• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:17
CET 14:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT22Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0225LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
Smart Academic Support for Better Writing PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Ladder maps - how we can make blizz update them? Liquipedia.net NEEDS editors for Brood War Gypsy to Korea TvZ is the most complete match up
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1836 users

Flash used for ZvZ? - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 02 2009 00:46 GMT
#61
I once encountered a 2 base spore turtle -> mass hydra with queens -> ensnare my mutas -> win. But I suck so yeah.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Strayline
Profile Blog Joined January 2009
United States330 Posts
May 02 2009 01:00 GMT
#62
On May 01 2009 14:40 AttackZerg wrote:
strayline post the replay.

I know who that was!



I doubt it This was a pretty low-level game (we were both barely over 100 APM) but if you're interested...

[image loading]
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 02 2009 01:25 GMT
#63
On May 01 2009 20:44 StarBrift wrote:
Show nested quote +
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks
Artillery spawned from the forges of Hell
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
May 02 2009 01:31 GMT
#64
On May 02 2009 10:25 arb wrote:
Show nested quote +
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


Problem is, if you go in an open field, you are going to get flanked by a lot of lings. There are way too many timing windows that the muta/ling person can abuse. It is nearly impossible to even get a critical ball of hydra/lurker and by the time u actually do so, the other zerg has probably 4 base or so.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines596 Posts
May 02 2009 03:24 GMT
#65
On May 02 2009 10:31 WindCalibur wrote:
Show nested quote +
On May 02 2009 10:25 arb wrote:
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


Problem is, if you go in an open field, you are going to get flanked by a lot of lings. There are way too many timing windows that the muta/ling person can abuse. It is nearly impossible to even get a critical ball of hydra/lurker and by the time u actually do so, the other zerg has probably 4 base or so.


but once you do get to critical mass, wouldn't you be able to easily shut down zerg expos like terrans do? its always 2base terran that go expo hunting vs a 3 or 4 base zerg when they push out
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-02 04:20:53
May 02 2009 04:20 GMT
#66
I used to do this a lot and my had a really nice build for rush hour hydra zvz... but the fact is, you feel like you're being a loser for turtling the first 10 or so minutes of the game, and there's not much you can do to be aggressive.

I think the only time we're ever going to see something that isn't mutaling zvz in progaming is when we finally get an MSL or OSL Finals with two zergs. Which is never going to happen, so forget about it.

I would really like to see Day[9] and Satanik's zvz replays though, just for entertainments sake... Satanik actually seems to have been using the same zvz style since 2001... 12 hat, ling till 15, hat again.... I wrote it all down somewhere... Because it's a turtle build, it's the almost exactly the same way way up into supply count, which makes it not that noob friendly. Building placement for defending against lings and muta is also super critical I found.
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
May 02 2009 04:26 GMT
#67
On May 02 2009 12:24 Crimson)S(hadow wrote:
Show nested quote +
On May 02 2009 10:31 WindCalibur wrote:
On May 02 2009 10:25 arb wrote:
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


Problem is, if you go in an open field, you are going to get flanked by a lot of lings. There are way too many timing windows that the muta/ling person can abuse. It is nearly impossible to even get a critical ball of hydra/lurker and by the time u actually do so, the other zerg has probably 4 base or so.


but once you do get to critical mass, wouldn't you be able to easily shut down zerg expos like terrans do? its always 2base terran that go expo hunting vs a 3 or 4 base zerg when they push out

Terrans usually take that 3rd base these days, but it isn't the same at all for a number of reasons. The first is that a lot of sunks shuts down hydra completely. The second is that because of the way zerg economy works... It's not a like a Terran who is constantly making scvs... And mutaling is hyper aggressive, so Zerg is forced to use larvae on things that aren't drones, and even use drones they have on sunks, evo chambers, all this crap. You're right that ZvZ hydra ling vs muta ling is all about the timing attack and one big push... But for hydra ling, that push absolutely cannot fail, and cannot be delayed. Terrans at least can take their time and grab another expo.

That's the other problem with hydra zvz I found... It feels like you're just doing an all-in build. Your attack either works, or it doesn't. It never 'kind of' worked where you then decide to expo... Or at least, it almost never does.
LEGEND!! LEGEND!!
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
May 02 2009 04:26 GMT
#68
Actually since 2001 satanik has been going overpool-> 11 hat - 15 hat. Without deviation.

I had his entire autoreplay folder until recently(damn formating) I'll see if I can get in touch with him to grab it again.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-02 04:30:50
May 02 2009 04:30 GMT
#69
My mistake. That's what I have written down too.... Here it is if anyone is interested. Hopefully he doesn't mind.

