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Forum Index > Brood War Strategy
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 02 2009 00:46 GMT
#61
I once encountered a 2 base spore turtle -> mass hydra with queens -> ensnare my mutas -> win. But I suck so yeah.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Strayline
Profile Blog Joined January 2009
United States330 Posts
May 02 2009 01:00 GMT
#62
On May 01 2009 14:40 AttackZerg wrote:
strayline post the replay.

I know who that was!



I doubt it This was a pretty low-level game (we were both barely over 100 APM) but if you're interested...

[image loading]
arb
Profile Blog Joined April 2008
Noobville17920 Posts
May 02 2009 01:25 GMT
#63
On May 01 2009 20:44 StarBrift wrote:
Show nested quote +
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks
Artillery spawned from the forges of Hell
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
May 02 2009 01:31 GMT
#64
On May 02 2009 10:25 arb wrote:
Show nested quote +
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


Problem is, if you go in an open field, you are going to get flanked by a lot of lings. There are way too many timing windows that the muta/ling person can abuse. It is nearly impossible to even get a critical ball of hydra/lurker and by the time u actually do so, the other zerg has probably 4 base or so.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines525 Posts
May 02 2009 03:24 GMT
#65
On May 02 2009 10:31 WindCalibur wrote:
Show nested quote +
On May 02 2009 10:25 arb wrote:
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


Problem is, if you go in an open field, you are going to get flanked by a lot of lings. There are way too many timing windows that the muta/ling person can abuse. It is nearly impossible to even get a critical ball of hydra/lurker and by the time u actually do so, the other zerg has probably 4 base or so.


but once you do get to critical mass, wouldn't you be able to easily shut down zerg expos like terrans do? its always 2base terran that go expo hunting vs a 3 or 4 base zerg when they push out
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-02 04:20:53
May 02 2009 04:20 GMT
#66
I used to do this a lot and my had a really nice build for rush hour hydra zvz... but the fact is, you feel like you're being a loser for turtling the first 10 or so minutes of the game, and there's not much you can do to be aggressive.

I think the only time we're ever going to see something that isn't mutaling zvz in progaming is when we finally get an MSL or OSL Finals with two zergs. Which is never going to happen, so forget about it.

I would really like to see Day[9] and Satanik's zvz replays though, just for entertainments sake... Satanik actually seems to have been using the same zvz style since 2001... 12 hat, ling till 15, hat again.... I wrote it all down somewhere... Because it's a turtle build, it's the almost exactly the same way way up into supply count, which makes it not that noob friendly. Building placement for defending against lings and muta is also super critical I found.
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
May 02 2009 04:26 GMT
#67
On May 02 2009 12:24 Crimson)S(hadow wrote:
Show nested quote +
On May 02 2009 10:31 WindCalibur wrote:
On May 02 2009 10:25 arb wrote:
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


Problem is, if you go in an open field, you are going to get flanked by a lot of lings. There are way too many timing windows that the muta/ling person can abuse. It is nearly impossible to even get a critical ball of hydra/lurker and by the time u actually do so, the other zerg has probably 4 base or so.


but once you do get to critical mass, wouldn't you be able to easily shut down zerg expos like terrans do? its always 2base terran that go expo hunting vs a 3 or 4 base zerg when they push out

Terrans usually take that 3rd base these days, but it isn't the same at all for a number of reasons. The first is that a lot of sunks shuts down hydra completely. The second is that because of the way zerg economy works... It's not a like a Terran who is constantly making scvs... And mutaling is hyper aggressive, so Zerg is forced to use larvae on things that aren't drones, and even use drones they have on sunks, evo chambers, all this crap. You're right that ZvZ hydra ling vs muta ling is all about the timing attack and one big push... But for hydra ling, that push absolutely cannot fail, and cannot be delayed. Terrans at least can take their time and grab another expo.

That's the other problem with hydra zvz I found... It feels like you're just doing an all-in build. Your attack either works, or it doesn't. It never 'kind of' worked where you then decide to expo... Or at least, it almost never does.
LEGEND!! LEGEND!!
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 02 2009 04:26 GMT
#68
Actually since 2001 satanik has been going overpool-> 11 hat - 15 hat. Without deviation.

I had his entire autoreplay folder until recently(damn formating) I'll see if I can get in touch with him to grab it again.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-02 04:30:50
May 02 2009 04:30 GMT
#69
My mistake. That's what I have written down too.... Here it is if anyone is interested. Hopefully he doesn't mind.

