I scout? I just stick the overlord at a safe spot near his nat and judge everything by his expo timing. Even if he walled in and made his CC in his main with a 1 rax expo build the CC will be floated to his nat about the time a hydra den would start vs a mech build so you can just cancel it and continue as if it were vs bio. Also, is there an easy way to quote more than 1 person for a single post? | ||
Klive5ive
United Kingdom6056 Posts
On June 03 2009 07:54 Monkeyz_Rule wrote: Also, is there an easy way to quote more than 1 person for a single post? Tabbed browsing :p In Firefox; say I wanted to reply to you and Chill. I middle mouse click quote on Chill to open that in a new tab, then I click quote on you. Then I would just copy-paste the text from one tab into the other where I wanted it. | ||
sprawlers
Norway439 Posts
I find that I have difficulty against bunker rushes when using your standard opening as I almost never get to scout him in time (python) then have no larvae when he actually hits me. do you always dronescout at 9 on 4player maps or do you just save larvae instead of droning to 14 then sunken and build drones if he hasnt attacked before your natural is up? I found a terran that bunkerrushed eith 10 scvs every game and tried to play it out as if I had no idea he might be bunker rushing, and in those games he beat me or crippled me enough to end it before I got to lairtech every single time. | ||
Neon_Monkey
United States270 Posts
On June 05 2009 21:37 lingallin wrote: I've been trying this out and really like it, even though it gets me into defiler lategame, which I'm pretty bad at. I find that I have difficulty against bunker rushes when using your standard opening as I almost never get to scout him in time (python) then have no larvae when he actually hits me. do you always dronescout at 9 on 4player maps or do you just save larvae instead of droning to 14 then sunken and build drones if he hasnt attacked before your natural is up? I found a terran that bunkerrushed eith 10 scvs every game and tried to play it out as if I had no idea he might be bunker rushing, and in those games he beat me or crippled me enough to end it before I got to lairtech every single time. Any form of bunker rush is usually held off with drones. If you wait for lings then he probably has like 3-4 scvs and a bunker up at your nat already. You can always save your 3 larvae and make 6 lings if you want, it doesn't really matter since you are going to make 6 lings anyways. Even if you don't you can still make 4 lings since your 2nd hatch will finish about the same time as your pool. For an scv rush obviously you should just start making a sunken as soon as he moves out. I also don't know if you mean 2 rax scv rush or 1 rax or 8 rax or what... But I have gone 6-10 this week at D and D+ on python mostly due to rushes like 2 rax scv or 8/9 gate on close positions and bbs so honestly I just suggest playing on a different map, because after playing hundreds of games on that map when I was first learning I am still unable to hold off this crap consistantley with such short rush distances. But I have also played enough on it to at least know that if you 12 drone scout him and are cross positions then if he goes 8 rax you will see him scouting the nat of the base your drone scouted first and the one your overlord scouted first at about the same time. But on the bright side if they spawn cross positions it should be an easy win for you but that just never seems to happen when you want it to. Also, you can't kill anything with swarm due to the wide open middle and its really hard to defend against drops without a ton of lings around the map so I would suggest 3 hatching on python anyways. | ||
ulszz
Jamaica1787 Posts
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sprawlers
Norway439 Posts
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Geo.Rion
7377 Posts
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fishyjoes
Germany644 Posts
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