+ Show Spoiler +
Over pool

Drone till 11

Hatchery at nat

Zerglings till 15

Hatchery at 15

Zergling till 17

Overlord

2 drones to mine at nat

Zergling to 18 from nat

Creep colony at nat at 18

Zergling at first attack

Power drones when sunk is done

Evo chamber at 27

Drone, overlord

Two creep colonies at each base, for spore

keep powering drones

additional sunk at nat

+ 1 spore to each base

extractor

extractor at nat

Power drones still

Hydra den and carapace upgrade

Start pumping hydra, add 4th hatchery

upgrade hydra speed, upgrade to lair

upgrade hydra range when speed finishes

upgrade ranged attack when carapace finishes

build a spire

move out cautiously (just to scare other zerg), upgrade lurker aspect

upgrade ranged attack level 2

start morphing lurks in safety

save some lurk for d, move out with the rest, counter attack

keep hydra a little ahead of lurks
LEGEND!! LEGEND!!
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
May 02 2009 05:12 GMT
#70
tbh nik is an awesome guy, if I can get ahold of him I'm sure he'll let me upload his entire rep pack from last season. Let me see what I can do!
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-05-02 05:26:59
May 02 2009 05:17 GMT
#71
I can't speak about higher levels, but on D+/C- level, going Hydra is a blast. 1- It's different, so makes ZvZ a bit more exciting 2- it's a great feeling to use a strategy your opponent often has no idea how to beat, when it's in fact so basic.

Of course, this cant really be compared to ZvT, for Terran turrets are so cheap and not damaging to your economy to build (unlike spores), and covering your whole base properly with spores can be tricky. But I recommend every Zerg player to try going hydras at least once in ZvZ, it's surprisingly effective.
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 02 2009 06:16 GMT
#72
On May 02 2009 09:44 AttackZerg wrote:
Show nested quote +
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.

its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p

Not a bad idea eh ?
For those saying that mutas can snipe drones : wtf ? have you ever played hydras in zvz ? I love it when they snipe it because i've like 3+ spores waiting for mutas... Hell i'd even have 5 or 6 hydras by the time so if he goes throught it, be sure that he takes a lot of damage. I even think it's worse for the mutas user.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
noobienoob
Profile Joined July 2007
United States1173 Posts
May 02 2009 06:25 GMT
#73
On May 02 2009 15:16 RaiZ wrote:
Show nested quote +
On May 02 2009 09:44 AttackZerg wrote:
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.

its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p

Not a bad idea eh ?
For those saying that mutas can snipe drones : wtf ? have you ever played hydras in zvz ? I love it when they snipe it because i've like 3+ spores waiting for mutas... Hell i'd even have 5 or 6 hydras by the time so if he goes throught it, be sure that he takes a lot of damage. I even think it's worse for the mutas user.
When you put three spores up on one base the muta player has already done his job of slowing you down a huge amount by wasting 3 drones and whatever minerals on spores, not to mention he will just go snipe your drones at your expo instead. Oh did you mean you made 6 spores? I wonder how many bases the muta user would have by then.. Hell by the time you move out after making so many spores what's stopping the muta user from making lurkers of his own after taking two more bases than you and having complete map control?

and yes I've done my fair share of using hydras in ZvZ, but against someone who knows what he's doing it just doesn't work. The few times it does work it's fun but it just feels like you beat the guy because he just played worse than you.
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 02 2009 06:43 GMT
#74
On May 02 2009 15:16 RaiZ wrote:
Show nested quote +
On May 02 2009 09:44 AttackZerg wrote:
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.

its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p

Not a bad idea eh ?
For those saying that mutas can snipe drones : wtf ? have you ever played hydras in zvz ? I love it when they snipe it because i've like 3+ spores waiting for mutas... Hell i'd even have 5 or 6 hydras by the time so if he goes throught it, be sure that he takes a lot of damage. I even think it's worse for the mutas user.

If you make 3+ spores, I can expand and upgrade at the same time without being behind in economy.
Liquid`Drone
Profile Joined September 2002
Norway28742 Posts
May 02 2009 06:52 GMT
#75
oops i edited garys message instead of quoting it lol
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28742 Posts
May 02 2009 06:52 GMT
#76
On May 02 2009 09:44 AttackZerg wrote:
Show nested quote +
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.


its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p
Moderator
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 02 2009 06:54 GMT
#77
On May 02 2009 10:25 arb wrote:
Show nested quote +
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


That is completely wrong. 4.5 and above Hydra groups with upgrades kill infinite amounts of Z units if the other Z doesnt have Swarm. If you dont believe me try it.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
May 02 2009 07:41 GMT
#78
On May 02 2009 15:52 Liquid`Drone wrote:
Show nested quote +
On May 02 2009 09:44 AttackZerg wrote:
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.


its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p



It isn't the muta that you need to ensare. I have an account on iccup that I still just use for 3 hat lurker zvt/ lurker drops zvp and hydra zvz. Queens just don't work well anymore.