+ Show Spoiler +
Over pool

Drone till 11

Hatchery at nat

Zerglings till 15

Hatchery at 15

Zergling till 17

Overlord

2 drones to mine at nat

Zergling to 18 from nat

Creep colony at nat at 18

Zergling at first attack

Power drones when sunk is done

Evo chamber at 27

Drone, overlord

Two creep colonies at each base, for spore

keep powering drones

additional sunk at nat

+ 1 spore to each base

extractor

extractor at nat

Power drones still

Hydra den and carapace upgrade

Start pumping hydra, add 4th hatchery

upgrade hydra speed, upgrade to lair

upgrade hydra range when speed finishes

upgrade ranged attack when carapace finishes

build a spire

move out cautiously (just to scare other zerg), upgrade lurker aspect

upgrade ranged attack level 2

start morphing lurks in safety

save some lurk for d, move out with the rest, counter attack

keep hydra a little ahead of lurks
LEGEND!! LEGEND!!
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 02 2009 05:12 GMT
#70
tbh nik is an awesome guy, if I can get ahold of him I'm sure he'll let me upload his entire rep pack from last season. Let me see what I can do!
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2009-05-02 05:26:59
May 02 2009 05:17 GMT
#71
I can't speak about higher levels, but on D+/C- level, going Hydra is a blast. 1- It's different, so makes ZvZ a bit more exciting 2- it's a great feeling to use a strategy your opponent often has no idea how to beat, when it's in fact so basic.

Of course, this cant really be compared to ZvT, for Terran turrets are so cheap and not damaging to your economy to build (unlike spores), and covering your whole base properly with spores can be tricky. But I recommend every Zerg player to try going hydras at least once in ZvZ, it's surprisingly effective.
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 02 2009 06:16 GMT
#72
On May 02 2009 09:44 AttackZerg wrote:
Show nested quote +
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.

its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p

Not a bad idea eh ?
For those saying that mutas can snipe drones : wtf ? have you ever played hydras in zvz ? I love it when they snipe it because i've like 3+ spores waiting for mutas... Hell i'd even have 5 or 6 hydras by the time so if he goes throught it, be sure that he takes a lot of damage. I even think it's worse for the mutas user.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
noobienoob
Profile Joined July 2007
United States1173 Posts
May 02 2009 06:25 GMT
#73
On May 02 2009 15:16 RaiZ wrote:
Show nested quote +
On May 02 2009 09:44 AttackZerg wrote:
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.

its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p

Not a bad idea eh ?
For those saying that mutas can snipe drones : wtf ? have you ever played hydras in zvz ? I love it when they snipe it because i've like 3+ spores waiting for mutas... Hell i'd even have 5 or 6 hydras by the time so if he goes throught it, be sure that he takes a lot of damage. I even think it's worse for the mutas user.
When you put three spores up on one base the muta player has already done his job of slowing you down a huge amount by wasting 3 drones and whatever minerals on spores, not to mention he will just go snipe your drones at your expo instead. Oh did you mean you made 6 spores? I wonder how many bases the muta user would have by then.. Hell by the time you move out after making so many spores what's stopping the muta user from making lurkers of his own after taking two more bases than you and having complete map control?

and yes I've done my fair share of using hydras in ZvZ, but against someone who knows what he's doing it just doesn't work. The few times it does work it's fun but it just feels like you beat the guy because he just played worse than you.
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 02 2009 06:43 GMT
#74
On May 02 2009 15:16 RaiZ wrote:
Show nested quote +
On May 02 2009 09:44 AttackZerg wrote:
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.

its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p

Not a bad idea eh ?
For those saying that mutas can snipe drones : wtf ? have you ever played hydras in zvz ? I love it when they snipe it because i've like 3+ spores waiting for mutas... Hell i'd even have 5 or 6 hydras by the time so if he goes throught it, be sure that he takes a lot of damage. I even think it's worse for the mutas user.

If you make 3+ spores, I can expand and upgrade at the same time without being behind in economy.
Liquid`Drone
Profile Joined September 2002
Norway28597 Posts
May 02 2009 06:52 GMT
#75
oops i edited garys message instead of quoting it lol
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28597 Posts
May 02 2009 06:52 GMT
#76
On May 02 2009 09:44 AttackZerg wrote:
Show nested quote +
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.


its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p
Moderator
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 02 2009 06:54 GMT
#77
On May 02 2009 10:25 arb wrote:
Show nested quote +
On May 01 2009 20:44 StarBrift wrote:
On May 01 2009 15:37 evanthebouncy! wrote:
Eh.. hydra has power in large numbers, mutaling diminish power in large numbers. Depend if you can get enough


Are you kidding? It's the other way around. 6 groups of mutas will kill an infinite ammount of hydras if the terrain is tight. They will die soooo much faster than the mutas. Add dark swarm and plague and you have another deal. But then cracklings should rip everything apart.

