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Flash used for ZvZ? - Page 5

Forum Index > Brood War Strategy
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cyronc
Profile Joined March 2008
218 Posts
Last Edited: 2009-05-02 13:23:30
May 02 2009 13:20 GMT
#81
On May 02 2009 17:15 Liquid`Drone wrote:
I already wrote that hydra doesnt work on a high level, but stating that using ensnare against muta is hard or doesnt work is just wrong, ensnare is both very good against mutas and very, very easy to use.. its even easier than before because zergs are better at bunching them than before. so _if_ you go hydra, ensnare will help you (additionally, queens can be a lifesaver against lurkers ), but hydra with ensnare is still gonna lose when you go past c+.

ok nevermind i misunderstood some
but if mutas isnt the problem, then you need to make lurkers on your own (spend gas you'd spend on queens on lurkers)
just 2-3 lurkers and you make lings useless.


just to add: i once went zvz pure-crackling vs muta/ling/lurker and thought queens for the rescue!!!, too dumb that ensnare didnt uncloak already burrowed lurkers(really thought it would, guess you can imagine how my face looked like when it didnt)

but on the otherhand mayb you r referring to overlord/broodling (had no lorspeed yet so T_T)
iH82G8!
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
May 02 2009 13:48 GMT
#82
no the thing is basically, if you are fighting with hydras against mutaling and he ends up getting lurkers, he is normally having them in defense where he also has overlords
then you can parasite one of his lords for detection ^^
Moderator
cyronc
Profile Joined March 2008
218 Posts
May 02 2009 14:55 GMT
#83
On May 02 2009 22:48 Liquid`Drone wrote:
no the thing is basically, if you are fighting with hydras against mutaling and he ends up getting lurkers, he is normally having them in defense where he also has overlords
then you can parasite one of his lords for detection ^^


damnit why wasnt my opponent smart enough to protect his lurkers with overlords ^^

/sarcasm and irony off
iH82G8!
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 02 2009 18:00 GMT
#84
I played the most amazing zvz in history last night vs tasteless. He went hydra/I went muta... so I made lurks and then went 5 hatch hydra/ling with ranged/carapace upgrades. It was amazing. Pro gamer level stuff.

He also got ensnare Lurks saved me
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
May 02 2009 18:27 GMT
#85
On May 02 2009 13:26 AttackZerg wrote:
Actually since 2001 satanik has been going overpool-> 11 hat - 15 hat. Without deviation.

I had his entire autoreplay folder until recently(damn formating) I'll see if I can get in touch with him to grab it again.

i used to play similarly 2-2.5 years ago when pgt was around (i quit playing when pgt died)
i was a zerg player and i was 90% zvz, and i never opened spire in any of my games.

i made a general rule that if they had 1 hatch, i would made 2 hatch (total) and if they had 2 hatch, i would make 3 and eventually 4 hatches total. i generally stuck with pure zerglings and just ploped down 3 spore at each base timed just before the mutas arive at my base.

i won the majority of my games with zerglings alone (huge larva lead due to hatcheries) and any game where they barely survived, i followed up with hydra+scourge.

you see, mutalisk vs mutalisk is mostly just about micro (i said mostly) while mutalisk vs hydra is mostly about larva management (and whoever can squeeze the most drones/hatcheries without losing). if a zerg player opts for 1 hatch muta/ling, they will generally lose to 12+ hydras before they can even do anything.

i haven't played in ages so i can't give a build order or replay, sorry D:
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