In the time I've decided to go queens, they lurker up a 3rd and 4th gas, while achieving hivetech.

When I say it doesn't work, I mean it doesn't work past C+ on iccup, which I consider the borderline where you can do anything and win and when everybody has good enough micro/macro to beat complete 'bs' strategys.

the mutas were never the problem for me. It was the 7-8 hatches of other units they can power while I turtle and prey for grades.

Me and satanik currently go overpool -> 3 hat with about 12 lings -> lair -> spire + evo -> 10 scourge -> drone/ 4th-5th hat-den-evo-queens nest. You basicly setup a 110-130 push. Scourge are the really opener. Also if your scourge see no spores and/or a hydraden, then you build 9 muta and muta harrass yourself while pumping straight to about 40 hydra (which will have about +2 when you have 110 supply)

Ensare never works out the way it should. At least for me if you can pull it off at the level you play (for those of you who don't know he is ,I think, 2 ranks higher then me on iccup ) then please post it but for me it just because not viable beyond c/c+.
Liquid`Drone
Profile Joined September 2002
Norway28742 Posts
Last Edited: 2009-05-02 08:27:41
May 02 2009 08:15 GMT
#79
I already wrote that hydra doesnt work on a high level, but stating that using ensnare against muta is hard or doesnt work is just wrong, ensnare is both very good against mutas and very, very easy to use.. its even easier than before because zergs are better at bunching them than before. so _if_ you go hydra, ensnare will help you (additionally, queens can be a lifesaver against lurkers ), but hydra with ensnare is still gonna lose when you go past c+.

ok nevermind i misunderstood some
but if mutas isnt the problem, then you need to make lurkers on your own (spend gas you'd spend on queens on lurkers)
just 2-3 lurkers and you make lings useless.
Moderator
cyronc
Profile Joined March 2008
218 Posts
May 02 2009 13:16 GMT
#80
as far as i know(and i dont know that much =p) its only viable if you have a very close nat where a few spores/sunks/lings together can defend BOTH nat and main vs early muta/ling
best example yet satanik vs xiaozi on rush hour(is in replay database if im not mistaken)

however you might forfeit your advantage from turtle/hydra into 3base if opponent zerg isnt dumb enough to stay on pure muta/ling. the moment he adds lurkers your advantage nullifies cause he hadnt to put that much static defense early in the game thus probably his econ will be way better and muta/lurker is keeping him alive when your best timing to 1-punch hydra him is.

(if im totally wrong please post, its always better to come nearer to the truth )
iH82G8!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #238
iHatsuTV 15
Liquipedia
WardiTV Winter Champion…
12:00
Group B
WardiTV421
IndyStarCraft 229
3DClanTV 43
Liquipedia
KCM Race Survival
10:00
Regular season
LiquipediaDiscussion
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft962
TKL 264
Rex209
IntoTheiNu 37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft962
TKL 264
IndyStarCraft 229
Rex 209
ProTech137
Reynor 106
StarCraft: Brood War
Britney 39921
Horang2 8850
Hyuk 3076
GuemChi 1843
Sea 1224
Flash 842
Jaedong 825
Stork 382
Larva 370
BeSt 303
[ Show more ]
firebathero 278
Shuttle 262
EffOrt 261
Mini 258
ggaemo 254
ZerO 227
Snow 224
Light 207
Last 187
Hyun 179
Soma 122
hero 122
Pusan 91
Soulkey 80
Mong 78
Rush 63
Barracks 53
Mind 42
sSak 36
Hm[arnc] 34
ToSsGirL 33
Free 28
JYJ 27
JulyZerg 26
ZergMaN 20
scan(afreeca) 19
Movie 18
Yoon 18
910 17
Bale 16
Terrorterran 15
GoRush 14
Dota 2
Gorgc3858
Dendi435
XcaliburYe75
Counter-Strike
olofmeister1580
x6flipin485
Heroes of the Storm
Khaldor153
Other Games
singsing2678
B2W.Neo680
XaKoH 355
crisheroes288
Lowko262
Sick116
Hui .96
QueenE90
Mew2King88
Trikslyr28
ZerO(Twitch)2
Organizations
StarCraft: Brood War
UltimateBattle 1292
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2385
• TFBlade459
Upcoming Events
Replay Cast
10h 43m
PiG Sty Festival
19h 43m
Clem vs Percival
Zoun vs Solar
Escore
20h 43m
Epic.LAN
22h 43m
Replay Cast
1d 10h
PiG Sty Festival
1d 19h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 20h
Epic.LAN
1d 22h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.