no ones going to try to fight mutas next to a cliff anyone, and most foreigners dont have the micro capable of defeating hydras in "infinite" amounts. its a very viable build imo if you can survive the early game and make it to lair with lurks


That is completely wrong. 4.5 and above Hydra groups with upgrades kill infinite amounts of Z units if the other Z doesnt have Swarm. If you dont believe me try it.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 02 2009 07:41 GMT
#78
On May 02 2009 15:52 Liquid`Drone wrote:
Show nested quote +
On May 02 2009 09:44 AttackZerg wrote:
On May 02 2009 09:21 Crimson)S(hadow wrote:
On May 02 2009 08:26 infinity2k9 wrote:
I don't play zerg but i've also wondered about this being used as a surprise build and if its viable. Also if Queen/Ensnare is viable? I mean even going mutaling vs mutaling, sacrificing some resources for ensnare will likely win the muta fight wouldn't it? Suddenly the ball is uselessly slow, vulnerable to scourge, slower firing etc. Or would the timing for ensnare research just take too long?


i've tested it right now it takes 60 seconds to make queens nest and 80 seconds to research ensnare, and ensnare lasts 30 seconds. maybe instead of upgrading altogether you could go for ensnare?

no it is impossible to land a perfect ensare on an army that is more mobile then yours and is flanking you. Its been tried to death, it doesn't work well at all.


its really really easy to ensnare mutas.. you just press e and click on the muta in the middle, ensnare sticks to units like maelstrom and plague..
when I went mass hydra, which I did a lot, ensnare was often the key that made me win the game.

I'd sometimes do like, naked expansions to the other side of the map that I intended on being spotted just to get off a perfect ensnare before attacking actually, because a lot of zergs ended up attacking that exp with mutas instead of lings. then i'd ensnare all the mutas when they were in a far off region of the map, then instantly run to counter his nat so his sunkens would be without muta support ;p



It isn't the muta that you need to ensare. I have an account on iccup that I still just use for 3 hat lurker zvt/ lurker drops zvp and hydra zvz. Queens just don't work well anymore.

In the time I've decided to go queens, they lurker up a 3rd and 4th gas, while achieving hivetech.

When I say it doesn't work, I mean it doesn't work past C+ on iccup, which I consider the borderline where you can do anything and win and when everybody has good enough micro/macro to beat complete 'bs' strategys.

the mutas were never the problem for me. It was the 7-8 hatches of other units they can power while I turtle and prey for grades.

Me and satanik currently go overpool -> 3 hat with about 12 lings -> lair -> spire + evo -> 10 scourge -> drone/ 4th-5th hat-den-evo-queens nest. You basicly setup a 110-130 push. Scourge are the really opener. Also if your scourge see no spores and/or a hydraden, then you build 9 muta and muta harrass yourself while pumping straight to about 40 hydra (which will have about +2 when you have 110 supply)

Ensare never works out the way it should. At least for me if you can pull it off at the level you play (for those of you who don't know he is ,I think, 2 ranks higher then me on iccup ) then please post it but for me it just because not viable beyond c/c+.
Liquid`Drone
Profile Joined September 2002
Norway28597 Posts
Last Edited: 2009-05-02 08:27:41
May 02 2009 08:15 GMT
#79
I already wrote that hydra doesnt work on a high level, but stating that using ensnare against muta is hard or doesnt work is just wrong, ensnare is both very good against mutas and very, very easy to use.. its even easier than before because zergs are better at bunching them than before. so _if_ you go hydra, ensnare will help you (additionally, queens can be a lifesaver against lurkers ), but hydra with ensnare is still gonna lose when you go past c+.

ok nevermind i misunderstood some
but if mutas isnt the problem, then you need to make lurkers on your own (spend gas you'd spend on queens on lurkers)
just 2-3 lurkers and you make lings useless.
Moderator
cyronc
Profile Joined March 2008
218 Posts
May 02 2009 13:16 GMT
#80
as far as i know(and i dont know that much =p) its only viable if you have a very close nat where a few spores/sunks/lings together can defend BOTH nat and main vs early muta/ling
best example yet satanik vs xiaozi on rush hour(is in replay database if im not mistaken)

however you might forfeit your advantage from turtle/hydra into 3base if opponent zerg isnt dumb enough to stay on pure muta/ling. the moment he adds lurkers your advantage nullifies cause he hadnt to put that much static defense early in the game thus probably his econ will be way better and muta/lurker is keeping him alive when your best timing to 1-punch hydra him is.

(if im totally wrong please post, its always better to come nearer to the truth )
iH82G8!
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